Latest Multi-platform Game News & Updates
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🎮 Multi-platformMarvel Rivals adds MCU villain The Hood in season 9.5 update
NetEase Games will add the Ironheart villain The Hood in Marvel Rivals season 9.5, which launches on Aug. 7.
🖥 PC, Multi-platformLenovo’s Legion Go S with SteamOS is down to its lowest price ever
Memory and storage prices will be inflated for the foreseeable future, so we’re always happy to find a good deal on capable gaming hardware, like this discount on the Lenovo Legion Go S with a Z2 Go processor and SteamOS. Normally $1,137.41 (and selling for close to $1,000 at Best Buy), Lenovo has the handheld &8230;
🎮 Multi-platformDropout Officially Snags an Adult Animation Cult Classic for Streaming
Don Hertzfeldt's films, including Rejected, World of Tomorrow and his new movie Paper Trail, are now free to watch on Dropout
🎮 PlayStation, Multi-platformOnimusha 2: Samurai’s Destiny Director Motohide Eshiro On Onimusha: Way Of The Sword’s Resurrection Of The Series
!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/28d3ca2e/380onimusha10.jpg.webp) Onimusha: Way of the Sword(https://gameinformer.com/Onimusha) is the latest game to grace the cover of Game Informer(https://gameinformer.com/cover-reveal/2026/07/16/cover-reveal-onimusha-way-of-the-sword). As part of my cover story trip to Capcom’s Osaka HQ, where I played the game and interviewed the team making it, I also got to speak to Motohide Eshiro, the planner of Onimusha: Warlords and director of Onimusha 2: Samurai’s Destiny(https://gameinformer.com/product/onimusha-2-samurais-destiny) (and its recent remaster(https://gameinformer.com/interview/2025/04/22/onimusha-2s-director-on-remastering-the-playstation-2-game-and-the-state-of)). I published an in-depth retrospective about Onimusha’s success, its “Sengoku Biohazard” origins, and more based on my interview with Eshiro, and you can read that right here(https://gameinformer.com/exclusive-interview/2026/07/23/a-look-back-on-the-first-two-onimusha-games-with-planner-and), but I also spoke to him about watching this series return after a 20-year hiatus(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap). Though he’s not officially working on Way of the Sword, he works at Capcom in a producer role, supporting up-and-coming producers working on various projects at the publisher-developer. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/23/db966a7e/Eshiro%20Header.jpg.webp) Game Informer Motohide Eshiro Sitting beside Way of the Sword director Satoru Nihei, Eshiro tells me he’s been “very surprised and impressed” with the way video game graphics, particularly across the Onimusha series, have evolved alongside the action genre over the past two decades since Onimusha’s start. He also believes Nihei and the rest of the Way of the Sword team have nailed the swordplay action. “I feel that one of the strengths of it is the swordplay,” Eshiro says. “In particular, I found it was quite an interesting evolution from the base game, but also, maintaining elements like the Issen, that satisfying feel of pulling it off, and the back and forth of Japanese swordplay – I feel they’ve done a really good job of capturing that feeling and creating a bit more of a realistic start of the swordplay action.” There is a clear but polite embarrassment in the room from Nihei, as he listens to Eshiro discuss Way of the Sword’s strengths, and it’s endearing to see. Nihei refers to Eshiro as a legend and is happy to hear he thinks Way of the Sword is satisfying in its action. “When we have legends like Eshiro check out the game, I definitely feel nervous,” he says. “Are they going to be like, ‘What are you doing here?’ There’s definitely a bit of pressure, but obviously I look forward to hearing what they have to say about the game.” !