Sony Interactive Entertainment chief says AI will enable 'gaming experiences like never before,' and I wonder: How long are these guys going to talk about it before we actually start seeing it?
🖥 PlayStation, PCNews
🎮 Sony Interactive Entertainment chief says AI#AI#Software

Sony Interactive Entertainment chief says AI will enable 'gaming experiences like never before,' and I wonder: How long are these guys going to talk about it before we actually start seeing it?

PC Gamer RSS FeedAndy Chalk5 min read(3 months ago)

Overview & Key Takeaways

And do we really want that anyway? I'm not so sure I do.

Sony Interactive Entertainment president and CEO Hideaki Nishino used Sony's latest quarterly financial report to share some thoughts on the role that AI will play in the future of game development, and if you're thinking that he might temper his enthusiasm in the face of consumer discontent, all I can say is—guess again.

Nishino is an unabashed booster of AI, calling it a "powerful tool" during Sony's corporate strategy presentation that will enable "gaming experiences like never before—more immersion, more adventures, and fresh ways to enjoy [your] favorite characters."

Naturally, the embrace of AI will also mean a "more efficient production environment" for game makers, but not in a way that would result in job losses, Nishino claims. In fact, Nishino says, "AI is lowering barriers to creation, accelerating development cycles, and enabling more creators to enter the market," which will result in a greater number and variety of games available to players.

Latest Videos From

"Within our studios, game developers are automating repetitive workflows, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animation through new, AI-powered tools," Nishino said. "For example, our teams created a tool we call 'Mockingbird' that quickly animates 3D facial models based on performance captures.

"Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second."

Nishino also cited another AI tool created for the normally "labor-intensive process" of animating hair, which uses videos of real hairstyles to generate 3D models with "hundreds" of hair strands rendered. "These practical applications allow our teams to spend less time on manual, high-effort tasks and to instead reinvest their time into building richer worlds and gameplay for our players."

I feel obligated to state that I'm not reflexively against new technologies, nor am I naive about the nature of human progress, which is always at least a little destructive. At the same time, if a labor-intensive process has been replaced by a much faster automated process, the people involved in that labor will naturally find themselves without much to do—and as much as corporations like to talk about freeing developers from scut work so they can focus on artistry and magic, the reality is that the artists and animators responsible for expressive faces and flowing hair are not suddenly going to find themselves holding creative director roles on a multitude of new, AI-powered games.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Still, Nishino is clearly eager to make the point: "As AI capabilities evolve, the role of our creators will remain unchanged. The vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers. AI is meant to augment their capabilities, not to replace them."

AI is also a growing part of Sony's "platform business," he continued, used in everything from payment processing to storefront curation: "Our AI capabilities will evolve into a consumer-centric experience that not only suggests the next game a player might enjoy, but also the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion."

Some of the controversy surrounding the use of AI in game development arises from a lack of precision in language and definitions, and the tendency to lump generative AI, LLMs, machine learning algorithms, and any other "it's thinking" technology that float to the surface into a great pile called AI. But there's a great gulf between, say, Elon Musk's promise to "release a great AI-generated game" before the end of 2026—clock's ticking, bud—and recognizing that these technologies can be very powerful and useful in a real-world sense.

That kind of hand-waving also makes it easier to paper over the less-positive impacts of the rise of AI. Big-name "creators" (another ill-defined term) will be protected, but jobs will be lost, and there's no doubt in my mind that despite lofty talk about the value of talent, reducing headcounts and payroll is one of the chief goals of the drive to embrace this technology. The AI feeding frenzy is also putting a lot of new hardware out of the reach of normal consumers: It's why my 10-year-old rig will, in just a few short years, be my 13-year-old rig.

And despite Nishino's belief that "AI models can outperform manual curation," the fact is that I don't want recommendations based on my purchase history and hours spent on this or that: I want people who know me to say, "Hey man, you're a weirdo—check this shit out."

INDIKA – "Fair/Unfair" | Official Trailer - YouTube INDIKA –

Watch On

No machine will tell you to play this. But we will.

I think the truth is that AI, in whatever guise, is and will continue to be useful to game developers, in some cases invaluably so, and will also continue to cause upheaval: Fewer people employed in the game industry, more sloppy shovelware, and—until the bubble pops, at least—higher costs for consumers. And we will continue to see effusive enthusiasm for it from game industry executives, not necessarily because they have a firm grasp on what it really offers (I suspect nobody can honestly make that claim), but simply because they're all afraid of missing the boat and getting fired.

"We believe AI will unleash the creativity of our studios, power a more curated platform, and enhance the PlayStation experience for both players and creators," Nishino concluded. "With our global player base, deep library of IP, and integrated ecosystem, AI is a powerful tool for us to deliver a truly cutting-edge entertainment experience."

Share:

More in PlayStation, PC

8 Years Later, Marvel Tokon Team's Amazing Dragon Ball Fighting Game Still Holds Up🖥 PlayStation, PC, Multi-platform

8 Years Later, Marvel Tokon Team's Amazing Dragon Ball Fighting Game Still Holds Up

Marvel Tokon features a brand-new 4v4 fighting system. But if you want a classic 3v3 tag fighter, Dragon Ball FighterZ has everything you need.

