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🎮 Multi-platformEA Exec Says There Has Been A “Real Rise Of Creativity” After Developers Embraced AI
EA executive Laura Miele, the president of enterprise development at the publisher, has commented on the role of AI in game development. She said in an interview that she has seen a "real rise of creativity" at EA thanks in part to developers using AI tools and systems to do "tedious" tasks that in turn frees them up for more creative pursuits. Miele was asked by The Game Business(https://www.thegamebusiness.com/p/fans-were-so-angry-about-a-command) if using AI technologies can help speed up game development, and she said, "Perhaps in some parts they will." She went on to say one of his ambitions is to help developers "remove friction" from their workflows, and adopting AI is helping already, she said. "I always have kind of wanted to be a hero to them and help them create career-defining experiences. And I think that AI--what I've seen--how AI has enabled removing friction from our pipelines and our tools and our workflows, has been pretty exciting," she said. "It's removed some tedium out of their jobs." https://www.youtube.com/watch?v=tM0xXRHuKcQ Without citing specific examples, Miele said she's witnessed faster prototyping thanks to EA's developers using AI. She also said she's seen "faster creativity" and faster timelines for when creative ideas get implemented. "So we're seeing it. I think there is a real rise of creativity that comes from removing some of the tedious tasks out of development," she said. Developers using AI for mundane tasks to free them up for more creative pursuits has been a key talking point from executives in the gaming industry. Before this, The Witcher 3 director Konrad Tomaszkiewicz said using generative AI for early-stage development on The Blood of Dawnwalker was essential to making the game(https://www.gamespot.com/articles/witcher-3-director-says-studios-should-embrace-genai-but-not-to-replace-people/1100-6539689). Take-Two boss Strauss Zelnick is also optimistic about the potential for AI to be used in non-creative areas(https://www.gamespot.com/articles/take-two-boss-were-not-using-ai-as-an-excuse-to-reduce-headcount/1100-6536019/) for game development. Jeff Kaplan, known for his work on Overwatch, has also said AI has a place in certain areas of game production(https://www.gamespot.com/articles/overwatch-vet-jeff-kaplan-on-ai-the-human-spirit-is-irreplaceable/1100-6538790/). Crucially, much of the talk about implementing AI into workflows has been from executives and bosses, not the people actually doing the work. In terms of how actual developers feel, a GDC study found that more developers than ever believe generative AI is hurting the games industry(https://www.gamespot.com/articles/more-developers-than-ever-believe-generative-ai-is-hurting-the-game-industry/1100-6537793/).
🖥 PC, Multi-platformSteam Machine is 'more expensive' than even Valve wanted it to be
The PC gaming giant knows some fans won't be able to afford its new system, but Valve didn't want things to work out this way
🎮 Multi-platformNew Digger trailer shows off iconic Tom Cruise moments from Top Gun to Mission: Impossible
Alejandro G. Iñárritu's new film is capitalizing on the legendary filmography of its star
🖥 PC, Multi-platformThe Pokémon crisis could be solved by Valve's Steam Machine strategy
After the fiasco surrounding Steam Controller, Valve came up with a special system for Steam Machine preorders meant to stop scalpers
🎮 Multi-platformNetflix provides a first look at the Weird Western anime Bass X Machina
The series premiering Nov. 3 blends anime and Western animation sensibilities
🎮 Multi-platformDiablo 4’s Next Crossover Goes In A Much Different, “Lighter” Direction
