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The Black Panther in Marvel Tokon: Fighting Souls is not the one you expect🎮 PlayStation, Multi-platform

The Black Panther in Marvel Tokon: Fighting Souls is not the one you expect

Arc System Works has announced that Shuri will be Black Panther in Marvel Tokon: Fighting Souls for PC and PS5, not T'Challa

🎮 The Black Panther in Marvel Tokon: Fighting Souls
PolygonNews4 months ago
Saros feels like Returnal, but it's a very different game to Housemarque🎮 PlayStation, Multi-platform

Saros feels like Returnal, but it's a very different game to Housemarque

Housemarque explained its journey to developing its latest game, Saros, and how the team evolved what it built with Returnal.

PolygonNews4 months ago
The Outer Worlds will soon be removed from stores — but there's a catch🖥 PlayStation, Xbox, PC, Multi-platform

The Outer Worlds will soon be removed from stores — but there's a catch

The Outer Worlds will be delisted on certain platforms, but the Spacer's Choice Edition will continue to receive updates.

🎮 The Outer Worlds
PolygonNews4 months ago
How to beat the King boss in Saros🎮 PlayStation, Multi-platform

How to beat the King boss in Saros

The King is the final boss in Saros and is quite the challenge. Here's how to defeat them and avoid all of their attacks.

PolygonNews4 months ago
007 First Light's Controller Doesn't Match The Iconic Barrel Design And Wasn't Meant To🎮 PlayStation, Multi-platform

007 First Light's Controller Doesn't Match The Iconic Barrel Design And Wasn't Meant To

When IO Interactive and Sony announced a 007 First Light PS5 controller inspired by the game, people quickly pointed out that the controller's design looked like it was meant to evoke James Bond's trademark barrel logo(https://jamesbond.fandom.com/wiki/GunBarrelSequence). Except it didn't really, and it turns out that was by design. Art director Rasmus Poulsen told Eurogamer(https://www.eurogamer.net/007-first-light-weird-ps5-controller-design-deliberate) that what IO was trying to achieve was to reference "more how the UI of the game feels." "So rather than simply making a franchise stamp, it relates to our product, in the sense that it has that UI sense--and then it has more of a, dare I say, 'Sun' flavor, referring back to the title," he said. "So there's some things about light and shadow that we wanted to play with." Continue Reading at GameSpot(https://www.gamespot.com/articles/007-first-lights-controller-doesnt-match-the-iconic-barrel-design-and-wasnt-meant-to/1100-6539751/?ftag=CAD-01-10abi2f/)

GameSpotNews4 months ago
Pragmata: Best mods and where to find them🖥 PlayStation, Nintendo Switch, Xbox, PC

Pragmata: Best mods and where to find them

!(https://assetsio.gnwcdn.com/diana-unleashing-hack.jpg?width=690&quality=85&format=jpg&auto=webp) In Pragmata(https://www.rockpapershotgun.com/games/pragmata), Mods are an extremely useful way of upgrading Hugh and Diana's abilities in combat. From enabling faster hacking to increasing overall durability, Mod chips offer various possibilities for making the journey through the Cradle easier, and they're also vital if you want to tackle Pragmata on Lunatic difficulty mode, or if you want to complete all of the hidden missions required to unlock the secret ending(https://www.rockpapershotgun.com/pragmata-how-to-get-the-secret-ending). Read more(https://www.rockpapershotgun.com/pragmata-best-mods)

RockGuides / Walkthroughs4 months ago
Resident Evil Movie Director Reveals The Scariest Scene In The Series That Made Him "Nope Out"🎮 PlayStation, VR, Multi-platform

Resident Evil Movie Director Reveals The Scariest Scene In The Series That Made Him "Nope Out"

