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🎮 Multi-platformHow To Unlock Metal Farms In Subnautica 2
Are you hoping to unlock Metal Farms in Subnautica 2(https://www.gamespot.com/games/subnautica-2/)? Let's face it: Most survival games will have you put in quite a bit of effort just to gather materials. However, with this particular contraption, you can sit back, relax, and come back later when you need to collect resources. Subnautica 2 base guide - The Metal Farm Those who are playing on Creative Mode have almost nothing to worry about. That's because that mode grants unlimited resources, which means you can build whatever you want without bothering to farm materials. On the other side of the coin, there's Survival Mode, where farming isn't just expected... it's mandatory. Metal Farms location The Subnautica 2 Metal Farms sub-zone is a long distance away from the Lifepod. It's approximately 2,100 meters east of the Lifepod, or 850 meters from the Alien Ruins marker (assuming you've progressed a bit further into the sandbox campaign). Before you head over there, though, make sure you've already built a Tadpole vehicle(https://www.gamespot.com/articles/subnautica-2-tadpole-upgrades-modules-guide/1100-6539941/). Not only does it speed up underwater traversal, it also protects you from hostile creatures--i.e. If you're inside a vehicle, it will take damage instead of your character. Continue Reading at GameSpot(https://www.gamespot.com/articles/subnautica-2-metal-farms-guide/1100-6539994/?ftag=CAD-01-10abi2f/)
🖥 PC, Multi-platformOne of Intel’s fastest desktop CPUs is $50 off
The Intel Core Ultra 7 270K Plus was billed by the company in late March as one of its “fastest gaming desktop processor ever.” That hype was evidently accurate, as benchmarks done by Gamers Nexus show the processor giving AMD’s pricier X3D cache-equipped Ryzen 9000-series CPUs a run for their money. The Ultra 7 270K &8230;
🎮 Multi-platformHow To Get Past The Heat Barrier In Subnautica 2
If you travel roughly 250 meters away from the starting lifepod in Subnautica 2(https://www.gamespot.com/games/subnautica-2/), you'll encounter a new biome that looks like an underwater desert. While you might be tempted to explore this biome, you'll get a message from your PDA that tells you to stop immediately. This biome has an extremely high temperature, and you'll receive a heat warning as soon as you get too close to it. Naturally, with map space being so limited in early access of Subnautica 2, you'll want to equip whatever equipment is necessary to explore this new area. We'll show you what you need and how to get it so you won't see another heat warning again. How to survive in hotter temperatures in Subnautica 2 Normally, the waters around the lifepod in Subnautica 2 are roughly 20 degrees Celsius. However, when you start to approach the hotter biome on the map, you'll see a red half-circle with a temperature above it that reads anywhere from 30 to 80 degrees. By default in Subnautica 2, your character can't withstand temperatures over 80 degrees, but even from 30-70 degrees, you'll start to take damage the longer you stay in these hotter waters. Continue Reading at GameSpot(https://www.gamespot.com/articles/how-to-get-past-the-heat-barrier-in-subnautica-2/1100-6539992/?ftag=CAD-01-10abi2f/)
Summer Games Done Quick Returns This July And The Full Schedule Features Speedruns For Balatro, Super Mario 64, And More
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2024/03/20/2606b9f8/balatroart2.jpg.webp) Games Done Quick (GDQ) has announced that its flagship speedrunning marathon, Summer Games Done Quick, will return to Minneapolis this July to benefit Doctors Without Borders(https://www.doctorswithoutborders.org/). The full schedule has been released and will feature a wide range of speedruns from July 5 to July 11, including a game-breaking Balatro run, a unique tool-assisted Super Mario 64 run, the NES Tetris Tournament Finals, and so much more. The in-person event will be held at the Hilton Minneapolis Downtown in Minneapolis, Minnesota, to benefit Doctors Without Borders, a private international humanitarian organization founded in 1971 to provide lifesaving medical care to those most in need around the world. The money raised helps Doctors Without Borders' mission – last year's Summer event raised more than $2.4 million. You can check out the full Summer Games Done Quick schedule here.(https://gamesdonequick.com/schedule/66) Here's a quick look at some of the speedruns GDQ is highlighting for this year's Summer event: - Super Mario 64 – GDQ’s first-ever 120 Star TAS (tool-assisted) run. - Total Nuclear Annihilation - Runner Ryan McSquid will be doing a Total Nuclear Annihilation pinball run, all while explaining his advanced techniques. - NES Tetris Tournament Finals - The finals hit the mainstage! Online qualifiers will be live on GDQ Hotfix in June, with a last chance qualifier for attendees on-site. - Balatro - Runner adef will attempt to reach a score in Balatro so high it breaks the game. - Gordon & Daxter - A one-of-a-kind hybrid run where Half-Life 1 movement is imported into Jak & Daxter. Summer Games Done Quick will be available to watch in person (with a pass) or live on the organization's YouTube(https://www.youtube.com/gamesdonequick) and Twitch(https://www.twitch.tv/gamesdonequick) accounts.
