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7233 articlesForza Horizon 6: Here Are The Full PC Specs And Requirements
!Forza Horizon 6(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/04/06/fcdebd79/fh6screenshots14-see-it-buy-it.jpg.webp) Forza Horizon 6(https://gameinformer.com/product/forza-horizon-6) will finally bring players to Japan(https://gameinformer.com/2025/09/25/forza-horizon-6-takes-players-to-japan-next-year), a long-requested setting for the open-world racing game series from developer Playground Games, when it launches on Xbox Series X/S and PC next week on May 19. Ahead of the game's launch, Playground has released the PC specs and requirements you'll need to play Forza Horizon 6 at minimum settings and beyond. Before that, though, you should read Game Informer's Forza Horizon 6 review(https://gameinformer.com/review/forza-horizon-6/remaining-on-the-podium) to find out why it's one of our favorite games of the year. Forza Horizon 6 PC Specs And Requirements !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/12/28c2e9e7/fh6screenshots11-city-car-meet.jpg.webp) Below, we'll list the minimum and recommended PC specs and requirements you'll need to play Forza Horizon 6, alongside details about key PC features and more. Minimum - CPU: Intel Core i5-8400, AMD Ryzen 5 1600 - GPU: Nvidia GeForce GTX 1650, AMD Radeon RX 6500 XT, Intel Arc A389 - System RAM: 16GB - Storage: SSD - Windows Version: Windows 10/11, at least 22H2 - Additional Notes: Graphical Preset – Low (1080p at 60 FPS) Recommended - CPU: Intel Core i5-12400F, AMD Ryzen 5 5600X - GPU: Nvidia GeForce RTX 3060 Ti, AMD Radeon RX 6700 XT, Intel Arc A580 - System RAM: 16GB - Storage: SSD - Windows Version: Windows 10/11, at least 22H2 - Additional Notes: Graphical Preset – High (1440p at 60+ FPS) Extreme - CPU: Intel Core i7-12700K, AMD Ryzen 7 7700X - GPU: Nvidia GeForce RTX 4070 Ti, AMD Radeon RX 7900 XT - System RAM: 24GB - Storage: NVMe SSD - Windows Version: Windows 10/11, at least 22H2 - Additional Notes: Graphical Preset – Extreme (4K at 60+ FPS) Extreme Ray Tracing - CPU: Intel Core i7-12700K, AMD Ryzen 7 7700X - GPU: Nvidia GeForce RTX 5070 Ti, AMD Radeon RX 9070 XT - System RAM: 32GB - Storage: NVMe SSD - Windows Version: Windows 10/11, at least 22H2 - Additional Notes: Graphical Preset – Extreme Ray Tracing-enabled (4K upscaled at 60+ FPS) !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/14/08871495/Forza%20Horizon%206%20PC%20Specs.jpg.webp)(https://gameinformer.com/href) As you can see, key features reserved for the PC version of Forza Horizon 6 include Nvidia DLSS 4/AMD FSR 3+4/Intel XeSS 2.1 technology, the ability to utilize high uncapped framerates, ultrawide monitor support, Ray Traced reflections and global illumination, controller and racing wheel support, and Steam Deck and Xbox ROG Ally support. Forza Horizon 6 launches on Xbox Series X/S and PC on May 19 (with the PS5 version expected to launch sometime later this year). While waiting for its release, read Game Informer's Forza Horizon 6 review(https://gameinformer.com/review/forza-horizon-6/remaining-on-the-podium), then read Game Informer's preview of Fable(https://gameinformer.com/preview/2026/03/03/the-chicken-kicker-finally-returns), the next game from Playground. Are you picking up Forza Horizon 6 next week on PC? Let us know how you feel about these PC specs and requirements in the comments below!
