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🎮 Multi-platformResident Evil Movie Will Have “F**ked Up” Imagery, Director Says
Resident Evil movie director Zach Cregger (Barbarian, Weapons) has teased that his upcoming video game movie will have "really wild" sequences with "fked up and weird" imagery. He said this in an interview with Empire(https://www.empireonline.com/movies/news/issue-preview-rings-of-power-season-3-resident-evil-i-want-your-sex/) (via GamesRadar(https://www.gamesradar.com/entertainment/horror-movies/zach-cregger-had-final-cut-and-total-freedom-on-resident-evil-theres-some-imagery-that-is-so-f-ed-up-and-weird/)), adding that he's unsure if the "lighting-in-a-bottle" nature of the spooky Aunt Gladys(https://villains.fandom.com/wiki/AuntGladys) character from Weapons will be repeatable in Resident Evil. But Cregger promised that the Resident Evil movie has "a couple of things" that are "really wild." Cregger has also talked about how the Resident Evil movie is the most violent thing he's ever worked on(https://www.gamespot.com/articles/resident-evil-movie-is-most-violent-thing-zach-cregger-has-ever-made-you-gotta-go-grotesque/?thumbnailid=1835456), saying it was important for him to be "grotesque" with it. https://www.youtube.com/watch?v=mNd1gb19A-c "Total freedom" Also in the interview, Cregger discussed how he was given "total freedom" to do whatever he wanted with the Resident Evil movie. He added that he received "final-cut" privileges on the movie, meaning Cregger himself--not the studio--had the final say in the version of Resident Evil coming to theaters. "I was not interfered with. I didn't have anyone putting any sort of limitations on me," he said, following on from reports that said Cregger was given carte blanche(https://www.gamespot.com/articles/weapons-director-zach-cregger-was-given-carte-blanche-to-reinvent-resident-evil-for-the-big-screen/1100-6538203/) to make the movie he wanted to. Only a small handful of directors are known to get final-cut privilege(https://variety.com/2010/film/features/fade-out-on-final-cut-privileges-1118014187/), with Cregger joining a group that also includes Peter Jackson, James Cameron, Steven Spielberg, and Martin Scorsese, to name a few. Cregger also had final-cut privileges on Weapons, according to The Hollywood Reporter(https://www.hollywoodreporter.com/movies/movie-news/barbarian-director-zach-creggers-weapons-1235308587/). Weapons, however, was an original idea from Cregger, whereas Resident Evil is a Capcom property. Many have already voiced their displeasure and concerns about the choices Cregger has alluded to for his take on Resident Evil. For his part, Cregger says he is a massive Resident Evil fan, but he wanted to tell his own story. “This movie is about one dude’s journey on foot, fighting monsters. I don’t give a fk about checking boxes,” he said(https://www.gamespot.com/articles/resident-evil-movie-is-most-violent-thing-zach-cregger-has-ever-made-you-gotta-go-grotesque/). “All I cared about was just telling a fun story. One in which we step on the gas at about eight minutes in and never take our foot off the floor.” The Resident Evil movie releases on September 18. It stars Austin Abrams as Bryan, a medical courier who is sent to a hospital in Raccoon City. According to Cregger, Abrams was very nearly killed by a 150-pound blood bag(https://www.gamespot.com/articles/resident-evil-movie-actor-nearly-died-during-filming-after-150-pound-blood-bag-almost-hit-him/) while filming a scene that made it into the final cut. For more, check out GameSpot’s breakdown of the latest terrifying new trailer for the Resident Evil movie(https://www.gamespot.com/articles/the-new-resident-evil-movie-already-looks-like-a-love-letter-to-the-games/). As for the Resident Evil game series, Capcom recently announced that the newest entry, Resident Evil Requiem, has now sold more than 8 million units(https://www.capcom.co.jp/ir/english/data/pdf/result/2026/1st/result20261st01.pdf).
