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6398 articlesPokémon TCG's 30th Anniversary Fat Pikachu Revealed
TPC reveals a wide variety of new illustrations for the 30th anniversary set, from tragic takes on Pikachu to deeply silly renditions of the mascot
🎮 Multi-platformThe next big indie game publisher is taking some exciting swings
Kinetic Publishing, a new indie publisher from the development team behind the co-op horror game Phasmophobia, just hosted its first games showcase, and it includes five ambitious new titles set to release in 2027 and 2028. Perhaps the most significant announcement from Kinetic's show is that it's publishing the next game from Telling Lies and &8230;
🎮 Multi-platformThe Rumored New James Bond Could Be An Actor From Battlefield 1
Rumors continue to swirl about who may play the British super-spy James Bond in the next movie. The latest name in the mix is Jack Lowden, the 36-year-old known in the video game world for playing T.E. Lawrence AKA Lawrence of Arabia in Battlefield 1(https://battlefield.fandom.com/wiki/T.E.Lawrence). TV presenter Richard Osman said on his podcast, The Rest Is Entertainment(https://www.youtube.com/@TheRestIsEntertainment/videos), that he heard from "someone" that Lowden is being considered for the role. He said his source told him "for definite" that Lowden is in the mix, though nothing is confirmed at this stage. !(https://www.gamespot.com/wp-content/uploads/2026/08/Screenshot-2026-08-12-at-3.15.09-PM-1.png) Jack Lowden played T.E. Lawrence in Battlefield 1. Lowden's one and only video game credit is Battlefield 1. On TV, he's known for playing River on Slow Horses and will appear as Mr. Darcy in Netflix's upcoming Pride and Prejudice TV show. Lowden also played Forodwaith Sauron in an episode of The Lord of the Rings: The Rings of Power. In film, Lowden appeared in Christopher Nolan's Dunkirk and voiced Gunnar in this year's Rogue Trooper movie. In May this year, Bond movie production company Amazon MGM Studios said the search for the next James Bond actor was underway(https://x.com/007/status/2055011724944986357?lang=en) and that the film studio would not comment on the casting process. Lowden is Scottish, and he would become just the second Scottish person to play James Bond, following Sean Connery. The character James Bond from the Ian Fleming book series is also Scottish. Other actors said to be in the running to play James Bond include Callum Turner, Aaron Taylor-Johnson, Jacob Elordi, Theo James, Tom Francis, and Josh O'Connor, among others. Fans have been waiting a long time for the next James Bond movie, as the latest entry, No Time To Die, was released in 2021. However, it was expected to release much sooner, but had three delays due in part to COVID. Daniel Craig played James Bond in five 007 films, and wrapped up his run with No Time To Die. Amazon MGM Studios bought the franchise(https://www.gamespot.com/articles/amazon-buys-james-bond-studio-mgm-for-8-45-billion/1100-6491995/) and reportedly paid a lot of money to take back creative control(https://deadline.com/2025/02/james-bond-amazon-mgm-studios-deal-1236296104/) from the longtime series stewards Barbara Broccoli and Michael G. Wilson. The new James Bond movie will be directed by Denis Villeneuve, the Oscar-nominated filmmaker known for the Dune franchise. He's also directed the movies Prisoners, Sicario, Blade Runner 2049, and Arrival.
🎮 Multi-platformLiam Neeson's 106-Minute Crime-Thriller Is Officially One of the Biggest Movies on Netflix
Liam Neeson’s 2024 thriller ‘In the Land of Saints and Sinners’ is a Netflix hit, reaching No. 3 in the U.S. and No. 7 worldwide.