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/8a80e229/380onimusha20.jpg.webp) Delving further into his impressions, Eshiro says he is very impressed by what the Way of the Sword team has accomplished with today's technology. “Coming from someone involved with the past titles, I am very impressed with that and am really happy to see the project in good hands,” he adds. “I’m very excited for people to get their hands on the game.” Ever the studio man, Eshiro closes out his thoughts by saying if someone is excited about Way of the Sword and wants to learn more about the series, “I would love for people to check out the Onimusha 1 and 2 remasters to see how the series has changed over these 20 years.” I actually played through both remasters in the lead-up to this cover story trip for Way of the Sword, and though I loved the games as a child, I was surprised to see how well they hold up. Onimusha: Warlords, in particular, remains a fascinating game; it really is “Sengoku Biohazard,” the first game’s codename, à la a Resident Evil game (even set in a singular location like Spencer Mansion) but with samurai instead of agents and swords instead of guns. Onimusha 2: Samurai’s Destiny ups the ante, expanding the game’s scale, complete with a wide-spanning friendship system and multiple branching paths that are still intriguing pieces of game design history today. All of this is to say, I echo Eshiro’s thoughts: Give Onimusha: Warlords and Onimusha 2: Samurai’s Destiny a go if you’re waiting for Way of the Sword and in need of more swordplay action. I’ll be diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel(https://www.youtube.com/@gameinformer) as well. Keep an eye on the Onimusha: Way of the Sword coverage hub(https://gameinformer.com/Onimusha) so you don’t miss any of it. In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: - A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro(https://gameinformer.com/exclusive-interview/2026/07/23/a-look-back-on-the-first-two-onimusha-games-with-planner-and) - Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/07/23/heres-how-the-late-japanese-actor-toshiro-mifune-became-the-face-of) - Capcom Says Onimusha: Way Of The Sword Success Being The 'Pinnacle Of Swordplay Action Games' Is What Success Looks Like After A 20-Year Gap(https://gameinformer.com/exclusive-feature/2026/07/23/capcom-says-onimusha-way-of-the-sword-being-the-pinnacle-of-swordplay) - There Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is Back(https://gameinformer.com/exclusive-interview/2026/07/22/there-are-no-minigames-in-onimusha-way-of-the-sword-but-it-sounds) - Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place(https://gameinformer.com/exclusive-interview/2026/07/22/puzzle-boxes-are-gone-in-onimusha-way-of-the-sword-but-bigger) - Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages(https://gameinformer.com/exclusive-interview/2026/07/22/onimusha-way-of-the-sword-isnt-connected-to-previous-games-but-there) - How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist(https://gameinformer.com/exclusive-interview/2026/07/22/how-capcom-decided-on-miyamoto-musashi-for-its-onimusha-way-of-the) - Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap) - Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-interview/2026/07/20/why-kyoto-was-the-perfect-setting-for-onimusha-way-of-the-sword) What's your favorite Onimusha game? Let us know in the comments below!
🎮 Multi-platformMafia: The Old Country - Man of Honor will change its open world
Mafia: The Old Country - Man of Honor will add more to the game's Free Ride mode, making its Sicily more like Rockstar Games' open worlds
"This Is Absurd': Game-Changing Skyrim Graphics Mod Is Already Causing a Commotion
Skyrim users on low-end rigs can now run the game as if it were released in 2026, without suffering performance issues
🎮 PlayStation, Multi-platformCrimson Moon gets September release date
Crimson Moon brings gothic action RPG combat this September with co-op gameplay, replayable missions, and an original metal soundtrack.