🎮 Multi-platformTom Holland Reveals His Favorite Video Game And Why He Cannot Play Fortnite
Actor Tom Holland, who starred as Nathan Drake in the Uncharted movie, has shared new insight into his gaming habits, and he is a big fan of another Naughty Dog game. He also discussed how difficult he finds Fortnite to be. Asked on the Happy Sad Confused podcast to name his favorite video game, he said The Last of Us: Part II. "So good," he said. But did he watch HBO's The Last of Us TV show? He said he did not, in part because he holds the game in such high regard. "I have not watched the series. Because I love the game so much. I don't play video games all that much. And the game is just so good," he said. https://youtu.be/9DvB4G2FZo?si=eqhoJnTebwAF2SBr&t=2614 Season 2 of HBO's The Last of Us adapted some of the events of The Last of Us: Part II, and Season 3 is expected to continue down that path. The HBO series was never billed as a 1:1 adaptation of the game--and, indeed, it makes a number of changes. Holland is not alone, as a number of other people have expressed similar reservations about watching the TV show. Also in the interview, Holland was asked if he's ever played as one of his Uncharted or Spider-Man skins in Fortnite. He said he does not play Fortnite all that much because of how challenging the game is, especially when it's full of people with serious building skills. "I am so bad at Fortnite that I cannot play it. I don't think I've ever got a kill in Fortnite. When you play those people who start building stuff? I don't know what to do. I don't know how to do that," he said. Fortnite does offer a Zero Build mode, but that can be challenging as well. Holland, 30, stars in what are expected to be two of 2026's biggest movies. He plays Telemachus in Christopher Nolan's The Odyssey and Peter Parker/Spider-Man in Spider-Man: Brand New Day, which is out today, July 31. Sony's Uncharted movie, released in 2022, made more than $400 million globally to rank as the No. 8 highest-grossing video game movie ever.(https://www.gamespot.com/gallery/highest-grossing-video-game-movies-of-all-time/2900-3968/1) The film, which also starred Mark Wahlberg as Sully, was described as the first in a franchise(https://www.gamespot.com/articles/uncharted-movie-passes-100-million-as-sony-calls-it-a-franchise/1100-6500921/), but a sequel has not been announced. While an Uncharted movie sequel might not be happening just yet, there are numerous adaptations of Sony games in the works. The Helldivers and Horizon Zero Dawn movies are coming in 2027, with film adaptations of Days Gone, Bloodborne, Ghost of Tsushima, and Gravity Rush also in the works.
🎮 PlayStation, Multi-platformSony’s Latest PS5 Sales Data Shows Digital Pulling Even Further Ahead
Sony's plans to embrace an all-digital future(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/) are starting to gain ground, as the company has confirmed that 82% of all PS5 games, microtransactions, and DLC from Q1 2026--covering April 1 to June 30--were sold digitally. This is an increase of the previous ratio of digital games sold across the entire 2025 financial, which averaged 78%. It is worth noting that each quarter in that period had different numbers--83% in Q1 2025 FY, 72% in Q2, 76% in Q3, and 85% in Q4--so there's still plenty of time to see what the average ratio is when the next three quarters are added in. That quarter also saw several big games launch for PS5, such as Starfield, Saros, and 007 First Light. While the numbers point toward the inevitability of a digital-only games marketplace future for PlayStation, a section of the playerbase is still aiming to convince Sony to reverse course and keep offering physical games to some extent. Sony's social platforms have been under siege(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/) from a dedicated number of people who reply to every post with calls to keep physical games alive, and a week-long boycott of the company will kick off later in August. !(https://www.gamespot.com/wp-content/uploads/2026/07/PS5-sales-hardware.jpg?w=636) Will those initiatives help? Probably not, as Sony says that it will still "cautiously" move forward with its plans, but it is aware of the strong emotional connection that people have with physical media. Sony CFO Lin Tao said during a Q&A investors meeting that the "digitalization of content" has been steadily progressing and that Sony won't be doing a U-turn. Sony also stands to gain financially(https://www.gamespot.com/articles/why-is-sony-killing-discs-its-all-about-profitability-and-control-expert-says/) from the decision, as it'll earn 100% of the profits from sales of its first-party game. With physical sales of third-party PS5 games also coming to an end in 2028, the company can also claim a cut of those sales when people purchase games through its online marketplace. In other news from Sony's Q1 report, PS5 sales are slowly closing in on the 100 million lifetime sales milestone, monthly active user numbers are up, and company profits are up despite game sales remaining flat, thanks to tariff refunds and favorable exchange rates.
