Latest Multi-platform Game News & Updates
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🎮 Multi-platformWhat is Mood Swings? Magic designer’s new card game explained
Magic: The Gathering lead designer Mark Rosewater is launching a new TCG called Mood Swings through Secret Lair.
Mark Rosewater's Mood Swings Heads To Secret Lair On June 1
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/04/30/b8ccc553/mswpatience1920x1080.jpg.webp) Wizards of the Coast is publishing a new trading card game that's been in the works for nearly three decades. Mark Rosewater's Mood Swings is a new kind of card game for the Magic makers, but seems both easy to learn and easy to share with others. Mood Swings is billed as a trading card game you won't have to "build," playable entirely out of the box. It's a light strategy experience for two-to-four players, and the idea is that you buy a deck of Mood Swings and it will be playable right out of the box, even if the cards you get are pulled from a pool of commons, uncommons, rares, and mythics. Rosewater, who's also head designer for Magic: The Gathering, draws a comparison to a cube, a format in Magic where players curate a collection of cards that they can draft or play special modes within. Mood Swings will be packaged in 45-card decks, and they can be playable right away, or tradeable with friends to curate your own version of this game. Mood Swings, in a two-player game, sees both players drawing from the same deck and holding five cards. Each player plays one card (though there are ways to play more than one) and then their point totals are scored, with the highest number taking the round. Three rounds won takes the game. Simple, right? But seasoned Magic players will likely start to see some of the ways in which Mood Swings allows players to take those rules and bend them. Cards that allow you to discard from your hand to play an additional card, ceding future resources for immediate benefit. Or maybe you opt to be patient, slowly building up your points, as the cards (moods) laid down stay in play from round to round. As you may also notice, each card uses sketch versions of popular Magic: The Gathering cards too, as a little bonus for long-time fans. The back-and-forth scoring is fairly straightforward; there are no resources to meter your play, for example. And while you don't automatically refill your hand, the loser of each round does get to draw a card, allowing for some effective comeback mechanics. Mood Swings seems like it could be a hit for card game players who have been trying to get their card-averse friends and family into the hobby. It's got a lot of the hallmarks of interesting, back-and-forth card slinging and synergy maximizing, while paring back on the mental checklist required for other games. Mood Swings will be a Secret Lair product, on sale on June 1 for $24.99. There are 133 total cards, with 45 cards in each deck you purchase, seeded from the pool of cards available. And yes, the idea is you could trade cards with friends or construct your own personal Mood Swings deck to play with, unique to their own playstyle or aims. Magic: The Gathering will be hosting its own panels and events this weekend at Magic-Con Las Vegas, so stay tune for more in that realm soon. !(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/66a2f88c/anatomyofacard.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/24f29853/recklessness.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/874d95a7/worry.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/023029b6/bashfulness.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/a5ae704d/superiority.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/009ed1f1/self-loathing.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/2cc2f46a/patience.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/8a697ea9/creativity.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/785a5e50/rage.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/80ea85de/hostility.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/9fac9135/sneakiness.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/04/30/7d3d993c/disgust.jpg.webp)
🎮 Multi-platformFallout 76 fan's pie vault is a shrine to the game's silliest rare item
Even with a luck stat of 37, this player had to spend months getting enough slices for this impressive wasteland vault
🎮 Multi-platformInside the tiniest Walking Dead prop auction ever, coming to Kickstarter
Mini Museum and AMC teamed up to sell collectors 32 teeny pieces of Negan's bat, Michonne's sword, and other Walking Dead props. Here's how.
🟩 Xbox, Multi-platformMicrosoft’s DLSS competitor is now available on the Xbox Ally X handheld
Microsoft is starting to test its Automatic Super Resolution (Auto SR) feature with the Xbox Ally X. Auto SR first debuted on some Copilot Plus PCs nearly two years ago, improving visual quality and frame rates in select games. Now, Microsoft is testing it for docked play on the Xbox Ally X, allowing the 7-inch &8230;
🎮 Multi-platformHow to beat Red Death in Vampire Crawlers
Here's how to survive the reaper's attack at the end of a dungeon run in Vampire Crawlers, and defeat Red Death.
🎮 Multi-platformNew Pokemon TCG expansion Mega Evolution—Pitch Black announced
Pokémon Mega Darkrai, Zeraora, Chandelure, and Excadrill ex cards are all coming in July with Pitch Black, alongside six special illustration rares.
