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Gears Of War: E-Day Modernizes Movement Without Going Full Parkour🎮 Multi-platform

Gears Of War: E-Day Modernizes Movement Without Going Full Parkour

Popping Locust heads and active reloading has never looked better than in Gears of War: E-Day(https://www.gamespot.com/games/gears-of-war-e-day/), but this prequel is also making some big changes to how you'll move through the campaign. Movement has received a massive overhaul(https://www.gamespot.com/articles/gears-of-war-e-day-is-drastically-changing-movement-for-the-first-time-in-the-series/) in the prequel, as Marcus Fenix and the rest of his squad can get around all manner of obstacles to reposition themselves while in combat. The game technically has a jump button for getting over larger obstacles like display cabinets, but don't expect Gears of War: E-Day to turn the series into a platformer. Speaking with GameSpot, The Coalition studio creative director Matt Searcy explained how Gears of War: E-Day fuses the traditional sticky cover-based systems established in previous games and evolves them to feel more organic. This was on full display in the Xbox Games Showcase(https://www.gamespot.com/articles/xbox-game-showcase-2026-all-the-biggest-announcements-so-far/), as the gameplay preview for Gears of War: E-Day showed Marcus Fenix moving between chest-high structures, mantling over taller structures, and using the environment to his advantage in surprising ways. https://www.youtube.com/watch?v=Dk2Uf2Th9aM "How you move in, out, and along cover is a lot more natural," Searcy said. "We still kept cover like it was in Gears, and having that heaviness was important. But being able to move in and out, being able to transfer between different cover shapes more smoothly--you'll see us even interacting through car windows or through shelves--so there's a lot more organic sort of interaction with cover. It's such a core part of the game, we wanted to be able to expand it. You can slide under a car and blow up a guy, it's a really cool move." "The mobility for us was more of a way to evolve the gameplay mechanics than a narrative device. Jumping in Gears, we will never be a platforming game. We don't have levels that are about jumping to get to somewhere. For us, we saw it as a way to add a new dimension to flanking. Just being able to climb onto that high mantle--which you can either do from cover or you can jump onto--and then, just jumping across to another place and flanking someone, it opens up all of our levels." Gears of War: E-Day launches for PC and Xbox Series X|S on October 3--but there's no PS5 version(https://www.gamespot.com/articles/gears-of-war-e-day-ps5-version-canceled-report-says/)--and an open beta(https://www.gamespot.com/articles/gears-of-war-e-day-open-beta-start-dates-and-how-to-get-in-early/) kicks off in August. - !Gears-Square-1(https://www.gamespot.com/wp-content/uploads/2026/06/Gears-Square-1.jpg?w=300) Gears of War: E-Day Standard Edition $70 | Releases October 6 Preorder at Amazon(https://www.amazon.com/Wickett-FPP-Xbox-EN-US-Std/dp/B0H27DR9SY?tag=gamespot-preorders-20 "Preorder at Amazon") - !Gears-Square-2(https://www.gamespot.com/wp-content/uploads/2026/06/Gears-Square-2.jpg?w=300) Gears of War: E-Day Premium Edition $100 | Releases October 1 Preorder at Best Buy(https://clicks.trx-hub.com/xid/fandom32094gamespot?q=https%3A%2F%2Fbestbuy.7tiv.net%2Fc%2F1804712%2F614286%2F10014%3FsubId1%3Dsubidvalue%26u%3Dhttps%253A%252F%252Fwww.bestbuy.com%252Fproduct%252Fgears-of-war-e-day-premium-edition-xbox-series-x-xbox-series-s-windows-digital%252FJJGXP25T5V&p=https%3A%2F%2Fwww.gamespot.com%2Ffeeds%2Fmashup&articleid=1785718&eventtype=click&fntitle=Gears+Of+War%3A+E-Day+Modernizes+Movement+Without+Going+Full+Parkour&fnauthor=darranged&fndate=2026-06-10+08%3A00%3A38&fnupdated=2026-06-10+08%3A00%3A38&fnarticleid=1785718&fncategory=Gaming%7CNews&fnstorytype=News%7COriginal+News "Preorder at Best Buy")

