Latest Playstation, multi-platform Game News & Updates
☁ Playstation, multi-platform News
261 articles
Capcom Unfazed By Physical Games Dying Off
One of the biggest talking points in gaming lately has been around Sony's decision to end support for physical game discs in 2028(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/). It's prompted concerns about game preservation, along with people generally being upset about owning physical media. Now, publisher Capcom has shared its thoughts, with management saying the shrinking physical game market is not expected to have much of an impact because the company sells mostly digital games. "Approximately 90% of our unit sales are digital. We do not anticipate a significant impact at this time," the company said(https://www.capcom.co.jp/ir/english/data/pdf/explanation/2026/1st/explanation20261st02.pdf). Capcom is not alone in having a growing share of its game sales come from digital--a shift to digital has been a growing trend in recent years across the board. Nintendo, for its part, just released its latest earnings briefing today, August 6, confirming digital game sales made up 61.5% of total sales(https://www.nintendo.co.jp/ir/pdf/2026/2608062e.pdf) during the latest quarter, up from 59.3% during the same period last year. Electronic Arts recently released its latest report as well, showing 81% of game sales were digital(https://www.tradingview.com/news/tradingview:f534cc4e79e85:0-electronic-arts-inc-fy-2026-revenue-7-53b-eps-3-51-10-k-summary/). For its part, Sony said it's ending support for physical game discs on PlayStation in response to "consumer trends." The data clearly shows a growing trend toward digital games, but experts also believe the shift to all-digital is about power, control, and making more money(https://www.gamespot.com/articles/why-is-sony-killing-discs-its-all-about-profitability-and-control-expert-says/). The biggest game of 2026, GTA 6(https://www.gamespot.com/articles/grand-theft-auto-6-everything-we-know/1100-6503729/), is also releasing as a digital exclusive. The game will be sold at retailers in a box, but players only get a code to download the game(https://www.gamespot.com/articles/gta-6-is-not-releasing-with-a-disc-and-that-just-makes-sense-in-2026/).

PlayStation 5 consoles now warn players of physical disc termination, rumor says
PS5 seemingly warns fans about disc production termination by putting a label on disc-based editions of the console.

Big Walk Just Hit A Major Milestone On PS Plus
It's been nearly seven years since developer House House released its breakthrough title, Untitled Goose Game(https://www.gamespot.com/games/untitled-goose-game/). The company's follow-up, a co-op puzzle-solving game called Big Walk(https://www.gamespot.com/games/big-walk/), is out now, and it's already achieved an unexpected critical milestone on PlayStation Plus Essential. As reported by GameSpot's sister site Metacritic, Big Walk has landed with a 94(https://www.metacritic.com/game/big-walk/) score among reviewers. That makes it the most critically acclaimed game to ever be released on PS Plus Essential on day one. Last year's indie adventure-puzzle hit Blue Prince(https://www.gamespot.com/games/blue-prince/) achieved nearly the same score, with a 92 on Metacritc, but it was released on PS Extra, not Essential.. GameSpot's Big Walk review(https://www.gamespot.com/reviews/big-walk-is-one-of-the-best-co-op-games-ever/) calls it a game of the year contender and hails it as one of the best co-op games ever created. "Big Walk takes fundamental and timeless video game concepts–obstacles and incentives for clearing them–and, through an intensely focused co-op experience, shapes them into something singularly rewarding, supremely mysterious, and totally unforgettable," notes the review. For anyone who is just getting started with the game, GameSpot has put together eight tips you need to know ahead of playing Big Walk(https://www.gamespot.com/articles/8-big-walk-tips-you-should-know-before-you-play/). Players who have already dived into Big Walk should check out our guides on how to get shiny(https://www.gamespot.com/articles/how-to-get-shiny-in-big-walk-for-big-makeover-achievement-trophy/) and how how to solve the 4166, 1899 puzzle(https://www.gamespot.com/articles/auto-draft/). Big Walk is available now on PC, PlayStation 5, Switch 2, and Mac.

Marvel Tōkon Fighting Souls release time in your time zone
Marvel Tōkon: Fighting Souls will be released on Thursday, Aug. 6. Here's what time it'll come out in your time zone.

