Marvel's Best Mobile Game Is About To Get Its Most Requested Feature
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🎮 Marvel's Best Mobile Game#PC#Marvel SNAP

Marvel's Best Mobile Game Is About To Get Its Most Requested Feature

Polygon RSS FeedTomas Franzese3 min read(about 3 hours ago)

Overview & Key Takeaways

Marvel Snap's long-awaited Draft mode finally arrives on Monday

After years of clamoring from its player base, Marvel Snap will finally get a Draft mode on Aug. 24.

Draft will be a limited-time game mode that will heavily modify the standard gameplay loops of the Marvel Comics-inspired collectible card game. An exclusive preview and interview with GameSpot detailed what Marvel Snap players can expect from Draft. Matches begin with players choosing a starter set that gives them three cards that fit different deck archetypes like destroy, ramp, move, or ongoing.

Players then draft seven more cards, which have modified cost or power stats specific to this mode or have "augments" that give them additional abilities. From there, players have to win five rounds of Draft to claim victory, building up their deck with two more cards (and more augments) over time.

Developer Sam Stoddard explained that the radical gameplay changes required for Draft are part of the reason it took so long for Second Dinner to make the mode. That's also why it's starting as a limited-time game mode and not a whole new permanent part of the game.

"Snap has a much lower number of cards, you have very small decks, so even the amount of variance you get isn’t super high, as well as the synergy is very high. There’s all these things that were really working against it, and it’s part of why it took so long to eventually get to a place where we were really happy with what we had as an offering," Stoddard explained to GameSpot. "And so part of the LTGM thing is that we have a lot of known unknowns right now. I enjoy the mode a lot, but I designed it. I’ve talked to a lot of other people who enjoy it, but we definitely need to really stress test it with a much larger group of people."

While there might be some issues that still need to be worked out, Draft mode is one of the most exciting updates for the game since its 2022 launch. Nearly four years and several controversies later, Marvel Snap maintains a passionate community and player base, with the game still receiving a brand-new card every single week. It's my favorite mobile game, and one of my favorite Marvel games in general, so I'm very happy to see the mode finally arrive.

Draft will arrive in the Android, iOS, and Windows PC versions of Marvel Snap on Aug. 24. As for when it'll return once this initial event concludes, Stoddard says that's something Second Dinner "will be trying to figure out from all that data," but that it won't "be too long before it comes back because we definitely have a lot of things that we want to try out."

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Nintendo’s War On Switch Emulators Continues With 400 More GitHub Takedowns🍄 Nintendo Switch, Mobile, Multi-platform

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Nintendo is doing what Nintendo does: issuing DMCA takedown notices to anyone who illegally offers access to any of the company's games. That's exactly what happened earlier this week, as Nintendo wiped out over 400 Switch emulators from GitHub. According to an August 21 TorrentFreak report(https://torrentfreak.com/nintendo-wipes-out-400-switch-emulator-repos-in-single-day-github-sweep/), the Mario maker sent the proprietary developer platform seven DMCA takedown notices targeting Nintendo Switch emulator repositories. This includes Suyu (the Yuzu successor that became popular after Yuzu shut down(https://www.gamespot.com/articles/nintendo-lawsuit-shuts-down-switch-emulator-yuzu-and-3ds-emulator-citra/1100-6521589/) in March 2024), the Android emulator Skyline, and a few lingering Yuzu forks. In total, some 401 repositories were nuked off GitHub, with 311 of them being Suyu. Now that they're removed, if you attempt to visit the repository on GitHub, you'll receive either a 404 error or a pop-up notification that it's been taken down. In the DMCA pop-up notification, Nintendo states that the targeted repositories "offer, link to, or otherwise provide access to Nintendo Switch emulators." The company said these emulators violate Technological Protection Measures (TPMs), which act as digital locks controlled by copyright owners to prevent copying data illegally. "Specifically, these Nintendo Switch emulators illegally circumvent Nintendo's TPMs in order to run illegal copies of Nintendo Switch games," the notice reads. "Nintendo Switch games are encrypted using proprietary cryptographic keys (prod.keys) which protect against unauthorized access to and copying of the copyrighted games. During operation, the emulators at the reported repositories necessarily use unauthorized copies of these cryptographic keys to decrypt unauthorized copies of Nintendo Switch games, or ROMs, at or immediately before runtime without Nintendo's authorization." With Nintendo summoning the Eye of Mario on 401 repositories earlier this week, and over 8,500 repositories in May 2024(https://www.gamespot.com/articles/nintendo-shuts-down-yuzu-clones-in-ongoing-quest-to-kill-switch-emulation/1100-6523158/), this brings the company's repository death count to almost 9,000 on GitHub alone. And with Nintendo filing a lawsuit against Yuzu creator Tropic Haze in February 2024(https://kotaku.com/nintendo-zelda-tears-kingdom-switch-yuzu-emulate-pirate-1851293463), which resulted in The Legend of Zelda: Tears of the Kingdom(https://www.gamespot.com/games/the-legend-of-zelda-tears-of-the-kingdom/) being pirated over one million times before it launched, the company's war on emulators continues.