🖥 Xbox, PC, Multi-platformEverything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay Systems
Subnautica 2(https://www.gamespot.com/games/subnautica-2/) has made a big splash(https://www.gamespot.com/articles/subnautica-2-overcomes-pre-release-controversy-to-become-massive-hit-on-steam/1100-6539956/) in early access for PC and Xbox Series X|S, and developer Unknown Worlds Entertainment has outlined several planned updates for its underwater survival adventure. The developer says that its first updates will focus on gameplay improvements that address systems and smaller features before it moves on to larger expansions to the game world. Updates to the game world, biomes, creatures, resources, tools, and vehicles are in the pipeline, as well as the next chapter in the Subnautica 2 story. "The entire dev team has been working hard to put together some great quality-of-life fixes for our first update," the developer explained in a blog post(https://unknownworlds.com/en/news/subnautica-2-early-access-roadmap). "This should help adjust and address some areas that need a little tweaking to make your Subnautica 2 experience even better." Improvements to co-op(https://www.gamespot.com/articles/how-co-op-multiplayer-works-in-subnautica-2/1100-6539887/) are also coming in the game's 1.2 Early Access patch, with voice chat, player trading, revives, and more customization options being planned alongside improved HUD signals and base-building tools. Unknown Worlds stressed that the rough dates for each update can change. The studio also wants fan feedback to help shape the development of Subnautica 2, and is urging players to leave suggestions for what can be improved upon in the game through bug fixes, balance tuning, and optimization. Continue Reading at GameSpot(https://www.gamespot.com/articles/everything-coming-to-subnautica-2-early-access-co-op-sprinting-and-new-gameplay-systems/1100-6539991/?ftag=CAD-01-10abi2f/)
🍄 Nintendo Switch, Multi-platformNintendo Is Beating EA At Its Own (Cozy) Game
Since their introduction in 2006, I've largely viewed Miis as creepy little things. Sure, some of them are cute--anytime I buy a new Nintendo console, I spend a few minutes attempting to make my Mii a bit less offputting--but I'd be lying if I said I didn't feel a growing sense of dread in the pit of my stomach the first time I fired up my Wii U and saw them all run toward the screen en masse: a tiny stampede of ever-smiling, soulless bobbleheads. I silently judged fellow Animal Crossing: New Leaf(https://www.gamespot.com/games/animal-crossing-new-leaf/) players who chose to import their Mii's face rather than use the game's default settings to create a slightly less-cursed look for their player character. If, a few weeks ago, you'd asked me my opinion on Miis, I'd have probably responded that they occupy the same spot in my heart as those freaky little Bitmoji avatars people plaster all over Snapchat. But after sinking over 50 hours into Tomodachi Life: Living the Dream(https://www.gamespot.com/games/tomodachi-life-living-the-dream/), my feelings have done a total 180. I'll admit it: I love Miis. Not just because they've gotten cuter (though they have). Not just because there are more Mii customization options available than ever before (though there are). I love them because in Tomodachi Life: Living the Dream, Miis feel alive--far more alive than the characters I create in The Sims 4(https://www.gamespot.com/games/the-sims-4/) ever have. The customization was what first hooked me. Whereas The Sims 4 only has 24 hair-color options--something I've been baffled by for years--Tomodachi Life has 100 shades to choose from, all of which can be used for Miis' hair, skin, and eyes. Want a four-eyed Hearthian(https://www.reddit.com/r/outerwilds/comments/1sqvwrp/saididmakefeldspartoointomodachilifeso/) à la Outer Wilds(https://www.gamespot.com/games/outer-wilds/)? You got it. Want to create Adventure Time's Princess Bubblegum? Easy-peasy. Players can even choose a secondary hair color for an ombré or highlighted look, and bangs can be styled separately from the rest of a Mii's hair. The game's custom face-paint option allows for infinite possibilities only limited by the player's imagination and artistic skill. Continue Reading at GameSpot(https://www.gamespot.com/articles/nintendo-is-beating-ea-at-its-own-cozy-game/1100-6539983/?ftag=CAD-01-10abi2f/)