Onimusha 2: Samurai’s Destiny Director Motohide Eshiro On Onimusha: Way Of The Sword’s Resurrection Of The Series
!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/28d3ca2e/380onimusha10.jpg.webp) Onimusha: Way of the Sword(https://gameinformer.com/Onimusha) is the latest game to grace the cover of Game Informer(https://gameinformer.com/cover-reveal/2026/07/16/cover-reveal-onimusha-way-of-the-sword). As part of my cover story trip to Capcom’s Osaka HQ, where I played the game and interviewed the team making it, I also got to speak to Motohide Eshiro, the planner of Onimusha: Warlords and director of Onimusha 2: Samurai’s Destiny(https://gameinformer.com/product/onimusha-2-samurais-destiny) (and its recent remaster(https://gameinformer.com/interview/2025/04/22/onimusha-2s-director-on-remastering-the-playstation-2-game-and-the-state-of)). I published an in-depth retrospective about Onimusha’s success, its “Sengoku Biohazard” origins, and more based on my interview with Eshiro, and you can read that right here(https://gameinformer.com/exclusive-interview/2026/07/23/a-look-back-on-the-first-two-onimusha-games-with-planner-and), but I also spoke to him about watching this series return after a 20-year hiatus(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap). Though he’s not officially working on Way of the Sword, he works at Capcom in a producer role, supporting up-and-coming producers working on various projects at the publisher-developer. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/23/db966a7e/Eshiro%20Header.jpg.webp) Game Informer Motohide Eshiro Sitting beside Way of the Sword director Satoru Nihei, Eshiro tells me he’s been “very surprised and impressed” with the way video game graphics, particularly across the Onimusha series, have evolved alongside the action genre over the past two decades since Onimusha’s start. He also believes Nihei and the rest of the Way of the Sword team have nailed the swordplay action. “I feel that one of the strengths of it is the swordplay,” Eshiro says. “In particular, I found it was quite an interesting evolution from the base game, but also, maintaining elements like the Issen, that satisfying feel of pulling it off, and the back and forth of Japanese swordplay – I feel they’ve done a really good job of capturing that feeling and creating a bit more of a realistic start of the swordplay action.” There is a clear but polite embarrassment in the room from Nihei, as he listens to Eshiro discuss Way of the Sword’s strengths, and it’s endearing to see. Nihei refers to Eshiro as a legend and is happy to hear he thinks Way of the Sword is satisfying in its action. “When we have legends like Eshiro check out the game, I definitely feel nervous,” he says. “Are they going to be like, ‘What are you doing here?’ There’s definitely a bit of pressure, but obviously I look forward to hearing what they have to say about the game.” !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/8a80e229/380onimusha20.jpg.webp) Delving further into his impressions, Eshiro says he is very impressed by what the Way of the Sword team has accomplished with today's technology. “Coming from someone involved with the past titles, I am very impressed with that and am really happy to see the project in good hands,” he adds. “I’m very excited for people to get their hands on the game.” Ever the studio man, Eshiro closes out his thoughts by saying if someone is excited about Way of the Sword and wants to learn more about the series, “I would love for people to check out the Onimusha 1 and 2 remasters to see how the series has changed over these 20 years.” I actually played through both remasters in the lead-up to this cover story trip for Way of the Sword, and though I loved the games as a child, I was surprised to see how well they hold up. Onimusha: Warlords, in particular, remains a fascinating game; it really is “Sengoku Biohazard,” the first game’s codename, à la a Resident Evil game (even set in a singular location like Spencer Mansion) but with samurai instead of agents and swords instead of guns. Onimusha 2: Samurai’s Destiny ups the ante, expanding the game’s scale, complete with a wide-spanning friendship system and multiple branching paths that are still intriguing pieces of game design history today. All of this is to say, I echo Eshiro’s thoughts: Give Onimusha: Warlords and Onimusha 2: Samurai’s Destiny a go if you’re waiting for Way