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Bungie hit with ‘significant’ layoffs after ending Destiny 2🎮 PlayStation, Multi-platform

Bungie hit with ‘significant’ layoffs after ending Destiny 2

Now that Bungie has moved on from Destiny 2, the game studio is being hit with its latest round of layoffs. In a statement posted on X, the studio said that "we are announcing a reduction in force as we reorganize Bungie." No specific numbers were revealed. But in a separate statement, Hermen Hulst, CEO &8230;

TheNews2 months ago
Bungie Confirms Layoffs, “Most” Of Destiny Team Let Go🎮 PlayStation, Multi-platform

Bungie Confirms Layoffs, “Most” Of Destiny Team Let Go

One month after a report revealed plans to lay off a "significant" number of employees(https://www.gamespot.com/articles/report-claims-significant-layoffs-are-incoming-for-bungie-as-destiny-2-ends/), Bungie has confirmed these intentions as part of a company-wide reorganization. In a June 25 X post(https://x.com/Bungie/status/2070149689127973265), the Destiny(https://www.gamespot.com/games/destiny/) developer announced a "reduction in force" that will have a "profound impact on the people affected, their families, friends, and teammates." PlayStation Studios head Hermen Hulst posted a lengthy blog post about the situation(https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios-2/), confirming that "most of the Destiny team" is gone, as well as "some" members of the Marathon(https://www.gamespot.com/games/marathon/) team and the Sony Interactive Entertainment teams that supported Bungie’s operations. Shortly after these posts went live, it was reported that Bungie studio head Justin Truman will also be leaving the studio(https://www.gamespot.com/articles/bungie-studio-head-is-reportedly-stepping-down/). https://twitter.com/Bungie/status/2070149689127973265 "As the leaders of Bungie, past and present, we recognize Destiny 2 fell short of expectations these past several years," the studio wrote. "Following our final content update to Destiny 2, and with our future projects still in early incubation, we unfortunately could not continue operating at our previous size." In his June 25 post, Hulst said Bungie's latest project, the PvEvP extraction shooter Marathon, "remains an important part" of PlayStation's portfolio. The company will continue supporting Bungie as it works on new content for the game and incubates its "future projects," which Hulst said are "too early to discuss." Hulst continued, admitting how "painful" this news was to deliver, particularly after the "extensive discussion and careful consideration" PlayStation went through before arriving at this workforce reduction. "Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," Hulst wrote. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals." On X, Bungie said it will share more about the company's future, just not today. "Today, we wish to extend our gratitude and compassion to every member of the Bungie team who has been impacted and to those who remain," Bungie wrote. "We hope you will do the same." Despite indications that this news might be coming, it's a stunning reality to see play out for the Destiny team, which was responsible for creating one of the most influential games ever. It also highlights ongoing issues at Sony, which acquired Bungie in 2022 for $3.6 billion amidst the publisher's emphasis on live-service games, which Bungie had ample expertise in. That live-service push at Sony has seemingly been slowed, with multiple projects canceled and several studios shut down(https://www.gamespot.com/gallery/sonys-live-service-game-status-report-canceled-released-shut-down/2900-6143/).

