Latest Multi-platform Game News & Updates
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🎮 PlayStation, Xbox, Multi-platformHalo Trailer Was Supposed To Be At State Of Play, Then Microsoft Pulled It – Report
A Halo trailer was supposed to air during the recent PlayStation State of Play event(https://www.gamespot.com/articles/playstation-state-of-play-june-2026-all-the-biggest-announcements-and-games/), but Xbox CEO Asha Sharma and her team decided to yank it, according to a report. This potentially damaged the relationship between Xbox and PlayStation, sources told Bloomberg(https://www.bloomberg.com/news/articles/2026-06-10/xbox-plans-significant-layoffs-as-it-transforms-under-new-ceo-asha-sharma?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTEyNDkwOCwiZXhwIjoxNzgxNzI5NzA4LCJhcnRpY2xlSWQiOiJUR0ZPUU5LSVAzUlYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.cjHY4m0BuOULFpdYUKt2jmNBt-PDLWE6Vy-JsYLWvwI&leadSource=uverify%20wall). The story didn't have any further information about the Halo trailer, but it was likely a video for Halo: Campaign Evolved, which releases this July. Microsoft and Sony subsequently released a trailer for the game featuring footage captured on PlayStation 5 Pro(https://www.youtube.com/watch?v=Wn2m4Xhk2UE). Fans are theorizing that this was the trailer meant for State of Play, but that is not confirmed. https://www.youtube.com/watch?v=Wn2m4Xhk2UE In any event, Campaign Evolved represents the Halo franchise's debut on a PlayStation platform. It may also not be the last, as Microsoft previously said the future of Halo is on PlayStation(https://www.gamespot.com/articles/halo-games-will-be-on-playstation-going-forward-says-microsoft/1100-6535712/) and that Halo being on PlayStation is good for the brand and players(https://www.gamespot.com/articles/halo-on-ps5-is-a-win-for-the-future-of-halo-dev-says/1100-6535726/). Campaign Evolved is still coming to PS5 because Microsoft already committed to releasing it there, and the company has said it will honor existing agreements. However, it remains to be seen if Microsoft will release whatever Halo game comes next on PlayStation, now that Sharma is leading Xbox and has promised at least two "signature" Xbox console exclusives each year(https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/). The Bloomberg report also backed up the claim that a PS5 edition of Gears of War: E-Day was in the works and planned for release until Sharma decided to cancel it(https://www.gamespot.com/articles/xbox-denies-that-gears-of-war-e-day-skipping-ps5-was-last-minute-decision-but-no-one-believes-that/). The report added that "many" Xbox employees were surprised. These details came to light as part of a wider report detailing layoffs at Xbox that are expected to come in July(https://www.gamespot.com/articles/xbox-reportedly-planning-big-layoffs-for-next-month/). It's also been reported that Microsoft might close at least one Xbox studio, but it remains to be seen which one. In a memo to staff, Sharma alluded to forthcoming changes to the Xbox studio system. "We expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscription, streaming, and devices. In the process, we have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content," she said. These changes are coming as Sharma takes steps to "reset the business."
🎮 Multi-platformResident Evil: Veronica’s Biggest Rewrite Could Be Its Villain
It's a good time to be a Resident Evil fan between the upcoming live-action movie and the recent Requiem game, but there's also Resident Evil: Veronica(https://www.gamespot.com/games/resident-evil-veronica/) to look forward to. A remake of Code Veronica, the original game is admittedly dated in several areas, including the problematic portrayal of the original game's villain. Alfred Ashford. If you're looking to enter the remake with fresh eyes, consider this to be your spoiler warning before you carry on reading. https://youtu.be/Nt6mVYnXaHk In Code Veronica, players are menaced by Ashford during their imprisonment on Rockfort Island. Alfred happens to have two personalities, switching between himself and his sister, Alexia, during the campaign. When the Alexia personality takes over, she dresses the part, and at one point in the game, protagonist Claire Redfield refers to him as a "crossdressing freak" after learning the truth in the English localization of Code Veronica. The game also has several other unsavory implications with regard to Ashford's relationship and co-dependence on his sister. Again, nothing is ever confirmed, just heavily implied. When asked about this, Resident Evil: Veronica producer Yoshiaki Hirabayashi addressed how Capcom is aiming to dig deeper into the characters that appear, while also respecting their differences in this reimagining of Code Veronica. Hirabayashi added that the original tone of Code Veronica was to tap into the darkest themes of being human, and that tone will be very prominent in the Veronica remake. While that isn't much of an answer, we did get more concrete responses to our other questions. Hirabayashi spilled the beans on why Capcom chose to remake Code Veronica(https://www.gamespot.com/articles/why-capcom-chose-to-remake-resident-evil-code-veronica/) and how the remake is being treated as a mainline game(https://www.gamespot.com/articles/how-resident-evil-veronica-is-being-treated-like-a-mainline-game/) in the franchise. And in case you were wondering, yes, it is a third-person game(https://www.gamespot.com/articles/yes-resident-evil-veronica-is-a-third-person-game/) from start to finish. Resident Evil: Veronica launches in 2027 for PC, PS5, Xbox Series X|S, and Switch 2.
