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7081 articlesFinal Fantasy X/X-2 HD Remaster Hits Nintendo Switch 2 Next Month With High-Speed Mode, No Random Encounters Toggle, And More
!Final Fantasy X-2 HD Remaster Nintendo Switch 2 July 23 Release Date Trailer(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/09/35f5d971/ffx3.jpg.webp) Square Enix has revealed that Final Fantasy X/X-2 HD Remaster(https://www.gameinformer.com/product/final-fantasy-xx-2-hd-remaster) is coming to Nintendo Switch 2. When it hits the console next month on July 23, it will bring with it both classic Final Fantasy adventures alongside brand new Switch 2 features, including a highly requested high-speed mode, a toggle for random encounters, and additional quality of life features. While these features are available on the PC version of this remaster, this is the first time they'll be in a console port. The developer-publisher released a new trailer today for the HD Remaster Switch 2 port, highlighting the full HD characters, monsters, and background visuals present in the HD Remaster, which first launched in the U.S. in 2014. Though fans of these games debate whether the HD character models, in particular, are better (nothing beats the original PS2 game, in my opinion), you can't argue that features like high-speed mode and encounter toggles aren't welcome additions. Check it out in the Final Fantasy X/X-2 HD Remaster Nintendo Switch 2 release date trailer below: This HD Remaster also features fully remastered and arranged music, and additional elements from Final Fantasy X/Final Fantasy X-2 International Version are fully recreated here. It's an excellent remaster, all things considered, and if you haven't played these games before, I can't recommend them enough – the Final Fantasy X saga is arguably the best in the entire franchise (plus, if more people play these games, maybe Square Enix will finally make Final Fantasy X-3). Final Fantasy X/X-2 HD Remaster launches on Nintendo Switch 2 on July 23. In the meantime, read Game Informer's Final Fantasy X/X-2 HD Remaster review(https://gameinformer.com/games/finalfantasyxx-2hdremaster/b/ps3/archive/2014/03/18/final-fantasy-x-x-2-hd-remaster-review.aspx), and then check out Game Informer's ranking of every mainline Final Fantasy game(https://www.gameinformer.com/2023/11/23/ranking-every-mainline-final-fantasy-game). Where do you place these games in the pantheon of Final Fantasy? Let us know in the comments below!
🎮 PlayStation, Xbox, Multi-platformXbox Denies That Gears Of War: E-Day Skipping PS5 Was Last-Minute Decision, But No One Believes That
An Xbox marketing boss has denied that Gears of War: E-Day skipping PlayStation 5 was a last-minute decision despite fans discovering what they believe is overwhelming evidence that it was. After it was discovered that Microsoft hastily removed a recent video showing a PS5 logo for Gears of War: E-Day (see below), marketing boss Aaron Greenberg said it is "not true"(https://x.com/aarongreenberg/status/2064109955117158455) that Microsoft canceled a PS5 edition of the game at the last minute. "We just limited the knowledge of this news to a very small internal group. Intention was to share this news first with our players and everyone watching showcase," he said. "It is not true that it was a last-minute decision" to have E-Day be an Xbox console exclusive, he added(https://x.com/aarongreenberg/status/2064120050693685388). https://twitter.com/Wario64/status/2064094012600889582 Asked when Microsoft made the call to not bring E-Day to PS5, Greenberg said(https://x.com/aarongreenberg/status/2064129884985975134) he became aware of it "roughly a month in advance," but he didn't clarify any further. On the night before the Xbox Games Showcase, reporter Jeff Grubb said Microsoft had been working on a PS5 edition of E-Day but canceled it(https://www.gamespot.com/articles/gears-of-war-e-day-ps5-version-canceled-report-says/). “Gears of War: E-Day was going to be on PS5–it’s not anymore. That just happened. That’s a decision that just got made," Grubb said on June 6. After the Xbox Games Showcase on June 7 where E-Day was announced as a console exclusive on Xbox, Grubb said(https://bsky.app/profile/did:plc:bdacp2cmuuyawx553cv2spdy/post/3mnps3tzbes2b?refsrc=embed) there is a "basically finished version of Gears for PlayStation sitting on a drive." Retailer listings for a PS5 edition of the game were also discovered, though these can be unreliable. People also thought that E-Day was going to release on PS5 because Microsoft brought Gears of War: Reloaded to PS5 in 2025. It was the first Gears game ever on a PlayStation platform. This may not have been the first time that Microsoft told one of its teams to stop working on a version of a game for Sony's console. Redfall director Harvey Smith said in an interview in 2023, following Microsoft's buyout of Bethesda, that Microsoft told him "No PS5."(https://www.gamespot.com/articles/microsoft-says-we-havent-pulled-any-games-from-playstation-amid-redfall-discussion/1100-6512629/) At the time, Microsoft said it had not "pulled" any games from PlayStation(https://www.gamespot.com/articles/microsoft-says-we-havent-pulled-any-games-from-playstation-amid-redfall-discussion/1100-6512629/), but it did not deny what Smith had said or that it had canceled a Redfall PS5 edition. E-Day and Clockwork Revolution are two of Microsoft's upcoming Xbox console exclusives, and more are coming as part of Xbox CEO Asha Sharma's efforts to "reset" the Xbox business and convince people to buy an Xbox.