🖥 Steam Deck, PC, Multi-platformAMD’s FSR 4.1 upscaling tech is coming to older graphics cards
AMD is bringing its FSR 4.1 upscaling tech to older graphics cards. In an announcement on X, Jack Huynh, AMD's head of computing and graphics, says FSR 4.1 will roll out to RDNA 3 GPUs in July, followed by a launch on RDNA 2 chips in early 2027. This summer's update will allow Radeon RX &8230;
🎮 PlayStation, Xbox, Multi-platformForza Horizon 6 review - The driving game for everyone still can’t seem to escape its car-collecting legacy
!(https://assetsio.gnwcdn.com/forza-horizon-6-screen-13.jpeg?width=690&quality=85&format=jpg&auto=webp) There is this idea that, for a long-running series to remain as consistently popular as Forza Horizon has been, it needs to diminish itself somewhat with each new entry, gradually losing more and more of its edge in a bid to appeal to the widest possible audience. Read more(https://www.vg247.com/forza-horizon-6-review)
🎮 Multi-platformForza Horizon 6 Review - Dopamine Highway
Once imagined as an open-world spin-off of the Forza Motorsport series, Forza Horizon has grown into the main event. Across the last five games, the globe-trotting, open-world racing series has taken players from the Australian Outback to the beaches of Mexico and beyond. But one location has been on the community's wishlist for years and years. In Forza Horizon 6, we finally head to Japan, and it's the pairing of this huge, diverse racing playground with best-in-class gameplay that makes Forza Horizon 6(https://www.gamespot.com/games/forza-horizon-6/) so hard to put down. In Forza Horizon 6, the Horizon Festival has descended on Tokyo and the surrounding region, taking its brightly colored decor and cheerfully car-obsessed people to a map that feels larger and more interesting than any before it. The last few entries of the series had been chasing the high of Forza Horizon 3's Australian map, but here, the team has finally raised the bar. Drifting through Shibuya Crossing, barreling down snowy roads in the Alps, and cutting stylishly through bamboo forests or past the country's iconic cherry blossoms are among the many thrills the open world offers. Like its predecessors, Forza Horizon 6 reimagines Japan, taking artistic license to condense its many different settings into one drivable area, and it's done so thoughtfully that arriving in a new region often feels like a cinematic event. The enormous roadside snowbanks in the northern part of the map are intimidating, blanketing the streets in shadow, while speeding past the bullet train in the opening set-piece proves right away that developer Playground Games still understands what makes this series memorable. Simply put, it is the exploration of the game's map that is its best feature, even more than racing through it. Continue Reading at GameSpot(https://www.gamespot.com/reviews/forza-horizon-6-review-dopamine-highway/1900-6418489/?ftag=CAD-01-10abi2f/)
🎮 Multi-platform‘Pawsta’ Helps a Cute Mouse Make Claymation Cuisine
Pawsta is a cozy claymation cooking game where a mouse named Rigatoni is trying to help their grandmother in her restaurant. The gameplay itself is simple, cute, and just very fun. You... The post ‘Pawsta’ Helps a Cute Mouse Make Claymation Cuisine(https://indiegamesplus.com/pawsta-preview/) appeared first on Indie Games Plus(https://indiegamesplus.com).
The Legend Of Zelda Movie Premiere Date Moved Up One Week
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/11/17/676aacfa/Zelda%20Movie%20landscape.jpg.webp) In what has become his trademark "This is Miyamoto" social media PSA's, Nintendo's Shigeru Miyamoto has shared a small but positive update about the upcoming live-action The Legend of Zelda movie(https://gameinformer.com/2023/11/07/nintendo-announces-live-action-zelda-movie). While the film was scheduled to premiere on May 7, 2027, Miyamoto has announced it will arrive one week earlier. That means fans can now flock to theaters to see Link and Zelda on the big screen on April 30, 2027. "The team is working hard to deliver the film to everyone as soon as possible. There’s less than a year to go until release, so thank you for waiting," writes Miyamoto in his X post(https://x.com/Nintendo/status/2054683130624413850). The Legend of Zelda's date has moved a couple of times now. It was initially scheduled(https://gameinformer.com/2025/03/28/nintendos-day-old-app-reveals-the-release-date-for-the-live-action-zelda-movie) to premiere on March 26, 2027, got delayed(https://gameinformer.com/2025/06/09/live-action-legend-of-zelda-movie-delayed-by-a-few-weeks) to May 7, and now we're sitting at April 30. Hopefully, this date sticks. > This is Miyamoto. I would like to let you know that the worldwide theatrical release date for the live-action film of The Legend of Zelda has been moved up to April 30, 2027, from May 7. The team is working hard to deliver the film to everyone as soon as possible. There’s less… > > — 任天堂株式会社 (@Nintendo) May 13, 2026(https://twitter.com/Nintendo/status/2054683130624413850?refsrc=twsrc%5Etfw) First announced in 2023, The Legend of Zelda stars Benjamin Evan Ainsworth (The Haunting of Bly Manor, The Recycling Man) as Link and Bo Bragason (Renegade Nell, The Radleys) as Zelda. Additional casting has not yet been confirmed, but Nintendo has shared on-set images of Ainsworth and Bragason in costume(https://gameinformer.com/2025/11/17/nintendo-shares-first-images-from-the-set-of-the-live-action-zelda-movie). The film is being directed by Wes Ball, director of Kingdom of the Planet of the Apes and the Maze Runner trilogy.
