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The Most Anticipated Anime Epic of 2026 Just Put Demon Slayer and Jujutsu Kaisen to Shame

The Most Anticipated Anime Epic of 2026 Just Put Demon Slayer and Jujutsu Kaisen to Shame

Bleach: Thousand-Year Blood War is bringing some of the most thrilling animation seen in years, pushing the classic to all-new cinematic heights.

PolygonNews2 days ago
Where’s Waldo Meets a Cute French Bulldog in New Steam Game

Where’s Waldo Meets a Cute French Bulldog in New Steam Game

Finding Polka is about a dog owner searching for her lost pup through Where's Waldo-like levels with funny details hidden everywhere.

PolygonNews2 days ago
Highly-Rated Steam MMO In Development For 10 Years Shocks World With Free Release

Highly-Rated Steam MMO In Development For 10 Years Shocks World With Free Release

Soul's Remnant is an MMORPG that is defying odds on Steam, as the humble game developed by two people gains a 'very positive' rating.

PolygonIndie, News2 days ago
58 Years Later, Captain Kirk's Best Star Trek Quote Hits Harder Than Ever

58 Years Later, Captain Kirk's Best Star Trek Quote Hits Harder Than Ever

Captain Kirk's speech in 'Return to Tomorrow' says more about what Star Trek stands for than any other line in the original series.