🎮 Multi-platformGTA 6 Owner Passed On A Sequel To A Legacy Franchise, And We're Dying To Know Which One
Take-Two boss Strauss Zelnick has shared a story about passing on making a sequel to one of the company's legacy franchises because the developer pitching the game wasn't all that jazzed about it. Which franchise was it? Frustratingly, Zelnick didn't say, but he shared the story as a means to speak to why Take-Two doesn't make every game it could and is instead more selective. "We had a greenlight meeting years ago, and it was about a sequel to one of our franchises. There was something in the room, some vibe in the room I wasn't comfortable with," Zelnick said at the iicon event this week, as reported by Variety(https://variety.com/2026/gaming/news/gta-6-take-two-strauss-zelnick-zynga-iicon-conference-1236733784/). "So I said to the producer, 'Listen, let's pause. How excited are you about working on this title?' And he said, 'Well, I know we're making this sequel and I feel good about making the sequel.' I said, 'You're not answering the question. And how excited are you?' And he said, 'Well, candidly, I'm not all that excited about working on it.' I said, 'Well, let's end the meeting right here. We're just not doing that.'" He said this amid a wider conversation about making sequels to Take-Two's legacy franchises, including L.A. Noire. On the subject of another L.A. Noire game, Zelnick said Take-Two is looking at making new installments in all of its franchises(https://www.gamespot.com/articles/take-two-boss-gives-hope-for-la-noire-2-and-other-sequels/1100-6539678/), but isn't committing to anything unless the people behind those pitches are passionate. Continue Reading at GameSpot(https://www.gamespot.com/articles/gta-6-owner-passed-on-a-sequel-to-a-legacy-franchise-but-wont-say-which-one/1100-6539720/?ftag=CAD-01-10abi2f/)
🎮 Multi-platformPokémon Go 'Steeled Resolve: Taken Over' 2026 event guide
Our Pokémon Go guide lists the event bonuses for "Steeled Resolve" 2026, as well as explains where to find an Orthworm.
🖥 Xbox, PC, Multi-platformSubnautica 2, Steam's Most-Wishlisted Game, Gets Release Date Amid Publisher Drama
Despite the legal drama playing out between developer Unknown Worlds and publisher Krafton, Subnautica 2 will soon see an early-access release. The game arrives on May 14 for PC and Xbox Series X|S. The announcement(https://store.steampowered.com/app/1962700/Subnautica2/) was made alongside a price--$30--though it's not clear if that price will then rise in the future. Those who purchase the game during the early-access period will, of course, maintain access to the game forever, including updates and content released following its 1.0 launch, whenever that happens to be. "We have plenty more in store for you all as we count down to early access on May 14," the development team said in the announcement. Continue Reading at GameSpot(https://www.gamespot.com/articles/subnautica-2-steams-most-wishlisted-game-gets-release-date-amid-publisher-drama/1100-6539722/?ftag=CAD-01-10abi2f/)
🖥 Xbox, PC, Multi-platformSubnautica 2 launches soon after lengthy legal dispute
After some protracted legal drama, Subnautica 2 is finally about to launch. The game, which is currently Steam's most-wishlisted title and was caught up in a dispute between top executives at developer Unknown Worlds and its owner, Krafton, will be available in early access on PC and Xbox Series X / S starting May 14th. &8230;
🍄 Nintendo Switch, Multi-platformInjustice 3 Is Looking Like The Next Fighting Game From NetherRealm - Report
After almost a decade without a new entry, the Injustice series might be returning from NetherRealm Studios. MP1st(https://mp1st.com/news/report-injustice-3-in-development-at-netherrealm-studios) reports a Warner Bros. Games artist listed Injustice 3 on their resume, alongside Hogwarts Legacy 2(https://www.gamespot.com/articles/hogwarts-legacy-2-gets-unexpected-update-connection-to-upcoming-show/1100-6527589/) and two unannounced projects. This comes almost a year after a dataminer strongly hinted that Injustice 3 was in the works(https://www.gamespot.com/articles/injustice-3-could-be-on-the-way-dataminer-hints/1100-6531632/). It's been almost exactly nine years since Injustice 2 launched in May 2017. To put that in perspective, the original Nintendo Switch had only been out two months and Justice League hadn't even been released in theaters yet. In fact, director Zack Snyder hadn't even stepped away from that DC film quite yet--a domino that led to the Snyder Cut movement. Fast forward to today, and James Gunn is now co-leading DC Studios(https://www.gamespot.com/articles/james-gunn-will-co-lead-dc-studios-steering-upcoming-dceu-movies-shows-and-cartoons/1100-6508620/), with Supergirl set to premiere in June. Last year, Gunn and his co-chief Peter Safran noted that they had met with NetherRealm and Rocksteady about video games in the new incarnation of the DC Universe. NetherRealm has been consistently crafting fight games over the past 15 years. Mortal Kombat 1 was its latest release, coming out in 2023. Before that, the developer launched Mortal Kombat 11 in 2019, with Injustice 2 preceding that in 2017. Continue Reading at GameSpot(https://www.gamespot.com/articles/injustice-3-is-looking-like-the-next-fighting-game-from-netherrealm-report/1100-6539721/?ftag=CAD-01-10abi2f/)