GameSpotNews2 months ago
Lords Of The Fallen II Delayed To 2027🎮 Multi-platform

Lords Of The Fallen II Delayed To 2027

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/25/f3ca7cff/lords-of-the-fallen-2-screen.jpg.webp) Lords of the Fallen II(https://gameinformer.com/the-game-awards-2025/2025/12/11/lords-of-the-fallen-2-looks-gruesome-in-first-gameplay-trailer) has been delayed to 2027. The sequel, technically the third game in the series, had been slated to launch sometime this year. Developer CI Games posted a development update(https://x.com/tyminskimarek/status/2069481457337188360) explaining the delay for the upcoming Soulslike action RPG, writing, “As development progresses, we have worked closely with the Gameplay Feedback Team, a dedicated group of seasoned Souls-like veterans within our Launch Creative Team. Their valuable ongoing input, combined with the team’s vision, has identified meaningful opportunities to further refine and strengthen the overall experience. These enhancements will benefit from additional integration, iteration, and polishing time, enabling the team to deliver the highest possible quality at launch.” CI Games also touches on the strategy behind the new release timing for the title, saying it "strategically positions Lords of the Fallen II outside of a highly competitive holiday period, ensuring the game receives the dedicated attention it deserves.” To CI Games’ point, the 2026 holiday season is already packed with major releases, with a notably busy September and a November that essentially belongs to the highly anticipated Grand Theft Auto VI. Lords of the Fallen II was first announced at Gamescom 2025. The game is a direct follow-up to 2023’s Lords of the Fallen(https://gameinformer.com/review/lords-of-the-fallen-2023/a-flawed-return), which itself was a reboot of the original 2014 game of the same name(https://gameinformer.com/games/lordsofthefallen/b/pc/archive/2014/10/27/a-surprising-sleeper.aspx). Lords of the Fallen II courted controversy in 2025 due to anti-DEI remarks(https://www.pcgamer.com/gaming-industry/lords-of-the-fallen-studio-embraces-the-dei-bugbear-says-it-will-not-include-any-social-or-political-agendas-in-its-games/) made by the studio’s CEO and global marketing director regarding the game’s "player-first" design philosophy. Lords of the Fallen II will launch for PlayStation 5, Xbox Series X/S, Switch 2, and PC.

GameNews2 months ago
Deltarune creator quietly reveals Chapter 6 release window🖥 PC, Multi-platform

Deltarune creator quietly reveals Chapter 6 release window

Following Chapter 5's release, Undertale dev Toby Fox reveals the wait between new Deltarune chapters won't be long.

🎮 Undertale🎮 Deltarune creator quietly
PolygonNews2 months ago
EverQuest Legends is a powerful nostalgia machine🎮 Multi-platform

EverQuest Legends is a powerful nostalgia machine

I wasn't surprised when I got the call that my dad was dying, even though we'd been estranged for many years. He'd suffered addiction for decades and eventually ran out of time, which also meant he ran out of time to reconcile with me. About 15 years after we stopped talking, my aunt and uncle &8230;

🎮 EverQuest Legends
TheNews2 months ago
GameStop CEO Came Up With Plan To Buy eBay On The Toilet, Wants It To Become Re-Seller Of Digital Gaming Items🎮 Multi-platform

GameStop CEO Came Up With Plan To Buy eBay On The Toilet, Wants It To Become Re-Seller Of Digital Gaming Items

