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Before Alien: Isolation 2, the underrated Aliens: Fireteam Elite is getting a sequel🎮 PlayStation, Xbox, Multi-platform

Before Alien: Isolation 2, the underrated Aliens: Fireteam Elite is getting a sequel

Cold Iron Studios and Daybreak Game Company have announced Aliens: Fireteam Elite 2 shortly after a teaser for the next Alien: Isolation game came out

🎮 Before Alien:🎮 the underrated Aliens: Fireteam Elite
PolygonNews3 months ago
4 big things we just learned about the future of Sony's PlayStation🎮 PlayStation, Multi-platform

4 big things we just learned about the future of Sony's PlayStation

Sony dishes on its AI plans for first-party PS5 games, its digital strategy, and more in a revealing new earnings report.

PolygonNews3 months ago
Sony Interactive Entertainment chief says AI will enable 'gaming experiences like never before,' and I wonder: How long are these guys going to talk about it before we actually start seeing it?🖥 PlayStation, PC

Sony Interactive Entertainment chief says AI will enable 'gaming experiences like never before,' and I wonder: How long are these guys going to talk about it before we actually start seeing it?

And do we really want that anyway? I'm not so sure I do.

🎮 Sony Interactive Entertainment chief says AI
PCNews3 months ago
Marathon's struggles lead Sony to take $560 million loss on Bungie🎮 PlayStation, Multi-platform

Marathon's struggles lead Sony to take $560 million loss on Bungie

Sony's acquisition of Bungie isn't paying off. As Marathon struggles and Destiny 2 flails, the PlayStation company reveals big losses on Bungie.

PolygonNews3 months ago
Sekiro: No Defeat anime gets new preview and confirmed theatrical run🎮 PlayStation, Xbox, Multi-platform

Sekiro: No Defeat anime gets new preview and confirmed theatrical run

The anime adaptation of FromSoftware's Sekiro: Shadows Die Twice will be released in movie theaters before streaming on Crunchyroll.

🎮 Sekiro: No Defeat anime
PolygonNews3 months ago
Saros Doesn’t Like Being a Roguelike, So Why Is It One?🎮 PlayStation, Multi-platform

Saros Doesn’t Like Being a Roguelike, So Why Is It One?

“ARCADE IS DEAD,” developer Housemarque abruptly decreed in all caps(https://www.gamespot.com/articles/ps4-developer-moves-away-from-arcade-shooters-citi/1100-6454579/) on its blog shortly after Matterfall(https://www.gamespot.com/games/matterfall/)’s release in 2017. This candid manifesto explained how the team saw no future developing the arcadey games it had specialized in for over two decades and was moving onto different genres. Returnal(https://www.gamespot.com/games/returnal/) was the result of this shift in focus, taking the aesthetics and chaos inherent to Housemarque’s house style and throwing it all into a roguelike third-person shooter. It was a cult hit that saw critical acclaim(https://www.gamespot.com/reviews/returnal-review-pc-update-live-die-repeat/1900-6417669/), but Saros(https://www.gamespot.com/games/saros/), Returnal’s spiritual sequel, seems to rebuke that glorious foundation by shunning the very genre with which Housemarque had just found great success. By paring back its roguelike elements in an effort to broaden its appeal, Saros becomes a discordant game that seems ambivalent towards what came before it. Given its suite of levels that cycle in various threats, randomized weapons, resources, and perks, Saros is technically a roguelike, even if Housemarque talks around genre specifics. When speaking to Game Informer(https://gameinformer.com/interview/2026/04/28/saros-creators-say-the-returnal-successor-is-about-obsession-greed-power-and), art director Simone Silvestri said labels were "ephemeral" and it was “hard for him to categorize Saros” because Housemarque “didn't set out to be in a genre or defy a genre.” Creative director Gregory Louden was similarly elusive in that same interview, while admitting it had “rogue elements.” Continue Reading at GameSpot(https://www.gamespot.com/articles/saros-doesnt-like-being-a-roguelike-so-why-is-it-one/1100-6539868/?ftag=CAD-01-10abi2f/)