GameSpotNews3 months ago
Fable’s 1,000 Romance Options Sounds Like The Ultimate Challenge For Completionists🎮 Multi-platform

Fable’s 1,000 Romance Options Sounds Like The Ultimate Challenge For Completionists

Fable(https://www.gamespot.com/games/fable/) isn't just offering a grand fantasy adventure for players to embark on, but also a chance to catch their breath between quests, thanks to a world populated with hundreds of distinct non-playable characters. Each NPC has a unique personality and goals, and according to Playground Games, each one can be romanced. In fact, it's possible to marry every single one--just not all at once, as Fable has a monogamous approach to love. "There are over 1,000 handcrafted NPCs in the game, and you can get into a relationship with any of them--or all of them--indeed, if that's what you want to do. Might take you quite a while, but you could definitely do that," associate game director Craig Littler said to GameSpot. "One thing I would say, though, is that it really ties into the complex, nuanced morality system because yes, you could get into a relationship with anybody, but not at the same time, because you can't be all things to all people at the same time. One person might want you to be kind. Another might want you to be a murderer. That's just how it goes." https://www.youtube.com/watch?v=FuJjIgntefE&pp=0gcJCTkLAYcqIYzv "All 1,000 of them are handcrafted by our team," associate game director William Kennedy added. "The game design team put a bunch of effort into those goals, and as you saw in the demo, we had the ambitious Megan, and all of her goals revolved around having stuff. She wanted me to have a house. She wanted me to dress in fancy clothes. She wanted me to own my own home, and what the design team was doing with that handcrafting was making sure that each NPC was a cohesive character, that you could end up having different stories when you interact with them." Originally scheduled to launch this year, Fable was recently delayed(https://www.gamespot.com/articles/fable-has-been-delayed-to-february-2027/) to February 23, 2027, for PC, Xbox Series X|S, and PS5. Last week's Xbox Games Showcase(https://www.gamespot.com/articles/xbox-game-showcase-2026-all-the-biggest-announcements-so-far/) revealed some new details for the game, like the new character Isabel(https://www.gamespot.com/articles/fable-release-date-announced-with-a-look-at-new-and-old-villains/) (played by Hayley Atwell), a brief tease of the original Fable's villain, Jack of Blades, and the confirmation of the game's first story-driven expansion, Order of the Hero.

GameSpotNews3 months ago
Fable Lets You Live A Second Life, Not Just Save The World🎮 Multi-platform

Fable Lets You Live A Second Life, Not Just Save The World

Fable(https://www.gamespot.com/games/fable/) is now arriving in February 2027(https://www.gamespot.com/articles/fable-has-been-delayed-to-february-2027/), but with some extra months to fine-tune the fantasy adventure, Playground Games looks set to release an impressive entry in the classic franchise. Older Fable games from Peter Molyneux's Lionhead Studios had lofty ambitions, but with Playground at the helm, the new title is taking the series in an unexpected direction: life-sims. During Summer Game Fest, GameSpot got a closer look at Fable behind closed doors, with the game's developers showing off just how deep relationships are in the game. In one example, the player had to become a success story to woo their chosen romantic pursuit. This involved dressing in fine clothes, starting a business, and ensuring that it was profitable, all to win the hand of a fair maiden. What makes this even more impressive is that the NPC chosen is one of hundreds who populate the game, and each one has a distinct personality. https://youtu.be/Zzwz7KZNBzY Is it possible to pursue a romance with every single one of them? Yes, says Playground Games, but not all at once because each NPC has their own idealized version of who their life-partner should be. "One person might want you to be kind. Another might want you to be a murderer. That's just how it goes," associate game director Craig Littler said to GameSpot. For more details on every new detail we just learned about the game, you can watch the video above. Fable launches on February 23, 2027, for PC, Xbox Series X|S, and PS5. During last week’s Xbox Games Showcase(https://www.gamespot.com/articles/xbox-game-showcase-2026-all-the-biggest-announcements-so-far/), we saw the reveal of Fable's first story-driven expansion, Order of the Hero, and our first look at the new character Isabel(https://www.gamespot.com/articles/fable-release-date-announced-with-a-look-at-new-and-old-villains/), played by Hayley Atwell.