GameStop CEO Ryan Cohen is trying to buy the popular auction site eBay for $56 billion. He's now laid out a new angle of his vision, and it involves video games. In a recent interview, Cohen said one previously unannounced part of his plan to help eBay return to growth--if he can successfully take it over-is by creating a marketplace for digital gaming items. eBay has already flatly rejected Cohen's proposal to buy the company, saying it was "neither credible nor attractive."(https://www.gamespot.com/articles/ebays-rejection-letter-to-gamestops-56-billion-bid-pulls-absolutely-no-punches/1100-6539894/) He said on the All-In Interview podcast(https://www.youtube.com/watch?v=4j9RPGLENNI) that eBay is currently a market-leader for physical collectibles, but not digital ones. He said he's identified a gap in the market, and he believes the returns could be massive. "I would extend that into digital collectibles. If you look at all of these in-game items from AAA titles that people are accumulating--skins, weapons, all of these things--taking eBay and building a marketplace where you can provide liquidity for in-game digital items," he said. "Essentially, it's what NFTs could have ... people thought they were. But ultimately they had no real utility. In-game items actually have real utility." https://www.youtube.com/shorts/PeNclyAl9N4 He said physical collectibles like art and trading cards are "ego" plays. The markets for these items are massive, he said, but the items have no utility beyond telling people that you have them and owning something rare. Video game in-game items, meanwhile, have real utility, he said. "There is no marketplace that is providing liquidity for them. I would use eBay to provide liquidity for in-game digital items. I believe that addressable market could be much larger than eBay's marketplace on physical items. No one is doing it. This should already exist. It's crazy that it doesn't exist," he said. Existing marketplaces like Player Auctions and Gameflip offer some of these services, but eBay has significantly larger scale and brand recognition. https://www.youtube.com/watch?v=4j9RPGLENNI Counter-Strike skins are known to sell for huge premiums online. Meanwhile, people have been selling their high-level World of Warcraft gaming accounts on eBay for a long time already, but Cohen is seemingly talking about something else here. In the case of Counter-Strike skins, these are sold within Steam (where Valve gets a cut). If Cohen is proposing something like a marketplace where people can sell Call of Duty or Fortnite skins, that would no doubt require developers to provide permission and infrastructure to support such a thing. Cohen did not get into specifics regarding his plan to pull this off, but there does appear to be a significant market for digital skins. The state of New York sued Valve earlier this year, and in its case, it claimed the market for Counter-Strike skins was beyond $4 billion as of 2025(https://ag.ny.gov/press-release/2026/attorney-general-james-sues-game-developer-promoting-illegal-gambling-through). The lawsuit also brought up the very kind of idea that Cohen wants to address, as New York Attorney General Letitia James specifically called out the "ease of liquidating items through third-party marketplaces." The other two parts of Cohen's plan for eBay, should he successfully take it over, is to cut costs massively to immediately improve earnings (like he did at GameStop) and to expand further into "live commerce." Popular in Asia and on TikTok, live commerce is the term for video where a content creator or store hosts a livestream to sell their products, giving viewers the ability to purchase items without leaving the video. eBay already owns and operates eBay Live, which does some of this, but Cohen said eBay has not properly managed or invested in it. Also in the interview, Cohen said he came up with the idea to buy eBay while he was on the toilet (he did not elaborate further) and said buying GameStop was a bad idea in hindsight. Cohen said his original strategy for growing GameStop was to make it more like his previous company, the pet food company Chewy that he sold to Petsmart for $3.35 billion. "That was the wrong strategy," he said, noting that when he became CEO, he changed plans and went into "maniacal cost-cutting mode" and doubling down on pre-owned and collectibles. In other news, Cohen recently canceled his $35 billion pay plan(https://investor.gamestop.com/news-releases/news-details/2026/Ryan-Cohen-Withdraws-CEO-Performance-Award-GameStop-Focuses-on-eBay/default.aspx) to focus on the eBay takeover. Also in the interview, Cohen revealed that he's pouring $500 million of his own money into his bid for eBay.

GameSpotNews2 months ago
My Adventures with Green Lantern makes Jessica Cruz a magical girl🎮 Multi-platform

My Adventures with Green Lantern makes Jessica Cruz a magical girl

Green Lantern is a Sailor Moon-style magical girl in DC's new animated series My Adventures with Green Lantern.

PolygonNews2 months ago
How to unlock every planet and route in Star Fox🎮 Multi-platform

How to unlock every planet and route in Star Fox

Every planet in Star Fox has an alternate route, for a total of 25 different paths. Here's every planet in Star Fox and how to unlock it.

PolygonNews2 months ago
Every important change Critical Role made in The Legend of Vox Machina season 4 compared to Campaign 1🎮 Multi-platform

Every important change Critical Role made in The Legend of Vox Machina season 4 compared to Campaign 1

Explore the significant changes made in The Legend of Vox Machina season 4 compared to the original Critical Role campaign.

PolygonNews2 months ago
Xbox Layoffs Appear To Be Starting With South Of Midnight Dev Compulsion🟩 Xbox, Multi-platform