Diablo 4's(https://www.gamespot.com/games/diablo-iv/) next crossover collaboration will be with Blizzard's own Overwatch, bringing the looks of iconic heroes like Reinhardt, Mercy, Kiriko, and others to the dark-fantasy ARPG. The collab will come as part of Diablo 4's upcoming Season 14, Death Awakening, and will mostly be a "shop-focused collab," according to Diablo 4's design director for live services Dan Tanguay. There will, however, be a free reliquary where players can unlock two Overwatch-themed weapon cosmetics, a mount trophy, player emblems, and the game's first earnable armor dye at no cost. As for the Overwatch appearances players will be able to buy from Diablo 4's in-game shop, a teaser image for the collab shows armor sets inspired by Genji, Reaper, Brigitte, Mercy, Moira, Reinhardt, Kirkio, and Roadhog. Two pets, Kiriko's spirit fox and a Pachimari, also appear in the image. !(https://www.gamespot.com/wp-content/uploads/2026/06/Diablo-4-Death-Awakening-Infographic.png?w=1024) A look at what all is new in Diablo 4 Season 14. A crossover between the optimistic, near-future sci-fi setting of Overwatch and the bloody, demon-ravaged world of Sanctuary doesn't exactly sound like a perfect pairing given the wildly different tone of the two universes (though there are plenty of Diablo skins to be found in Overwatch(https://www.gamespot.com/articles/diablo-4-is-invading-overwatch-once-again-with-even-more-skins/1100-6539583/)) already. Previous crossovers have included Berserk(https://www.gamespot.com/articles/diablo-4-berserk-crossover-is-a-huge-wasted-opportunity/1100-6531373/), Blizzard's own Warcraft and StarCraft(https://www.gamespot.com/articles/diablo-4-takes-to-the-stars-with-starcraft-crossover/1100-6535039/), as well as Doom: The Dark Ages(https://www.gamespot.com/articles/diablo-4-is-making-one-of-the-franchises-most-iconic-enemies-playable/1100-6538606/). Blizzard is aware that Overwatch isn't as snug a fit as something like Berserk. Tanguay said the Diablo team looked to only adapt certain aspects of Overwatch for the collab, including both the darker and lighter corners of the hero-shooter's universe it thought would fit best. However, the Overwatch crossover also marks a shift in how Blizzard is approaching Diablo 4 collabs going forward. Blizzard previously stated collabs in Diablo 4 would be with universes that meshed well with its grim fantasy setting, but now that the game has entered its third year of live service, that is starting to change, Tanguay said. "As we continue to evolve as a live-service game, we are going to look to broaden up the tone of our collabs a bit more," Tanguay said. "I don't think we're ever going to be at a point where suddenly Diablo 4 is lighthearted and cheery as a base game … But there should be opportunities for us to bring in some lighter things on occasion as the game gets more mature." Diablo 4 Season 14 and its Overwatch collab launches June 30, and will bring controversial changes to Mythic items alongside adjustments to War Plans, a new Lair Boss, and a solo-self-found mode(https://www.gamespot.com/articles/diablo-4-is-getting-a-long-awaited-solo-mode-next-season/). Games Like Diablo To Loot Your Way Through In 2026 !4466753-bestdiablolikegamestoplay2025.jpg(https://www.gamespot.com/wp-content/uploads/original/1647/16470614/4466753-bestdiablolikegamestoplay2025.jpg?w=1024) !4378299-3860953-202107221026341.jpg(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4378299-3860953-202107221026341.jpg?w=1024) !4138614-darksidergenesis.jpg(https://www.gamespot.com/wp-content/uploads/original/1596/15969599/4138614-darksidergenesis.jpg?w=1024) !4138617-grimdark3.png(https://www.gamespot.com/wp-content/uploads/original/1596/15969599/4138617-grimdark3.png?w=1024) !4688159-best-games-like-diablo-hades-2.jpg(https://www.gamespot.com/wp-content/uploads/original/1861/18616975/4688159-best-games-like-diablo-hades-2.jpg?w=1024) !4378298-ss16c8797ca5624cf52eac0c7a212c385aed1d0d87.jpg(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4378298-ss16c8797ca5624cf52eac0c7a212c385aed1d0d87.jpg?w=1024) !4138612-minecraftdungeons.jpg(https://www.gamespot.com/wp-content/uploads/original/1596/15969599/4138612-minecraftdungeons.jpg?w=1024) View Images(https://www.gamespot.com/gallery/best-games-like-diablo/2900-4750/)
🎮 Multi-platformBlizzard Knows Diablo 4 Season 14’s Mythic Changes Are Controversial, But It’s For The Game’s “Long-Term Health”