GameSpotNews3 months ago
Saw: Genesis switches up Dead by Daylight's formula with escape room thrills🎮 Multi-platform

Saw: Genesis switches up Dead by Daylight's formula with escape room thrills

We learned tons of new details about Saw: Genesis, a bloody new asymmetrical horror game based on the Saw movie series.

PolygonNews3 months ago
Halo: Campaign Evolved will include 42 skulls — see the full list here🎮 Multi-platform

Halo: Campaign Evolved will include 42 skulls — see the full list here

Xbox's Halo remake will feature more skulls than the series ever has in history. Polygon interview Halo Studios devs about all skulls in the game.

🎮 Halo🎮 Halo: Campaign Evolved
PolygonNews3 months ago
Resident Evil Veronica won't be a Resident Evil 3 remake situation🎮 Multi-platform

Resident Evil Veronica won't be a Resident Evil 3 remake situation

Capcom reveals new details about Resident Evil Veronica, including the fate of Claire, Steve Burnside, and first-person camera view.

🎮 Resident Evil
PolygonNews3 months ago
Halo Campaign Evolved preview: Xbox’s remake feels brand-new after 2 hours🎮 PlayStation, Xbox, Multi-platform

Halo Campaign Evolved preview: Xbox’s remake feels brand-new after 2 hours

Halo: Campaign Evolved, Xbox's big Halo 1 remake, changes just enough to feel like a brand-new game. Read Polygon's Halo preview for more.

🎮 Halo🎮 Halo Campaign Evolved
PolygonNews3 months ago
Bloober Team Says It’s Humbled By The “Many Corpses” In The Horror Multiplayer Genre🎮 Multi-platform

Bloober Team Says It’s Humbled By The “Many Corpses” In The Horror Multiplayer Genre

The realm of asymmetrical horror multiplayer games grows a little bigger with Saw: Genesis(https://www.gamespot.com/articles/saw-is-the-next-horror-series-to-be-turned-into-a-multiplayer-game/), Bloober Team and Anshar Studios' co-developed 3v1 game based on Lionsgate's Saw franchise. I got to sit in on a roughly 30-minute hands-off preview of the game at Summer Game Fest 2026, and I asked the team about what it's like entering this crowded space, where it seems like Hollywood is seeing dollar signs and throwing its licenses at various teams, then leaving some game studios to pick up the pieces when the game doesn't become a big enough hit to continue development. Bloober Team's head of publishing, Michał Gembicki, told me that the team knows the score, and admitted it does scare them. "We know this is a saturated market, right? There are many corpses in it, many cadavers pointing to a prop dead body in the Saw-themed room. We are afraid of that. We are humbled by it, so we know we need to experiment a lot." Gembecki continued, "But at the same time, from the Bloober perspective, we have established first-party games like Cronos and Silent Hill, obviously, that specialize in storytelling in rather linear worlds, and this is an attempt to enter something new, a completely new division, and become a much broader company." You can check out my impressions of the game below for a closer look at the upcoming horror multiplayer game. Broken Mirror Games is Bloober Team's new internal alt-label, and Saw: Genesis represents the first game announced under the banner. Co-developed with Anshar Studios, Saw: Genesis will launch first on Steam Early Access later this year.