Assassin's Creed Black Flag Resynced: Ubisoft Launches Real-Life $500,000 Treasure Hunt, But You Have To Pay To Participate
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/13/2609732f/AC%20Treasure%20Hunt%20Header.jpg.webp) Assassin's Creed Black Flag Resynced(https://gameinformer.com/product/assassins-creed-black-flag-resynced) launches on PlayStation 5, Xbox Series X/S, and PC on July 9, and ahead of the game's release, Ubisoft has launched a real-life hunt for a $500,000 treasure out there somewhere in the Caribbean. Before you make way, though, you bloomin' cockroaches, understand that you'll need to pay at least $40 to participate in the hunt. This treasure hunt is a result of a collaboration with real-world scavenger hunt maker Unsolved Hunts, and in order to get started, you'll need to pay for clues, starting with the Deckhand pack that you can purchase for $39.99; it comes with a digital version of the treasure hunt game, which includes clues, rules, and more. However, you can pay more at various tiers for additional goodies, like a physical version of the game, a themed notebook, other pirate games, and more. There's even a Pirate Lord tier that costs $229.99 that includes the physical and digital version of the treasure hunt game, a themed notebook, the pirate strategy game Chaotic Armada, the investigation game Amelia Davies and the Treasure of Blackbeard, one real gold coin minted for the hunt, Captain Edward Kenway's flag, and a seal, wax, and calligraphy set. Here's a look at the Gold & Crystal – The Lost Treasure of Edward Kenway hunt below: The actual treasure is sitting in a handcrafted replica of the Assassin's Creed Black Flag Resynced chest and features minted gold coins worth $350,000 and a crystal skull with a red opal jewel embedded in it worth $150,000. To find the treasure, you'll need to solve 15 riddles; Ubisoft and Unsolved Hunts expect players to spend up to five years trying to accomplish this. Only one player will ultimately find the chest in the Caribbean and win the game. You can find more details about this treasure hunt from Unsolved Hunts here(https://goldandcrystal.us/). Assassin's Creed Black Flag Resynced, which is a remake of the original 2013 Assassin's Creed IV: Black Flag, launches on PlayStation 5, Xbox Series X/S, and PC on July 9. For more, check out the Assassin's Creed Black Flag Resynced reveal trailer(https://gameinformer.com/preview/2026/04/23/long-lost-treasure), then read up on the Assassin's Creed Black Flag Resynced PC specs and requirements(https://gameinformer.com/2026/04/23/here-are-the-assassins-creed-black-flag-resynced-pc-specs-and-requirements) after that. Do you think $40 is worth the chance to participate in this hunt? Let us know in the comments below!
Overwatch Is Coming To Fortnite With Skins, Map Landmarks, Hero Weapons, And More
!Fortnite Overwatch Collaboration Crossover Details(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/13/8d7da405/fortniteoverwatchpromo.jpg.webp) Epic Games and Blizzard Entertainment have revealed the Overwatch content coming to Fortnite as part of an upcoming collaboration(https://x.com/Fortnite/status/2054637960000311363?s=20). Overwatch will make its way to Fortnite in an update that goes live tomorrow, on May 14, and will feature skins/outfits of heroes Tracer, Genji, D.Va, and Mercy. Plus, the Fortnite battle island will get new landmarks based on the following Overwatch maps: Hanamura, Busan Drum Pavilion, King's Row, and Watchpoints. New hero weapons like Mercy's Caduceus Staff and Tracer's Pulse Pistols will be added to the battle royale's loot pool (and in an interesting twist, Tracer's Pulse Pistols will let you play in first-person when using the weapons). Additionally, new showdown milestones include the payload from Overwatch and loot boxes (though don't worry, loot boxes are not coming to Fortnite). Check out the Fortnite x Overwatch collaboration trailer for yourself below: The Zero Build battle royale mode of Fortnite, which removes all building mechanics from the game's typical battle royale formula, will feature infinite sprinting with your pickaxe equipped, new starting loadouts, overshield siphon abilities, and new pocket items. All of this Overwatch content hits Fortnite tomorrow. In the meantime, read about how Overwatch 2 is just Overwatch again(https://gameinformer.com/preview/2026/02/04/overwatch-2-is-just-overwatch-again-and-five-new-heroes-arrive-next-week), and then check out our exclusive feature(https://gameinformer.com/2026/03/03/the-next-chapter-of-overwatch) about how this year's new chapter of Overwatch is going back to the hero shooter's roots. Are you excited about this Fortnite x Overwatch collaboration? Let us know in the comments below!