Diablo 4(https://www.gamespot.com/games/diablo-iv/) Season 14 is set to be one of the biggest shakeups for the ARPG in quite some time, even as Blizzard deals with what it described as "issues compounding issues." The upcoming season, titled Death Awakening, is bringing controversial changes to Mythic items, weakening many build staples players have become accustomed to while opening the door for any of the game's 100+ Uniques to become "Mythic" quality with a 30% boost to the item's Unique power. This major update to items and how players construct builds isn't just for the season, but is intended to come to the game in its entirety as a permanent change. At first glance, it looks like a win on paper. Less one-item-fits-all solutions and more build diversity, a frequent ask from the community, sounds like a good thing. The issue has stemmed from Blizzard's approach. It added a heavy dose of randomness to the game's best items, first to Uniques in Lord of Hatred, then to Mythics as part of proposed changes for Season 14. A Unique or Mythic item could have completely undesirable affixes, making the dopamine thrill of getting what is supposed to be one of the best items in the game instead feel like Blizzard is playing a cruel practical joke. While players do have some control over adding and modifying affixes via the Horadric Cube, it felt like far more work (and luck) was required to get a usable item that will last long term, much less a great item that will last an entire season. Blizzard knows it's stuck between a rock and a hard place. Following a playtest of the new season on Diablo 4's public test realm and feedback from a concerned community, Blizzard is now meeting players halfway. There is still some randomness to be found, but Unique and Mythic items will now have two set affixes instead of only one. Crafting Mythics via the cube will also be more focused. Instead of receiving a largely random item when upgrading a Unique into a Mythic, it will now match the slot of the original item. It's a step in the right direction, but it remains to be seen how players will react to the season overall once it arrives in full. Making Mythics !(https://www.gamespot.com/wp-content/uploads/2026/06/Diablo-4-S14-Mythic-Changes.jpg?w=1024) Mythic items will see their biggest changes yet in Season 14. It's all in service of ensuring Diablo 4's long-term health, Dan Tanguay, design director for live services on Diablo 4, said in an interview with GameSpot. One of the main goals behind the changes was to make it so a handful of the game's current Mythic Uniques--must-have items like Heir of Perdition or The Grandfather--don't continue to dominate. "There's a handful of them that just become best-in-slot," Tanguay said. "Once you can earn that, you get lucky enough to roll it, drop it, or craft it, that's it--you're never going to worry about that slot again. And it kind of narrows the types of builds that players will pursue, especially if they're reading Maxroll or Icy Veins or something like that. We really want to increase the possibilities at the end of the game for what your build can be, and we need to look at mechanics that allow us to do that." The fix the team came up with, and one it was excited about, Tanguay said, was to make regular Uniques more competitive by having them become Mythic and amping up their power. At the same time, the choice was made to bring down the power of the game's existing Mythics, now referred to as Iconic Mythics, by inserting a level of randomness. Random affixes for Uniques in Lord of Hatred did not go over well, but were done to combat how easy fixed-affix Uniques were to get and to increase the length of their "item journey," Tanguay said. Work on Season 14 was already well underway by the time Diablo 4's second expansion launched and Blizzard started to receive negative feedback surrounding the Unique change. That led to what Tanguay called a "perfect storm" in regards to the Season 14 PTR, where Blizzard looked to test its proposed revamp. "We had started getting this feedback that people weren't happy with some of these changes to Uniques, and we were like 'Oh boy, well, we were building on top of that for Season 14,'" Tanguay said. That was, and still is, the plan, though Blizzard is having to roll with the punches and "split the difference" based on feedback from the community. Now, Diablo 4 Season 14 is dealing with what Tanguay described as "issues compounding issues," as Blizzard looks to incorporate player feedback regarding Mythics and Uniques while still pursuing its goals for the game's future. "We really need to address both of those things right now while still making sure long term we have fewer best-in-slot problems and we've got a lot more build diversity at the end of it." Regardless of how Season 14 is received, Tanguay made clear Blizzard still had work to do in order to arrive at a consensus point where both players and Blizzard are happy with where the game is headed. "We need to keep iterating at it, until we arrive at something that we think is good for the long-term health of the game and that players really like," he said. Breach And Clear !