Latest Xbox Game News & Updates
☁ Xbox News
1083 articles
🖥 PlayStation, Xbox, PCAC Black Flag Resynced: How to get the Skeleton Crew
!(https://assetsio.gnwcdn.com/skeleton-black-flag.jpg?width=690&quality=85&format=jpg&auto=webp) One of the most popular aesthetic choices for your pirate comrades in the original 2013 release of Black Flag was a skin that transformed them into the undead miscreants of the Pirates of the Carribean, and Black Flag Resynced brings back this look in perfect splendour. The means by which you obtain the Skeleton Crew(https://www.rockpapershotgun.com/games/skeleton-crew) is different in this remaster, however. No longer is the look a reward for completing certain in-game challenges. Instead, the Skeleton Crew's appearance can now be purchased outright - not exactly with cold, hard coin, but for literal Animal Bones. In this guide, we'll explain how to get the Skeleton Crew in Assassin's Creed Black Flag Resynced, and we'll also delve into how to get Animal Bones, which can be tricky to come by if you've only just begun sailing around the Caribbean. Read more(https://www.rockpapershotgun.com/assassins-creed-black-flag-resynced-how-to-get-the-skeleton-crew)
🟩 Xbox, Multi-platformOuter Worlds 2 Director Reacts To Mass Layoffs At Xbox And Dispels “Misinformation”
The Outer Worlds 2 game director and 20-year Obsidian Entertainment veteran Brandon Adler has reacted to Microsoft's recent mass layoffs at Xbox(https://www.gamespot.com/articles/xbox-layoffs-studio-closures-and-spin-offs-everything-announced-today/) and other notable changes, which included the reported cancellation of Avowed 2(https://www.gamespot.com/articles/xbox-kills-obsidians-avowed-sequel-in-the-wake-of-layoffs-report/). Adler, who is the current game director on an unannounced project at Obsidian, said(https://www.linkedin.com/posts/brandon-adler-0aa6b83this-has-been-an-extremely-difficult-week-activity-7481353187719819265-t6el/?utmsource=lishare&utmcontent=feedcontent&utmmedium=gmbweb&utmcampaign=copy) it was an "extremely difficult week at Obsidian" after the layoffs were announced on July 6. "Not only have I had to say goodbye to some amazing game developers, but I've had to say goodbye to some of my best friends. I truly feel for every one of them. Know that if you are looking to hire one of these former Obsidian devs, you are hiring some of the best people around--both professionally and personally," he said. Something that made recent days more challenging, Adler said, was how "a bunch of cold take artists" commented on "what Obsidian is what it isn't," he said. Specifically, Adler said he takes issue with people commenting on how Obsidian "isn't who they used to be" or that the company's DNA has changed. "Most of the time they are not just wrong, but spreading an enormous amount of misinformation," he said. "In most circumstances, the people in lead or director roles are the same people that worked on games like The Outer Worlds, Pillars of Eternity, and New Vegas. Like, literally the same people. The through line from KotOR2 to our current games is pretty clear." Obsidian is "of course not" the same as it was 20 years ago, Adler admitted, and that's because in life, "nothing stays the same." However, Adler maintains that "the DNA at Obsidian is the same was it always was." The same studio DNA that led to popular and well-received games like Knights of the Old Republic, Fallout: New Vegas, Neverwinter Nights 2, and South Park: The Stick of Truth remains intact, he said. "I'm extremely proud of our history and I am also excited for who we have become," he said. "Just remember, when you are seeing people spouting off about Obsidian, running their mouths about who we are now vs. what we were then, you are listening to someone crow about something with zero insight into how a game is made and who contributed to our previous games." Adler started at Obsidian in January 2006 after spending four years in the United States Air Force where he served in Operation Iraqi Freedom and Operation Enduring Freedom as a senior airman. His first gig at Obsidian was a QA tester for Neverwinter Nights 2. He then became an associate producer on Alpha Protocol and later on New Vegas and The Stick of Truth. He left Obsidian in March 2012 to join MEDL Mobile, where he worked on mobile games and apps. He returned to Obsidian in June 2013 to become lead producer on Pillars of Eternity. He was the gameplay design director on Avowed and then became game director on The Outer Worlds 2 with Leonard Boyarsky. The layoffs at Obsidian reportedly went deep, with 25% of staff losing their jobs. A planned Avowed sequel was said to have been canceled, with Obsidian shifting focus instead to a new Fallout game from New Vegas director Josh Sawyer.(https://www.gamespot.com/articles/new-fallout-game-is-new-focus-for-new-vegas-developer-obsidian-entertainment-report/)
🖥 Xbox, PCElder Scrolls Online studio echoes id Software, claims to now be the same size it was 10 years ago following Xbox layoffs
As far as silver linings go, this one feels stepped-on.