of the Sword and in need of more swordplay action. I’ll be diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel(https://www.youtube.com/@gameinformer) as well. Keep an eye on the Onimusha: Way of the Sword coverage hub(https://gameinformer.com/Onimusha) so you don’t miss any of it. In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: - A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro(https://gameinformer.com/exclusive-interview/2026/07/23/a-look-back-on-the-first-two-onimusha-games-with-planner-and) - Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/07/23/heres-how-the-late-japanese-actor-toshiro-mifune-became-the-face-of) - Capcom Says Onimusha: Way Of The Sword Success Being The 'Pinnacle Of Swordplay Action Games' Is What Success Looks Like After A 20-Year Gap(https://gameinformer.com/exclusive-feature/2026/07/23/capcom-says-onimusha-way-of-the-sword-being-the-pinnacle-of-swordplay) - There Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is Back(https://gameinformer.com/exclusive-interview/2026/07/22/there-are-no-minigames-in-onimusha-way-of-the-sword-but-it-sounds) - Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place(https://gameinformer.com/exclusive-interview/2026/07/22/puzzle-boxes-are-gone-in-onimusha-way-of-the-sword-but-bigger) - Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages(https://gameinformer.com/exclusive-interview/2026/07/22/onimusha-way-of-the-sword-isnt-connected-to-previous-games-but-there) - How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist(https://gameinformer.com/exclusive-interview/2026/07/22/how-capcom-decided-on-miyamoto-musashi-for-its-onimusha-way-of-the) - Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap) - Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-interview/2026/07/20/why-kyoto-was-the-perfect-setting-for-onimusha-way-of-the-sword) What's your favorite Onimusha game? Let us know in the comments below!

Crimson Moon gets September release date
Crimson Moon brings gothic action RPG combat this September with co-op gameplay, replayable missions, and an original metal soundtrack.

God of War TV series casts Dave Bautista as new Kratos
Dave Bautista is reportedly taking over for Ryan Hurst as the new Kratos in Amazon's God of War TV show for Prime Video.

Marvel’s Wolverine Might Be Continuing Hugh Jackman’s Infamous Bare Butt Tradition
Marvel's Wolverine(https://www.gamespot.com/articles/marvels-wolverine-gameplay-platforms-and-everything-we-know/1100-6516081/) is finally slashing its way onto PS5 next month, and ahead of its release, it looks like the game is going to earn its Mature 17+ rating with blood and ass. According to the Entertainment Software Rating Board, the game contains blood, gore, drug references, strong language, and "partial nudity," but it's not specified whose gluteus maximus is on display. "A handful of sequences briefly depict a character's exposed buttocks," the ESRB rating reads. That's a pretty vague description, but we'd wager that we could see Wolverine's butt paraded about, given the character's habit of being occasionally transformed into a naked and feral mutant weapon by shadowy organizations like Canada's Department H. Read the comics(https://marvel.fandom.com/wiki/MarvelComicsPresentsVol172) if you don't believe us! It's a scene that has been adapted into live-action media as well, with longtime Wolverine actor Hugh Jackman's butt briefly appearing in alternate cuts and near-misses during several scenes across multiple movies. He infamously refused(https://www.hollywoodreporter.com/movies/movie-news/hugh-jackman-was-given-film-his-penis-x-men-origins-wolverine-wrap-gift-987901/) to wear a modesty sock during the filming of his adamantium implants in X-Men: Origins - Wolverine, and in 2014's X-Men: Days of Future Past, audiences got a full look at his backside during the '70s hotel room scene. Other characters in the game include Jean Grey, Sabretooth, Mystique, and Lady Deathstrike, but we're guessing that they won't be around for scenes requiring them to get cheeky. There's also precedent for this when it comes to PS5 games, as Ghost of Tsushima and its sequel Ghost of Yotei both featured brief scenes where you could see the uncovered rears(https://www.gamespot.com/articles/ghost-of-tsushima-actor-is-very-pleased-to-see-his/1100-6479966/) of their respective protagonists. If the Ghost of Tsushima film ever enters into production, actor Daisuke