(https://www.gamespot.com/wp-content/uploads/2026/06/Diablo-4-S14-Realmwalkers.jpg?w=1024) Realmwalkers are back in Season 14, but don't worry, you don't have to follow them. Changes to Mythic items may be the biggest change for Season 14, but there's more to a season than just itemization changes. Death Awakening also brings the return of a previous seasonal mechanic, Realmwalkers. Unlike their first appearance in Season 6, players won't have to follow the lumbering giants around, but will instead battle waves of enemies and close rifts in order to open breaches to even more challenging encounters, including a new Lair Boss. "We looked back at how we used the Realmwalker previously … and we felt we didn't really do the Realmwalker justice in that case," Tanguay said. "You had to follow along, it would spawn enemies every so often, and you got a portal. It felt a little anticlimactic, so we really wanted to take another crack at the Realmwalker and make it a proper boss fight--something that could challenge our players." Mephisto's defeat in Lord of Hatred will play directly into the threat of the new Risen enemy type in Death Awakening, offering more of a direct story thread than previous seasons, where seasonal storylines were largely disconnected from the game's campaigns or even previous seasons. "Even though Mephisto is dead, his impact is still felt across Sanctuary at this point," Tanguay said. "It gives us the opportunity to explore some new ideas … that there are unintended consequences of Mephisto's passing and now we need to deal with those." Plans Within Plans !(https://www.gamespot.com/wp-content/uploads/2026/06/Diablo-4-Death-Awakening-Infographic.png?w=1024) A look at everything new coming in Season 14. Of Lord of Hatred's new features, War Plans was among the most impactful: a new endgame system where players can choose between different activities, level them up, and be rewarded for it. There were, however, some issues, most notably when playing in a group. War Plans don't currently sync between party members, meaning players in a group have to spend time rerolling their plans in an effort to try to make their individual plans match up as closely as possible. That is, thankfully, no longer the case in Season 14, with War Plans now able to be synced between party members alongside tweaks like increased activity XP. Party sync is something Tanguay said the team acted on "very quickly" to ensure it made it into the season and was an "oh shit" moment the team realized it needed to take care of immediately. Other changes players have asked for, like realm-wide War Plans progression or some kind of catch-up mechanic for subsequent characters, are still being thought about, Tanguay said. "That's something we didn't want to rush into, just because it would have some unintended consequences if we just quickly did it," he said. "We want to make sure there's still a lot of legs for the War Plans system, and as soon as you make it account-wide, it's a little less frustrating but then we lose some playtime associated with it." He said there is currently lots of feedback and ideas surrounding War Plans, including how they could be modified to reflect a given season's theme. Blizzard also needs to address the issue of what happens when a player has maxed out each War Plans activity. Any kind of account-wide unlock system or catch-up mechanic would likely be implemented alongside larger changes that would address that question, he said. Diablo 4 Season 14 launches June 30, and will bring with it an unexpected crossover with Overwatch(https://www.gamespot.com/articles/diablo-4s-next-crossover-is-its-least-dark-yet-as-blizzard-broadens-tone-for-collabs/). The season will also add a long-awaited solo mode(https://www.gamespot.com/articles/diablo-4-is-getting-a-long-awaited-solo-mode-next-season/), for those who are up for the challenge of being unable to group or trade with other players.