🖥 PC, Multi-platformNew Bully-Like Agefield High Isn’t Having The Best First Day Of School
After a story trailer(https://www.gamespot.com/articles/this-new-pc-game-lets-players-live-out-their-teen-comedy-dreams/1100-6536107/) got Bully fans excited for the spiritual successor Agefield High: Rock The School last year, the game has officially released on PC. Unfortunately, first impressions from players aren't so kind, so you may want to temper your expectations that it could match the high bar Rockstar set so long ago. Set in the early 2000s and inspired by the humor of movies like American Pie, Agefield High's developers warn on the Steam page that this humor isn't for everyone. However, the complaints from players seem to be more with how the game runs on a basic level. Numerous Steam reviews mention the characters' very stiff animations, crashing issues, sluggish and imprecise combat, and lag, even when on very low PC settings. !(https://www.gamespot.com/wp-content/uploads/2026/08/dc65990d587600e90116061b6d7a207c020cb765.jpg) The last thing you see before you die Our own Jean-Luc Seipke has spent some time with Agefield High, as well, and they echo many of these same complaints, as well as the writing, so those who just want to experience the story might not have a great time either. At the very least, however, there isn't AI-generated art(https://steamcommunity.com/app/3562580/discussions/0/590686595450962284/?snr=159) in it. It appears developer/publisher Refugium Games may have acknowledged these rough edges in a Steam post(https://store.steampowered.com/news/app/3562580/view/685262187621515365?l=english). Written in-character as Principal Carpenter, it says, "Please be gentle with the walls. The paint is still fresh." Perhaps everything will work more as expected once that paint has dried, but for now, it sounds like you'd have a better time just tracking down a used copy of Bully and not spending nearly $30 for Agefield High.
🎮 Multi-platformHelldivers 2 NPCs Will Hug You Back Now, Even When No One Else Will
Helldivers 2's(https://www.gamespot.com/games/helldivers-2/) massive 7.0 update, Devoid of Liberty(https://store.steampowered.com/news/app/553850?emclan=103582791473678397&emgid=703276586134143012), is live now, and it brings some huge changes to the game's loveable SEAF soldiers. These NPCs are basically the equivalent of UNSC marines in Halo--fun to have around, but not particularly good at their job. Previously in Helldivers 2, SEAF soldiers could be recruited to follow players around and occasionally shoot at enemies, but were mostly good at being accidentally (or maybe not?) blown to bits by friendly fire. In the Devoid of Liberty update, the SEAF soldiers can now appear as a planet modifier, joining Helldivers in their battles. Dropships will routinely deliver SEAF soldiers into the fray, and they are more equipped for battle than ever before. Each SEAF squad will have a squad leader, a rifleman, a heavy weapon-wielding specialist, and a medic capable of stimming wounded Helldivers. https://www.youtube.com/watch?v=nLTltwbS4KY Better yet, SEAF soldiers will now interact with players in new ways. They're now capable of interacting with emotes, meaning they can shake hands, play rock, paper, scissors, or even give a hug to a Helldiver in need. The SEAF changes are just one piece of the latest Helldivers 2 update. Devoid of Liberty additionally adds two new terrifying Illuminate enemy types. One, the Wretch, looks to have been ripped straight out of EA's Dead Space franchise, with developer Arrowhead Studios advising players to aim for its limbs in order to stop its relentless pursuit. Another new enemy, the Crusher, is a walking giant capable of regenerating rapidly, meaning Helldivers will need to focus their fire and keep up the pressure in order to keep them down. On the quality-of-life front, the update massively increased Helldivers 2's level cap (from 150 to 300, with new ranks and rewards to earn). There's also plenty of balance changes, including making stims more responsive, faster recovery time after a heavy landing, and buffs to short magazines and secondary weapons. To coincide with new Void-based horrors, the game's long-awaited Warhammer 40K crossover Warbond(https://www.gamespot.com/articles/helldivers-2s-long-awaited-warhammer-40k-warbond-brings-grimdark-new-weapons-though-not-the-most-iconic/) is also available now. You can find the full Helldivers 2 Devoid of Liberty patch notes below. For those who haven't yet made the call to defend Super Earth and spread Managed Democracy, Helldivers 2 is one of this month's free PlayStation Plus Extra/Premium games(https://www.gamespot.com/articles/playstation-plus-extra-premium-games-for-august-2026-revealed/). Helldivers 2 Devoid Of Liberty Update Patch Notes New Illuminate Enemies A new biome full of fresh horrors awaits, the void warps everything it touches and your foes have taken new hideous forms. - The Crusher is on a deathmarch capable of regenerating while taking heavy damage and needs to be worn down quickly and consistently without a moment of pause. - The Wretch is a relentless and nimble enemy that requires quick trigger fingers and focused aim as they are able to dodge and leap at the player