Here’s Why Everyone Is Talking About Hideo Kojima And Geoff Keighley’s “Divorce”
🎮 Multi-platformNews
🎮 Death Stranding🎮 s Why Everyone#Gaming,News

Here’s Why Everyone Is Talking About Hideo Kojima And Geoff Keighley’s “Divorce”

GameSpot » All News RSS FeedJessica Cogswell6 min read(3 months ago)

Overview & Key Takeaways

If there are two internet gaming celebrities folks love to be parasocial about, it's gotta be Hideo Kojima and Geoff Keighley. For decades, the two have publicly shared what many thought to be an unbreakable bond. Despite their different backgrounds, ages, and positions in the industry--Kojima being the beloved game director behind both the Metal Gear Solid and Death Stranding series, and Keighley, a long-time journalist and events-host-turned-founder of The Game Awards--their love of video games and entertainment seemingly served as the foundation for a long and fruitful relationship. Recently, however, internet onlookers had begun to suspect there was trouble in paradise.

Late last week, tweets began to circulate highlighting the fact that the pair had not been seen interacting since 2025's The Game Awards, during which Death Stranding 2 went home with zero awards despite securing seven nominations. As several of the clips and tweets circulating online reflect, this lack of (public) communication was not for lack of Keighley's trying; the host was frequently seen commenting on Kojima's posts only to be met with silence. Most recently, Keighley offered up a polite wave emoji on a recent photo Kojima shared standing next to actress Jodie Foster. Kojima, however, did not respond.

Fans of the duo began to refer to Kojima's "public shunning" of Keighley as indication that the pair were now "divorced." The cheeky jab at how close they once were--and how distant they now seemed--quickly gained traction and spawned videos like the following:

https://twitter.com/wiithteeth/status/2063039074416693442

In an act that further intensified the rumors that there was tension between the pair, Keighley took to X to respond to one of the posts highlighting Kojima repeatedly leaving him on read. The incident took place just two days after Summer Game Fest Live--Keighley's annual showcase that shines a spotlight upcoming games and has essentially replaced E3 as the industry's biggest summer event--and saw the host respond to the above video with a GIF of Kojima looking briefly disappointed before clapping.

https://twitter.com/geoffkeighley/status/2063303121636626641

For a moment, it seemed as if there might be some validity to the pair having undisclosed issued. Shortly after the "divorce rumors" began to intensify, Gene Park, a reporter for The Washington Post, shared a photo alongside Kojima with the caption, "plz don't show this to geoff keighley." Kojima then retweeted that post not once, but twice.

https://twitter.com/GenePark/status/2063433382374072739

Who was to blame for this falling out? Was is the developers behind Clair Obscur: Expedition 33, the game that took home the most Game Awards in the show's history and (theoretically) prevented Death Stranding 2 from securing even one award? Perhaps it was Miss Piggy, fans began to speculate. After all, the pair had grown quite close. (Sorry, Kermit).

https://twitter.com/Greggs_/status/2061471716086268152

However, after a long, speculative, and frankly hilarious week, Kojima and Keighley have finally put an end to the rumors. Last night, the pair shared multiple posts across social media of their dramatic reunion. By the looks of it, the two picked up right where they left off, and spent the evening enjoying flutes of champagne and each other's company.

https://twitter.com/geoffkeighley/status/2064594724087009650

Ever the artist, Kojima also shared a black-and-white video of the two embracing. The clip ends with the two turning to the camera and offering two enthusiastic thumbs ups, just to ensure that we all move on with our lives and stop being a bunch of chronically online little weirdos. Friendship is truly magical.

https://twitter.com/HIDEO_KOJIMA_EN/status/2064605333151236242

If there are two internet gaming celebrities folks love to be parasocial about, it’s gotta be Hideo Kojima and Geoff Keighley. For decades, the two have publicly shared what many thought to be an unbreakable bond. Despite their different backgrounds, ages, and positions in the industry–Kojima being the beloved game director behind both the Metal Gear Solid and Death Stranding series, and Keighley, a long-time journalist and events-host-turned-founder of The Game Awards–their love of video games and entertainment seemingly served as the foundation for a long and fruitful relationship. Recently, however, internet onlookers had begun to suspect there was trouble in paradise.

