Latest Multi-platform Game News & Updates
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🎮 Multi-platformCosplaying Gamers Will Raid EA HQ To Protest Saudi Arabia's $55 Billion Buyout
In the wake of Saudi Arabia's leveraged buyout of Electronic Arts for $55 billion(https://www.gamespot.com/articles/ea-nearing-50-billion-deal-with-saudi-arabia-and-other-investors-to-go-private-report/1100-6535057/), gamers upset by the takeover are planning to protest the publisher's Redwood, California, headquarters on May 11 in cosplay. A movement known as the Players Alliance HQ(https://playersalliancehq.org/) has announced its intent to "raid" EA's headquarters on May 11 at 11 AM PT / 2 PM ET. The goal is to denounce Saudi Arabia's Public Investment Fund (PIF) buyout of the publisher, with cosplaying gamers planning to unravel a 50-foot scroll of over 70,000 petition signatures on the Madden football field at the center of the campus. There appears to be a whole performance involved in the protest as well, with gamers dressing in suits and top hats portraying the "corporate villains" behind the deal. Further, a giant health bar prop will slowly deplete as supporters digitally engage with the protest, and a loot-box demonstration will reveal a range of prizes like mass layoffs, studio closures, and aggressive monetization. According to the press release, Players Alliance HQ fears that, should the $55 billion deal go through (which would saddle EA with $20 billion in debt), the company could face pressure to cut jobs, replace employees with AI, and institute price hikes to recoup the losses of the buyout. Continue Reading at GameSpot(https://www.gamespot.com/articles/cosplaying-gamers-will-raid-ea-hq-to-protest-saudi-arabias-55-billion-buyout/1100-6539869/?ftag=CAD-01-10abi2f/)
🎮 Multi-platformMortal Kombat 2 Made Millions Before Its Official Release Day
Mortal Kombat 2 is out now in theaters, and it made millions before its official wide release. The movie picked up $5.2 million in preview screenings in North America on May 7 ahead of its wider release today, May 8, according to Variety(https://variety.com/2026/film/box-office/box-office-mortal-kombat-2-previews-1236740576/). The video game movie is projected by independent tracking data to earn between $40 million and $45 million over the Friday-Sunday period(https://www.gamespot.com/articles/mortal-kombat-2-here-is-how-much-its-expected-to-make-in-theaters-this-weekend/1100-6539813/), while Warner Bros. is expecting a more conservative $35 million. Studios often make safer predictions in part so they can say the final numbers surpassed expectations. Mortal Kombat 2's main competition this weekend in theaters is a film that's totally unlike it: The Devil Wears Prada 2. The movie is projected to earn between $38 million and $42 million over its second weekend in North America after taking in $77 million for its first weekend. Continue Reading at GameSpot(https://www.gamespot.com/articles/mortal-kombat-2-made-millions-before-its-official-release-day/1100-6539866/?ftag=CAD-01-10abi2f/)
🟩 Xbox, Multi-platformMicrosoft was worried OpenAI would run off to Amazon and ‘shit-talk’ Azure
When OpenAI was busy experimenting with AI-powered gaming bots, Microsoft CEO Satya Nadella and OpenAI CEO Sam Altman were in the early days of forming an AI partnership. Court documents from the ongoing Musk v. Altman trial have provided a rare look at the communications between Microsoft's top executives about investing in OpenAI and fears &8230;
PlayStation CEO Says AI Is A 'Powerful Tool' To Make PlayStation 'The Best Place To Play'
!Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/09/11/8b04541c/i1.jpg.webp) Sony Interactive Entertainment/PlayStation CEO Hideaki Nishino has called AI a "powerful tool" in the company's aim to make PlayStation "the best place to play" and "the best place to publish" during Sony's latest earnings call. Throughout the call, both Nishino and Sony Group president and CEO Totoki Hiroki discussed the various ways the company is using AI in film, music, and gaming. Despite evidence(https://www.forbes.com/sites/nelsongranados/2026/03/19/why-generative-ai-threatens-creative-roles-in-media-and-entertainment/) from various entertainment industries showing that the use of generative AI and related technologies has led to layoffs, Hiroki said, "human creativity must remain at the center," while adding that "AI is a powerful tool, but not a replacement for artists or creators." He instead called it an amplifier