🎮 So Why
GameSpotNews3 months ago
PlayStation sees AI as a ‘powerful tool’ to help make games🎮 PlayStation, Multi-platform

PlayStation sees AI as a ‘powerful tool’ to help make games

As part of an earnings presentation on Friday, Sony shared how it's thinking about AI at the company, including many details about how it's evaluating AI as part of making PlayStation games. Generative AI has recently been showing up in bigger games - though many indie developers still reject it - and while Sony calls &8230;

TheIndie, News3 months ago
PlayStation CEO Says AI Is A 'Powerful Tool' To Make PlayStation 'The Best Place To Play'🎮 PlayStation, Multi-platform

PlayStation CEO Says AI Is A 'Powerful Tool' To Make PlayStation 'The Best Place To Play'

!Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/09/11/8b04541c/i1.jpg.webp) Sony Interactive Entertainment/PlayStation CEO Hideaki Nishino has called AI a "powerful tool" in the company's aim to make PlayStation "the best place to play" and "the best place to publish" during Sony's latest earnings call. Throughout the call, both Nishino and Sony Group president and CEO Totoki Hiroki discussed the various ways the company is using AI in film, music, and gaming. Despite evidence(https://www.forbes.com/sites/nelsongranados/2026/03/19/why-generative-ai-threatens-creative-roles-in-media-and-entertainment/) from various entertainment industries showing that the use of generative AI and related technologies has led to layoffs, Hiroki said, "human creativity must remain at the center," while adding that "AI is a powerful tool, but not a replacement for artists or creators." He instead called it an amplifier for human imagination and a catalyst for new possibilities, as noted by Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/). Sony Pictures (movies) has invested more than $50 million in AI across production planning, content protection, enterprise productivity, data analytics, innovation, and 3D conversion, while Sony Music has invested in pursuing industry-wide labeling of AI-generated content across platforms. Sony's video arm is collaborating with Elden Ring(https://gameinformer.com/review/elden-ring/absolutely-astonishing-adventure) publisher Bandai Namco to research how generative AI can help creators in video production. After Hiroki's portion of the earnings call, Nishino explained how PlayStation is using AI. He said, "Our goal is always to be the best place to play and the best place to publish," adding, "We see AI as a powerful tool to help us in this mission." As noted by Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282), Nishino explained how first-party studios are using generative AI and related technologies in game development today, including a proprietary generative AI program called Mockingbird, which "quickly animates 3D facial models based on performance capture." Studios like Intergalactic: The Heretic Prophet(https://gameinformer.com/product/intergalactic-the-heretic-prophet) developer Naughty Dog, San Diego Studio(https://gameinformer.com/review/mlb-the-show-26/sacrifice-fly), and others are using Mockingbird and other tools, according to Nishino. "Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures," Nishino said. "With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second." Nishino pointed out another example in a tool PlayStation built for animating hair, stating, "This is often a labor-intensive process given the volume of strands that must be created. "Our teams have accelerated this process by taking videos of real hairstyles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high-effort tasks, and to instead reinvest their time into building richer worlds and gameplay for our players." Of course, Nishino is the PlayStation CEO and at this moment in time, investors across various entertainment mediums love to hear executives state companies are using AI; it's not surprising Nishino waxed poetic about how (apparently) beneficial generative AI and other AI-based programs have been for first-party studios, but there are a lot of questions around the use of AI like this: Whose work are the models trained on? Will humans actually retain their jobs in the long term? Are developers happy to use these tools, or are they doing so because of mandates from above? During the call, Nishino continued to explain that AI-powered payment routing tools have generated more than $700 million in revenue over the past few years. He said Sony is creating machine-learning programs aimed at personalization for consumers, systems that could one day recommend a player's next game, subscription, accessory purchase, or merchandise buy based on their interests – yippee, who needs a brain? AI is also responsible for memory product shortages around the world, but Totoki said during the call that he expects PlayStation's hardware business to contain the cost impact within the current fiscal year due to ongoing (seemingly positive?) supplier negotiations, as noted by Variety. Meanwhile, one of PlayStation's primary competitors, Nintendo, is raising the price of the Switch 2 later this year(https://gameinformer.com/2026/05/08/the-switch-2-is-getting-a-price-increase), following a move PlayStation made with the PS5 back in March(https://gameinformer.com/2026/03/27/sony-announces-playstation-5-and-portal-price-increases-coming-next-week). For more, read Game Informer's Saros review(https://gameinformer.com/review/saros/at-the-mountains-of-magnificence), and then check out the latest trailer(https://gameinformer.com/state-of-play/2025/09/24/marvels-wolverine-comes-out-swinging-in-gameplay-trailer) for Insomniac Games' Wolverine ahead of its September launch(https://gameinformer.com/2026/02/24/marvels-wolverine-officially-gets-september-release-date). After that, watch the latest Intergalactic: The Heretic Prophet trailer(https://gameinformer.com/2025/09/11/naughty-dogs-neil-druckmann-discusses-intergalactic-gameplay-and-casting-in-new). Source: Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/), Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282) How do you feel about Sony's thoughts on AI? Let us know in the comments below!