Late last week, tweets began to circulate highlighting the fact that the pair had not been seen interacting since 2025’s The Game Awards, during which Death Stranding 2 went home with zero awards despite securing seven nominations. As several of the clips and tweets circulating online reflect, this lack of (public) communication was not for lack of Keighley’s trying; the host was frequently seen commenting on Kojima’s posts only to be met with silence. Most recently, Keighley offered up a polite wave emoji on a recent photo Kojima shared standing next to actress Jodie Foster. Kojima, however, did not respond.

Fans of the duo began to refer to Kojima’s “public shunning” of Keighley as indication that the pair were now “divorced.” The cheeky jab at how close they once were–and how distant they now seemed–quickly gained traction and spawned videos like the following:

In an act that further intensified the rumors that there was tension between the pair, Keighley took to X to respond to one of the posts highlighting Kojima repeatedly leaving him on read. The incident took place just two days after Summer Game Fest Live–Keighley’s annual showcase that shines a spotlight upcoming games and has essentially replaced E3 as the industry’s biggest summer event–and saw the host respond to the above video with a GIF of Kojima looking briefly disappointed before clapping.

For a moment, it seemed as if there might be some validity to the pair having undisclosed issued. Shortly after the “divorce rumors” began to intensify, Gene Park, a reporter for The Washington Post, shared a photo alongside Kojima with the caption, “plz don’t show this to geoff keighley.” Kojima then retweeted that post not once, but twice.

Who was to blame for this falling out? Was is the developers behind Clair Obscur: Expedition 33, the game that took home the most Game Awards in the show’s history and (theoretically) prevented Death Stranding 2 from securing even one award? Perhaps it was Miss Piggy, fans began to speculate. After all, the pair had grown quite close. (Sorry, Kermit).

However, after a long, speculative, and frankly hilarious week, Kojima and Keighley have finally put an end to the rumors. Last night, the pair shared multiple posts across social media of their dramatic reunion. By the looks of it, the two picked up right where they left off, and spent the evening enjoying flutes of champagne and each other’s company.

Ever the artist, Kojima also shared a black-and-white video of the two embracing. The clip ends with the two turning to the camera and offering two enthusiastic thumbs ups, just to ensure that we all move on with our lives and stop being a bunch of chronically online little weirdos. Friendship is truly magical.

Share:

More in Multi-platform

Resident Evil 4 Remake ‘Chapter 0’ Released to Bring Back Cut Content🎮 PlayStation, Multi-platform

Resident Evil 4 Remake ‘Chapter 0’ Released to Bring Back Cut Content

Resident Evil 4's remake had a cut prologue chapter that a modder has made entirely playable.

🎮 Resident Evil
PolygonNewsabout 4 hours ago
Saber Boss Reacts To The Death Of Physical Games And Rising Console Prices🎮 PlayStation, Multi-platform

Saber Boss Reacts To The Death Of Physical Games And Rising Console Prices

2026 has been full of big storylines in gaming, including Sony's announcement that it will end support for physical PlayStation game discs in 2028(https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/) and the trend of consoles getting increasingly expensive. Tim Willits, the chief creative officer at Saber Interactive, caught up with GameSpot at Gamescom this week to discuss these topics and offer up a bizarre-sounding possibility for an "AI box" for games. He said he was "surprised how upset people were" about Sony ending support for physical game discs. Willits said he hasn't bought a physical game "in a long time" because he enjoys the convenience of digital games. Willits is not alone, as the share of digital game sales is growing at numerous companies. At the same time, Sony continues to sell millions of physical game discs annually(https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/). Willits said Saber still makes "a lot of money" from physical games, especially in Europe, but the trends are different in North America, he observed. Willits went on to say he had an interaction with someone recently who asked him to sign a copy of Doom 3, a game he worked on when he was with id Software. "So for me personally, I'll miss that in the future," he said. An AI game box? Part of what many people enjoy about physical games is collecting the boxes they come in and presenting them on their shelves. Willits said he thinks someone in the future might create some kind of "AI box" into which players can "upload all your games." "So maybe someone will do that," he said. Rising console prices Another major storyline in gaming in 2026 has been how video game consoles today are more expensive than ever(https://www.gamespot.com/articles/why-are-video-game-consoles-so-expensive-these-days-and-games-historically-cheap/). There are numerous reasons for this, including US President Donald Trump's tariffs, the AI-fueled impact on component and memory prices, and more. Sony and Microsoft raised prices(https://www.gamespot.com/articles/ps5-xbox-and-switch-2-heres-how-their-prices-have-changed-since-launch/) on PlayStation and Xbox consoles so much that the PS5 and Xbox Series X|S consoles are now $150+ more expensive than they were when they launched in 2020. Nintendo, meanwhile, is hiking the price of the Switch 2 in September. For his part, Willits said it's "shocking how expensive" it has become to buy a new console today, adding that it will "be interesting to see" how Sony and Microsoft manage this as they look to release new consoles. A new report from Ampere Analysis said that if next-gen consoles do, in fact, come in at $1,000 or more, that could have a dramatic, negative effect on the market.(https://www.gamespot.com/articles/1000-consoles-could-have-this-dramatic-negative-effect-on-gaming-report/) To be sure, Sony and Microsoft have yet to detail their plans for new consoles, so there is no word yet on how much they might cost or when they could be release. In other news, Willits told GameSpot more about the company’s plans to use AI in game development and how the company claims it will never fire anyone and replace them with AI(https://www.gamespot.com/articles/saber-responds-to-ai-criticisms-in-rideshare-game-and-promises-we-will-never-fire-someone-and-replace-them-with-ai/).