Marathon Season 2 Begins Next Month, Here's What You Need To Know About The End Of Season 1
!Marathon Bungie Season 2 Nightfall June 2 Release Date Reset Seasonal Progression(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/13/0fc83a40/marathon1.jpeg.webp) Bungie has revealed that Season 2 of its first-person extraction shooter Marathon(https://gameinformer.com/product/marathon) will begin next month on June 2. Ahead of the new season, the team has detailed the finale update for Season 1, alongside information Runners should know about the progression reset and more. Season 2, dubbed Nightfall, begins on June 2, but before that, Bungie says UESC security (the NPC enemies in the game's various maps) efforts will be renewed and amplified in the final days of Season 1. When update 1.0.9 launches on Tuesday, Runners will find that locked room keys are guaranteed to drop from Wardens for the remainder of the season; plus, map events like Intercept, Lockdown, Warden Spawns, Convoy, and Anomaly will also be guaranteed on each run, allowing you to benefit from better rewards more often. You'll also find new Warden encounters at new points of interest on Perimeter, Dire Marsh, and Outpost, alongside an increased presence of UESC dropship flyovers and crash sites. Bungie also teases a "new threat" on Dire Marsh designed to shut down Runner activity, but stops short of saying anything more. Cryo Archive is the capstone endgame content of Marathon(https://gameinformer.com/2026/03/19/new-cryo-archive-launch-trailer-promises-a-confrontation-with-a-classic-marathon-enemy) thus far in Season 1, representing the most intense challenge in the game. To help all Runners see what Cryo Archive offers, Bungie will make the map available every day (as opposed to select weekends) every day starting May 21 through the end of the season on June 2. And if you're worried about losing your loot, fret not: Bungie will send every player a free Cryo Archive Sponsored Kit to your mailbox every day, giving you at least one free run in the map. Also, through the end of the season, Bungie has amplified Faction experience gains to help players rank each Faction up in Season 1. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/03/19/e38486f8/marathon1.jpg.webp) As part of Marathon's seasonal model, there will be a reset at the end of Season 1. This means all players will have a clean slate and equal footing when Season 2 starts on June 2. This reset only affects things related to gameplay progression; you will keep your achievements, non-seasonal Codex progression, and cosmetics. Reward Passes will not reset either, meaning you can continue working on your Season 1 Reward Pass even in Season 2. Here's a breakdown of everything that will be affected by the season reset and the things that won't: Affected: - Runner Level - Ranked Level - Faction Level and Upgrades - Credits and other currencies (exception: LUX and SILK) - All items in your inventory and Vault - Purchases unlocked by Schemas - Messages, rewards, and returned items in your mailbox - Priority Contracts (exception: first contract for each Faction) - Gear-granting seasonal Codex entries for Runner Level and Ranked Not Affected - Cosmetics and weapons unlocked and redeemed during Season 1 - Codex challenges, including partial progress (except Runner and Ranked levels): Combat, Feats, Loot, Map, Runner, Title - Faction Unlocks: Access to each faction you've previously unlocked is retained; no need to repeat Liaison Contracts - Initial Priority Contracts: Completion status of the first contract for each faction is retained - LUX and SILK balances - Rewards Pass progress Bungie will deliver CyberAcme Sponsored Kits in Season 2 based on your Runner Level in Season 1, and you can expect the following: - Runner Level 10: Enhanced CyberAcme Sponsored Kit - Runner Level 25: Enhanced CyberAcme Sponsored Kit - Runner Level 50: Deluxe CyberAcme Sponsored Kit - Runner Level 75: Superior CyberAcme Sponsored Kit These rewards are additive, meaning that if you reach Runner Level 75, for example, you'll receive all four kits. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/03/17/d4e1ba35/2026marathonlaunchpresskitcompressed017.jpg.webp) To close out today's details, Bungie has revealed that Season 2: Nightfall will bring the new Night Marsh zone, a new Runner shell, new weapons, a new system to customize your Runner shell stats called The Cradle, faster faction progression, several quality-of-life updates based on player feedback, and more. For more details on today's update, head to the full notes here(https://x.com/MarathonTheGame/status/2054596687868596529?s=20). Bungie says a full reveal for Season 2: Nightfall will arrive the week of May 25. In the meantime, read Game Informer's Marathon review(https://gameinformer.com/review/marathon/actions-have-consequences) to find out why it's one of our favorite games of the year. Are you playing Marathon? Let us know what you're looking forward to in Season 2 below!
