Realistic Roblox FPS made by two people hits 7 million plays, reminding us that Roblox games don't have to be terrible
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Realistic Roblox FPS made by two people hits 7 million plays, reminding us that Roblox games don't have to be terrible

PC Gamer RSS FeedMorgan Park3 min read(2 months ago)

Overview & Key Takeaways

TTK is a tactical shooter inspired by Ready Or Not.

One of the most popular games on Roblox right now is a multiplayer FPS with zero idle mechanics or brainrots. It's called TTK, and as of this writing, it's been played over 7 million times.

TTK is the newest game from Sable Digital, a duo of Roblox devs who go by PoptartNoahh and CanyonJack. The first version of the game was published in April, but it blew up in a big way last week after clips of its realistic deathmatches went viral.

The version of TTK that everyone is playing right now is a free-for-all deathmatch with basic Call of Duty-like loadouts, but this is apparently just a vertical slice made for testing purposes. Future versions of TTK will focus on "co-op PVE squad AI mechanics" with "story-based doorkicker scenarios/missions" as well as team-based modes. The explosive popularity has caught the pair of devs by surprise, who say the Roblox algorithm "found us too early."

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It's an impressive accomplishment for two people. Sable is upfront about its main inspirations here—everything about TTK's slow movement, floaty aiming, high-lethality, and immersive mechanics like magazine checking is meant to evoke bodycam shooters and SWAT games like Ready Or Not. They've done a great job of emulating the feel of Void Interactive's hit co-op FPS in Roblox, a platform that doesn't spit out decent shooters every day.

For a Roblox game, it's quite good. It looks great for something that'll run on a phone, and the absence of Roblox's default block guys is always appreciated. Guns are loud and dangerous, sound is directional enough to hear someone coming around a corner, and its handful of maps (while basic) already offer more interesting layouts than last year's Black Ops 7.

That said, TTK's popularity seems to be more about the Roblox of it all. While there have been viral shooters that borrow heavily from established FPSes in Roblox for years now, there are clearly many folks only now learning that the platform is capable of more than idle clickers, horror walking sims, and 'obbys' (obstacle platformers).

To me, the most notable aspect of TTK is that it's not trying to mercilessly extract money from 6-year-olds. The only way to spend money on it for now is a 400 Robux supporter pack that grants some profile effects—essentially a tip jar. It was nice to spend 30 minutes on this platform without stepping on a pressure pad that triggers a $20 purchase screen. I wonder if TTK will actually stay this chill—perhaps the only reason it's not heavily monetized is because Sable didn't expect all the attention.

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Either way, if you've played the games that Sable is pulling from here, there's no rush to go play TTK yourself. It's fine, it's free, but it's also about as good as a number of Steam shooters that release regularly. This one just happens to be in Roblox.

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