Latest Multi-platform Game News & Updates
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🎮 Multi-platformSonic’s New Chaos Hunt Game Includes Some Fine Print You Shouldn’t Skip
The 35th anniversary of Sonic the Hedgehog is arriving later this year, and one of the ways that Sega is celebrating the event is a new ARG game called Chaos Hunt. Fans have been invited to hunt for some missing Chaos Emeralds, but players should probably check out the fine print before they take part in it. As noted by user Luna Leo on social media, the terms of service for Chaos Hunt requires players to agree to AI model training and to sharing their details with third-party AI vendors. https://bsky.app/profile/vampsonic.bsky.social/post/3moxze67czk2l The terms note that "We use reasonable efforts to prohibit third-party providers from using any of your personal information for the purposes of developing and improving their AI models." It also adds that the third-party providers have to secure and protect the data they collect from players. As part of the event, Sega released the following video featuring Sonic Creative Officer Takashi Iizuka's in-universe announcement that the Chaos Emeralds were stolen by Sonic's nemesis Dr. Robotnik ahead of the opening of Club Chaos. https://www.youtube.com/watch?v=OSNi9KBdvz8 Three grand prize winners will win a trip to New York City to join the fun at Club Chaos. Everyone else can purchase tickets for Club Chaos starting on August 28. The other prizes in the Chaos Hunt game are listed below: Leblon Delienne statue Lego Sega Genesis Sonic 35th anniversary letterman jacket Sonic Crossbody bag Sonic 35th anniversary plush King Ice pendant Signed artwork Sonic video game bundle Additionally, Sega is teaming with iam8bit for 35th anniversary Sega Genesis cartridges(https://www.iam8bit.com/collections/sonic-35th) for both Sonic the Hedgehog and Sonic the Hedgehog 2. Meanwhile, Sonic Racing: CrossWorlds(https://www.gamespot.com/games/sonic-racing-crossworlds/) is going to feature crossover collaborations with Teenage Mutant Ninja Turtles: Mutant Mayhem, Godzilla(https://www.gamespot.com/articles/sonic-x-godzilla-is-the-wildest-crossover-yet-heres-your-first-look/1100-6539501/), Avatar Legends, and even Neon Genesis Evangelion(https://www.gamespot.com/articles/a-great-sonic-game-is-getting-a-weirdly-unexpected-crossover/).
🖥 PC, Multi-platformNeopets are back and coming to Fortnite
Epic Games reveals that Neopets are coming to Fortnite in July in Sidekick pet form.
🎮 Multi-platformBatman: Knightfall Part 1 trailer reveals first look at DC's R-rated new movie
DC has released the first trailer for Batman: Knightfall Part 1, the opening chapter in a three-part animated adaptation of the iconic comic storyline
🎮 Multi-platformLords of the Fallen 2 dodges crowded fall 2026, delayed to 2027
Originally due out later this year, the Soulslike sequel dodges Grand Theft Auto 6
🖥 Xbox, PC, Multi-platformSteam Machine questions, answered: a crash course on Valve's new gaming console
If you're new to PC gaming, here's a crash course on the Steam Machine and how it differs from a traditional video game console.
Sonic Frontiers Definitive Edition Sprints To Switch 2 Today
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/23/ab614f55/sonicfrontiersde2.jpg.webp) As part of today’s Sonic the Hedgehog 35th Anniversary livestream, Sega has revealed that Sonic Frontiers(https://gameinformer.com/review/sonic-frontiers/into-the-wild-blue-yonder) is coming to Switch 2…today! The Definitive Edition of the 2022 adventure is now available and boasts every piece of post-launch content along with improvements. Although Sonic Frontiers is already available on the original Switch, Sonic Frontiers Definitive Edition on Switch 2 features improved graphics and performance. This version also includes The Final Horizon(https://gameinformer.com/gamescom-2023/2023/08/22/sonic-frontiers-final-free-content-update-adds-new-playable-characters-in) update that introduces a new story campaign, new challenges, a photo mode, and playable characters in Tails, Knuckles, and Amy. The Definitive Edition also includes the Sonic’s Birthday Bash content update, the Sights, Sounds, and Speeds update, a digital art book and mini soundtrack, among other previously released items. Sonic Frontiers Definitive Edition is available on Switch 2 for $49.99. Looking at the game's eShop page(https://www.nintendo.com/us/store/products/sonic-frontiers-definitive-edition-switch-2/), there does not appear to be an upgrade path for owners of the original version on Switch. For more on Sonic, check out our preview of the recently revealed Sonic Pico Park.(https://gameinformer.com/preview/2026/06/08/multiplayer-chaos)
🎮 Multi-platformUpgrade (2018) is waiting to be rediscovered on Netflix
Upgrade is an underrated cyberpunk action flick that still feels timely eight years later.