🖥 PlayStation, Xbox, PC, Multi-platformOne of SteelSeries’ best gaming headsets is over $100 off
SteelSeries has the Arctis Nova Pro Wireless gaming headset on sale for $239.99 (currently between $300 and $350 at other retailers). The Xbox version that supports a host of other platforms including PlayStation, PC, and Switch is available in both black and white. The PlayStation version, which supports the same platforms except for Xbox, is &8230;
🖥 Xbox, PCObsidian game director is sick of hearing bad takes about the state of the studio: 'The through line from KotOR2 to our current games is pretty clear'
It's a bit early to write off a new Obsidian Fallout game because you didn't like Avowed, hey.
🖥 Xbox, PCThe Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years
$2 billion over 10 years can't save you from Xbox.
🟩 Xbox, Multi-platformThe 7 best open-world fantasy RPG games like Avowed
An Avowed sequel might never materialize now, so here are 7 great open-world games that offer similar experiences to Obsidian's gem of an RPG.
🖥 PlayStation, Xbox, PCCall of Duty fans surprised to discover new Black Ops 2 port preserves the emblem editor, not surprised to find swastikas being made with it
The new PlayStation ports have preserved a controversial feature of the originals.
🖥 Xbox, PCXbox's new chief strategist is a metaverse true believer
Matthew Ball was hired to help fix Xbox. Will gamers like what he prescribes?
🖥 Xbox, PC'Surprised there was anyone left to post this': Fans react as The Elder Scrolls Online debuts seasonal content days after hundreds laid off from studio
Bad timing, or the worst timing?
🖥 Xbox, PCMicrosoft responds to racist Xbox layoff conspiracy theory, says CEO Asha Sharma is 'American born, raised, and educated'
There are a lot of good reasons to criticize the people responsible for Xbox layoffs, but racism isn't one of them.
🟩 Xbox, Multi-platformMicrosoft Refutes Notion That Foreign-Worker Visas Were Behind Mass Xbox Layoffs
Since news broke of Microsoft's recent round of mass layoffs(https://www.gamespot.com/articles/xbox-layoffs-studio-closures-and-spin-offs-everything-announced-today/:~:text=Microsoft%20has%20officially%20announced%20that,a%20%E2%80%9Crestructuring%E2%80%9D%20process%20at%20Xbox.)--which affected 1,600 people immediately and will reach double that number over the next year--a number of reports have claimed that mass approvals of foreign-worker visas were behind the decision. Now, Microsoft communications lead Frank X. Shaw has refuted what he calls "bad information." In a Twitter post, Shaw said that while there are Microsoft workers using H-1B visas, they are "not specific to Xbox and represent a small percentage of Microsoft's overall workforce. And the majority of the roles impacted were not American roles." https://twitter.com/fxshaw/status/2075637298046374135 "Recent workforce changes were made to restructure the Xbox business because it is not healthy. They were not made to replace employees with foreign workers," Shaw said. Shaw's comments come after multiple conservative news outlets pointed out that Microsoft was approved for more than 2,200 H-1B visas this year. Fox News(https://www.foxnews.com/politics/fury-erupts-us-brand-fires-1600-employees-after-securing-thousands-foreign-worker-visas) was told by Microsoft prior to publishing its story that H-1B employees were also among those affected by the layoffs. The recent Xbox layoffs are among the biggest we've ever seen in the gaming industry. Alongside losing roughly 20% of the Xbox workforce, Microsoft also made the decision to separate from five studios. Two of these--Double Fine and Compulsion Games--will return to operating as independent studios. Ninja Theory and Undead Labs, meanwhile, are being sold to a currently unknown buyer, and Microsoft is currently reviewing options with Arkane for its sale or separation. The studios that remain operational were still heavily impacted(https://www.gamespot.com/articles/xbox-after-the-layoffs-studios-left-and-what-theyre-making/) by the layoffs, however. Among the worst-hit, at least that we know of, was id Software, which lost roughly half its headcount(https://www.gamespot.com/articles/new-perfect-dark-co-op-doom-were-reportedly-in-the-works-at-id-software-before-mass-layoffs/) just as it launched the latest Doom: The Dark Ages expansion.