🎮 PlayStation CEO Says AI
GameNews3 months ago
Resident Evil Requiem: Leon Must Die Forever Minigame Challenge Now Available For Free🎮 PlayStation, Nintendo Switch, Xbox, Multi-platform

Resident Evil Requiem: Leon Must Die Forever Minigame Challenge Now Available For Free

!Leon Must Die Forever Resident Evil Requiem(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/08/a86a4790/residentevilrequiem-leonmustdieforeverscreenshot2.jpg.webp) Capcom has revealed Leon Must Die Forever, a brand-new minigame challenge that's now available in Resident Evil Requiem(https://gameinformer.com/product/resident-evil-requiem), which launched on PlayStation 5, Xbox Series X/S, Switch 2, and PC on February 27. The mode unlocks after you beat Resident Evil Requiem and will take players through various areas they visited during the campaign to work against the clock as they battle through hordes of zombies and more. "Fight your way through areas you've visited previously throughout the game and defeat the final boss, all with stronger enemy variants, five increasingly difficulty ranks, and a race against the clock," a press release(https://press.capcom.com/Play-LEON-MUST-DIE-FOREVER-a-Free-High-Octane-Minigame-Added-to-Reside) reads. "Fill your enhancement gauge by defeating enemies in order to unlock Leon's 'enhancer abilities' exclusive to this game mode." The order and progression of each area, as well as the options for Leon's enhancer abilities, differ from each run, making each play-through of Leon Must Die Forever unique. Get a look at Leon Must Die Forever in the trailer below: Alongside the addition of Leon Must Die Forever to Resident Evil Requiem, Capcom has added PC support for the PlayStation DualSense controller's adaptive triggers, haptic feedback, and motion sensor features. It has also deployed various bug fixes across platforms where the game is playable. Resident Evil Requiem hit PlayStation 5, Xbox Series X/S, Switch 2, and PC on February 27, and the Leon Must Die Forever minigame is available in-game right now. In case you forgot, Capcom is working on story DLC for Resident Evil Requiem(https://gameinformer.com/2026/03/10/resident-evil-requiem-story-dlc-is-in-development), too. For more, read Game Informer's Resident Evil Requiem review(https://gameinformer.com/review/resident-evil-requiem/a-sublime-sepulchre) to find out why it's one of our favorite games of the year, and then check out the Resident Evil Requiem amiibo releasing on July 30(https://gameinformer.com/nintendo-direct/2026/02/05/resident-evil-requiem-is-getting-a-switch-2-pro-controller-grace-and). After that, read Game Informer's reviews for Resident Evil Village(https://gameinformer.com/review/resident-evil-village/painting-the-ghost-town-red) and Resident Evil 7: Biohazard(https://gameinformer.com/games/residentevil7biohazard/b/playstation4/archive/2017/01/23/a-familiar-taste-of-blood.aspx). Are you going to check out Leon Must Die Forever? Let us know in the comments below!

