Subnautica 2 launches soon after lengthy legal dispute
🖥 Xbox, PC, Multi-platformNews
🎮 Subnautica 2#Entertainment#Gaming#News

Subnautica 2 launches soon after lengthy legal dispute

The Verge » Games RSS FeedJay Peters3 min read(4 months ago)

Overview & Key Takeaways

After some protracted legal drama, Subnautica 2 is finally about to launch. The game, which is currently Steam's most-wishlisted title and was caught up in a dispute between top executives at developer Unknown Worlds and its owner, Krafton, will be available in early access on PC and Xbox Series X / S starting May 14th. […]

After some protracted legal drama, Subnautica 2 is finally about to launch. The game, which is currently Steam’s most-wishlisted title and was caught up in a dispute between top executives at developer Unknown Worlds and its owner, Krafton, will be available in early access on PC and Xbox Series X / S starting May 14th.

Subnautica 2 was originally set to enter early access in 2025, but was delayed last July to 2026, at least publicly, due to feedback from playtests. However, the delay happened days after Krafton pushed out Unknown Worlds’ previous bosses, Ted Gill, Charlie Cleveland, and Max McGuire — a move that Bloomberg reported happened ahead of a promised $250 million bonus if the studio met certain performance targets by the end of 2025. That bonus would have been shared with the game’s development team. The executives sued, and in March, a judge reinstated Gill as Unknown Worlds’ CEO and extended the eligibility period for the $250 million bonus to September 15th, as reported by Kotaku.

Despite all of that, two developers on the Unknown Worlds team say that they’ve just been pushing through it. The team has been making “the best game they possibly can” while working to “keep the noise out of the way,” creative media producer Scott MacDonald tells The Verge.

“We all just kept working on the game while all of the legal stuff happened around us,” says game design lead Anthony Gallegos. “Which isn’t to say that it was always easy, but I think we always had the strong support of the fans and that helped us carry on and focus on making the game.”

Krafton isn’t totally out of the picture. Although Krafton was removed as publisher on the game’s Steam page after the March ruling, with Unknown Worlds taking its place, Krafton is “co-publishing” the game, Gallegos says. (Earlier this month, Krafton said it’s “currently focused on successfully supporting the Early Access launch of Subnautica 2in a statement to Eurogamer.)

As an early access game, the Unknown Worlds team will be continually iterating on Subnautica 2 after launch. Gallegos suspects that the team will release minor updates every four to six weeks and that there will be “several months” between big updates that change the game’s world and add new story content and major features. Unknown Worlds expects that early access will last “about two to three years,” according to the Subnautica 2 Steam page, and that timeline “feels pretty accurate,” Gallegos says.

This cadence is familiar to Unknown Worlds; both Subnautica and Subnautica: Below Zero were also early access games. Like with those games, Subnautica 2 will be cheaper to start — initially, it will cost $29.99 — and the price “may rise during early access,” MacDonald says.

The extra time from the delay and the legal scuffles gave the team time to get the game ready. “I think in the end, we’ve ended up with a more polished, more accessible game than potentially it would have been previously,” MacDonald says. “So I think we’re in a really great spot for players who maybe even haven’t tried a Subnautica game before can just jump in now without needing to know any other lore.”

Share:

More in Xbox, PC, Multi-platform

Ignore Your Growing Backlog–It’s Time To Play South Of Midnight On Steam🖥 Xbox, PC, Multi-platform

Ignore Your Growing Backlog–It’s Time To Play South Of Midnight On Steam

Look, it's no surprise to anyone for me to admit that I like South of Midnight(https://www.gamespot.com/games/south-of-midnight/). I've written about it being a love letter to the American Deep South(https://www.gamespot.com/reviews/south-of-midnight-review-a-love-letter-to-the-american-deep-south/1900-6418352/), noted how it was one of the best Xbox games of 2025(https://www.gamespot.com/gallery/the-best-xbox-exclusive-games-of-2025/2900-7325/2), and talked about how much the game's story, characters, and setting have meant to me on video podcasts for both GameSpot(https://www.youtube.com/watch?v=815z1trpMdQ) and IGN(https://www.youtube.com/watch?v=ZnkSABRc3EI). I want everyone to play this game, and there's never been a better time to do so on Steam(https://store.steampowered.com/app/1934570/SouthofMidnight/). As noticed by Respec(https://www.respec.net/news/151-south-of-midnight-self-published-steam-compulsion-games-xbox), Xbox is no longer listed as the publisher for South of Midnight on Steam. Instead, the game is noted as being self-published by Compulsion Games, reflecting the studio's independence following another round of severe layoffs and restructuring from Xbox(https://www.gamespot.com/articles/xbox-layoffs-studio-closures-and-spin-offs-everything-announced-today/). While Compulsion Games hasn't confirmed whether this is the case--who knows what type of strange and awful backroom clauses might be in place to ensure Xbox keeps getting a slice of this particular pie--this does seem to indicate that all future sales of South of Midnight on Steam will benefit Compulsion, not Compulsion and Xbox. So if you want to play South of Midnight, but you were concerned about continuing to line Xbox's pockets, this seems like the golden opportunity to finally give the action-adventure platformer a go. And you should play it! The game is so good! South of Midnight's selling point is certainly its atmosphere. The sound design and orchestral score(https://www.gamespot.com/articles/south-of-midnights-music-transforms-trauma-into-a-soundtrack/1100-6537016/) are tied into the gameplay and story to put you right into the midst of its gothic fantasy, transforming the trauma of a resilient and multifaceted culture into the backbone of one of the most affecting video games I've ever played. Its combat and platforming aren't exactly wow-worthy, leaning on tried-and-true PlayStation 2-era mechanics without pushing them forward in any meaningful way, but those shortcomings are overshadowed by memorable characters, catchy tunes, and incredible visuals. Like I said in my South of Midnight review(https://www.gamespot.com/reviews/south-of-midnight-review-a-love-letter-to-the-american-deep-south/1900-6418352/), "Compulsion Games hasn’t made a direct sequel to any of its games yet, but it needs to make an exception here." South of Midnight is just that great. Compulsion Games has a real winner here, and you should support the studio by buying and playing South of Midnight, and then joining me in celebrating this gaming accomplishment.