while advancing to quickly dismantle its weapons along with their will to live. - SEAF Support SEAF have entered the battle! Super Earth Armed Forces (SEAF) can now appear as a planet modifier, joining you in battle in your missions and enhancing your combat capabilities with a range of new tools (Stim pistols, Heavy Machine guns and more) - The SEAF take to the stars. Super Earth High Command has mandated the SEAF be deployed directly to the frontlines of the Galactic Campaign for Democracy. Helldivers will be able to be supported by friendly SEAF NPC troops, with new and improved behavior, weaponry and updated visuals Level Cap Increased We've expanded the Helldiver rank system beyond Level 150, adding 15 new ranks and titles that carry Helldivers all the way up to Level 300. Each new rank comes with its own unique title and icon to recognize the most dedicated defenders of Managed Democracy. Super Earth thanks you for your continued service, the fight never ends, and neither does your potential. Expanded Emote Slots Helldivers, you now have twice as many ways to express yourself on the battlefield! The emote wheel capacity has been raised from 4 to 8 emotes. CASTELLAN'S CREED Warbond Channel the formidable battle prowess of the Astra Militarum’s finest in the HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond. Community Feedback Changes We’re trying out a new section to shout out some of the fixes and changes that are high up on the community’s wishlist! GATER Upgrades Super Earth engineers have replaced the engine and transmission in the GATER in favor of a much more powerful Super V48 Interceptor engine, this has improved its speed and handling. The Constitution … has stripper clips! Assisted Reload Rework Problem we want to solve: - The original intent was a tactical action that needed collaboration with a designated reloader that carries the backpack - We have reevaluated how this works and with how the game has evolved since launch we got to the conclusion that the assisted reload action require too much coordination which lead to it rarely happening Intent and expectation with the change: - We want to reduce the complexity with assisted reloading to promote using it more. - Allow players to keep their backpack and reload whenever you need, while also allows a teammate to easily help you if the opportunity arises. The change we made: - Helldivers can now assist reload as long as one of the wielder and/or reloader of the weapon has the correct backpack Balancing Updated icons for backpack weapons and expendable weapons Problem we want to solve: - Find a specific weapon in the loadout can be hard to do with all the new weapons added to the arsenal - It can be hard to know if a support weapon needs a backpack or can not be reloaded when only looking at the icon. Intent and expectation with the change: - We want to make it easier to find specific weapons and to plan your loadout. - It should be easier to know when a weapon needs a backpack or can not be reloaded when only looking at the icon. The change we made: - Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons - Stratagem Weapons that can not be reloaded now have a drop weapon icon included on their loadout icons . Decreased heavy landing duration Problem we want to solve: - The original intent was to make the heavy landing to feel like you recovered from a high fall. - The player lost control for a long time when landing on the feet from a higher fall. Intent and expectation with the change: - We wanted to make it smoother to recover from the heavy landing state and not remove the control for too long. - While still make it feel like a heavy landing recovery The change we made: - Decreased the duration for the heavy landing animation with around 40% Stim action input smoothing Problem we want to solve: - Players can experience dead input when trying to stim when the stim action was not allowed. Intent and expectation with the change: - We want to lessen the feeling of dead input when using the stim action. The change we made: - We changed so the stim input is remembered for a short duration when the action is not allowed and will be executed if the stim action is allowed within that duration. - This works similar to how the reload input action changes from the last patch. Ammo re-balance for Short magazines attachments and Secondaries Problem we want to solve: - The benefits of the short magazines are too few compared to drum magazines. - The benefits of some of the anti personnel side arms do not have enough benefits compared to other side arm options. Intent and expectation with the change: - Give more benefits to short magazines to make the items more useful compared to drum magazines for the same weapon. - Give more benefits to some of the lesser used anti personnel side arms to make the items more useful The change we made: - Short magazines got more max spare and starting magazines. - Some of the anti personnel sidearms got more max spare and starting magazines. Primaries R-2124 Constitution Added a full stripper clip reload when reloading if the magazine is empty. Primaries attachments Short magazines for: AR-23 Liberator AR-23P Liberator Penetrator AR-23C Liberator Concussive AR-23A Liberator