🎮 Multi-platformSuper Mario Galaxy Movie Hatchin’ Yoshi Toy Is 50% Off Right Now
Amazon's big Prime Day sale(https://www.gamespot.com/event/amazon-prime-day/) is now underway, but the online retailer is not the only store offering up deals right now. Walmart's Deals & More event(https://clicks.trx-hub.com/xid/fandom32094gamespot?q=https%3A%2F%2Fgoto.walmart.com%2Fc%2F1804712%2F565706%2F9383%3FsubId1%3Dsubidvalue%26veh%3Daff%26sourceid%3Dimp000011112222333344%26u%3Dhttps%253A%252F%252Fwww.walmart.com%252F&p=https%3A%2F%2Fwww.gamespot.com%2Ffeeds%2Fnews&articleid=1800590&eventtype=click&fntitle=Super+Mario+Galaxy+Movie+Hatchin%26%238217%3B+Yoshi+Toy+Is+50%25+Off+Right+Now&fnauthor=eddienoteddy&fndate=2026-06-23+09%3A55%3A34&fnupdated=2026-06-23+09%3A55%3A34&fnarticleid=1800590&fncategory=Deals%7CNews%7CShopping&fnstorytype=News%7CShopping%7CStandard+News) is also live this week from June 22 through 28, and one of the deals is a great discount on the "Hatchin' Yoshi" interactive toy(https://clicks.trx-hub.com/xid/fandom32094gamespot?q=https%3A%2F%2Fgoto.walmart.com%2Fc%2F1804712%2F565706%2F9383%3FsubId1%3Dsubidvalue%26veh%3Daff%26sourceid%3Dimp000011112222333344%26u%3Dhttps%253A%252F%252Fwww.walmart.com%252Fip%252FYSH-INA-Interactive-Hatching%252F17692502283&p=https%3A%2F%2Fwww.gamespot.com%2Ffeeds%2Fnews&articleid=1800590&eventtype=click&fntitle=Super+Mario+Galaxy+Movie+Hatchin%26%238217%3B+Yoshi+Toy+Is+50%25+Off+Right+Now&fnauthor=eddienoteddy&fndate=2026-06-23+09%3A55%3A34&fnupdated=2026-06-23+09%3A55%3A34&fnarticleid=1800590&fncategory=Deals%7CNews%7CShopping&fnstorytype=News%7CShopping%7CStandard+News) inspired by the cute little dinosaur's appearance in The Super Mario Galaxy Movie. Walmart is selling the figure for $30 during the event, which is 50% off its normal $60 price. See at Walmart(https://clicks.trx-hub.com/xid/fandom32094gamespot?q=https%3A%2F%2Fgoto.walmart.com%2Fc%2F1804712%2F565706%2F9383%3FsubId1%3Dsubidvalue%26veh%3Daff%26sourceid%3Dimp000011112222333344%26u%3Dhttps%253A%252F%252Fwww.walmart.com%252Fip%252FYSH-INA-Interactive-Hatching%252F17692502283&p=https%3A%2F%2Fwww.gamespot.com%2Ffeeds%2Fnews&articleid=1800590&eventtype=click&fntitle=Super+Mario+Galaxy+Movie+Hatchin%26%238217%3B+Yoshi+Toy+Is+50%25+Off+Right+Now&fnauthor=eddienoteddy&fndate=2026-06-23+09%3A55%3A34&fnupdated=2026-06-23+09%3A55%3A34&fnarticleid=1800590&fncategory=Deals%7CNews%7CShopping&fnstorytype=News%7CShopping%7CStandard+News) Walmart is selling the figure for $30 right now(https://www.walmart.com/ip/YSH-INA-Interactive-Hatching/17692502283), which is 50% off its normal $60 price. The Hatchin' Yoshi is pretty much what it sounds like. Inside the box is an egg that rocks side to side and eventually cracks open, to reveal Yoshi inside, complete with a "Yoshi" sound effect. Once Yoshi hatches, you can use the bottom half of the egg as a display stand. You can pat Yoshi's nose and head to make its eyes light up and move his head. !(https://www.gamespot.com/wp-content/uploads/2026/06/yoshi-post.jpg?w=1024) You can see the toy in action in the video below, featuring Charlie Day and Brie Larson, who voiced Luigi and Rosalina in the movie. Donald Glover voiced Yoshi in The Super Mario Galaxy Movie. https://www.youtube.com/watch?v=3IsLrTNbNiE Prime Day (and related deals from competitors) will continue throughout the week, so be sure keep checking GameSpot's Prime Day hub(https://www.gamespot.com/event/amazon-prime-day/) throughout the to stay up to date on the latest discounts. Prime Day (and related deals from competitors) will continue throughout the week, so be sure keep checking back with GameSpot for more. You can bookmark our Prime Day hub(https://www.gamespot.com/event/amazon-prime-day/) to stay up to date. !4515524-primedaydealsmodule.png(https://www.gamespot.com/wp-content/uploads/original/1595/15950357/4515524-primedaydealsmodule.png?w=300) Amazon Prime Day 2026 (June 23-26) Video games, Blu-rays, Lego, and tech for the lowest prices of 2026. See at