🎮 Multi-platformSteven Spielberg reveals the one thing he'd change about A.I Artificial Intelligence today
Steven Spielberg's collaboration with Stanley Kubrick led to one of his most unusual and entrancing sci-fi movies.
🎮 Multi-platformNo matter what Steven Spielberg does, he'll never eclipse my favorite alien invasion thriller
Disclosure Day is a great sci-fi thriller from Steven Spielberg, but it doesn't compare to the The X-Files
🎮 Multi-platform‘Gnaughty Gnomes’ Uses Cards to Alter its Chaotic Party Action
Gnaughty Gnomes is a party game where cards let the player improve their character or make game-altering changes in their favor. I’ve played card games. I’ve played local multiplayer games. That said,... The post ‘Gnaughty Gnomes’ Uses Cards to Alter its Chaotic Party Action(https://indiegamesplus.com/gnaughty-gnome-preview/) appeared first on Indie Games Plus(https://indiegamesplus.com).
🎮 Multi-platformBlack Ops 7's classic playlist is the remaster we've been waiting for
The Black Ops Classic playlist, added to Black Ops 7 at the start of season 4, brings the game back into the golden era of Call of Duty.
🎮 PlayStation, Multi-platformYes, Resident Evil: Veronica Is A Third-Person Game
Just like (well, not just like) the original 2000 game, Resident Evil: Veronica will be played from a third-person perspective. The news was shared with GameSpot during a group Q&A session at Summer Game Fest(https://www.gamespot.com/articles/summer-game-fest-live-2026-all-the-biggest-announcements-and-games/), which is also where Capcom officially announced the game to the public. The original Resident Evil: Code Veronica was also played in third-person--just like most of the older Resident Evil games--but it utilized the clunkier "tank" controls of the PlayStation originals. For Resident Evil: Veronica, GameSpot was told(https://www.gamespot.com/videos/resident-evil-veronica-what-we-learned/) the closest gameplay corollary would be the Resident Evil 2 remake(https://www.gamespot.com/articles/why-capcom-chose-to-remake-resident-evil-code-veronica/). Both games feature Claire Redfield in a playable role, and because Veronica only takes place a few months after Resident Evil 2, Claire is still not a combat expert--there will be a big focus on resource management, in classic Resident Evil fashion. Though it was not a numbered, mainline entry when the original version launched, Resident Evil: Veronica is being treated closer to one this time around. The one-word subtitle(https://www.gamespot.com/articles/how-resident-evil-veronica-is-being-treated-like-a-mainline-game/) was chosen to evoke the recent games like Requiem and Village, and as longtime fans know, much of the franchise's main story continued in Code Veronica. Resident Evil Veronica launches in 2027 for Xbox Series X|S, PlayStation 5, Switch 2, and PC.
Report: Ubisoft Announces More Studio Closures And Layoffs Amid New Organizational Restructuring
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2021/12/21/58cb5c42/ubisoftblacklogo.jpg.webp) Ubisoft has announced a new wave of organizational restructurings resulting in the closures of two studios and hundreds of layoffs. As reported by Insider Gaming(https://insider-gaming.com/ubisoft-380-employees/), the publisher sent an internal message to staff stating how it has been evolving to “simplify how it operates, reduce its cost base and strengthen the company for the long term.” To that end, it has shuttered its studios in Winnipeg and Belgrade. Ubisoft Winnipeg opened its doors in January 2019 and served as a support studio for titles such as Rainbow Six Mobile, Far Cry 6, and Assassin's Creed Valhalla. Winnipeg's closure has reportedly impacted 65 employees. Ubisoft Belgrade had existed since 2016 and worked on several titles, including the recently revealed Assassin’s Creed Black Flag Resynced(https://gameinformer.com/preview/2026/04/23/long-lost-treasure). Roughly 100 employees are reportedly impacted. Additionally, layoffs have been announced at Ubisoft Barcelona (51 employees) and Ubisoft San Francisco (the exact number of impacted employees is unknown, but was described by Insider Gaming as being “dozens”). The publisher also announced plans to restructure the Barcelona studio to focus on Rainbow Six projects. In total, Ubisoft’s internal message states that up to 380 employees may be affected, according to the message obtained by Insider Gaming. Today’s news is the latest development in a company-wide restructuring that has persisted since 2024. It follows the formation of subsidiary Vantage Studios(https://gameinformer.com/2025/03/27/ubisoft-creates-new-subsidiary-for-its-biggest-franchises-with-tencent-as-minority-owner) to manage the Assassin’s Creed, Far Cry, and Rainbow Six franchises and an organizational “reset” announced in January(https://gameinformer.com/2026/01/21/ubisoft-cancels-prince-of-persia-remake-and-5-other-games-as-part-of-major) that led to several game cancellations, including the long-awaited remake of Prince of Persia: The Sands of Time. In the past two years, Ubisoft has shuttered studios in Leamington(https://www.gamespot.com/articles/ubisoft-closes-studio-eliminating-185-jobs-in-latest-round-of-cuts/1100-6529036/) and Halifax(https://gameinformer.com/2026/01/07/ubisoft-shuts-down-recently-unionized-halifax-studio) and disbanded the internal team responsible for the well-received Prince of Persia: The Lost Crown due to underwhelming sales. Ubisoft also proposed layoffs at studios such as The Division developer Massive Entertainment(https://gameinformer.com/2026/01/13/ubisoft-proposes-to-lay-off-55-employees-at-avatar-frontiers-of-pandora-developer) and Trials developer RedLynx(https://www.gamedeveloper.com/business/ubisoft-redlynx-says-up-to-60-positions-could-be-cut-in-restructuring-proposal). Ghost Recon developer Red Storm Entertainment lost 100 employees(https://gameinformer.com/2026/03/19/ubisoft-ending-game-development-at-ghost-recon-studio-red-storm-entertainment-over-100) in March and, while still in operation, has ceased active game development. Today's news comes after Summer Game Fest, where the publisher showcased upcoming titles such as Assassin's Creed Black Flag Resynced and Rayman Legends Retold(https://gameinformer.com/state-of-play/2026/06/02/rayman-legends-retold-is-a-3d-remake-of-the-best-rayman-game-and-we-played). While it has other Assassin's Creed projects in the works(https://gameinformer.com/2026/03/04/ubisoft-gives-updates-on-assassins-creed-franchise-including-hexe-and-invictus-alongside), as well as the long-in-development Beyond Good & Evil 2 and Splinter Cell remake(https://gameinformer.com/2021/12/15/splinter-cell-remake-announced-by-ubisoft), it's unclear what Ubisoft has in the pipeline in the foreseeable future. Game Informer has contacted Ubisoft for comment and will update this story should we receive one.
🎮 Multi-platformHere’s Why Everyone Is Talking About Hideo Kojima And Geoff Keighley’s “Divorce”
If there are two internet gaming celebrities folks love to be parasocial about, it's gotta be Hideo Kojima and Geoff Keighley. For decades, the two have publicly shared what many thought to be an unbreakable bond. Despite their different backgrounds, ages, and positions in the industry--Kojima being the beloved game director behind both the Metal Gear Solid and Death Stranding series, and Keighley, a long-time journalist and events-host-turned-founder of The Game Awards--their love of video games and entertainment seemingly served as the foundation for a long and fruitful relationship. Recently, however, internet onlookers had begun to suspect there was trouble in paradise. Late last week, tweets began to circulate highlighting the fact that the pair had not been seen interacting since 2025's The Game Awards(https://www.gamespot.com/gallery/all-the-game-awards-2025-winners-nominees/2900-7258/15), during which Death Stranding 2 went home with zero awards despite securing seven nominations. As several of the clips and tweets circulating online reflect, this lack of (public) communication was not for lack of Keighley's trying; the host was frequently seen commenting on Kojima's posts only to be met with silence. Most recently, Keighley offered up a polite wave emoji(https://x.com/geoffkeighley/status/2063139932651257972) on a recent photo Kojima shared standing next to actress Jodie Foster. Kojima, however, did not respond. Fans of the duo began to refer to Kojima's "public shunning" of Keighley as indication that the pair were now "divorced." The cheeky jab at how close they once were--and how distant they now seemed--quickly gained traction and spawned videos like the following: https://twitter.com/wiithteeth/status/2063039074416693442 In an act that further intensified the rumors that there was tension between the pair, Keighley took to X to respond to one of the posts highlighting Kojima repeatedly leaving him on read. The incident took place just two days after Summer Game Fest Live(https://www.gamespot.com/articles/summer-game-fest-2026-announced-for-june-2026/1100-6535415/)--Keighley's annual showcase that shines a spotlight upcoming games and has essentially replaced E3 as the industry's biggest summer event--and saw the host respond to the above video with a GIF of Kojima looking briefly disappointed before clapping. https://twitter.com/geoffkeighley/status/2063303121636626641 For a moment, it seemed as if there might be some validity to the pair having undisclosed issued. Shortly after the "divorce rumors" began to intensify, Gene Park, a reporter