PolygonNews2 days ago
Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror

Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror

!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/49b634e4/380onimusha21.jpg.webp) Capcom’s samurai action series, Onimusha, has been around for more than two decades… kinda. The first game, Onimusha: Warlords, arrived in 2001, and within the next five years, three more mainline games were released(https://gameinformer.com/exclusive-interview/2026/07/23/a-look-back-on-the-first-two-onimusha-games-with-planner-and). The last one launched in 2006, and it’s been 20 years(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap) since without a sequel. Onimusha: Way of the Sword(https://gameinformer.com/Onimusha) is set to change that when it launches next month, and ahead of that launch, it is the latest game to grace the cover of Game Informer(https://gameinformer.com/cover-reveal/2026/07/16/cover-reveal-onimusha-way-of-the-sword)(and subscribers can read the cover story right here(https://gameinformer.com/feature/2026/07/21/the-return-of-onimusha)). I traveled to Osaka, Japan, to visit Capcom’s HQ, play never-before-seen parts of the game for hours, and interview the team making it. As a fan of the series, it’s clear to me that the “dark-fantasy” through line in the first four Onimusha games continues in Way of the Sword. That was particularly showcased in one section of the game I played through, which took protagonist Miyamoto Musashi(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-created-its-own-version-of-legendary-samurai-miyamoto) into the underground lab of an evil Genma named Dokyo. There, the game’s dark-fantasy feel crossed over into full-on horror. Despite a couple of hours of gameplay that resembles a horror game, Capcom says Way of the Sword is not a horror game. This Dokyo, highlighted in theGame Informervideo above, is a particularly twisted Genma. She kidnaps people – including children – and experiments on them to create new Genma by fusing them with animals(https://gameinformer.com/exclusive-feature/2026/08/05/heres-what-the-genma-are-up-to-this-time-in-onimusha-way-of-the-sword). In one scene, she hoists a man fused with a large pig into the air before disposing of him in bloody fashion. She can’t do this in the broad daylight of Way of the Sword’s early Edo-period Kyoto(https://gameinformer.com/exclusive-interview/2026/07/20/why-kyoto-was-the-perfect-setting-for-onimusha-way-of-the-sword), so in typical Capcom fashion, the team created an underground lab befitting the demon. “There was not really an intention to make a horror game ... but with trying to build the character of Dokyo, in particular, we wanted to really showcase her twisted nature and that unsettling side of her and combine it with the strange and eerie occult side of Kyoto myths,” lead writer Hiroshi Yamashita tells me, explaining why Dokyo’s lab feels like a horror level within an otherwise non-horror game. He adds that the scares of this lab – which, mind you, does feature jump scares that got me once or twice – are not indicative of the full game but rather just this specific stage built around Dokyo’s more gruesome nature. Way of the Sword director Satoru Nihei describes this stage as one of the more horrific in the game's dark-fantasy action experience, likening it to a “classic Japanese ghost house.” Somewhat familiar with this subgenre of Japanese horror, it’s clear in what ways: shadows on the lab’s shoji highlight horrific body mutations and animal experiments gone wrong, and the halls are dripping with blood that shimmers in the soft glow of nearby torches. Once-beautiful kimonos hang from the rafters above, and it’s evident they used to belong to the subjects screaming in agony throughout this stage. Even Dokyo herself is designed in a horror-infused way, with elongated appendages, a shrill and petulant personality, and the way she speaks as a mastermind of the maze that is her underground lab (which, during Way of the Sword, you are clearly trapped in). !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/e4bc5a7b/380onimusha17.jpg.webp) Nihei says this specific stage heightens the anxiety and tension Musashi and Shizuka, the mysterious and ethereal woman trapped in his Oni Guantlet, are feeling, which is why the team “thought this horror-inspired stage was a good way to explore those feelings and contrary states in the setting.” There’s also contrast in Dokyo herself, who is quite demonic and inhuman in appearance, but speaks in English/Japanese and dons a beautiful kimono as if she’s a woman. I came away from my time playing Way of the Sword most enamored with Dokyo – she’s unsettling and twisted, but very compelling and absolutely a scene-stealer in the game. I look forward to seeing more of the horror her stage promises, as well as the other parts of the game where dark fantasy morphs into something closer to Capcom’s Resident Evil series. Fortunately, I don’t have to wait too long because Onimusha: Way of the Sword launches on September 4(https://gameinformer.com/2026/07/02/onimusha-way-of-the-sword-will-now-launch-three-weeks-earlier). I’ll continue diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel(https://www.youtube.com/@gameinformer) as well. Keep an eye on the Onimusha: Way of the Sword coverage hub(https://gameinformer.com/Onimusha) so you don’t miss any of it. In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: - What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/06/what-we-learned-about-shizuka-the-mysterious-woman-living-in-musashis) - Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either(https://gameinformer.com/exclusive-feature/2026/08/06/onimusha-way-of-the-sword-isnt-an-open-world-game-and-it-isnt-a) - Here’s What The Genma Are Up To This Time In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/05/heres-what-the-genma-are-up-to-this-time-in-onimusha-way-of-the-sword) - Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/capcom-had-to-ask-re-engine-engineers-to-create-the-dynamic) - How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-created-its-own-version-of-legendary-samurai-miyamoto) - How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-reinvented-and-updated-onimushas-combat-in-way-of-the-sword) - Onimusha 2 Director Motohide Eshiro On Way Of The Sword’s Resurrection Of The Series(https://gameinformer.com/exclusive-interview/2026/07/24/onimusha-2-samurais-destiny-director-motohide-eshiro-on-onimusha-way) - A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro(https://gameinformer.com/exclusive-interview/2026/08/03/a-look-back-on-the-first-two-onimusha-games-with-planner-and) - Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/07/23/heres-how-the-late-japanese-actor-toshiro-mifune-became-the-face-of) - Capcom Says Onimusha: Way Of The Sword Success Being The 'Pinnacle Of Swordplay Action Games' Is What Success Looks Like After A 20-Year Gap(https://gameinformer.com/exclusive-feature/2026/07/23/capcom-says-onimusha-way-of-the-sword-being-the-pinnacle-of-swordplay) - There Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is Back(https://gameinformer.com/exclusive-interview/2026/07/22/there-are-no-minigames-in-onimusha-way-of-the-sword-but-it-sounds) - Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place(https://gameinformer.com/exclusive-interview/2026/07/22/puzzle-boxes-are-gone-in-onimusha-way-of-the-sword-but-bigger) - Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages(https://gameinformer.com/exclusive-interview/2026/07/22/onimusha-way-of-the-sword-isnt-connected-to-previous-games-but-there) - How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist(https://gameinformer.com/exclusive-interview/2026/07/22/how-capcom-decided-on-miyamoto-musashi-for-its-onimusha-way-of-the) - Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-interview/2026/07/20/why-kyoto-was-the-perfect-setting-for-onimusha-way-of-the-sword) - Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap) How do you feel about the horror elements of the Onimusha series? Let us know in the comments below!

🎮 Onimusha: Way Of The Sword
GameNews2 days ago
KPop Demon Hunters Criterion Collection Release Includes New Features, Physical Goodies

KPop Demon Hunters Criterion Collection Release Includes New Features, Physical Goodies

Netflix's Oscar-winning animated film KPop Demon Hunters is getting a ton of goodies in Criterion Collection release.