🎮 Multi-platformHow To Build And Use The Dive Elevator In Subnautica 2
Subnautica 2(https://www.gamespot.com/games/subnautica-2/) brings back many of the same tools and objects from the first two games in the series, but the Dive Elevator is one of the brand new additions. This is among the most intriguing objects you can build in Subnautica 2, as it allows you much quicker access to lower depths in the ocean. However, before you can figure out how to use the Dive Elevator, you'll have to unlock its crafting recipe. Below, you can see where to find its blueprints, its crafting recipe, and the best way to use the Dive Elevator in Subnautica 2. Dive Elevator blueprint locations in Subnautica 2 To unlock the Dive Elevator, you have to scan two of its blueprints, which are located relatively close to the starting lifepod. You can follow the directions below to scan both of the Dive Elevator blueprints: Continue Reading at GameSpot(https://www.gamespot.com/articles/how-to-build-and-use-the-dive-elevator-in-subnautica-2/1100-6539989/?ftag=CAD-01-10abi2f/)
🎮 Multi-platformBungie Is Looking To Expand Marathon's Appeal With "Chill" New PvE Modes
Marathon(https://www.gamespot.com/games/marathon/) developer Bungie has revealed plans to revitalize the game ahead of its Season 2 launch and beyond. These plans include a massive amount of gameplay tweaks, though Bungie isn't getting too specific just yet. But what we do know--based on a recent blog post(https://www.bungie.net/7/en/News/Article/launchlearningwhatsnext) announcing the upcoming changes--is that a bigger focus on PvE gameplay is on the way. "In Season 2, we will be experimenting with two modes, one at the beginning of the season and one towards the middle/latter half of the season," game director Joe Ziegler explained in the post. "The experimental mode at the beginning of the season will focus more on PvE, but with a light touch of PvP. The second experimental mode will be a PvE-only mode that’s focused on crews being tasked with completing objectives together and making some progress across matches." Ziegler added that Bungie hopes to "evolve Marathon as a whole to be an experience where you can find more novel ways to play when you're stressed out from a nail-biting run and just need to cool off or have fun without the stress." Continue Reading at GameSpot(https://www.gamespot.com/articles/bungie-is-looking-to-expand-marathons-appeal-with-chill-new-pve-modes/1100-6539987/?ftag=CAD-01-10abi2f/)
🎮 Multi-platformThe Most Interesting Game Out There Just Got Easier To Start Playing
When you consider jumping into a 23-year-old game like Eve Online(https://www.gamespot.com/games/eve-online/), the thought is daunting. Hundreds of thousands of veteran players with thousands of hours of Eve Online gameplay, located across thousands of systems, all with their own individual or faction-led objectives, with the capability to wipe you out in seconds without a second thought? Yeah, that's terrifying. But there are plenty of reasons to persevere. There's a vast community, and despite the perception that they may be initially hostile, they're actually an incredibly warm bunch of people. There's the 70-year-old Council of Stellar Management(https://www.gamespot.com/articles/at-70-years-old-this-prestigious-eve-online-player-is-rebelling-against-gaming-stereotypes/1100-6538482/) elected member, who admits she may have slipped up a few times on her journey to the top. There are countless attendees at Fanfest who are only too eager to give you tips or welcome you into their faction. But how do you break through that initial wall to discover the community, and get involved in its epic battles(https://www.gamespot.com/articles/gaming-s-most-destructive-battle-in-eve-online-caused-300-000-in-damages/1100-6417457/)? With the Cradle of War expansion, which launches on June 9, new players, known as Capsuleers, will be introduced to a non-PvP starter space called Exordium. This area will hold new players' hands a little tighter, introducing them to the game's core mechanics, gradually increasing in complexity until they feel brave enough to spread their wings and explore the rest of Eve's vast universe. Continue Reading at GameSpot(https://www.gamespot.com/articles/the-most-interesting-game-out-there-just-got-easier-to-start-playing/1100-6539986/?ftag=CAD-01-10abi2f/)