🎮 Multi-platformAction RPG Crimson Moon Joins Busy September Release Calendar
!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/08/03/886a851a/Crimson%20Moon%20Dry.jpg.webp) The September release calendar already looks overwhelming, but if you're a fan of action RPGs, there's now one more to consider. Crimson Moon, the next game from ProbablyMonsters, is set to release on September 1 at the $20 price point. Crimson Moon looks to take many of the core tenets of the Soulslike genre and apply it to a run-based action RPG more focused on replayable missions. Stepping into the role of a half-human, half-angel protagonist, you battle through Gildenarch, a city under siege, using the kind of precise combat and character progression players have come to expect from the genre. Missions can be played solo or with two-player cooperative play. The game scales, meaning whether you play solo or with a co-op partner, Gildenarch's three districts should feel appropriately challenging. If players can finish all three districts in a row, they will face a world boss, which is designed to test players' masteries of the game. In total, there are three world bosses, which are punctuated by an extremely difficult final boss. Despite the focus on precision-based combat, ProbablyMonsters wants the game to be an approachable entry for players, both in gameplay and price, leading to it costing just $20. "We've made Crimson Moon an intense action-adventure RPG that's approachable to players," general manager and game director David Lesperance said in a press release. "With our gothic-inspired art design, co-op support, and epic metal soundtrack, we've made something truly unique for gamers to experience this September." If you'd like to get the most out of the experience, Crimson Moon's Deluxe Edition brings the price from $20 to $30. This upgraded version includes the Ceremonial Armor Set and the Axe of the Gods weapon cosmetic, as well as an upcoming expansion that will arrive at some point following launch. We liked what we saw at Game Developers Conference 2026(https://gameinformer.com/preview/2026/03/18/ready-to-paint-the-town-red), but Crimson Moon is up against an onslaught of massive game releases, including another highly anticipated action/RPG in The Blood of Dawnwalker just two days later. Hopefully for ProbablyMonsters, the unique structure, $20 base price tag, and the fact that it's coming out at the start of the month will be enough to entice players to dive in when it arrives on PS5, Xbox Series X/S, and PC on September 1.
🍄 Nintendo Switch, Multi-platformFire Emblem: Fortune's Weave Direct Reveals True Protagonist And Plot, Details Gameplay Systems
!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/08/04/1955ed59/nintendoswitch2fefwscrn15.jpg.webp) This morning’s Fire Emblem: Fortune’s Weave Nintendo Direct featured a 20-minute gameplay deep dive into the upcoming strategy RPG. The presentation broke down classes and non-combat activities and revealed the game’s true structure. As previously detailed,(https://gameinformer.com/nintendo-direct/2026/06/09/fire-emblem-fortunes-weave-has-four-playable-protagonists-and-a) Fortune’s Weave centers on four playable protagonists who enter the Heroic Games, a gladiator-style arena tournament, to have their wish granted: Cai, Dietrich, Theodora, and Leda. You can switch between playing each one at any time, with progress for each one saved, allowing you to experience each character’s narrative in parallel. This plays into the game’s main theme of multiple fortunes intertwining. However, the twist is that this era is actually set in the past. Fortune’s Weave’s true plot is set five years in the future, where the world has been destroyed by the returning demon god Balor. The progenitor god Sothis has summoned the one soul capable of stopping him, a nameless hero clad in white who is the game’s true protagonist. To avoid facing Balor alone, this hero travels to the past to influence the fates of the four champions in order to assemble them in the future to save the world. Arena combat involves choosing a team of units and placing them on the field in traditional Fire Emblem fashion. Units can wield swords, gauntlets, spears, axes, bows, and magic, each with different properties and even forms (such as a gun(!)). Unleash Combat Arts deal greater damage at the expense of weapon durability, while Blaze Arts unleash bespoke special moves at the expense of HP. For example, Kai can blast a fireball that deals burn damage, Dietrich can instantly teleport to new squares, and Leda can buff surrounding allies and summon a monster to the field. After each move, you can rewind to any previous point in battle to redo any mistakes. The game’s classes are divided between Beginner, Specialty, and Advanced. Here’s a breakdown of each one, as detailed by Nintendo. - Beginner – There are five Beginner Classes, each dedicated to playing a foundational role in combat. They include gladiators who excel in handling weapons, diviners who