GameSpotNews3 months ago
Gears Of War: E-Day Is Bigger, Bloodier, And More Ambitious Than We Expected🟩 Xbox, Multi-platform

Gears Of War: E-Day Is Bigger, Bloodier, And More Ambitious Than We Expected

Gears of War: E-Day(https://www.gamespot.com/games/gears-of-war-e-day/) made a big splash during the Xbox Games Showcase, as The Coalition dropped an action-packed preview on audiences. Not only is Gears looking better than ever, thanks to Unreal Engine 5 powering it, but several design choices are also adding up to make the game play better through fluid movement mechanics and levels that'll give you opportunities to put your skills to the test. GameSpot had the opportunity to take a closer look at the game and sit down with The Coalition's developers to learn more about the prequel. You can check out everything new that we learned from this interview that wasn't shown off in the initial preview in the video below. https://youtu.be/hh5Swf5p4jo Gears of War: E-Day is a fresh start for the franchise, and according to The Coalition, the developer started with an "empty hard drive" to rebuild Gears in Unreal Engine 5. The key location for E-Day is Kalona on the planet Sera, a city that will be devastated during Emergence Day when the Locust rise up to attack humanity. The Coalition says that the destruction will be felt throughout the campaign as environments change, and while E-Day isn't an open-world game, its large-scale arenas are combat puzzles waiting for players to solve them through smoother cover transitions(https://www.gamespot.com/articles/gears-of-war-e-day-is-drastically-changing-movement-for-the-first-time-in-the-series/) and ultraviolence. Some missions will have tighter spaces to fight in, while others will give players access to entire neighborhoods to wage war in. The main goal is to make players feel like they're in a big-budget action movie as they slide and mantle over obstacles so that they can flank enemies. Other interesting tidbits from our time with The Coalition include the studio mentioning that E-Day has the longest campaign that it has ever designed--with the studio estimating that it'll take around 14 hours to complete--how E-Day was the story(https://www.gamespot.com/articles/gears-of-war-e-day-happened-because-starting-over-sounded-more-fun-than-gears-6/) the studio wanted to tell next, and owners of PC gaming handhelds should expect to see it run just fine on those systems. Gears of War: E-Day launches for PC and Xbox Series X|S on October 3, but it’s not coming to PS5(https://www.gamespot.com/articles/gears-of-war-e-day-ps5-version-canceled-report-says/).

🎮 Gears Of War: E-Day
GameSpotNews3 months ago
We Played Halo: Campaign Evolved, And The Old Remade Missions Are Pretty “Meh”🎮 Multi-platform

We Played Halo: Campaign Evolved, And The Old Remade Missions Are Pretty “Meh”

GameSpot is back from Summer Game Fest, and one of highly anticipated upcoming games we got to try out is Halo: Campaign Evolved. The remake of the 2001 original that's releasing this July for the game's 25th anniversary, the game promises a faithful update to the classic FPS that fans know and love. At SGF, GameSpot senior video producer Jean-Luc Seipke played two of the re-made missions, Assault on the Control Room and The Silent Cartographer. Their verdict? Meh. "I think every Halo game has felt very unique and special in its own way. Halo: Campaign Evolved, unfortunately, feels more like just an amalgamation of all the Halos, while lacking what makes Halo 1 specifically Halo 1. That's my real core issue with it. It's just generic Halo," Seipke said. https://www.youtube.com/watch?v=RZFVVcEM38c Seipke gave Halo Studios credit for upcoming certain elements of the game since we saw it last year. Visors are green again. Grunts now have their classic purple skin and armor that's brighter and more orange than before. The Warthog can now be driven on a particular, important path on The Silent Cartographer. The OG loading screen from the original Xbox version of Halo has been added. And while Seipke acknowledged that Halo Studios listened to fans and made a number of key changes and improvements, it wasn't enough to tilt the scale. "I just didn't feel wowed the way I want to. This is Halo. It's one of the greatest games ever made. I should be feeling goosebumps. I should be feeling chills," they said. "I should be feeling, 'Oh my god, look at the way they have reimagined this game. They have brought it to life 25 years later.' "But instead, I was kind of just like, 'Yep. That's Assault on Control Room. That's Halo. I can get inside the Wraith now. I can use the Energy Sword now. I can sprint now. It's fun. It's OK. It's just now wowing me.'" Halo fans who want to play the classic Halo game with modern updates may like what they get, Seipke said, but ... "I was just really hoping for something more special." Seipke didn't play any of the newly added prequel missions, spanning the three-mission Operation Meteorite story arc, and they said maybe these new missions will offer something more exciting to convince people this is a remake worth playing. Halo: Campaign Evolved launches on July 28 for $50, and in addition coming to the places you'd expect like Xbox and PC, it will also be available on PS5. People who pay more for the $70 premium edition can start playing on July 23. The game does not feature multiplayer support. If Halo: Campaign Evolved doesn't sound interesting to you, Halo Studios is developing another new Halo game. Though it has not been announced yet, it's rumored to be like Fortnite with a live-service multiplayer approach(https://www.gamespot.com/articles/next-halo-game-may-be-like-fortnite-with-live-service-report/1100-6535547/).