(https://www.gamespot.com/articles/is-xbox-fixable/) E-Day and Clockwork Revolution are not timed exclusives for Xbox on console, Microsoft has said, suggesting they will never come to PS5. At the same time, Greenberg said in 2021(https://x.com/aarongreenberg/status/1432466477945294849) that Starfield was not a timed exclusive on Xbox ... and then it came to PS5, so it was indeed a timed exclusive. During the Microsoft vs. FTC court case to help get Microsoft's blockbuster deal for Activision Blizzard across the line, Microsoft CEO Satya Nadella discussed why he is so against exclusives on consoles(https://www.gamespot.com/articles/microsoft-ceo-says-he-would-love-to-get-rid-of-xbox-exclusives-but-cant-because-of-sony/1100-6515563/). "If it was up to me I would love to get rid of the entire exclusives on consoles, but that’s not for me to define especially as a low-share player in the console market. The dominant player there Sony has defined market competition using exclusives, so that’s the world we live in. I have no love for that world." Things are different now. Microsoft is taking a case-by-case approach to exclusivity, as Halo: Campaign Evolved and the Fable reboot are still coming to PS5, and other games will as well. Under Xbox's previous leadership, including Phil Spencer and Sarah Bond, Microsoft began to release more of its games across competing platforms in an effort to reach more people, and make more money. The plan seemed to have worked, at least in some cases, as Forza Horizon 5 alone made more than $300 million on PS5(https://www.gamespot.com/articles/this-xbox-game-just-passed-300-million-in-revenue-on-ps5-report-says/1100-6537323/). Xbox's new chief strategy officer, Matthew Ball, recently discussed how Xbox--as a brand and a business--"languished"(https://www.gamespot.com/articles/is-xbox-fixable/) under Spencer and Bond.
🎮 Multi-platformDestiny 2 officially ends after 12 years of blood, sweat, and tears
June 9 marks the end of live service updates for the Destiny franchise, but there's no denying the mark that Bungie's franchise made on the industry.
🎮 Multi-platform‘Overbit’ Plays Deadly Minigames on a Corrupted Old Computer
Overbit uses files, cursors, and the internet to attack you in surprise minigames as it explores an world based on 2000s-era computers. The game is a captivating, almost rage-inducing title where you... The post ‘Overbit’ Plays Deadly Minigames on a Corrupted Old Computer(https://indiegamesplus.com/overbit-preview/) appeared first on Indie Games Plus(https://indiegamesplus.com).
🍄 Nintendo Switch, Multi-platformNintendo Direct showcase summer 2026: Where and when to watch
Here's where and when to watch the summer 2026 Nintendo Direct showcase, and what announcements to expect.
Crazy Taxi: World Tour Producer Clarifies AI Use
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/08/d3362944/ctwt.jpg.webp) The announcement of a new Crazy Taxi game(https://www.gameinformer.com/xbox-games-showcase/2026/06/07/crazy-taxi-and-the-offspring-are-back-in-world-tour-launching-next) during the Xbox Summer Showcase made waves for how excited longtime fans were to not only see an updated version of the iconic arcade passenger-delivery game. But following the announcement, a Steam page listing that disclosed generative AI use stirred up controversy(https://gameinformer.com/2026/06/07/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game). During a recent hands-off gameplay demonstration, I had the chance to seek clarification from series creator and lead producer on Crazy Taxi: World Tour, Kenji Kanno. For reference, here is what the Steam page said regarding the Crazy Taxi: World Tour team's use of AI: At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game. The Steam listing provided a vague explanation. However, upon reaching out to a Sega spokesperson yesterday, they provided the following expanded version of the statement above: At SEGA Corporation, generative AI is available as an optional support tool for developers, enabling our teams to focus more on creative tasks and ultimately focus on what matters most: delivering better games to our consumers. Generative AI was used to support our teams during the development of background assets for ”Crazy Taxi: World Tour”. Assets generated were still subject to review by the development team. No AI was used in reference to the performers in the game. With the clarification from the spokesperson still remaining too vague for my liking, I went straight to the lead producer of the upcoming revival of the series to get further clarification on the development team's use of AI, in particular, generative AI. Here's what Kanno had to say: "First, I think I can be a little bit more specific or clear on how we use the generative AI. So, it's like one small part of the creative process. So, to get a little bit more detailed about our design process, as mentioned earlier, it's World Tour, and we have five different countries. I can't say which countries there are today, but our artists, our designers, they actually went to the actual locations, and they took references, and based on that, they came up with the designs. And generally, AI is just one part of that, and is used as a hint or part of the ideation. I think the statement on the Steam page was quite vague, so to make things a bit more clear – and this is a sentiment that both me and our team of talented artist and designers back in Japan share – is that we want to create things ourselves and deliver that as a great experience for our customers. So rest assured, everything in the final product is going to be original." Despite the controversy surrounding AI use in the development of Crazy Taxi: World Tour, the game does look like a fun and faithful modernization of the beloved franchise with which many fell in love during the Dreamcast era. Crazy Taxi: World Tour is set to arrive on PS5, Xbox Series X/S, Switch 2, and PC in 2027.