Marathon: Bungie Will Test PvE-Only Mode In Season 2, And Other Things We Learned From Its Roadmap
!Bungie Marathon Season 2 Sentinel Runner Shell PvE PvP Multiplayer(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/15/7587dabc/marathonrook.jpg.webp) Bungie revealed earlier this week that Season 2 of Marathon will begin on June 2(https://gameinformer.com/2026/05/13/marathon-bungie-details-end-of-season-1-update-alongside-season-2-release-date). Ahead of the new season's start, the studio has released a massive blog post(https://www.bungie.net/7/en/News/Article/launchlearningwhatsnext) detailing plans for Season 2 and beyond, what went wrong with Season 1, what went well, and more. Perhaps the biggest surprise in the post is the news that Bungie will implement experimental PvE modes in Marathon(https://gameinformer.com/product/marathon) during Season 2. In a section of the blog post titled "More Options To Chill And New Survival Experiences," Bungie says it is looking to evolve Marathon as a whole to be an experience where you can find more novel ways to play when "you're stressed out from a nail-biting run and just need to cool off." In steps experimental PvE modes. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/03/19/a92187eb/marathon2.jpg.webp) "In Season 2, we will be experimenting with two modes, one at the beginning of the season and one towards the middle/latter half of the season," the blog post reads. "The experimental mode at the beginning of the season will focus more on PvE, but with a light touch of PvP. The second experimental mode will be a PvE-only mode that's focused on crews being tasked with completing objectives together and making some progress across matches." While I, personally, quite enjoy Maratho's PvP stress, I can understand why the intense focus on it might be a turn-off for some would-be players, and PvE modes would likely draw them in (and maybe convince them to give the excellent PvP a go, too). Bungie says it will continue to run experimental queues beyond these two offerings in Season 2 and beyond, testing the waters around other mechanics, like a more purely PvP-focused mode) with potential for these modes to become part of the core game loop. In Season 3, Bungie says it plans to introduce many revisions to Marathon's early experience, including major updates to Perimeter, a new Runner shell, and additional content. Season 4 will focus on building more depth into the existing extraction loop, and Season 5 will be about bringing the "whole ecosystem of (Pv(P)vE) play together and evolving our weird sci-fi world in new ways." !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/15/e5528c9e/marathonsentinel.jpg.webp) Bungie The upcoming Sentinel Runner shell Elsewhere in the post, Bungie Duos will return in Season 2 alongside Vault size expansion and increased faction progression rates. It will dive deep into more Season 2 content, like Night Marsh, the new Cradle progression system, and the brand-new Sentinel Runner shell (pictured above), the week of May 25. The blog post goes into extreme detail on plenty of other topics, so if you're a more hardcore Marathon player, check it out here(https://www.bungie.net/7/en/News/Article/launchlearningwhatsnext). For more, read Game Informer's Marathon review(https://gameinformer.com/review/marathon/actions-have-consequences) to find out why it's one of our favorite shooters of the year. If you're not already playing Marathon, would PvE modes bring you in? Let us know in the comments below!