Amazon(https://www.amazon.com/primeday?tag=gamespot-buybutton-20 "See at Amazon") More Deals And Preorders - The Lego Piranha Plant Set Is Down to Its Lowest Price Ahead Of Prime Day(https://www.gamespot.com/articles/the-lego-piranha-plant-set-is-down-to-its-lowest-price-ahead-of-prime-day/) - Amazon’s Got A Great Early Prime Day Deal On The Middle-Earth 6-Film Collection(https://www.gamespot.com/articles/amazons-got-a-great-early-prime-day-deal-on-the-middle-earth-6-film-collection/) - Magic: The Gathering Teenage Mutant Ninja Turtle’s Draft Night Kit Is Discounted Ahead of Prime Day(https://www.gamespot.com/articles/magic-the-gathering-teenage-mutant-ninja-turtles-draft-night-kit-is-discounted-ahead-of-prime-day/) - Samsung 990 Pro SSD Gets Rare Discount Ahead Of Prime Day(https://www.gamespot.com/articles/samsung-990-pro-ssd-gets-rare-discount-ahead-of-prime-day/) - The First Official KPop Demon Hunters Lego Set Launches Soon(https://www.gamespot.com/articles/the-first-official-kpop-demon-hunters-lego-set-launches-soon/)
Sea Of Thieves Is Getting A Live-Action Movie
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/23/7282e85f/sea-of-thieves-2026-battle.jpg.webp) Rare's multiplayer pirate adventure Sea of Thieves is getting a live-action film adaptation, and it's part of a larger push by Xbox to bring its franchises to both the big and small screens, Entertainment Weekly(https://ew.com/sea-of-thieves-movie-live-action-xbox-adaptations-exclusive-12003322) reports. The film has no director as of yet, but it is being produced by Destin Daniel Cretton, director of the upcoming Spider-Man: Brand New Day and 2021’s Shang-Chi and the Legend of the Ten Rings, through his production company, Hisako. Cretton is also the co-creator of the Disney+ series Wonder Man. There’s no word on the film’s plot, but Xbox chief content officer Matt Booty told EW, "The main character of a Sea of Thieves game is actually the player and the community. So if you sit down to think about Sea of Thieves, it's not, Who are the main characters? What's the plot? It's a super social game, but there's a tone to Sea of Thieves. It's built on a very cooperative community, so you can start to sense what that's going to be like." Sea of Thieves launched for Xbox One and PC in 2018 and is a multiplayer pirate adventure with players working together to sail the oceans of an open world to find treasure and battle rival ships and other threats. Although it initially received a tepid reception(https://gameinformer.com/games/seaofthieves/b/xboxone/archive/2018/03/23/game-informer-sea-of-thieves-xbox-one-review.aspx), years of updates and improvements have increased its popularity. Sea of Thieves jumped to Xbox Series X/S in 2020 and came to PlayStation 5 in 2024. Check out the game's Season 20 trailer from the Xbox Games Showcase earlier this month. The Sea of Thieves movie news is part of EW's larger feature covering Xbox(https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252), which reveals the movie is one of a dozen film/TV adaptations based on Xbox-owned franchises in production. Among them are a sequel to A Minecraft Movie(https://gameinformer.com/2025/10/09/a-minecraft-movie-sequel-confirmed-for-summer-2027), live-action films based on Call of Duty(https://gameinformer.com/2025/10/30/call-of-duty-movie-to-be-directed-by-lone-survivor-deepwater-horizon-director-peter-berg) and Gears of War(https://gameinformer.com/2025/05/16/netflixs-gears-of-war-movie-reportedly-lands-the-fall-guy-bullet-train-director-david), a third season of Amazon’s Fallout (with Aaron Paul joining the cast(https://gameinformer.com/2026/05/11/aaron-paul-will-join-the-cast-of-fallout-season-3-in-mystery-role)), a reality TV show based on Fallout Shelter, a Wolfenstein live-action TV series(https://gameinformer.com/2025/07/25/wolfenstein-tv-series-reportedly-in-development-at-amazon), and an animated Minecraft series by Netflix(https://gameinformer.com/gamer-culture/2024/05/30/netflix-announces-minecraft-animated-series). For