for human imagination and a catalyst for new possibilities, as noted by Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/). Sony Pictures (movies) has invested more than $50 million in AI across production planning, content protection, enterprise productivity, data analytics, innovation, and 3D conversion, while Sony Music has invested in pursuing industry-wide labeling of AI-generated content across platforms. Sony's video arm is collaborating with Elden Ring(https://gameinformer.com/review/elden-ring/absolutely-astonishing-adventure) publisher Bandai Namco to research how generative AI can help creators in video production. After Hiroki's portion of the earnings call, Nishino explained how PlayStation is using AI. He said, "Our goal is always to be the best place to play and the best place to publish," adding, "We see AI as a powerful tool to help us in this mission." As noted by Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282), Nishino explained how first-party studios are using generative AI and related technologies in game development today, including a proprietary generative AI program called Mockingbird, which "quickly animates 3D facial models based on performance capture." Studios like Intergalactic: The Heretic Prophet(https://gameinformer.com/product/intergalactic-the-heretic-prophet) developer Naughty Dog, San Diego Studio(https://gameinformer.com/review/mlb-the-show-26/sacrifice-fly), and others are using Mockingbird and other tools, according to Nishino. "Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures," Nishino said. "With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second." Nishino pointed out another example in a tool PlayStation built for animating hair, stating, "This is often a labor-intensive process given the volume of strands that must be created. "Our teams have accelerated this process by taking videos of real hairstyles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high-effort tasks, and to instead reinvest their time into building richer worlds and gameplay for our players." Of course, Nishino is the PlayStation CEO and at this moment in time, investors across various entertainment mediums love to hear executives state companies are using AI; it's not surprising Nishino waxed poetic about how (apparently) beneficial generative AI and other AI-based programs have been for first-party studios, but there are a lot of questions around the use of AI like this: Whose work are the models trained on? Will humans actually retain their jobs in the long term? Are developers happy to use these tools, or are they doing so because of mandates from above? During the call, Nishino continued to explain that AI-powered payment routing tools have generated more than $700 million in revenue over the past few years. He said Sony is creating machine-learning programs aimed at personalization for consumers, systems that could one day recommend a player's next game, subscription, accessory purchase, or merchandise buy based on their interests – yippee, who needs a brain? AI is also responsible for memory product shortages around the world, but Totoki said during the call that he expects PlayStation's hardware business to contain the cost impact within the current fiscal year due to ongoing (seemingly positive?) supplier negotiations, as noted by Variety. Meanwhile, one of PlayStation's primary competitors, Nintendo, is raising the price of the Switch 2 later this year(https://gameinformer.com/2026/05/08/the-switch-2-is-getting-a-price-increase), following a move PlayStation made with the PS5 back in March(https://gameinformer.com/2026/03/27/sony-announces-playstation-5-and-portal-price-increases-coming-next-week). For more, read Game Informer's Saros review(https://gameinformer.com/review/saros/at-the-mountains-of-magnificence), and then check out the latest trailer(https://gameinformer.com/state-of-play/2025/09/24/marvels-wolverine-comes-out-swinging-in-gameplay-trailer) for Insomniac Games' Wolverine ahead of its September launch(https://gameinformer.com/2026/02/24/marvels-wolverine-officially-gets-september-release-date). After that, watch the latest Intergalactic: The Heretic Prophet trailer(https://gameinformer.com/2025/09/11/naughty-dogs-neil-druckmann-discusses-intergalactic-gameplay-and-casting-in-new). Source: Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/), Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282) How do you feel about Sony's thoughts on AI? Let us know in the comments below!