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Netflix Closes Two Gaming Studios, Including Oxenfree Developer Night School

!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2022/06/10/eab54e04/oxenfreeii-03-dialogue-bubbles.jpg.webp) Netflix has spent the last five years attempting to expand its chokehold on the film and television industry into the video game space, but it's had limited success. Today, Game File reports(https://www.gamefile.news/p/netflix-closes-night-school-moonloot?r=2o0p2h&utmmedium=ios&triedRedirect=true) that the streaming giant is receding from the gaming world a little more by closing two studios: Moonloot, which had yet to release a game, and Night School, known for its work on Oxenfree and Afterparty. Netflix is also cutting staff from its internal team, though it "declined to say how many jobs were being lost" when speaking to Game File. Moonloot is a Helsinki-based team, founded in September of 2022 and led by Marko Lastikka,(https://about.netflix.com/en/news/building-our-internal-games-studios) who had experience working at Zynga and EA in the years prior.  Unfortunately, Moonloot never got the chance to release a game. Meanwhile, Night School made a name for itself long before its Netflix acquisition, releasing Oxenfree in 2016 and Afterparty in 2019. Under Netflix, it also released Oxenfree II: Lost Signals in 2023, Thronglets in 2025, and Unhinged, which launched very recently, on June 30. Game File reports that Netflix co-CEO Greg Peters praised Unhinged in a recent investor call, but given today's news, it seems Netflix was still dissatisfied with Night School. The indie studio's acquisition in 2021 was one of Netflix's earliest investments in the world of video games, so closing the studio is a significant step. Game File says Netflix is choosing to focus its future efforts on "kids gaming, party games, story-driven fare and games with mainstream hooks, such as a recently released FIFA game." Studio closures and mass layoffs have sadly become commonplace in the video game industry over the past several years. Earlier this week, Directive 8020 developer Supermassive had its third wave of layoffs since 2024(https://gameinformer.com/2026/08/11/until-dawn-and-directive-8020-developer-supermassive-games-will-lay-off-up-to-75-people). Earlier this year, Battlefield Studios had layoffs despite releasing the best-selling game of 2025;(https://gameinformer.com/2026/03/09/battlefield-studios-hit-with-layoffs-months-after-successful-battlefield-6-launch) Bungie was decimated and Destiny 2 released its final update(https://gameinformer.com/2026/06/25/bungie-is-laying-off-most-of-the-destiny-2-development-team), and Xbox parted ways with several of its development studios, laying off thousands(https://gameinformer.com/2026/07/06/xbox-parts-ways-with-five-studios-over-3000-layoffs-announced). That last instance, at least, recently received pushback; just yesterday, Xbox's new CEO visited Bethesda and was greeted by a giant inflatable rat(https://kotaku.com/xbox-boss-asha-sharma-says-elder-scrolls-vi-looks-great-so-stop-talking-about-that-giant-rat-outside-bethesdas-office-2000723542). If you want to look back on Night School's great games, check out our reviews for Oxenfree(https://gameinformer.com/games/oxenfree/b/pc/archive/2016/01/15/oxenfree-review-game-informer.aspx), Afterparty(https://gameinformer.com/review/afterparty/afterparty-review-worth-the-hangover), and Oxenfree II: Lost Signals(https://gameinformer.com/review/oxenfree-ii-lost-signals/a-sequel-worth-the-wait).

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