PS5 Is Closing In On 100 Million Sales, But It’s Losing Ground To The PS4
Sony is starting to feel the pinch of console price hikes, as the last quarter--April 1 to June 30 of 2026--saw the company sell 1.6 million PS5s, a slight increase when compared to the previous quarter that saw 1.5 million consoles sold. That's a steep decline of 36%(https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/26q1sonypre.pdf) when compared to the same period in 2025, and so far, PS5 lifetime sales have reached 95.3 million units sold. In comparison, the PS4 had moved 100.2 million units by the same point in its lifecycle, albeit with the help of regular discounts and the MSRP of the system decreasing over time. The PS5 hasn't enjoyed the same benefits as its predecessor, as the ongoing shortage of RAM and other crucial components has resulted in PS5 console prices increasing(https://www.gamespot.com/articles/ps5-xbox-and-switch-2-heres-how-their-prices-have-changed-since-launch/) instead of decreasing, a first for PlayStation hardware. Sony noted that revenue from hardware sales is also down by almost 10%, while software unit sales are up from 65.9 million to 66.1 million, year-on-year. Despite its decision to end PS5 disc production being met with almost-universal backlash, digital game sales also increased from 78% to 82% during Q1. !(https://www.gamespot.com/wp-content/uploads/2026/07/PS5-business-2026.jpg?w=636) Monthly active user numbers are also up by 2 million, with Sony recording 125 million people using its services. Overall, sales are holding steady across game and network divisions, but profits did increase by 37% thanks mostly to US tariff refunds and favorable exchange rates. Nintendo also benefited from tariff refunds(https://www.gamespot.com/articles/nintendo-will-not-refund-tariff-fees-it-passed-onto-customers-saying-they-received-exactly-what-they-bargained-and-paid-for/) lately, but the company refuses to pass any refunds on to its customers. Sony has also noted that it has "secured the quantity of memory necessary" for all the PS5 consoles it expects to manufacture and sell this calendar year. The next few months will be a crucial period for Sony, as the release of GTA 6(https://www.gamespot.com/articles/grand-theft-auto-6-everything-we-know/1100-6503729/) is expected to give the company a sales bump during the holiday season.
🎮 PlayStation, Multi-platformSony Defends Going Digital, But Says It Understands Players’ Love Of Physical PS5 Games
Sony's decision to kill PS5 disc production in 2028(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/) has been met with massive criticism since it was first announced, and the company has acknowledged the backlash. In a Q&A session(https://www.irwebmeeting.com/sony/fast/20260731/N5SWmcH4/2027031q02en/index.html) for investors following the posting of its Q1 financial results today--running from April 1 to June 30--Sony revealed more details about its decision to shift toward an all-digital future, and how the announcement had been met with "strong views" from its community of gamers. "We announced that from January 2028 onwards we will no longer be manufacturing game discs, so one-and-a-half years ahead," Sony CFO Lin Tao said (via an interpreter). "There are various reasons we made this decision, the biggest being that digitalization of content overall has been progressing. That's the big factor. It’s not just for PlayStation, but for all kinds of content; digitalization is progressing. When we think about the future, we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion and we're going to cautiously move this forward." Tao added that Sony has since then received "various opinions" from people with "strong views," acknowledging how its consumers have a strong emotional attachment to physical media. "We understand those emotions; we want to consider that. And in the future digital ecosystem, how we engage the gamers is something that we would like to continue to explore," Lin concluded. Sony's plans to move past physical media have been the subject of a lot of debate over the last couple of weeks. Digital adoption at Sony has surged in the last few years, with 82% of consumers choosing this option. Sony also stands to benefit financially(https://www.gamespot.com/articles/why-is-sony-killing-discs-its-all-about-profitability-and-control-expert-says/), as it'll get to keep all of the revenue from selling a first-party game and take a cut of the profits from third-party sellers through its online marketplace. While PlayStation gamers have been vocal(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/)--going so far as to voice their displeasure with every single social media post that Sony makes and organizing a rally for August--developers and publishers have also voiced their opinions. Ubisoft boss Yves Guillemot believes that there could be a benefit(https://www.gamespot.com/articles/ubisoft-boss-has-a-hot-take-on-sony-killing-game-discs/) to gaming being a digital-only hobby, while Rockstar Games co-founder Dan Houser says that Sony should provide an option for players(https://www.gamespot.com/articles/rockstar-co-founder-and-gta-co-creator-on-physical-games-companies-should-provide-it-if-people-want-it/) to have physical copies still--even if digital games offer several benefits. There might be some hope on the horizon, however, as Sony has suggested that there could still be code-in-a-box releases for games--an option that GTA 6 is using for its physical release in November(https://www.gamespot.com/articles/gta-6-physical-copies-wont-include-discs-just-download-codes/).