🎮 Multi-platformLegendary Mario And Zelda Director Is Retiring From Nintendo After 40 Years
A Nintendo legend is about to call it a day, as veteran game designer and director Takashi Tezuka will leave the company later this year. Nintendo noted in its investor briefing today that the 65-year-old Tezuka will depart on June 26, closing the book on over four decades of work at the gaming giant. Tezuka first began his career at Nintendo in 1984, joining as a part-time employee while he was still studying at university. Starting with Punch-Out, Tezuka would then go on to frequently work alongside another Nintendo legend, Shigeru Miyamoto, teaming up with him on several projects. It wasn't long before Tezuka was hired as a full-time Nintendo employee, serving as the assistant director and designer on 1985's Super Mario Bros. and then going on to direct the first The Legend of Zelda game. Over the years, he has worked on multiple Mario games and several other big Nintendo IP like Pikmin and Animal Crossing. In the modern era, Tezuka has served as a producer and supervisor on titles like Super Mario 3D World and The Legend of Zelda: Breath of the Wild. Continue Reading at GameSpot(https://www.gamespot.com/articles/legendary-mario-and-zelda-director-is-retiring-from-nintendo-after-40-years/1100-6539864/?ftag=CAD-01-10abi2f/)
🎮 Multi-platformKingdom Come Dev Talks Risks And Benefits Of AI And Losing Players If Games Are Too Difficult
One of the new creative directors at Kingdom Come studio Warhorse, Prokop Jirsa, has commented on the hot-button issue of using artificial intelligence in game development. His comments come at a time when Warhorse was accused a firing a translator to help save costs(https://www.gamespot.com/articles/kingdom-come-2-dev-uses-ai-but-not-for-final-game-assets/1100-6539741/). Jirsa told PC Gamer(https://www.pcgamer.com/games/rpg/warhorses-new-creative-director-tells-us-why-the-secret-sauce-for-kingdom-come-deliverance-is-making-things-difficult-for-players-the-usual-answer-is-ok-lets-get-rid-of-the-friction-we-dont-work-like-that/) that he understands why people hate when art is generated with AI, and that's because he hates it, too. While using AI to generate art that would be released to the public is not something Jirsa is interested in, he said the technology can be "really helpful" during development in other ways. That includes AI-assisted programming efforts and coming up with concept art with genAI. "Even if you're not a programmer, for example, you can code little things that help you. Not necessarily something that will be used in the game, but, for example, you'll be able to access some information in a more comprehensible way … or, for example, quick generation of some concept art, so you can actually communicate better to concept artists what you need," he said. Continue Reading at GameSpot(https://www.gamespot.com/articles/kingdom-come-dev-talks-risks-and-benefits-of-ai-and-losing-players-if-games-are-too-difficult/1100-6539863/?ftag=CAD-01-10abi2f/)
🍄 Nintendo Switch, Multi-platformNintendo’s Top-Selling Switch 2 Games Of All Time
!4692577-screenshot2026-05-08at10.53.20 am.png(https://www.gamespot.com/wp-content/uploads/original/1179/11799911/4692577-screenshot2026-05-08at10.53.20 am.png) Top titles The Switch 2 has a lot of games, but which ones sold the best? That remains to be seen, but now we know which of Nintendo's own Switch 2 games have sold the most since the console launched in June 2025. Nintendo has six Switch 2 games that have sold more than 1 million units, and you can likely guess which game sold the best: Mario Kart World. The game sold 15.39 million copies through June 30, 2026, and this includes copies sold in the $500 Switch bundle (which has since been discontinued). Check out the full gallery to see all of Nintendo's best-selling Switch 2 games. You can also see all of Nintendo's best-selling Switch 1 games(https://www.gamespot.com/gallery/best-selling-nintendo-switch-games-of-all-time/2900-5070/). Nintendo shared all of these new sales numbers on its website(https://www.nintendo.co.jp/ir/en/finance/software/index.html). In other Nintendo news, the Switch 2 is getting a price hike this September(https://www.gamespot.com/articles/the-nintendo-switch-2-is-officially-getting-a-price-hike-in-september/1100-6539854/), bringing the system up to $500. !