
The Blood of Dawnwalker: All Sanzhana locations
Overview & Key Takeaways

Across Vale Sangora, there are little moth-like creatures called Sanzhana who possess a very special skill, one of utmost importance β the ability to gift you time. With only 30 days (and nights) to come up with a plan to eliminate Brencis and save your family, the promise of extra time will undoubtedly sound like a very enticing offer. And if you're also embarking on the Arbiter Suit of Armour quest, you'll have already heard mention of the Sanzhani for an important quest item, Silk Threads.
But in order to receive these riveting rewards, you'll need to help out the Sanzhana first. In fact, there are five different quests to complete before you can stretch time to your advantage. And as you complete each quest, you also have the opportunity to send messages to Lunka and receive replies.
In this guide, we'll reveal all five Sanzhana locations in The Blood of Dawnwalker and what you must do to complete their quests.
Across Vale Sangora, there are little moth-like creatures called Sanzhana who possess a very special skill, one of utmost importance β the ability to gift you time. With only 30 days (and nights) to come up with a plan to eliminate Brencis and save your family, the promise of extra time will undoubtedly sound like a very enticing offer. And if you're also embarking on the Arbiter Suit of Armour quest, you'll have already heard mention of the Sanzhani for an important quest item, Silk Threads.
But in order to receive these riveting rewards, you'll need to help out the Sanzhana first. In fact, there are five different quests to complete before you can stretch time to your advantage. And as you complete each quest, you also have the opportunity to send messages to Lunka and receive replies.
In this guide, we'll reveal all five Sanzhana locations in The Blood of Dawnwalker and what you must do to complete their quests.
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All Sanzhana locations in The Blood of Dawnwalker
To gain time from the Sanzhana, you'll need to visit all five locations below and complete quests, though the order that you undertake them is entirely up to you. I recommend starting with Good Home, as it'll reveal the Yawning Burrow, so you can claim your rewards as you go.
1. Good Home
Image credit: RPS/Bandai Namco
In the Svartrau Outskirts, there's a quest marker that triggers Good Home. You follow suspicious lights marking mushroom fairy rings that lead to a strange burrow. This will appear on your map as the Yawning Burrow from now on. Inside, you meet a little girl called Heile who mentions her shy friends. She misses her brother, Tonis, and wants you to bring him to her.
You must head to Oghasti nearby and investigate the siblings' old home and then the Wooden Palace. When Tonis isn't in either location, you'll follow smoke to ask the Coal Burner Chief if he knows Tonis. He sends you into the woods, where you follow tree markings to Tonis's location.
Tonis follows you back to Heile, and you'll get your first sighting of Sanzhani Tsarina. As a reward, she says she'll get a message to Lunka at the castle and bring her response in return. There are five different options to choose from - ask about their father, ask about the castle defenses, ask about Brencis, ask what you can get her for when she's free, and tell her you're coming to save her. The next time the day/night cycle changes, you'll receive a reply.
2. Tiny Dancer
Image credit: RPS/Bandai Namco
Above a Curious House in Svartrau City (pictured above), you hear a sound that triggers the Tiny Dancer quest. This quest can only be done at night,so you can use your Vampiric abilities to scale the house. Use the balcony to enter the door to the attic. You'll note a cage key on the desk on the left, so steal it and open the cage housing another Sanzhana inside.
She says she'll tell the Tsarina of our help, and also informs you that there's silver hiding under the floorboards in the other room. There's a merchant to fight for this, but you'll receive the Epic Amulet, Amulet of the Lizard, as well as the silver the Sanzhana promised would be there. Return to the Yawning Burrow and ask Tsarina to send another message to Lunka.
3. Burrow Sorrows
Image credit: RPS/Bandai Namco
South of Rockfalls and east of Svartrau Outskirts (shown above), another quest marker will appear. Once again, you're prompted to investigate the curious sound. This time, you hear screams of a Sanzhana saying she's been robbed and thrown out of her burrow.
She asks you to kill the kobolds who have taken her home and retrieve the charm. Once you've done this, return the charm to the Sanzhana, who reveals she's tricked you and that she just wanted the burrow for herself. She lets you keep the charm and also gives you the Sunbringer's Pendant, a Superior Amulet. Then, you can return to the Yawning Burrow and send another message.
4. Pearly and Precious
Image credit: RPS/Bandai Namco
In the forest north of Boar's Back, you'll find a quest marker on an attacked camp. Follow the tracks to find another Sanzhana pulling teeth from a dead man. She'll say she's foraging and that bandits bring her dead bodies in exchange for something she gives them. She sends you to see them, and you're tasked with killing them all.
Upon returning to the Sanzhana, she wants you to give her some teeth. You'll have looted teeth from other bodies and from the bandits themselves, so hand those over and she'll be happy to sell you wares in return. Aside from manuals and a Legendary Amulet, she also sells Silk Threads, an important quest item for the Arbiter's Suit of Armour. But don't buy it from her.
If you're completing Pearly and Precious before Come Hither (below), as I did, you may get excited at the sight of Silk Threads and hand over thousands of denarii. Don't. Complete Come Hither first to get Silk Threads for free. For now, return to Yawning Burrow for another letter.
5. Come Hither
Image credit: RPS/Bandai Namco
Finally, south of Svartrau, you'll see another quest marker that triggers Come Hither, where you'll investigate yet another curious sound. This time, a Sanzhana is crying. She says her burrow has been ravaged. When you go inside, a Murohn needs defeating.
Once defeated, loot the burrow and you'll find Silk Threads for free. You'll also get a Master Ring called the Band of Persistence that offers both physical damage reduction and blood damage restoration.
Now, whether you've been visiting the Yawning Burrow after each quest is entirely up to you. If you prefer, you can complete each quest one after the other before returning to the burrow, and ask for all four messages to Lunka in one go. Most importantly, once you've done all five quests, the Sanzhani Tsarina will reward you with time.
In exchange for all your hard work, you gain back one whole day to do with as you wish. This is a pretty big deal in The Blood of Dawnwalker, so use it wisely.
That wraps up our guide on all Sanzhana locations in The Blood of Dawnwalker. If you're searching for more assistance in the beginning hours of this dark and expansive RPG, check out our guides on the best weapons to get first, and the best skills to get first. And if it's additional quest help that you're after, take a peek at our guide to all locations in A Pilgrimage for Power.