🎮 Resident Evil
GameNews3 months ago
Genshin Impact Luna 7 brings us the first playable Hexenzirkel as things take a turn in Sumeru🎮 PlayStation, Xbox, Mobile, Multi-platform

Genshin Impact Luna 7 brings us the first playable Hexenzirkel as things take a turn in Sumeru

!(https://assetsio.gnwcdn.com/genshin-impact-luna-7-keyart-1.jpg?width=690&quality=85&format=jpg&auto=webp) HoYoverse just wrapped up a new Genshin Impact(https://www.vg247.com/games/genshin-impact) Special Program, where the developer revealed everything there is to know about the game’s next major update. Truth Amongst the Pages of Purana, or as its friends call it, Luna 7, was unveiled as part of the showcase. Read more(https://www.vg247.com/genshin-impact-version-luna-7-nicole-new-quest-details)

VG247News3 months ago
The Nintendo Switch Refuses To Retire, And The PS2 Should Probably Be Nervous🎮 PlayStation, Nintendo Switch, Multi-platform

The Nintendo Switch Refuses To Retire, And The PS2 Should Probably Be Nervous

While all eyes are on the Switch 2 console following the release of Nintendo's financial results briefing today, its predecessor has continued to cement itself as Nintendo's best-selling console of all time(https://www.gamespot.com/articles/the-switch-is-now-nintendos-best-selling-system-ever-but-still-trails-ps2/1100-6537860/) with 155.92 million consoles sold as of March 31, 2026. That puts the Switch within spitting distance of Sony's PlayStation 2--currently the best-selling console of all time, with 160 million units sold as of March 31, 2024. To put all of this into perspective, 19.86 million Switch 2 consoles(https://www.gamespot.com/articles/nintendo-switch-2-continues-to-be-a-massive-hit-selling-over-10-million-units-in-six-months/1100-6535903/) have been sold as of March 31, and the Switch has long surpassed the 154 million lifetime sales of the Nintendo DS. Nintendo is predicting(https://www.gamespot.com/articles/why-nintendo-expects-fewer-second-year-switch-2-hardware-sales/1100-6539861/) that it'll sell fewer Switch 2 consoles in its second year on the market--around 16.5 million units according to its estimates--due to a wide variety of global factors. Sony's PS2 figure was revised back in 2024 when the Nintendo console began closing the distance. The sales record(https://www.gamespot.com/articles/switch-is-very-close-to-matching-lifetime-ps2-sales-in-the-us/1100-6525600/) stood at 155 million PS2s sold to 143.42 million Switch consoles sold in August that year, with the number eventually being revised after the final PS2 unit was manufactured. Continue Reading at GameSpot(https://www.gamespot.com/articles/the-nintendo-switch-refuses-to-retire-and-the-ps2-should-probably-be-nervous/1100-6539862/?ftag=CAD-01-10abi2f/)

GameSpotNews3 months ago
PS5 Sales Drop Almost 50%, As Sony Discusses AI Ambitions, Including New Hair Tech🎮 PlayStation, Multi-platform

PS5 Sales Drop Almost 50%, As Sony Discusses AI Ambitions, Including New Hair Tech

As part of Sony's latest earnings briefing, the company revealed that PlayStation 5 sales are down massively year-over-year, while management discussed what it believes will be a rosy future for the company thanks to AI-driven efficiencies. In terms of PS5 sales, Sony reported that it had sold 46% fewer PS5 units during its fiscal Q4 than it did during the same quarter last year. More specifically, Sony sold 1.5 million PS5 units worldwide during the quarter(https://www.gamespot.com/articles/sony-just-reported-a-new-record-breaking-high-figure-but-its-unsurprising/1100-6539856/), down from 2.8 million during the same period the year prior. The PS5 has now sold 93.7 million units worldwide. Downward trends are expected for the PS5, as the system is now in its sixth year on the market. The PS5 is also more expensive than ever before, as Sony has raised the price of the console by $200 for its cheapest version since the system launched in 2020. During the earnings briefing, Sony blamed the latest downturn on "continued pressures in the global economic landscape." Continue Reading at GameSpot(https://www.gamespot.com/articles/ps5-sales-drop-almost-50-as-sony-discusses-ai-ambitions-including-new-hair-tech/1100-6539860/?ftag=CAD-01-10abi2f/)

GameSpotNews3 months ago