Zach Cregger, the director of the upcoming Resident Evil movie, has revealed which scene scared him the most in the game series, and it was a spooky scene from 2021's Resident Evil Village involving a baby that hunts you down. Prefacing his comments with the disclaimer that he was playing Village in virtual reality, Cregger told the PlayStation Blog(https://blog.playstation.com/2026/04/30/resident-evil-qa-director-zach-cregger-shares-inspirations-and-a-new-film-teaser/) he was disturbed at the scene where players enter the dollhouse, go down into the basement, and assemble the big doll on the table. As part of this scene, a giant baby emerges that comes after the player. "There was something about the sounds that baby made, and the lights cut out, and you're running through these halls, and you have to hide under a bed," he said. Continue Reading at GameSpot(https://www.gamespot.com/articles/resident-evil-movie-director-reveals-the-scariest-scene-in-the-series-that-made-him-nope-out/1100-6539739/?ftag=CAD-01-10abi2f/)

🎮 Resident Evil🎮 Resident Evil Movie Director
GameSpotNews4 months ago
Resident Evil Movie Director Knows Fans Of The Games May Not Be Happy🎮 PlayStation, Multi-platform

Resident Evil Movie Director Knows Fans Of The Games May Not Be Happy

Weapons and Barbarian director Zach Cregger's upcoming Resident Evil movie, which he also wrote, does not adapt any of the game stories or feature characters from the games. Cregger has now explained why he wanted to a make a movie inspired by the games but not necessarily based on them, why re-telling Leon's story wouldn't be a good idea, and how he expects fans of the games to react. In an interview on the PlayStation Blog(https://blog.playstation.com/2026/04/30/resident-evil-qa-director-zach-cregger-shares-inspirations-and-a-new-film-teaser/), Cregger said that while his movie does not adapt any of the stories from the games, it does follow a similar format. That format is that the movie will follow a character from point A to point B, taking viewers on a "crazy journey" that keeps escalating. "That feels so cinematic to me. So I wanted to tell a story that could take place in the Resident Evil world, but wasn't telling a story that the games had already told. To me, I would feel like there's kind of no winning there if I were to tell Leon's story, because the games do such a great job," he said. "It would just be kind of redundant, and ultimately, I think, disappointing. So I would rather just kind of celebrate everything I love about the games by telling the story that could exist on the sidelines of one of the games." Continue Reading at GameSpot(https://www.gamespot.com/articles/resident-evil-movie-director-knows-fans-of-the-games-may-not-be-happy/1100-6539740/?ftag=CAD-01-10abi2f/)

🎮 Resident Evil
GameSpotNews4 months ago
Is Saros too easy? Carcosan Modifiers can be your difficulty settings🎮 PlayStation, Multi-platform

Is Saros too easy? Carcosan Modifiers can be your difficulty settings

If you're looking to make Saros less challenging, try these Carcosan Modifiers. Just be careful not to ruin your fun in the process.

PolygonNews4 months ago
PSVR 2 is on sale at Best Buy for under $200🎮 PlayStation, VR, Multi-platform

PSVR 2 is on sale at Best Buy for under $200

PlayStation's newest virtual reality headset may not have a long and fruitful future ahead, but this is a solid price for console collectors

🎮 Horizon🎮 PSVR 2
PolygonNews4 months ago
PlayStation DRM scare exposes how we don't truly own our PS4 and PS5 games🖥 PlayStation, PC, Multi-platform

PlayStation DRM scare exposes how we don't truly own our PS4 and PS5 games

PS4 and PS5 players were concerned that a monthly digital game license check was now required, but not the kind of DRM PlayStation consoles have

🎮 Control
PolygonNews4 months ago
With Saros, Housemarque makes a case for doing next-gen games differently🎮 PlayStation, Multi-platform

With Saros, Housemarque makes a case for doing next-gen games differently

It is generally frowned upon to care too much about appearances. We have a lot of little aphorisms discouraging this - books and their covers, beauty being skin deep, style over substance, that sort of thing. Vanity is a risk. Should one put a disproportionate effort into how a thing looks, then said work may &8230;

TheNews4 months ago