Tsuji said that he's prepared to show s(https://www.gamespot.com/articles/ghost-of-tsushima-actor-says-hell-do-butt-nudity-if-they-cast-him-in-the-movie/1100-6489561/)o(https://www.gamespot.com/articles/ghost-of-tsushima-actor-says-hell-do-butt-nudity-if-they-cast-him-in-the-movie/1100-6489561/)me skin(https://www.gamespot.com/articles/ghost-of-tsushima-actor-says-hell-do-butt-nudity-if-they-cast-him-in-the-movie/1100-6489561/). Beyond seeing exposed hams, the ESRB also noted that Marvel's Wolverine will allow you to tear enemies apart and that the game features some naughty language. It's not long to go now, as Marvel's Wolverine launches on September 15 for PS5. For more on the game, you can check out all the Easter eggs(https://www.gamespot.com/articles/marvels-wolverine-trailer-breakdown-20-easter-eggs-and-hidden-details/) we've spotted so far, every costume revealed for Marvel's Wolverine(https://www.gamespot.com/articles/every-costume-in-marvels-wolverine/), and 13 new details(https://www.gamespot.com/articles/marvels-wolverine-13-new-details-we-just-learned/) we learned at San Diego Comic-Con about Logan's adventure. Every Upcoming Superhero Game To Look Out For In 2026 And Beyond !4451851-herogames.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4451851-herogames.jpg?w=636) !4250476-marvel'sblade.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250476-marvel'sblade.jpg?w=636) !4250477-marvel'sironman.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250477-marvel'sironman.jpg?w=636) !Wolverine2b5e53(https://www.gamespot.com/wp-content/uploads/2026/06/Wolverine2b5e53.jpg?w=636) !4250479-captainamericaandblackpanther.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250479-captainamericaandblackpanther.jpg?w=636) !4507412-marvel-tokon.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507412-marvel-tokon.jpg?w=636) !4250483-marvel.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250483-marvel.jpg?w=636) View Images(https://www.gamespot.com/gallery/every-upcoming-superhero-game-to-look-out-for-in-2024-and-beyond/2900-5051/)

Unsurprisingly, It’s PlayStation, Not You, Benefiting From Tariff Refunds
US tariffs may have forced Sony to increase the prices of its PlayStation hardware, but the company is now benefiting from those tariffs being refunded. As part of the company's latest earnings report, it noted an increase in operating income can be attributed in part to tariff refunds(https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/26q1sonypre.pdf)--refunds it seems unlikely to pass onto consumers who paid those higher prices. Those refunds were issued earlier this year after the US Supreme court declared tariffs implemented by President Trump to be unlawful. Sony's Q1 2026 earnings (covering April through June) call out tariff refunds as one of the positive contributors to a 37% increase that its Game & Network Services business saw. Shortly after the tariffs were first implemented, Sony raised the price of its PS5 consoles in August 2025(https://www.gamespot.com/articles/ps5-price-hikes-announced-for-the-us-every-system-going-up-by-50/1100-6534127/), and again in May 2026(https://www.gamespot.com/articles/ps5-price-increase-confirmed-by-sony-amid-market-pressures/1100-6539060/). The company has not issued an official statement regarding any potential passing of the refunds back to consumers, and earlier this year, a class-action-complaint(https://dockets.justia.com/docket/california/candce/3:2026cv04121/469489) was filed. The plaintiffs are arguing that Sony passed the cost of its price hikes onto consumers, and if the nationwide class suit is successful, Sony would be required to pay an undisclosed sum to anyone who purchased a PlayStation console from August 1, 2025. !(https://www.gamespot.com/wp-content/uploads/2026/07/Sony-tariffs.jpg?w=636) Although Sony has not explicitly said it will not share tariff refunds with consumers who paid higher prices, we've already seen Nintendo and others retain those refunds for themselves. Sony calling out the positive impact on its operating income also suggests no plan to pass along those refunds. It's worth noting that Sony has never mentioned the US tariffs as the sole reason for the console price hikes, as it referenced "pressures in the global economic landscape" as the reason for the last price increase. The ongoing RAM shortage driven by large-scale investment in AI and data centers