(https://www.gamespot.com/wp-content/uploads/2026/05/Screenshot-2026-08-06-at-8.45.46-AM.png?w=636) 6: Super Mario Party Jamboree - Nintendo Switch 2 Edition - 1.15 million copies Advertisement !4692568-screenshot2026-05-08at10.43.37 am.png(https://www.gamespot.com/wp-content/uploads/original/1179/11799911/4692568-screenshot2026-05-08at10.43.37 am.png) 5: Kirby Air Riders - 1.90 million copies Advertisement !4692569-screenshot2026-05-08at10.44.28 am.png(https://www.gamespot.com/wp-content/uploads/original/1179/11799911/4692569-screenshot2026-05-08at10.44.28 am.png) 4: Pokemon Pokopia - 3.68 million copies Advertisement !4692570-screenshot2026-05-08at10.45.34 am.png(https://www.gamespot.com/wp-content/uploads/original/1179/11799911/4692570-screenshot2026-05-08at10.45.34 am.png) 3: Pokemon Legends: Z-A - 3.99 million copies Advertisement !4692571-screenshot2026-05-08at10.46.29 am.png(https://www.gamespot.com/wp-content/uploads/original/1179/11799911/4692571-screenshot2026-05-08at10.46.29 am.png) 2: Donkey Kong Bananza - 4.78 million copies Advertisement !4692574-screenshot2026-05-08at10.47.26 am.png(https://www.gamespot.com/wp-content/uploads/original/1179/11799911/4692574-screenshot2026-05-08at10.47.26 am.png) 1: Mario Kart World - 15.39 million copies Advertisement
🍄 Nintendo Switch, Multi-platformThe future of game consoles is looking bleak
It's been a real good news / bad news week for Nintendo. Out of nowhere on Wednesday, the company announced a lush remake of Star Fox 64, jolting the dormant franchise to life and helping to fill out a relatively sparse lineup for the Switch 2 for the rest of the year. But then on &8230;
Resident Evil Requiem: Leon Must Die Forever Minigame Challenge Now Available For Free
!Leon Must Die Forever Resident Evil Requiem(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/08/a86a4790/residentevilrequiem-leonmustdieforeverscreenshot2.jpg.webp) Capcom has revealed Leon Must Die Forever, a brand-new minigame challenge that's now available in Resident Evil Requiem(https://gameinformer.com/product/resident-evil-requiem), which launched on PlayStation 5, Xbox Series X/S, Switch 2, and PC on February 27. The mode unlocks after you beat Resident Evil Requiem and will take players through various areas they visited during the campaign to work against the clock as they battle through hordes of zombies and more. "Fight your way through areas you've visited previously throughout the game and defeat the final boss, all with stronger enemy variants, five increasingly difficulty ranks, and a race against the clock," a press release(https://press.capcom.com/Play-LEON-MUST-DIE-FOREVER-a-Free-High-Octane-Minigame-Added-to-Reside) reads. "Fill your enhancement gauge by defeating enemies in order to unlock Leon's 'enhancer abilities' exclusive to this game mode." The order and progression of each area, as well as the options for Leon's enhancer abilities, differ from each run, making each play-through of Leon Must Die Forever unique. Get a look at Leon Must Die Forever in the trailer below: Alongside the addition of Leon Must Die Forever to Resident Evil Requiem, Capcom has added PC support for the PlayStation DualSense controller's adaptive triggers, haptic feedback, and motion sensor features. It has also deployed various bug fixes across platforms where the game is playable. Resident Evil Requiem hit PlayStation 5, Xbox Series X/S, Switch 2, and PC on February 27, and the Leon Must Die Forever minigame is available in-game right now. In case you forgot, Capcom is working on story DLC for Resident Evil Requiem(https://gameinformer.com/2026/03/10/resident-evil-requiem-story-dlc-is-in-development), too. For more, read Game Informer's Resident Evil Requiem review(https://gameinformer.com/review/resident-evil-requiem/a-sublime-sepulchre) to find out why it's one of our favorite games of the year, and then check out the Resident Evil Requiem amiibo releasing on July 30(https://gameinformer.com/nintendo-direct/2026/02/05/resident-evil-requiem-is-getting-a-switch-2-pro-controller-grace-and). After that, read Game Informer's reviews for Resident Evil Village(https://gameinformer.com/review/resident-evil-village/painting-the-ghost-town-red) and Resident Evil 7: Biohazard(https://gameinformer.com/games/residentevil7biohazard/b/playstation4/archive/2017/01/23/a-familiar-taste-of-blood.aspx). Are you going to check out Leon Must Die Forever? Let us know in the comments below!