🎮 Halo🎮 Control
GameSpotNews3 months ago
Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6🎮 Multi-platform

Gears of War: E-Day Happened Because Starting Over Sounded More Fun Than Gears 6

Gears of War: E-Day(https://www.gamespot.com/games/gears-of-war-e-day/) will once again see fan-favorite characters like Marcus Fenix and Dominic Santiago headline the next game in the franchise, but what about that unresolved cliffhanger from Gears 5? Will we ever see those lingering plot threads addressed? Developer The Coalition isn't spilling the beans on whether Kait Diaz and her team will be back in action, but the studio has revealed why it chose to craft a prequel instead of a sequel. Speaking to GameSpot, studio creative director Matt Searcy said that the tale of Emergence Day was simply the story it wanted to tell the most, with passion for the project dominating discussions. https://www.youtube.com/watch?v=Dk2Uf2Th9aM "We've got an opportunity here to tell a story we want to tell. What story do we want to tell? We chose E-Day," Searcy said to GameSpot. "After Gears 5, we shipped a bunch of games back-to-back, and the pandemic hit at the same time. Everybody was evaluating their job, where they wanted to live, and it wasn't so different for us. As a studio, what do we want to do with our next game? And it lined up exactly with Unreal Engine 5. No matter what we do, we're going to be starting with an empty hard drive." "So we looked at those two things, and the story we really want to tell is a story we've been talking about. And the opportunity to build all those things--not just our mechanics--but the Locust, our characters, all those things from scratch, was just too good to pass up. So we looked at that, and it's one of those things where the passion dominates like any other conversation. We love that story, but we went, 'if all we want to do is this,' then this is what we should be doing, and we just chose that." Gears 5 introduced some big revelations about the Locust, their origins, and Kait's connection to everything. For now, it looks like the dark origins of the Locust won't be a central plot point in E-Day, but that doesn't mean that the campaign won't be grim. The Coalition revealed that players will see plenty of civilian casualties during the campaign--which the studio estimates will take around 14 hours to complete--and the city of Kalona will start to fall apart as Emergence Day becomes a global catastrophe. - !Gears-Square-1(https://www.gamespot.com/wp-content/uploads/2026/06/Gears-Square-1.jpg?w=300) Gears of War: E-Day Standard Edition $70 | Releases October 6 Preorder at Amazon(https://www.amazon.com/Wickett-FPP-Xbox-EN-US-Std/dp/B0H27DR9SY?tag=gamespot-preorders-20 "Preorder at Amazon") - !Gears-Square-2(https://www.gamespot.com/wp-content/uploads/2026/06/Gears-Square-2.jpg?w=300) Gears of War: E-Day Premium Edition $100 | Releases October 1 Preorder at Best Buy(https://clicks.trx-hub.com/xid/fandom32094gamespot?q=https%3A%2F%2Fbestbuy.7tiv.net%2Fc%2F1804712%2F614286%2F10014%3FsubId1%3Dsubidvalue%26u%3Dhttps%253A%252F%252Fwww.bestbuy.com%252Fproduct%252Fgears-of-war-e-day-premium-edition-xbox-series-x-xbox-series-s-windows-digital%252FJJGXP25T5V&p=https%3A%2F%2Fwww.gamespot.com%2Ffeeds%2Fmashup&articleid=1785718&eventtype=click&fntitle=Gears+Of+War%3A+E-Day+Modernizes+Movement+Without+Going+Full+Parkour&fnauthor=darranged&fndate=2026-06-10+08%3A00%3A38&fnupdated=2026-06-10+08%3A00%3A38&fnarticleid=1785718&fncategory=Gaming%7CNews&fnstorytype=News%7COriginal+News "Preorder at Best Buy") Gears of War: E-Day launches for PC and Xbox Series X|S on October 3, but it's not coming to PS5(https://www.gamespot.com/articles/gears-of-war-e-day-ps5-version-canceled-report-says/). Ahead of its launch, The Coalition has shown off how movement in the game has evolved(https://www.gamespot.com/articles/gears-of-war-e-day-is-drastically-changing-movement-for-the-first-time-in-the-series/) and how the iconic Lancer(https://www.gamespot.com/articles/gears-of-war-e-day-includes-the-chainsaw-lancers-origin-story/) will get an origin story. An open beta(https://www.gamespot.com/articles/gears-of-war-e-day-open-beta-start-dates-and-how-to-get-in-early/) to test out the multiplayer will be held in August.