more on Sea of Thieves, check out our 2024 retrospective(https://gameinformer.com/feature/2024/04/29/sea-of-thieves-retrospective-life-at-sea) documenting the game's development and evolution. Xbox has been in the news recently, largely due to reports of an incoming wave of mass layoffs and potential studio closures(https://gameinformer.com/2026/06/15/compulsion-games-and-other-xbox-studios-reportedly-at-risk-of-being-shut-down) for Compulsion Games, Double Fine, and Ninja Theory. You can listen to us discuss this story in our latest episode of The Game Informer Show podcast(https://gameinformer.com/video-podcast/2026/06/19/halo-campaign-evolved-cover-story-xbox-game-studios-in-trouble-the-game). Source: Entertainment Weekly(https://ew.com/sea-of-thieves-movie-live-action-xbox-adaptations-exclusive-12003322)
🎮 Multi-platformNetflix’s next TV gaming experiment will scare the hell out of you
As part of the latest evolution of its gaming initiative, Netflix has made a big push into cloud-based games you can play on your TV, much in the same way you'd watch a movie or show on the service. So far, these games have been pretty tame. Things like trivia, party games, and a weirdly &8230;
🖥 PlayStation, PC, Multi-platformHow much would the Steam Machine cost to build?
The Steam Machine is here, with a base price of $1,049. Yes, that's nearly twice the price of a PS5, but what you're buying here isn't a console but a full-on PC - and a tiny one at that. Valve says it's selling the Steam Machine basically at cost. So we asked ourselves: What would &8230;
🟩 Xbox, Multi-platformHideo Kojima Says Every Publisher Told Him His Idea For OD Was “Crazy”
Game developer Hideo Kojima has shared new details about one of his upcoming games, the horror title OD(https://www.gamespot.com/articles/hideo-kojimas-od-release-date-gameplay-and-everything-we-know/1100-6533769/) that he's making in partnership with Xbox. In addition to calling it "a new game system," he said it includes a feature for people who might get too scared by it. Speaking to Entertainment Weekly(https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252), Kojima said his aim with the game was to "do something new" and "do something different." He said he first came up with the concept for OD when he was making the original Death Stranding years ago. "I can't reveal much detail, but it's something that no one has ever seen before. A new game system," he said. A new image has been released as well. https://twitter.com/KojiPro2015EN/status/2069283202657824878 Kojima went on to say he pitched OD to "many people," including "the big companies" and "the up-and-coming companies." Every company he pitched to told him the same thing. "They said that I'm crazy, and that they really don't understande the concept--that they will not be able to do it," he said. The game was greenlit at Xbox under the leadership of former Xbox boss Phil Spencer. Asha Sharma is now Xbox CEO, and she called OD a "deeply moving game," going on to say it "represents another kind of game." https://www.youtube.com/watch?v=K7LCmySghGM OD will be a scary game, and that's plainly obvious from seeing the trailer, and it will be a single-player game. Kojima said the aim is to make the game "as scary as possible," but he's also come up with a system for scaredy cats. "For those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much," he said. Sharma also went on to say that OD is an example of how Xbox has "not reached the boundary of games" just yet. She said one of her goals as Xbox CEO is to make sure Xbox is a platform that is "sufficiently open" to developers of all types, so that "the next Kojima" could potentially have success on Xbox. OD features celebrity actors, including Sophia Lillis, Hunter Schafer, and the late Udo Kier. In addition to OD, Kojima is making the espionage game Phsyint(https://www.gamespot.com/articles/physint-first-look-at-hideo-kojima-new-project-teases-stealth-and-feelings/1100-6534932/) for Sony.