The Switch 2 Is Getting A Price Increase
!Nintendo Switch 2(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/04/23/45e31de5/switch2docked.jpg.webp) Nintendo has announced it will be raising the price of the Switch 2, citing “changes in market conditions.” The new prices will take effect in Japan first, then extend to other regions in the coming months. Japan On May 25, the new prices for the Switch 2 and models of the original Switch will be as follows: Nintendo Switch 2: ¥59,980 (currently ¥49,980) The price of the Nintendo Switch 2 Multi-Language System available from My Nintendo Store will remain unchanged. Nintendo Switch (OLED): ¥47,980 (currently ¥37,980) Nintendo Switch: ¥43,980 (currently ¥32,978) Nintendo Switch Lite: ¥29,980 (currently ¥21,978) On July 1, the price of Nintendo Switch Online subscriptions will increase in Japan. Nintendo is planning to do the same in South Korea at an unknown date, but has not announced that these new price tiers will extend to other regions. You can read more about these pricing changes on Nintendo's website(https://www.nintendo.co.jp/corporate/release/en/2026/260508.html). !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/04/02/6da5c718/nintendoswitch21.jpg.webp) US, Canada, And Europe In the US, Canada, and Europe, only the Switch 2 is going up in price, effective September 1. US: $499.99 (currently $449.99) Canada: $679.99 (currently $629.99) Europe: €499.99 (currently €469.99) It's worth noting that the new price of the standalone Switch 2 in the US is now the same as the Mario Kart World bundle, which Nintendo stopped making last December(https://www.ign.com/articles/switch-2-mario-kart-world-bundle-production-ends-nintendo-says-its-now-available-in-limited-quantities-while-supplies-last) and is now available in limited quantities (if at all). Nintendo also states that price revisions are planned for other non-specified regions, but has not confirmed details. Today's news comes after Nintendo announced Switch 2 sales are nearing 20 million units sold(https://gameinformer.com/2026/05/08/as-nintendo-switch-2-nears-20-million-units-sold-the-company-expects-sales-to-decline), though the company expects sales to decline in the next fiscal year. Given that the Switch 2 launched globally on June 5, 2025, Japanese players will have to contend with a more expensive console less than a year into its lifecycle, with other regions following suit a few months later. If you’re an American, Canadian, or European who has been planning to purchase a Switch 2 but hasn’t pulled the trigger, you now have roughly four months to grab the system at its current price. The Switch 2 was the last holdout in the wave of video game hardware price raises occurring over the last year. The PlayStation 5(https://gameinformer.com/2026/03/27/sony-announces-playstation-5-and-portal-price-increases-coming-next-week) and Xbox Series X/S(https://gameinformer.com/2025/09/19/xbox-console-prices-will-increase-again-next-month) have risen in price more than once over the last 8-10 months, and the original Switch(https://www.nintendo.com/us/whatsnew/nintendo-switch-pricing-update/?srsltid=AfmBOorllYqkrE8JsNVKWxi13jJLXXMlNaBTAxerqdNWRmSI54cq) became more expensive in the US last year. PC players have had to contend with price hikes and shortages for RAM and other components, which have been some of the primary culprits for video game hardware going up in price across the board, among other economic factors. For more recent Nintendo news, legendary director Takashi Tezuka announced his retirement(https://gameinformer.com/2026/05/08/super-mario-world-the-legend-of-zelda-director-takashi-tezuka-retiring-from-nintendo) from the company today, and earlier this week, Nintendo revealed a remake of Star Fox 64(https://gameinformer.com/nintendo-direct/2026/05/06/star-fox-remakes-star-fox-64-on-switch-2-this-june) is coming to Switch 2 this June.