has also been a key factor in console price increases. Xbox manufacturer Microsoft explained that it had to enact another price hike in June(https://www.gamespot.com/articles/microsoft-is-increasing-the-cost-of-xbox-consoles-again-starting-in-august/) because console storage and memory prices had more than doubled, and it also expects another doubling of component prices(https://www.gamespot.com/articles/xbox-may-have-another-price-hike-up-its-sleeve-in-2027/) in 2027, suggesting more price hikes will follow soon after. This probably sounds familiar, as a class action lawsuit(https://www.gamespot.com/articles/nintendo-sued-by-fans-who-want-tariff-refunds/1100-6539543/) was filed in April 2026 on behalf of Nintendo consumers. The plaintiffs are arguing that Nintendo had an obligation to refund customers who purchased its products, following its decision to claim refunds on the tariffs. In a reply, Nintendo disputed the claims(https://www.gamespot.com/articles/nintendo-will-not-refund-tariff-fees-it-passed-onto-customers-saying-they-received-exactly-what-they-bargained-and-paid-for/) and said that customers were never forced to make a purchase and that it didn't raise the price of all of its products. "Those who bought Nintendo's products received exactly what they bargained and paid for: a console, game and/or accessory at a price to which both parties agreed," Nintendo wrote. In more Sony news, the ratio of physical-to-digital game sales increased last quarter(https://www.gamespot.com/articles/sony-latest-ps5-sales-data-shows-digital-pulling-even-further-ahead/), PS5 console sales are slowly creeping(https://www.gamespot.com/articles/ps5-is-closing-in-on-100-million-sales-but-its-losing-ground-to-the-ps4/) toward the 100 million lifetime sales mark, and Sony has broken its silence(https://www.gamespot.com/articles/sony-defends-going-digital-but-says-it-understands-players-love-of-physical-ps5-games/) over its decision to go all-digital with game sales in 2028.

Sony’s Latest PS5 Sales Data Shows Digital Pulling Even Further Ahead
Sony's plans to embrace an all-digital future(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/) are starting to gain ground, as the company has confirmed that 82% of all PS5 games, microtransactions, and DLC from Q1 2026--covering April 1 to June 30--were sold digitally. This is an increase of the previous ratio of digital games sold across the entire 2025 financial, which averaged 78%. It is worth noting that each quarter in that period had different numbers--83% in Q1 2025 FY, 72% in Q2, 76% in Q3, and 85% in Q4--so there's still plenty of time to see what the average ratio is when the next three quarters are added in. That quarter also saw several big games launch for PS5, such as Starfield, Saros, and 007 First Light. While the numbers point toward the inevitability of a digital-only games marketplace future for PlayStation, a section of the playerbase is still aiming to convince Sony to reverse course and keep offering physical games to some extent. Sony's social platforms have been under siege(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/) from a dedicated number of people who reply to every post with calls to keep physical games alive, and a week-long boycott of the company will kick off later in August. !(https://www.gamespot.com/wp-content/uploads/2026/07/PS5-sales-hardware.jpg?w=636) Will those initiatives help? Probably not, as Sony says that it will still "cautiously" move forward with its plans, but it is aware of the strong emotional connection that people have with physical media. Sony CFO Lin Tao said during a Q&A investors meeting that the "digitalization of content" has been steadily progressing and that Sony won't be doing a U-turn. Sony also stands to gain financially(https://www.gamespot.com/articles/why-is-sony-killing-discs-its-all-about-profitability-and-control-expert-says/) from the decision, as it'll earn 100% of the profits from sales of its first-party game. With physical sales of third-party PS5 games also coming to an end in 2028, the company can also claim a cut of those sales when people purchase games through its online marketplace. In other news from Sony's Q1 report, PS5 sales are slowly closing in on the 100 million lifetime sales milestone, monthly active user numbers are up, and company profits are up despite game sales remaining flat, thanks to tariff refunds and favorable exchange rates.