Carbine AR-59 Suppressor Increased spare magazines 12 to 16 Increased starting magazines 7 to 9 Short magazines for: SMG-37 Defender SMG-72 Pummeler Increased spare magazines 9 to 12 Increased starting magazines 6 to 8 Short magazines for: SMG/FLAM-34 Stoker Increased spare magazines 10 to 13 Increased starting magazines 6 to 7 Decreased reload duration 2.8 sec to 2.3 sec Short magazines for: SG-225 Breaker SG-225IE Breaker Incendiary Increased magazines spare magazines 9 to 11 Increased magazines starting magazines 6 to 7 Short magazines for: SG-225SP Breaker Spray&Pray Increased spare magazines 16 to 20 Increased starting magazines 11 to 12 Secondaries P-113 Verdict Increased max spare magazines from 8 to 10 Increased starting magazines from 4 to 6 M6C/SOCOM Pistol Increased max spare magazines from 8 to 10 Increased starting magazines from 5 to 6 P-19 Redeemer Increased spare magazines from 4 to 6 Stratagems Eagle Napalm Airstrike Problem we want to solve: - The Eagle napalm did not feel as effective compared to other Eagle stratagems and napalm stratagems Intent and expectation with the change: - Create a larger area of effect for the napalms fire - Make it more effective compared to other napalm stratagems The change we made: - Increased explosion radius 8 to 10m - More spread out bomb pattern to cover a larger area MD-17 Anti-Tank Mines Problem we want to solve: - The explosion of the mines looks like they can destroy larger things Intent and expectation with the change: - The effect of the explosion match should match the visuals better - Make the mines work in more situations like destroying colony walls and bug holes from the outside The change we made: - Increased Demolition strength from 30 to 40 Enemies Terminids Hunters Problem we want to solve: - Hunters and their variants were unable to attack FRVs consistently - They could only use their tongue to attack, and struggle to find a proper position to launch it Intent and expectation with the change: - When Helldivers enter a FRV, Hunters should be able to attack the vehicle more naturally The change we made: - We allowed one melee attack to be correctly triggered against FRVs Illuminate Veracitor Problem we want to solve: - When the Helldiver got attacked by a Veracitor while holding a ballistic shield it could created clipping issue where the arm of the Veracitor could merge with the body of the Helldiver and sometime resulting in sending the Helldiver at high speed in the air Intent and expectation with the change: - Fighting an exomech with a ballistic shield still protects against damage, but Helldivers will now ragdoll when blocking an attack - Helldivers won’t be sent to low orbit anymore after blocking an attack with ballistic shield. Ballistic shield will break after around 15 direct hits The change we made: - Increased Exomech melee’s force strength from 25 to 40 - Conformed Exomech melee’s attack armor penetration to all correctly be Anti tank Fixes Crash Fixes - Fixed rare crash that could happen when dropping down the core drill - Fixed a crash which could occur when spreading fire - Fixed a very rare crash which could occur when mortar sentries update their targeting aim - Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan - Fixed a rare UI crash on shutdown - Fixed a crash when using multiple monitors with different DPI scales in Windows Weapons & Stratagem Fixes - Sway and reload weapon stats now display decimals for better accuracy - Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons - Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons - You can now assist reload a Helldiver, using ammo from their backpack - Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive. - Also corrects a few other weapons which also received one erroneous extra round, magazine or heat-coil. We continue to round partial bonus rounds/mags/coils up in favor of the player. - Fixed a bug where the camera clipped through the R-36 Eruptor with 2x Tube Red Dot equipped when inserting the next bullet in ADS at max FoV - Enemies will no longer spontaneously attack the GATER unless the Helldiver is inside it or unless they are drilling. Enemies famously hate the democratic extraction of natural resources. - Weapons will no longer lock onto the tank of the GATER - Increased GATER ammo capacity, health, knockback and impact damage. Also made it harder to roll sideways - Increased the speed and responsiveness of the GATER - Fixed an issue where the first person animation of the LAS-58 Talon overloading would make the weapon clip with the SH-20 Ballistic Shield Backpack - Fixed an issue where the Helldiver would cancel draw animations if they tried to enter the aim state while switching weapons. This would cause the Helldiver to look ready to fire, while still preparing the weapon - The Ministry of Defence user experience department have made improvements to the TD-220 Bastion Mk.XVI munitions system Heads Up Display. This should make it clearer the main canon can be reloaded manually. - Orbital Laser will no longer occasionally get stuck after targeting a flying enemy - Exosuits will no longer get stuck in trees when being dropped off - Throwable items are now being visible to other players when the Helldiver is carrying them - Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected - Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions - M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name Enemies - Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close - Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience - Impaler close melee attack now has a damage shockwave - Hunters are now able to attack FRVs more consistently - Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver - Fixed enemy navigation issues in one of the Take Down Overship locations - Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack - Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement - Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior) - Obtruder will now collide correctly with Helldivers - Reduced clipping between Obtruder and Helldivers' vehicles - Veracitors now guard outposts - Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall - Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall - Gatekeeper spawnrate has been increased to closely match Veracitor in Encounters - Fixed a bug for Gatekeeper sometimes appearing to turn in place without moving their legs - Fixed bug which would on rare occasions cause enemies to not be able to move into the correct attack range - SEAFs can destroy enemy spawners - Enemies have learned how to climb stairs during the Establish Communication Uplink missions Miscellaneous Fixes - Fixed several mission HUD inconsistencies on certain Hiveworld missions - Fixed visible holes in the terrain in one of the Disrupt Shield Generator locations - Fixed a bug where the factory building facade was inverted - Updated the sounds for picking up medals, requisition slips and super credits one of the missions - Fixed a bug where the Recoil Simulator was showing all ammo being fired at once - Vehicle delivery shuttles will no longer get stuck endlessly looking for a place to drop off their deliveries when deployed in dense cities between tall buildings - Helldivers will no longer ride the victory elevator with their hands in the air like some kind of rollercoaster - Helldivers how have a chance to find super credits in Factory Worlds - Fixed an issue in the tutorial where the incoming timer for the Orbital Precision Strike could display an incorrect duration - Optimized various gameplay VFX across the game - Prevented hit-markers being displayed for hits from indirect explosive damage, damage from your sentries and damage from your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now display their hit markers correctly - Fixed an issue with ragdolling causing invisible collision issues - Exo Storms of class 2 and 3 will now spawn tornadoes of varying sizes, depending on the intensity of the storm. - If your Helldiver cannot stim at the exact moment when the stim button is pressed, they will automatically stim as soon as they are able to (up to 2 seconds later) - Fixed a bug where planting the CQC-1 One True Flag would break animations for other melee weapons. - Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver - Fixed an issue where the player could see through the Destroyer ship while in a cutscene - Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec - Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing - Fixed possible graphical artifacts in the Control Center - Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock - Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states - Clothes on the upper body of civilian industrial corpses in cities now have the correct textures - Optimized tree VFX materials - Fixed an issue where network problems caused collision errors with enemy corpses. - Fixed an issue that prevented Super Credits from spawning in Factory Cities - Additional improvements to image quality when using upscaling - Reduced ghosting around the edges of the screen when using NVIDIA DLSS upscaling - Fixed blocky artifacts on nebula effects, especially visible on lower render scales
🎮 Multi-platformIs 'The End of Oak Street' a Cloverfield Spin-Off? A Spoiler Free Guide
With JJ Abrams and Bad Robot Productions in the picture, fans are certain that 'The End of Oak Street' has a connection to the 'Cloverfield' franchise
🎮 Multi-platformThe 13 Most Influential Games of All Time
Games come and go, but the lingering influence of the 13 games on this list, drawn from across the decades, will always remain.
🎮 Multi-platformWaller and Paradise Lost shows Reportedly Canceled by DC Studios
The DC Universe is having a rough go after Supergirl bombed at the box office. Two more TV shows just got canceled.
🍄 Nintendo Switch, Multi-platformOblivion Remastered Switch 2 Fixes May Come To Other Platforms
The Elder Scrolls 4: Oblivion Remastered has been plagued by performance issues, but the smooth Switch 2 port may fix the problem once and for all
🖥 PC, Multi-platformSteam shooter explodes in popularity after devs warn fans not to buy it
Wardogs, a tactical 100-player FPS that will soon launch on Steam's early access, is taking an unusual marketing approach aimed at PC gamers
🎮 PlayStation, Multi-platformWarhammer 40K: Dawn Of War 4 Delayed
'Warhammer 40,000: Dawn of War 4' has been delayed to early December, putting it within 2 weeks of 'GTA 6''s release.