🍄 Nintendo Switch, Multi-platformNintendo eShop Continues Its War Against Quality With This Dead Space And Gears Of War Knockoff
One of the biggest problems with the Switch 2 isn't availability or a looming price hike(https://www.gamespot.com/articles/nintendo-increased-the-switch-2-price-to-500-and-it-still-isnt-enough/1100-6539893/), but the platform's online marketplace. What should be a highlight reel of Nintendo exclusives, outstanding third-party titles, and rising indie stars is instead an eShop full of slop drops, and Dead Gears: Space of War is indicative of this problem. Scheduled to launch on May 29, the game's key art combines an on-the-nose use of the Cog symbol from Gears of War with the font of Dead Space, all positioned above what is likely an AI-generated image. The game's trailer doesn't inspire much confidence either, as what should be a sizzle reel for Dead Gears: Space of War is instead a by-the-numbers gameplay teaser that has nothing in common with the art assets being used to promote this release. Not exactly surprising, given that publisher Consann Real Estate has in the past released numerous "Simulator" games and Fall Buddies--which probably has nothing to do with Fall Guys. Probably! !No Caption Provided(https://www.gamespot.com/a/uploads/original/1601/16018044/4696654-dead-gears-space-of-war.jpg)(https://www.gamespot.com/a/uploads/original/1601/16018044/4696654-dead-gears-space-of-war.jpg) So what's going on here? Despite its efforts to keep slop to a minimum, the Nintendo eShop is more infested than ever before with games that range from low-effort asset flips to clones attempting to piggyback on the momentum set by popular games and franchises. While the eShop Highlights section is fairly safe to browse, once you scroll down to the other sections of the marketplace, it quickly becomes a slop-free-for-all when you start browsing. Continue Reading at GameSpot(https://www.gamespot.com/articles/nintendo-eshop-continues-its-war-against-quality-with-this-dead-space-and-gears-of-war-knockoff/1100-6539984/?ftag=CAD-01-10abi2f/)
🎮 Multi-platformForza Horizon 6 Lets You Destroy Most Trees--With A Big Exception
Forza Horizon 6(https://www.gamespot.com/reviews/forza-horizon-6-review-dopamine-highway/1900-6418489/) is out now for people who pay extra ahead of its wider release on May 19, and one thing fans have noticed right off the bat is that they cannot destroy cherry blossom trees(https://www.jal.co.jp/ar/en/guide-to-japan/experiences/cherry-blossom/what-do-cherry-blossoms-represent/index.html). This is notable because almost all other trees in the game can be smashed. Design director Torben Ellert explained to Japan Times(https://www.japantimes.co.jp/life/2026/05/14/digital/forza-horizon-6-video-game-racing-japan-new/) that this was a deliberate decision done to honor cultural traditions in Japan, which is where the game takes place. "Almost all trees in the game are smashable to ensure that traversing the world map is both fun and rewarding. However, several tree types are not, for example, the cherry blossom trees, because they're an iconic element of Japanese culture," Ellert said, as reported by Dexerto.(https://www.dexerto.com/forza/forza-horizon-6-wont-let-you-destroy-cherry-blossom-trees-and-for-good-reason-3365175/) Continue Reading at GameSpot(https://www.gamespot.com/articles/orza-horizon-6-lets-you-destroy-most-trees-with-a-big-exception/1100-6539982/?ftag=CAD-01-10abi2f/)