PS5 Is Closing In On 100 Million Sales, But It’s Losing Ground To The PS4
Sony is starting to feel the pinch of console price hikes, as the last quarter--April 1 to June 30 of 2026--saw the company sell 1.6 million PS5s, a slight increase when compared to the previous quarter that saw 1.5 million consoles sold. That's a steep decline of 36%(https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/26q1sonypre.pdf) when compared to the same period in 2025, and so far, PS5 lifetime sales have reached 95.3 million units sold. In comparison, the PS4 had moved 100.2 million units by the same point in its lifecycle, albeit with the help of regular discounts and the MSRP of the system decreasing over time. The PS5 hasn't enjoyed the same benefits as its predecessor, as the ongoing shortage of RAM and other crucial components has resulted in PS5 console prices increasing(https://www.gamespot.com/articles/ps5-xbox-and-switch-2-heres-how-their-prices-have-changed-since-launch/) instead of decreasing, a first for PlayStation hardware. Sony noted that revenue from hardware sales is also down by almost 10%, while software unit sales are up from 65.9 million to 66.1 million, year-on-year. Despite its decision to end PS5 disc production being met with almost-universal backlash, digital game sales also increased from 78% to 82% during Q1. !(https://www.gamespot.com/wp-content/uploads/2026/07/PS5-business-2026.jpg?w=636) Monthly active user numbers are also up by 2 million, with Sony recording 125 million people using its services. Overall, sales are holding steady across game and network divisions, but profits did increase by 37% thanks mostly to US tariff refunds and favorable exchange rates. Nintendo also benefited from tariff refunds(https://www.gamespot.com/articles/nintendo-will-not-refund-tariff-fees-it-passed-onto-customers-saying-they-received-exactly-what-they-bargained-and-paid-for/) lately, but the company refuses to pass any refunds on to its customers. Sony has also noted that it has "secured the quantity of memory necessary" for all the PS5 consoles it expects to manufacture and sell this calendar year. The next few months will be a crucial period for Sony, as the release of GTA 6(https://www.gamespot.com/articles/grand-theft-auto-6-everything-we-know/1100-6503729/) is expected to give the company a sales bump during the holiday season.

Sony Defends Going Digital, But Says It Understands Players’ Love Of Physical PS5 Games
Sony's decision to kill PS5 disc production in 2028(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/) has been met with massive criticism since it was first announced, and the company has acknowledged the backlash. In a Q&A session(https://www.irwebmeeting.com/sony/fast/20260731/N5SWmcH4/2027031q02en/index.html) for investors following the posting of its Q1 financial results today--running from April 1 to June 30--Sony revealed more details about its decision to shift toward an all-digital future, and how the announcement had been met with "strong views" from its community of gamers. "We announced that from January 2028 onwards we will no longer be manufacturing game discs, so one-and-a-half years ahead," Sony CFO Lin Tao said (via an interpreter). "There are various reasons we made this decision, the biggest being that digitalization of content overall has been progressing. That's the big factor. It’s not just for PlayStation, but for all kinds of content; digitalization is progressing. When we think about the future, we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion and we're going to cautiously move this forward." Tao added that Sony has since then received "various opinions" from people with "strong views," acknowledging how its consumers have a strong emotional attachment to physical media. "We understand those emotions; we want to consider that. And in the future digital ecosystem, how we engage the gamers is something that we would like to continue to explore," Lin concluded. Sony's plans to move past physical media have been the subject of a lot of debate over the last couple of weeks. Digital adoption at Sony has surged in the last few years, with 82% of consumers choosing this option. Sony also stands to benefit financially(https://www.gamespot.com/articles/why-is-sony-killing-discs-its-all-about-profitability-and-control-expert-says/), as it'll get to keep all of the revenue from selling a first-party game and take a cut of the profits from third-party sellers through its online marketplace. While PlayStation gamers have been vocal(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/)--going so far as to voice their displeasure with every single social media post that Sony makes and organizing a rally for August--developers and publishers have also voiced their opinions. Ubisoft boss Yves Guillemot believes that there could be a benefit(https://www.gamespot.com/articles/ubisoft-boss-has-a-hot-take-on-sony-killing-game-discs/) to gaming being a digital-only hobby, while Rockstar Games co-founder Dan Houser says that Sony should provide an option for players(https://www.gamespot.com/articles/rockstar-co-founder-and-gta-co-creator-on-physical-games-companies-should-provide-it-if-people-want-it/) to have physical copies still--even if digital games offer several benefits. There might be some hope on the horizon, however, as Sony has suggested that there could still be code-in-a-box releases for games--an option that GTA 6 is using for its physical release in November(https://www.gamespot.com/articles/gta-6-physical-copies-wont-include-discs-just-download-codes/).