Xbox Layoffs Appear To Be Starting With South Of Midnight Dev Compulsion

It looks like layoffs at Xbox have started, with a number of developers at South of Midnight developer Compulsion Games now looking for new opportunities. The layoffs come as part of a massive shakeup at Xbox under new CEO Asha Sharma, which will reportedly see multiple Xbox Game Studios either closed(https://www.gamespot.com/articles/double-fine-ninja-theory-and-more-reportedly-trying-to-spin-off-from-xbox-game-studios/) or going independent once more. The fate of Compulsion as a studio is still unclear. Reports from earlier in June(https://www.gamespot.com/articles/xbox-closing-we-happy-few-south-of-midnight-developer-compulsion-games-report/) suggested that Xbox was preparing to close the studio, though Compulsion leadership was said to be in discussions(https://www.gamespot.com/articles/double-fine-ninja-theory-and-more-reportedly-trying-to-spin-off-from-xbox-game-studios/) with Xbox over potentially spinning the studio off on its own. News of the Compulsion layoffs comes from individual developers' posts on LinkedIn announcing that they are no longer with the studio, as compiled by reporter Mr Rebs(https://x.com/mrrebs/status/2069959570877812839?s=46). https://twitter.com/mrrebs/status/2069959570877812839?s=46 Compulsion is based in Montreal and was founded in 2009. After developing Contrast and being at work on We Happy Few, it was acquired by Microsoft in 2018 as part of a flurry of studio purchases. The Compulsion layoffs may be only the start for Xbox, with CEO Asha Sharma lining up big changes in an attempt to get Xbox "healthy" again(https://www.gamespot.com/articles/xbox-ceo-believes-consoles-are-too-expensive-and-radically-different-plans-are-needed/), promising a "reset" on the business(https://www.gamespot.com/articles/xbox-game-studios-boss-is-out-ahead-of-reported-layoffs-and-other-major-changes-to-reset-xbox/). Bloomberg reported that layoffs would likely occur after June 30(https://www.gamespot.com/articles/xbox-reportedly-planning-big-layoffs-for-next-month/), after the end of Microsoft's fiscal year. Alongside Compulsion, multiple other studios including Double Fine and Ninja Theory are also reportedly in negotiations with Xbox to get their studios out from under Microsoft's ownership to avoid complete closure. There's been no recent update on how those talks are going--other than a single, not-so-promising emoji(https://x.com/DoubleFine/status/2066719196944478636) posted to Double Fine's X account.

GameSpotNews2 months ago
Deltarune Chapter 5 Is Going Off On Steam🖥 Nintendo Switch, PC, Multi-platform

Deltarune Chapter 5 Is Going Off On Steam

After being announced in a Nintendo Direct(https://www.gamespot.com/articles/nintendo-direct-june-2026-all-the-biggest-announcements-and-games/) two weeks ago, Deltarune Chapter 5(https://www.gamespot.com/articles/deltarune-chapter-5-revealed-and-its-out-very-soon/) is live now and pushing Toby Fox's episodic RPG to new levels of hype. The update saw Deltarune's Steam concurrent player count(https://steamdb.info/app/1671210/charts/max) jump to 291,816, more than double the game's previous peak. As fans check out the new chapter, Deltarune has jumped into the top 10 most played games on Steam--an unusual feat for a single-player RPG with concurrent players normally in the low five figures. The game's previous all-time peak was 133,930 players last June, when the first four chapters were released as a paid game on Steam. The jump in popularity around the Chapter 5 release has also seen Deltarune reach number 13 on Steam's top sellers list(https://steamdb.info/stats/globaltopsellers/). https://www.youtube.com/watch?v=n5y22LUfetA Of course the Steam numbers only give part of the story--Deltarune is also available on PS4, PS5, Nintendo Switch, and Switch 2, meaning there's probably a whole lot more players getting stuck into the new chapter right now. Deltarune's fanbase is going off on social media, as fans have been waiting a year for the new content to share their theories, secrets, guides and more. Plenty of players have also shared their praise of the new chapter through Steam reviews(https://store.steampowered.com/app/1671210/DELTARUNE/appreviewshash), where Deltarune enjoys a 98% positive rating. Deltarune's first chapter was released for free back in 2018, with intermittent releases of new chapters in the years since. With just over a year since Chapter 3 and 4's joint release, the wait for Chapter 5 has been the shortest yet(https://www.gamespot.com/articles/the-wait-for-deltarunes-next-chapter-wont-be-very-long/1100-6532626/). Toby Fox still has more chapters to release to complete Deltarune's story, signing off Chapter 5's release announcement with a promise that the team will return to to working on the next chapter. According to the game's Steam page(https://store.steampowered.com/app/1671210/DELTARUNE/), Chapter 6 is currently planned for a 2027 release.

🎮 Deltarune Chapter 5
GameSpotNews2 months ago
Star Fox takes 2 hours to beat, but much longer long to master🍄 Nintendo Switch, Multi-platform

Star Fox takes 2 hours to beat, but much longer long to master

Even with new cutscenes, Star Fox's story mode is over in under two hours. Here's what to do after the credits roll.

PolygonNews2 months ago