GameSpotNews3 months ago
Fable Doesn’t Use Arc Raiders-Style Text-To-Speech AI For Its 1,000+ Voiced NPCs🎮 Multi-platform

Fable Doesn’t Use Arc Raiders-Style Text-To-Speech AI For Its 1,000+ Voiced NPCs

The Fable reboot has more than 1,000 NPCs that players can interact with(https://www.gamespot.com/articles/fables-new-open-world-has-1000-npcs-as-a-living-population/1100-6537591/). Given this scale, and the fact that they all speak, people are naturally wondering how developer Playground was able to pull this off, and if some kind of artificial intelligence system was used. During a recent group Q&A attended by GameSpot at Summer Game Fest, Playground confirmed that there is "no generation involved in it" after being asked if the studio used an Arc Raiders-style text-to-speech AI system. "We've got a really fantastic cast of actors who have come in and recorded tons and tons of dialogue, which is what you've heard today voicing our NPCs," the developer said. "All of our NPCs are fully voiced. We cast around 100 actors to voice our Living Population alone," the developer explained. https://www.youtube.com/watch?v=Zzwz7KZNBzY&feature=youtu.be The text-to-speech system in Arc Raiders was controversial(https://www.gamespot.com/articles/arc-raiders-is-my-game-of-the-year-but-its-use-of-generative-ai-really-sucks/1100-6537140/) because developer Embark used AI to simulate all manner of different things that the in-game characters could say. After the game became a huge hit, Embark brought the actors back to record more lines, and now Arc Raiders has more human-voiced lines than it did at launch(https://www.gamespot.com/articles/arc-raiders-now-has-fewer-ai-voices-as-dev-re-recorded-lines-amid-controversy/1100-6538780/). The Fable reboot has a so-called "Living Population"(https://news.xbox.com/en-us/2026/01/22/fable-interview-overview-details-developer-direct-2026/) of NPCs that players can interact with on their journey through Albion. "As you play the game, you get to know the names of the individual NPCs. You get to know what they like, what they’re looking for in a partner, where they live, where they work, all that kind of cool stuff. It’s an extra dimension to traditional NPCs," game director Ralph Fulton said in January. The Fable reboot launches in February 2027 for PC, Xbox Series X|S, and PS5. Marvel star Hayley Atwell plays the main villain.

GameSpotNews3 months ago