wield magic, ornius riders with increased movement range and more. - Specialty – There are over 10 Specialty Classes, each with specific abilities. Armored knights offer ironclad defense, wing soldiers can leap obstacles and cover long distances, charioteers can strike multiple enemies in a straight line, and more. - Advanced – These classes are masters of their skills. Cataphracts have the mobility of horses and are heavily armored; guardians are skilled with white magic and spears; and elephant riders fight astride their giant mounts, to name a few. Between matches, Free Time occurs. You can prepare for future battles by training in the arena or by watching rivals battle to gather intel on them. The shopping arcade offers new weapons and enhancements. At Temple Row, you can volunteer at certain temples to temporarily gain stat buffs in battle, such as reduced damage. Taking certification exams lets units learn a new class, provided they have prerequisite skills. You can also take on quests from townsfolk, which must be finished within a deadline. Certain citizens can be recruited to your cause, though some require gifts or a meal to convince them to join. Inns let you lodge, eat, and pass time to gain resources automatically. Bonded characters converse in cinematics, raising their bonds. Outside of Dagsion, you can explore a world map to visit towns, gather information to find treasures, and battle in random encounters. You can also find dungeons to get materials for weapons and other rewards. Interestingly, dungeon battles unfold as traditional turn-based battles instead of taking place on a grid. The presentation concluded with smaller updates. Nintendo Music will be updated to feature a selection of tracks from Fortune’s Weave, such as the main theme. The Nintendo Today app also has new Fire Emblem themes coming tomorrow, along with new information leading up to launch. A new Ask the Developer article will be published on September 15. Fire Emblem: Fortune’s Weave is coming to Switch 2 on September 17. !(https://gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/08/04/b04617b2/nintendoswitch2fefwscrn21.jpg.webp)!(https://gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/08/04/dcf1f374/nintendoswitch2fefwscrn07.jpg.webp)!(https://gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/08/04/5e159fe9/nintendoswitch2fefwscrn16.jpg.webp)!(https://gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/08/04/57f28297/nintendoswitch2fefwscrn02.jpg.webp)!(https://gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/08/04/f5305aa1/nintendoswitch2fefwscrn08.jpg.webp)
🎮 Multi-platformFFXIV Yo-kai Watch event guide
The Yo-kai Watch event is back in Final Fantasy 14 for a few months. Here’s how to get all the minions, mounts, weapons, and the framer’s kit.
🎮 Multi-platformFire Emblem: Fortune’s Weave Has Guns Now, Nintendo Just Won’t Admit It
Ahead of its launch in September, Nintendo broadcast a new deep dive on Fire Emblem: Fortune's Weave(https://www.gamespot.com/games/fire-emblem-fortunes-weave/) today. So far, it looks like tried-and-trusted Fire Emblem with its mix of turn-based strategy and character buildcrafting, but the biggest surprise was the reveal of the ultimate weapon class in the game--that's right, the new Fire Emblem is packing heat. !(https://www.gamespot.com/wp-content/uploads/2026/08/Fire-Emblem-Gun-2.jpg?w=636) Always bring a gun to a swordfight. While they aren't explicitly referred to as guns, the livestream did describe gauntlets as weapons that "look like firearms" when you equip them. They certainly do have more firepower as well, as the brief snippet of footage showing one of these in action revealed a weapon capable of firing off lightning-empowered rounds. Are there concealed carry laws in the Dagdan Empire regarding gauntlets? These are the questions we're dying to know the answer to. https://youtu.be/RaZiSBaJfU Normally, Fire Emblem games have focused on a mix of medieval weaponry and magic, with each weapon class being effective against certain types of classes and ineffective against others. This has created a delicate balance over the years, and that gameplay system has been retained for Fire Emblem: Fortune's Weave. Archers are still a flying unit's worst nightmare, axe-wielding troops are slow but powerful, and mages are glass cannons in combat. Other interesting details from the livestream include a story that focuses on multiple characters, who players can switch between at any time, and the reveal that the story doesn't stop after you win the tournament that these champions are competing in. It looks like the narrative kicks off properly several years after the contest ends. Fortunately, you won't have to wait too much longer to play the new Fire Emblem, as it launches on September 17 for Switch 2.
🍄 Nintendo Switch, Multi-platformFire Emblem: Fortune's Weave adds surprise new weapon: guns!
Nintendo Switch 2 exclusive Fire Emblem: Fortune's Weave will let players equip a gun as their weapon for the first time