for The Washington Post, shared a photo(https://x.com/GenePark/status/2063378030316138708) alongside Kojima with the caption, "plz don't show this to geoff keighley." Kojima then retweeted that post not once, but twice. https://twitter.com/GenePark/status/2063433382374072739 Who was to blame for this falling out? Was is the developers behind Clair Obscur: Expedition 33, the game that took home the most Game Awards in the show's history and (theoretically) prevented Death Stranding 2 from securing even one award? Perhaps it was Miss Piggy, fans began to speculate. After all, the pair had grown quite close. (Sorry, Kermit). https://twitter.com/Greggs/status/2061471716086268152 However, after a long, speculative, and frankly hilarious week, Kojima and Keighley have finally put an end to the rumors. Last night, the pair shared multiple posts across social media of their dramatic reunion. By the looks of it, the two picked up right where they left off, and spent the evening enjoying flutes of champagne and each other's company. https://twitter.com/geoffkeighley/status/2064594724087009650 Ever the artist, Kojima also shared a black-and-white video of the two embracing. The clip ends with the two turning to the camera and offering two enthusiastic thumbs ups, just to ensure that we all move on with our lives and stop being a bunch of chronically online little weirdos. Friendship is truly magical. https://twitter.com/HIDEOKOJIMAEN/status/2064605333151236242
🟩 Xbox, Multi-platformXbox warns of a ‘reset’ as it prepares for layoffs
Microsoft's Xbox division will be hit with significant layoffs next month, according to people familiar with Microsoft's plans. The company has been preparing for the layoffs internally for weeks, with Xbox CEO Asha Sharma hinting about "making hard choices" last month. Sources suggest the cuts could even involve a studio closure, or changes to the &8230;
Airbender creator says AAA Avatar RPG wasn’t ‘canceled,’ promises news in July
Avatar: The Last Airbender series co-creator Bryan Konietzko posted on Instagram that the untitled Avatar RPG is still alive.
🟩 Xbox, Multi-platformXbox Reportedly Planning Big Layoffs For Next Month
Microsoft is reportedly planning major layoffs at its Xbox division next month--a move that comes shortly after new Xbox CEO Asha Sharma admitted its business "isn't particularly healthy(https://www.gamespot.com/articles/xbox-ceo-believes-consoles-are-too-expensive-and-radically-different-plans-are-needed/)." According to sources speaking to Bloomberg(https://www.bloomberg.com/news/articles/2026-06-10/xbox-plans-significant-layoffs-as-it-transforms-under-new-ceo-asha-sharma?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MTEyNDkwOCwiZXhwIjoxNzgxNzI5NzA4LCJhcnRpY2xlSWQiOiJUR0ZPUU5LSVAzUlYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.cjHY4m0BuOULFpdYUKt2jmNBt-PDLWE6Vy-JsYLWvwI&leadSource=uverify%20wall), the layoffs will come sometime after June 30, which is when Microsoft's fiscal year ends. In an email sent to employees on Wednesday, Sharma emphasized that annual revenue had declined "nearly half a billion" over the last five years despite more than $20 million in investments across the Xbox brand, excluding Activision Blizzard King. "We expanded our studio system when we needed a pipeline of content to meet multiple strategies across subscription, streaming, and devices," Sharma said(https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/). "In the process, we found ourselves overextended as we executed on changing strategies in a landscape of more readily available content." Sharma also emphasized that Microsoft is in a "hardware component crisis," facing issues that have plagued much of the tech industry as more and more hardware is used for AI. "When I joined as CEO in February, the price we paid for console storage components was over 2x as high as we paid last fall," Sharma said. "These costs have since doubled again. And as we plan for the 2027 holiday season, we expect another significant increase, taking us over 5x the prices we paid only two years earlier." It remains to be seen exactly how drastic the steps will be, but Sharma's words suggest studio closures aren't out of the realm of possibility. Microsoft drastically increased its number of studios under previous Xbox boss Phil Spencer, acquiring developers like Compulsion Games, Undead Labs, and Ninja Theory alongside the behemoths Bethesda and Activision Blizzard. The upcoming layoffs, if accurate, are unfortunately not shocking. In late May, Sharma reportedly told staff that "hard choices(https://www.ign.com/articles/new-xbox-boss-asham-sharma-reportedly-warns-staff-hard-choices-are-ahead-but-insists-recent-game-pass-changes-are-helping)" were coming as the Xbox brand attempts a resurgence.