🎮 Dragon Ball
PolygonNewsabout 6 hours ago
Marvel Tōkon's simple but effective combo trials are an elegant tutorial solution that I wish more fighting games had🖥 PlayStation, PC

Marvel Tōkon's simple but effective combo trials are an elegant tutorial solution that I wish more fighting games had

Make me use my noggin, please.

PCNewsabout 11 hours ago
Marvel Tokon Nears 500K Sales In Its First Week Despite Fighting Games’ Niche Appeal🖥 PlayStation, PC, Multi-platform

Marvel Tokon Nears 500K Sales In Its First Week Despite Fighting Games’ Niche Appeal

A week has passed since Marvel Tokon: Fighting Souls(https://www.gamespot.com/games/marvel-tokon-fighting-souls/) launched for PC and PS5, and the new fighting game is off to a solid start. According to new estimates(https://x.com/superhys/status/2087913995575472290) by Alinea Analytics, the game has reportedly sold 485,000 units as of August 12, with PS5 being the dominant platform. As outlined by Alinea Analytics’ head of market analysis, Rhys Elliott(https://alineaanalytics.substack.com/), the PS5 accounted for 74% of sales, and Steam 26%. That's not too surprising, as the game experienced technical issues on PC(https://www.gamespot.com/articles/psa-marvel-tokon-fighting-souls-has-day-one-issues-on-pc/). Developer Arc System Works released a patch(https://www.gamespot.com/articles/marvel-tokon-fighting-souls-first-pc-patch-targets-its-biggest-problems/) for Marvel Tokon earlier this week, aiming to address multiple performance issues on PC. Those sales account for an estimated $33 million in revenue, and Elliott also noted that only 15.1% of the units sold on PS5 were physical copies, which is surprisingly low for a new PlayStation game. Further analysis showed that Marvel Tokon attracted a crowd of hardcore fighting game fans, as 52% of people had previously played Arc's Dragon Ball FighterZ, 39% had played Street Fighter 6, and 41% had played Mortal Kombat 1. !(https://www.gamespot.com/wp-content/uploads/2026/08/Marvel-AA.jpg?w=636) Image credit: Alinea Analytics Marvel fans also helped drive sales, as there's a strong crossover here with people who had previously played games like Insomniac's Marvel's Spider-Man titles and NetEase's Marvel Rivals. With Spider-Man: Brand New Day doing blockbuster numbers at cinemas, it's not too hard to imagine having Spider-Man in a new fighting game would also attarct potential customers--or boost sales(https://www.gamespot.com/articles/brand-new-day-is-giving-marvels-spider-man-2-its-biggest-sales-boost-in-years/), like in the case of Marvel's Spider-Man 2. Being close to 500,000 sales might not sound that impressive, but as Elliott explained, fighting games are still a niche genre. What they do have going for them are passionate fanbases, giving these games long legs over time. To give you an idea, Street Fighter 6 has cleared 7 million lifetime sales(https://www.capcom.co.jp/ir/english/news/html/260609.html) as of June 30, 2026. The game first launched in 2023 and is easily the fighting game of the current generation, so Marvel Tokon has its work cut out for it if it wants to dethrones Capcom popular brawler. The brand recognition of Marvel certainly helps, and the developers of Marvel Tokon have an ambitious goal to keep this 4v4 fighting game in the spotlight for the next decade(https://www.gamespot.com/articles/marvel-tokon-fighting-souls-devs-aim-to-keep-the-brawler-alive-for-a-decade/1100-6533738/). "Marvel heroes and villains are once again beating each other up in tag-based battles, and I am loving the experience of jumping in and figuring out new strategies," Jason Fanelli wrote in GameSpot's Marvel Tokon: Fighting Souls review(https://www.gamespot.com/reviews/marvel-tokon-fighting-souls-raises-the-bar-for-tag-fighters/). "Rather than lean on old tropes, Arc System Works elected to put its own spin on the idea, and what they've cooked up sets a new bar for future tag fighters. Once the technical issues for PC are ironed out, there's a bright future ahead. With Marvel Tokon, Arc System Works has created the next foundational title for modern fighting games." Marvel Tokon: Fighting Souls Roster – Every Character Revealed (So Far) !Marvel-Tokon-main56d22d(https://www.gamespot.com/wp-content/uploads/2026/05/Marvel-Tokon-main56d22d.jpg?w=636) !4692118-tokon-4.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4692118-tokon-4.jpg?w=636) !4692119-tokon-1.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4692119-tokon-1.jpg?w=636) !4507462-miss-marvel.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507462-miss-marvel.jpg?w=636) !4507463-spider-man.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507463-spider-man.jpg?w=636) !4507464-star-lord.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507464-star-lord.jpg?w=636) !4507465-storm.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507465-storm.jpg?w=636) View Images(https://www.gamespot.com/gallery/marvel-tokon-fighting-souls-every-character/2900-6640/)

GameSpotNews3 days ago