🎮 Multi-platformGenshin Impact version 'Luna 7' (6.6) livestream codes
Here's the three Genshin Impact codes to redeem from the version "Luna 7" (6.6) livestream.
As Nintendo Switch 2 Nears 20 Million Units Sold, The Company Expects Sales To Decline Next Fiscal Year
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/04/02/12807291/switch2preorder.jpg.webp) Nintendo has released its latest financial report(https://www.nintendo.co.jp/ir/en/events/index.html) for Fiscal Year 2026, revealing that it has sold through nearly 20 million Switch 2 units. Despite what Nintendo calls(https://www.nintendo.co.jp/ir/pdf/2026/2605085e.pdf) a launch year where "sales reached a level we had not experienced with any of our previous hardware systems" (due to high interest in the Switch console), it expects a decline in year-over-year sales for Fiscal Year 2027, which ends in March of next year. Officially, 19.86 million Switch 2 units have been sold in the console's first fiscal year, but for its second fiscal year, Nintendo is forecasting 16.5 million units sold. "For our hardware systems to date, sales units have generally tended to be higher in the second fiscal year after launch than in the launch year," the fiscal report notes read. "Nintendo Switch 2, however, launched at a time when many consumers were continuing to enjoy Nintendo Switch. Against this backdrop and amid many other factors Editor's Note: likely an allusion to rising memory costs resulting from AI buy-up worldwide, alongside tariffs enacted by the U.S. President, launch-year sales reached a level we had not seen with any of our previous hardware systems. "In light of strong sales performance in the first year following launch and price adjustments, we expect unit sales for the fiscal year ending March 2027 to decline year over year. That said, we view this as a healthy level of sales for Nintendo Switch 2 in its second year after launch, and we continue to anticipate further growth in the installed base." As you can see, despite the expected decline in Switch 2 sales, Nintendo still views the console's growth as healthy. If you look back at how the Switch performed in a similar time frame, Switch 2 outpaces it. Switch 2 sales have exceeded the fiscal-year sales of the Switch's March 2018 and March 2019 fiscal years, the two full-year periods immediately following the Switch's launch. In other words, the Switch 2 is performing better than the Switch so far. Elsewhere in the fiscal report, Nintendo has detailed the sales numbers for various games released this fiscal year. They are as follows: - Mario Kart World: 14.7 million units - Donkey Kong Bananza: 4.52 million units - Pokémon Legends: Z-A – Nintendo Switch 2 Edition: 3.94 million units - Pokémon Pokopia: 2.41 million units - Kirby Air Riders: 1.87 million units - Pokémon FireRed and Pokémon LeafGreen: 4 million units - Tomodachi Life: Living the Dream: 3.8 million units For more about Nintendo, read Game Informer's reviews for Mario Kart World(https://gameinformer.com/review/mario-kart-world/roam-if-you-want-to), Donkey Kong Bananza(https://gameinformer.com/review/donkey-kong-bananza/breaking-through-to-something-new), Pokémon Legends: Z-A(https://gameinformer.com/review/pokemon-legends-z-a/maintaining-rank), Pokémon Pokopia(https://gameinformer.com/review/pokemon-pokopia/a-pleasant-paradise), Kirby Air Riders(https://gameinformer.com/review/kirby-air-riders/star-ships-were-meant-to-fly), and Tomodachi Life: Living the Dream(https://gameinformer.com/review/tomodachi-life-living-the-dream/you-get-what-you-give). After that, read about how The Legend of Zelda and Super Mario World director Takashi Tezuka is retiring from Nintendo in June(https://gameinformer.com/2026/05/08/super-mario-world-the-legend-of-zelda-director-takashi-tezuka-retiring-from-nintendo). How do you feel about the Switch 2's first year of life? Let us know in the comments below!