GameSpotNews3 days ago
Halo: Campaign Evolved’s Biggest Competition Might Be Halo🖥 PlayStation, Xbox, PC, Multi-platform

Halo: Campaign Evolved’s Biggest Competition Might Be Halo

Halo Campaign Evolved(https://www.gamespot.com/games/halo-campaign-evolved/) is a celebration of the franchise, but not many people are attending that party. New estimates peg sales at 1.2 million copies sold across PC, Xbox Series X|S, and PS5 so far, around $67 million in revenue, which isn't the best start for this remake of the original Halo campaign. Also available via Xbox Game Pass, the game is estimated to have 2.1 million players through the subscription service. According to Alinea Analytics' head of market analysis, Rhys Elliott(https://alineaanalytics.substack.com/), there are several reasons for this. Sales are split almost down the middle between Xbox Series X|S and PS5 at 42% and 41%, respectively, while Steam accounts for 17% of sales. This is up from its launch-week sales(https://www.gamespot.com/articles/halo-on-ps5-is-off-to-a-slow-start-expert-says/), but not by much. So what's the reason behind the lukewarm sales of the classic first-person shooter, which has gotten a new coat of paint and some fine-tuning under the gameplay hood? https://www.youtube.com/watch?v=7LimYD3Ycwo As Elliott noted, Halo: Campaign Evolved's biggest competition on PC might be another Halo--specifically, Halo: The Master Chief Collection. The Halo game compilation offers better value for money and includes Halo: Combat Evolved Anniversary, a 2015 remake that's pretty solid in its own right. Throw in options for multiplayer and more Halo games to the mix, and the $40 price tag makes it a much more tempting offer compared to the $50 required for Halo: Campaign Evolved, which is more barebones in comparison. Shinier graphics, extra co-op missions, and the ability to sprint in that game just aren't enough, it seems. "The price is too high for a port like this one, and the Halo brand--candidly--has lost a lot of cache, Elliot wrote(https://x.com/superhys/status/2087224210296893632). "A lot of Steam users already own Master Chief Collection--8.5 million copies sold on Steam, as per our estimates--which offers more content for less. On PS5, Halo: Campaign Evolved is estimated to have sold 544,000 copies so far, neck and neck with Xbox despite the Sony platform having a larger userbase than its Microsoft rival. Elliot explained that while plenty of PS5 owners jumped in thanks to the nostalgia factor of Halo, sales were driven by an "older, nostalgia-driven crowd" that encompasses players who are roughly 32-40 years old. Many of these people were likely former Xbox 360 owners who had since moved to PlayStation hardware, but the game didn't make a big dent with a "fresh" PlayStation audience. https://www.youtube.com/watch?v=woUnTCVv9JU Shooters, remakes, and legacy-leaning titles still sell well on the platform, as the audience overlap skews heavily toward the late PS2, Xbox 360, and early PS4 eras, Elliot explained. While Halo: Campaign Evolved didn't achieve the same velocity as several other Xbox ports did on PlayStation, bringing the Master Chief Collection with its multiplayer suite to that platform would have "certainly" done better, Elliot wrote. "At the very least, if the rumored Halo 2 remake ships with online multiplayer, it’ll sell a great deal more, assuming it comes to PlayStation at all." The co-creator of Halo and designer of Master Chief, Marcus Lehto, also shared his opinion on the remake recently, saying that he has a few issues(https://www.gamespot.com/articles/halo-co-creator-calls-out-remake-for-pandering-to-new-era-of-players-with-0-attention-span/) with it but is generally happy with how it came out. Following the final update for Halo: Infinite(https://www.gamespot.com/articles/halo-infinites-last-update-arrives-this-month-as-devs-move-to-other-halo-projects/1100-6536070/) in November 2025, Halo Studios has now begun work on new Halo projects.

🎮 Halo
GameSpotNews5 days ago
Resident Evil Meets Papers Please in a Wild New Xbox Game Pass Offering🖥 Xbox, PC, Multi-platform

Resident Evil Meets Papers Please in a Wild New Xbox Game Pass Offering

Quarantine Zone combines the zombie-apocalypse vibes of The Last of Us with bureaucratic drudgery

🎮 Resident Evil
PolygonIndie, News10 days ago