GameSpotNewsabout 4 hours ago
Gears Of War: E-Day Has A Battle Royale-Inspired PvP Mode Where You Can Strip The Flesh Off Enemies🎮 Multi-platform

Gears Of War: E-Day Has A Battle Royale-Inspired PvP Mode Where You Can Strip The Flesh Off Enemies

Gears of War games have had some of the best multiplayer action around ever since the days of the first game, and for Gears of War: E-Day(https://www.gamespot.com/games/gears-of-war-e-day/), developers at The Coalition are looking to give fans plenty of options for online fun. While the game's new take on Horde mode(https://www.gamespot.com/articles/gears-of-war-e-day-is-shaping-up-to-be-exactly-the-comeback-gears-needed/) is shaping up to be the ultimate battlefield for players to enter, fans of traditional deathmatches aren't being left out in the cold either. At Gamescom, The Coalition spoke to GameSpot about E-Day's new Crucible mode and how it uses some battle royale inspiration to create a fast-paced round of 4v4 action. The PvP mode blends your typical Gears of War spatial control with battle royale mechanics, as teams must grab the Power Core, bring it to a designated active zone, and hold their position while the opposition closes in on them. The catch is that the Power Core restricts your mobility and limits which weapons you can use, meaning that your team will need to watch your back. The core stores a close-range electrical charge attack, and the carrier can unleash a charged blast at point-blank range to fry an enemy player, but this attack does have a long recharge time. Once the Power Core enters the scoring zone, it will begin to shrink. This, in turn, creates high-stakes zone pressure, forcing players into brutal standoffs as the space around them tightens. https://www.youtube.com/watch?v=ddR8aMawuOU&pp=0gcJCRMMAYcqIYzv "It's very obviously inspired by battle royale games, but it's on a Gear-sized PVP map," creative director Matt Searcy said to GameSpot. "At the beginning of the map, there's lots of mobility, teams are moving around, you're trading the Power Core back and forth. But as the map goes on, you see defensive teams start to build up a front around the player they're protecting. And then, in awesome Gears fashion, the thing you're going to hold puts you at a slight disadvantage. So we gave you a heavy weapon that's basically a giant battery pack, and if somebody gets close to you within a really tight range, you can strip all the flesh off their body with a charge attack." Crucible is one of four PvP modes that will be available on launch day. The multiplayer options include traditional Team Deathmatch, Conquest, and Demolition, each of which has been reworked for E-Day. Team Deathmatch has a dynamic respawn system to move spawn locations closer to where fights are breaking out, Conquest puts its own spin on the classic King of the Hill experience, and Demolition revolves around teams planting bombs on enemy territory. Gears of War: E-Day launches on October 6 for Xbox Series X|S and PC, and it'll also be a day-one release through Xbox Game Pass. For more on the game, you can read up on how The Coalition solved(https://www.gamespot.com/articles/gears-of-war-e-day-had-to-solve-one-big-lore-problem-how-do-you-get-a-lancer-into-the-game/) its biggest lore problem.

🎮 Gears Of War: E-Day
GameSpotNewsabout 5 hours ago