🎮 Multi-platformD&D is getting World of Warcraft and Star Wars crossovers
Dungeons &38; Dragons is no stranger to franchise crossovers, and now it's kicking off its biggest multiverse initiative to date, starting with a World of Warcraft expansion. Wizards of the Coast (WotC) has announced that D&38;D: World of Warcraft - a new sourcebook that brings Blizzard's Azeroth setting to the popular tabletop roleplaying game - &8230;
🎮 PlayStation, Multi-platformSony pushes forward with ditching discs, despite backlash
Sony has received a lot of backlash from PlayStation fans since announcing that it's killing physical game disc production, but that hasn't swayed its decision. During Sony's latest earnings call, chief financial officer Lin Tao said that while the company "put in a lot of thought and time" when considering the opposition put forward by &8230;
🎮 Multi-platformFor The First Time, Doom And Its Composer Will Melt Faces In Real Life
Fans of one of gaming's most iconic soundtracks will soon get to experience it in a whole new way, as composer Mick Gordon is set to play the Doom soundtrack live on stage for the first time as the headliner at Radar Festival in the UK next summer. Although Gordon played a medley at The Game Awards in 2016, this will be his first full-length set with a live band, orchestra, and full production. Gordon is known for defining Doom's identity with crushing riffs, industrial synths, and earth-shaking electronic production. His work on 2016's Doom and 2020's Doom Eternal established a new benchmark for video game soundtracks, with titles like Rip & Tear(https://www.youtube.com/watch?v=zZMg9ryeWOw), BFG Division(https://youtu.be/QHRuTYtSbJQ?list=RDQHRuTYtSbJQ), and The Only Thing They Fear Is You(https://youtu.be/nJNBDmm07Q) becoming firm fan favorites. They've earned millions of streams and remain staples of game music playlists years after release. https://youtu.be/QHRuTYtSbJQ?list=RDQHRuTYtSbJQ While the music has always had the scope for being performed live, Radar Festival marks the first time it will be performed with both a live orchestra and full backing band. If you've long hoped to experience the soundtrack in a live setting, that time has finally come. It's an even rarer opportunity considering Gordon's split from developer id Software(https://www.gamespot.com/articles/doom-eternal-composer-distances-himself-from-the-n/1100-6476272/) after the release of Doom Eternal raised questions about whether he'd be able to perform these tracks live again. Speaking exclusively to GameSpot ahead of the reveal, Gordon said he hopes that the live performance opens up the potential for more collaborations between festivals and video game music. "I hope this thing shows the potential of this type of stuff to publishers and developers," he said. "The game isn't just that gap between the player and the television." Gordon explained how the collaboration came to be. "Ever since Doom 2016 … there's been rumblings and multiple attempts to try and get some version of this into a live setting," he said. "I've been trying for a number of years to get this thing off the ground. Then out of the blue Joe James, Radar Festival organizer came to me with a really awesome opportunity through Radar." https://www.youtube.com/watch?v=zZMg9ryeWOw Gordon commended Radar Festival for its audience blend of metalheads and gamers, since the festival features three days of live alternative music alongside a marketplace where developers and players join together to preview new games, run tabletop sessions, or just chat about all things gaming. Gordon noted the crossover between metal music and gaming spanning is pretty wide, adding, "For a long time, I've wanted to take what I love about video game music and put it into a live setting that matches the energy you would get from a live rock or metal show … Radar feels like the absolute perfect festival to do it. There's no better," he said. But there was a time when Gordon thought a production of this magnitude might not be possible. "We released Doom Eternal on March 20, 2020, and lockdown was already in effect. I remember thinking, 'Shit, anything we could have done around this exact moment of the game coming out is gone now.' It felt, not like it was over or that we wouldn't be able to do it, but certainly if there was an opportunity it was slowly passing by. But it's interesting--music just survives." Gordon has confirmed that he'll be bringing the legendary Doom Machine for the performance--the custom instrument he created specifically to compose the soundtracks. Theatrics will be in full swing too, as festival organizer Joe James tells GameSpot, "We're looking at all options to make it epic. Fire, screens, projection mapping are all on the table." Radar Festival takes place between July 30 and August 1, 2027. You can sign up to their mailing list(https://mailchi.mp/773aad0f0673/signupradar27) for 25% off tickets. Gordon is currently working on the soundtrack(https://www.gamespot.com/articles/if-you-liked-dooms-heavy-metal-soundtrack-mick-gordons-next-project-will-go-even-harder/1100-6536078/) to the upcoming game, Defect.
🎮 Multi-platformHelp battle by cooking in ‘Abyss Kitchen’
Abyss Kitchen is a survival action game where you aren’t really doing any of the main fighting. Instead, you are gathering ingredients in order to cook up dishes, that help those who... The post Help battle by cooking in ‘Abyss Kitchen’(https://indiegamesplus.com/help-battle-by-cooking-in-abyss-kitchen/) appeared first on Indie Games Plus(https://indiegamesplus.com).
🎮 Multi-platformD&D Icons brings back legendary creators for Dragonlance, Greyhawk, and Drizzt adventures
Iconic creators like Margaret Weis, Tracy Hickman, and R.A. Salvatore will work with current designers on new products.
🎮 Multi-platformD&D finally goes back to its most hardcore setting with new 'mature' product line
D&D will return to Dark Sun in 2027 as part of a new line of products aimed at mature players.
🎮 Multi-platform10 biggest D&D announcements from Gen Con 2026
Dungeons & Dragons revealed its ambitious future at Gen Con 2026, including World of Warcraft, Dark Sun, Greyhawk, and Star Wars.