🎮 Multi-platformThe Blood of Dawnwalker's post-credits scene has already been revealed, Rebel Wolves says
Rebel Wolves’ Konrad Tomaszkiewicz explained to Polygon how The Blood of Dawnwalker is just the start of a broader choice-driven RPG saga
🟩 Xbox, Multi-platformXbox Game Pass lost 'millions' of players due to price hikes, reveals Microsoft
Xbox executive Matthew Ball said Xbox Game Pass lost a fair amount of subscribers over the past eight months.
🎮 Multi-platformAll Summer Game Fest 2026 release dates for every new video game announced
All the release dates and release windows announced during Summer Game Fest 2026's many showcases.
🎮 Multi-platformMina the Hollower's secret ending requirements are absolutely brutal
Mina the Hollower's secret ending requirements make you avoid most side quests and keep from breaking anything on the island
🎮 Multi-platformWhy Kingdom Hearts 4 wasn't at Summer Game Fest 2026
Kingdom Hearts 4 was absent from Summer Game Fest 2026. Here's why Final Fantasy 7 Revelation may explain the lack of updates.
🟩 Xbox, Multi-platformXbox Game Pass Lost “Millions” Of Subscribers After Massive Price Hike In 2025
Xbox's chief strategy officer Matthew Ball has confirmed that Xbox Game Pass lost "millions" of subscribers after the massive price hike for the service in 2025. Speaking at The Game Business Live today(https://www.gamespot.com/articles/is-xbox-fixable/), Ball said, "We shed millions of subscribers over the span of a few months" following the hike from $20 to $30 that was announced in October 2025. Ball went on to say that Microsoft "corrected that offering" by lowering the price down to $23/month for Game Pass Ultimate as one of Xbox CEO Asha Sharma's first big moves. He also called out Microsoft's decision to stop releasing new Call of Duty games into the Game Pass library as an effort that resonated with users. At $23/month, Game Pass Ultimate is still more expensive than it was this time last year, Ball pointed out, but "the value has changed." Microsoft does not disclose Game Pass subscriber numbers, so we don't know how many people it had, then lost, then potentially regained since the price cut was announced in April 2026(https://www.gamespot.com/articles/game-pass-gets-price-drop-new-call-of-duty-games-no-longer-included/1100-6539523/). In 2024, Microsoft announced that Game Pass had 34 million members--that number included Xbox Live Gold accounts that were converted to Game Pass Core. This tier is now called Game Pass Essential. Also during Ball's talk, he discussed how Xbox--as a brand and a business-languished(https://www.gamespot.com/articles/is-xbox-fixable/) under the leadership of Phil Spencer and Sarah Bond. Sharma has pledged to "reset" the Xbox business(https://www.gamespot.com/articles/xbox-must-have-exclusive-content-ceo-says/) going forward and revitalize the brand, and part of that effort is a push toward exclusive games(https://www.gamespot.com/articles/xboxs-showcase-wanted-exclusives-to-be-a-big-deal-but-made-everything-more-confusing/). But Microsoft's messaging about Xbox exclusives has been messy, prompting many longtime fans to say it's actually more of the same from the Spencer/Bond days(https://www.gamespot.com/articles/xbox-clarifies-its-exclusivity-strategy-moving-forward-wants-you-to-buy-an-xbox/). At the Xbox Games Showcase, Microsoft announced that Gears of War: E-Day (October 2026) would be a console exclusive on Xbox and that Clockwork Revolution (2027) would be a console exclusive on Xbox as well. Beyond those, Ball has promised a "reliable pipeline"(https://www.gamespot.com/articles/is-xbox-fixable/) of console exclusives in the future. Beyond exclusive games, Microsoft remains focused on hardware and, despite rising component costs, the company is going ahead with its plan for a next-generation console in Project Helix(https://www.gamespot.com/articles/next-xbox-release-date-specs-display-price/1100-6525379/).