PolygonNews2 days ago
Sydney Sweeney’s 116-Minute R-Rated Thriller Is Officially One of the Biggest Movies on HBO Max

Sydney Sweeney’s 116-Minute R-Rated Thriller Is Officially One of the Biggest Movies on HBO Max

Sydney Sweeney’s The Voyeurs is surging on HBO Max, with the R-rated 2021 thriller climbing the worldwide streaming charts.

🎮 s 116-Minute R-Rated Thriller
PolygonNews2 days ago
Halo: Campaign Evolved Will Look Way Better Soon

Halo: Campaign Evolved Will Look Way Better Soon

Halo: Campaign Evolved(https://www.gamespot.com/games/halo-campaign-evolved/) is set to receive its first major patch next week, one that will give players more control over the game's visuals as well as make improvements to Jackals and Sgt. Johnson. As outlined by the Halo Support X account(https://x.com/HaloSupport/status/2087947309334012346?s=20), a patch coming sometime next week will fix a few pain points for players of Halo Studios' remake. The update should make graphics purists happy, as it will add the ability to disable the game's very noticeable film grain and chromatic aberration. The patch will also include "additional stability improvements across multiple platforms." On the gameplay front, Jackals are receiving some changes so that they can be staggered more reliably when targeting their hands and feet, as has always been the case in Halo. Sgt Johnson is being updated so that he no longer blocks mission progress. This sounds like it will mostly affect the three new prequel missions included as part of the remake, where Johnson occasionally needs to hack open doors before Master Chief can proceed. Marines and Flood Marines will also correctly fire their Assault Rifles with the Magnified Skull turned on. https://twitter.com/HaloSupport/status/2087947309334012346?s=20 It remains to be seen if the patch will address other issues players have spotted since release, including unresponsive enemy AI and cutscenes that lock up and fail to play properly. Halo Studios states there will be more details in the full patch notes when the update is released. It's also worth noting that any mid-mission saved progress will be lost upon downloading the new update, though unlocked missions and rally points will remain. The launch of Halo: Campaign Evolved may not have gone as well as Halo Studios would have liked, with reports indicating the game is off to a slow start on PlayStation 5(https://www.gamespot.com/articles/halo-on-ps5-is-off-to-a-slow-start-expert-says/) and has sold a combined total of 1.2 million copies across all platforms so far. According to one analyst, Halo: Campaign Evolved's greatest competition, particularly on PC, might be Halo itself(https://www.gamespot.com/articles/halo-campaign-evolved-biggest-competition-on-pc-might-be-halo/). The franchise's compilation package, Halo: The Master Chief Collection, released over a decade ago and contains almost the entirety of the Halo franchise, including online multiplayer, and can be bought for $40 at the high end or much cheaper when on sale. When compared to Halo: Campaign Evolved, which only features the first game's campaign, no multiplayer, and retails for $50, it's not hard to see why some players decided this was a fight that didn't need finishing. Given the remake's performance, it's unclear what is coming next for the franchise, though Halo: Campaign Evolved does seemingly tease a Halo 2 remake(https://www.gamespot.com/articles/halo-campaign-evolved-secret-ending-seems-to-tease-a-halo-2-remake/).

🎮 Halo🎮 Control
GameSpotNews2 days ago
The 5 Greatest New Games to Play on Steam This Weekend

The 5 Greatest New Games to Play on Steam This Weekend

PC players have a handful of games to try on Steam this weekend, including some modern-retro throwbacks.

🎮 Control
PolygonNews2 days ago
Congress Is Opening an Investigation Into ‘Roblox’ Over Child Exploitation

Congress Is Opening an Investigation Into ‘Roblox’ Over Child Exploitation

US Senators Josh Crawley and Dick Durbin are launching a congressional investigation into Roblox over NSFW content and alleged grooming.

🎮 Congress
PolygonNews2 days ago
Patchdle is the Toughest Wordle-like for Gamers

Patchdle is the Toughest Wordle-like for Gamers

Patchdle, a new daily browser game, lets you guess the video game based on its patch notes.

🎮 Patchdle
PolygonNews2 days ago
Majora's Mask Gets a Sci-Fi Twist in This Cozy 2023 RPG

Majora's Mask Gets a Sci-Fi Twist in This Cozy 2023 RPG

I Was a Teenage Exocolonist is a time-loop deckbuilder where your memories are literal playing cards — and one of its 29 endings involves a dog-boy.

🎮 Zelda🎮 Majora's Mask
PolygonNews2 days ago