🖥 PC, Multi-platformValve Was Forced Into Making A Weird Hardware Decision With Steam Machine
Valve's Steam Machine is finally launching next week(https://www.gamespot.com/articles/steam-machine-price-and-release-date-officially-confirmed-by-valve/), but the journey to this point hasn't been easy. The living-room PC has found itself at the center of an ongoing RAM crisis--one that has forced Valve to turn every Steam Machine into a little bit of a memory lottery if you do happen to get one. Regardless of which Steam Machine you decide to purchase, each one will ship with 16GB of RAM. You can, however, get one of two configurations: either two sticks of 8GB each, or a single 16GB stick. If you're familiar with PC gaming, you'll likely see the issue. A single stick of RAM will limit those Steam Machines to single-channel memory speeds, which can have a negative impact on gaming performance. The lottery was discussed between Gamer's Nexus and a pair of Valve engineers, who were quick to reassure prospective buyers that the difference in performance was negligible. The difference is entirely down to supply issues, with Valve forced to use whatever memory it was able to procure, with suppliers forcing the company to take what stock it had, at whatever price it was selling it at, or "never hear from them again." https://www.youtube.com/watch?v=66QzlDewigE&t=2270s It's a grim reflection of the state of the PC industry, but also creates some differentiation between Steam Machines that you won't be able to discern at checkout. The only upside to getting stuck with a single stick is that you have a free slot ready for an upgrade, which might have been an advantage if not for the price you'd need to pay for it. There haven't been extensive tests yet showing whether or not the different SKUs impact gaming performance in a meaningful way (Gamer's Nexus says it plans to conduct its own tests in the future), but given how tricky it's going to be to get a Steam Machine with Valve's new preorder system(https://www.gamespot.com/articles/steam-machines-preorder-process-is-a-response-to-longstanding-disasters/), you won't really have a choice but to accept what you get.
🎮 Multi-platformLords Of The Fallen 2 Delayed To Avoid GTA 6 And Get More “Enhancements”
Lords of the Fallen 2 is not going to make it out on time. Developer CI Games has announced that the game is shifting from 2026 to Q1 2027 (January-March 2027). CI Games CEO Marek Tyminski said feedback and tests showed that there are "meaningful opportunities" available to "further refine and strengthen the overall experience" with more time. "These enhancements will benefit from additional integration, iteration, and polishing time, enabling the team to deliver the highest possible quality at launch," he said. https://www.youtube.com/watch?v=UYLhemzhhZI Delaying to 2027 also gives Lords of the Fallen 2 a better chance to shine, outside of what he described as a "competitive holiday period." That's no doubt a reference GTA 6, which is set for release on November 19. "The team remains fully energized by the strong response to our recent reveals and is deeply focused on delivering a standout dark fantasy action-RPG and a worthy successor to the Lords of the Fallen franchise," Tyminski said. "We are grateful for the continued passion, feedback, and support from our community, and we look forward to sharing more updates in the coming months." Epic Games had a licensing agreement for Lords of the Fallen 2 to make its PC edition exclusive to the Epic Games Store, but that deal was canceled(https://www.gamespot.com/articles/lords-of-the-fallen-2s-epic-exclusivity-deal-canceled/1100-6540050/). Despite its name, Lords of the Fallen 2 is actually the third game in the series, following Lord of the Fallen (2014) and Lords of the Fallen (2023).
🎮 Multi-platformEA Exec Says There Has Been A “Real Rise Of Creativity” After Developers Embraced AI
EA executive Laura Miele, the president of enterprise development at the publisher, has commented on the role of AI in game development. She said in an interview that she has seen a "real rise of creativity" at EA thanks in part to developers using AI tools and systems to do "tedious" tasks that in turn frees them up for more creative pursuits. Miele was asked by The Game Business(https://www.thegamebusiness.com/p/fans-were-so-angry-about-a-command) if using AI technologies can help speed up game development, and she said, "Perhaps in some parts they will." She went on to say one of his ambitions is to help developers "remove friction" from their workflows, and adopting AI is helping already, she said. "I always have kind of wanted to be a hero to them and help them create career-defining experiences. And I think that AI--what I've seen--how AI has enabled removing friction from our pipelines and our tools and our workflows, has been pretty exciting," she said. "It's removed some tedium out of their jobs." https://www.youtube.com/watch?v=tM0xXRHuKcQ Without citing specific examples, Miele said she's witnessed faster prototyping thanks to EA's developers using AI. She also said she's seen "faster creativity" and faster timelines for when creative ideas get implemented. "So we're seeing it. I think there is a real rise of creativity that comes from removing some of the tedious tasks out of development," she said. Developers using AI for mundane tasks to free them up for more creative pursuits has been a key talking point from executives in the gaming industry. Before this, The Witcher 3 director Konrad Tomaszkiewicz said using generative AI for early-stage development on The Blood of Dawnwalker was essential to making the game(https://www.gamespot.com/articles/witcher-3-director-says-studios-should-embrace-genai-but-not-to-replace-people/1100-6539689). Take-Two boss Strauss Zelnick is also optimistic about the potential for AI to be used in non-creative areas(https://www.gamespot.com/articles/take-two-boss-were-not-using-ai-as-an-excuse-to-reduce-headcount/1100-6536019/) for game development. Jeff Kaplan, known for his work on Overwatch, has also said AI has a place in certain areas of game production(https://www.gamespot.com/articles/overwatch-vet-jeff-kaplan-on-ai-the-human-spirit-is-irreplaceable/1100-6538790/). Crucially, much of the talk about implementing AI into workflows has been from executives and bosses, not the people actually doing the work. In terms of how actual developers feel, a GDC study found that more developers than ever believe generative AI is hurting the games industry(https://www.gamespot.com/articles/more-developers-than-ever-believe-generative-ai-is-hurting-the-game-industry/1100-6537793/).
🖥 PC, Multi-platformSteam Machine is 'more expensive' than even Valve wanted it to be
The PC gaming giant knows some fans won't be able to afford its new system, but Valve didn't want things to work out this way
🎮 Multi-platformNew Digger trailer shows off iconic Tom Cruise moments from Top Gun to Mission: Impossible
Alejandro G. Iñárritu's new film is capitalizing on the legendary filmography of its star