As Early Access Fav Witchfire Nears 1.0 Launch This Year, Its Devs Make Clear You Won't Ever Find Generative AI In It
!witchfire ghost galleon update early access the astronauts new classes enemies weapons (https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2024/04/09/294e7517/witchfire2.jpg.webp) Earlier this year, I dove deep into the Early Access hit Witchfire(https://gameinformer.com/product/witchfire) and came away so impressed that I had to rethink(https://gameinformer.com/opinion/2026/01/29/witchfire-is-so-good-it-has-me-rethinking-early-access-games) my entire approach to Early Access games. Not only is it a unique shooter from studio The Astronauts, which also developed 2014's The Vanishing of Ethan Carter(https://gameinformer.com/games/thevanishingofethancarter/b/pc/archive/2014/10/02/the-vanishing-of-ethan-carter-game-informer-review.aspx), but it's an admirable attempt at a team responding to its community feedback as it heads towards a 1.0 release sometime this year. Wanting to learn more about this team and the development of Witchfire, I interviewed various members of the studio, and I highly encourage you to read my full feature – Hunting A Witch(https://gameinformer.com/feature/2026/03/03/hunting-a-witch) – for all kinds of behind-the-scenes tidbits and more. But, during that interview, I also spoke to the team about generative AI and its place in game development. That's how I learned that there is no generative AI in Witchfire (though nobody suspected that anyway), and more importantly, especially as the team works towards the 1.0 launch, it will never have generative AI involved in its development. That's something studio co-founder and Witchfire creative director Adrian Chmielarz, lead artist and technical art director Andrzej Poznanski, enemy and encounter designer Kacper Domanski, and lead designer Karol Krok affirmed to me during my interview. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/07/28/0ee1ccfa/WITCHFIREWEBGRAVEUPDATEKEYARTnologo.jpg.webp) But that's not all these four leads at The Astronauts had to say on the controversial topic. Poznanski describes generative AI as a Michelin-starred chef ordering fast food for his guests, stating, "It's just not going to happen. He loves his kitchen magic too much, and his clients expect a unique signature dish, not the statistical average of a thousand other meals." Chmielarz disagreed, however, saying generative AI is like a Michelin-starred chef teaching AI to create his own dishes, perhaps nailing the look and feel but lacking the taste and soul of the human hand that mixed the ingredients. "That human connection is needed, so with Witchfire, we are creating it because we love creation; we want Witchfire to be humans talking to other humans," Chmielarz tells me. Krok says he can see a future where AI has a more prominent role in game development, whether we like it or not, and says it's important to find and maintain the human connection in how it's used. But ultimately, "As a creator, you have to ask yourself: 'Should we as an industry go there?' and my answer is, 'I don't know.'" After that, I asked the team about generative AI in Witchfire, and they all told me it hasn't been used there and won't be. Witchfire is currently available as an Early Access game on PC, but is planned to launch into 1.0 sometime this year. How do you feel about developers who use generative AI to make their games? Let us know in the comments below!
The Talos Principle 3 Announced As The Saga's Grand Finale
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/05/13/ad5cbeeb/the-talos-principle-3-trailer-robot.jpg.webp) Developer Croteam and publisher Devolver Digital have announced The Talos Principle 3, the finale of the critically acclaimed puzzle game series. The brief teaser trailer doesn’t show any gameplay, but a batch of screenshots, posted below, reveals new twists on the series' signature light-bouncing puzzles as well as some pretty fantastical locations, such as a giant mushroom forest. The series takes place hundreds of years after mankind's extinction; intelligent robots have inherited the Earth and possess the sum of mankind's knowledge, which is tested in various puzzles and philosophical dilemmas. As for The Talo Principle 3's plot, the trailer's description only offers this cryptic synopsis: "What differentiates a story from the real world, or a simulation? A story is a series of choices, a set of moments captured, examined, and elevated. The real world goes on and on, but a story must have a clear beginning, middle, and end. And so the Talos Principle, a story Croteam worked on for more than a decade, must also come to an end." The Talos Principle 3 is coming to PlayStation 5 and PC in 2027. In the meantime, be sure to check out our reviews of The Talos Principle(https://gameinformer.com/games/thetalosprinciple/b/pc/archive/2014/12/12/the-talos-principle-game-informer-review.aspx), released in 2014, and its 2023 sequel, The Talos Principle 2(https://gameinformer.com/review/the-talos-principle-ii/profoundly-puzzling). !(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/05/13/c3deb000/talos3sshot01.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/05/13/eee30d7c/talos3sshot02.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/05/13/5a126fdd/talos3sshot03.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/05/13/4fc9a8ba/talos3sshot04.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/05/13/26ba87b5/talos3sshot06.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/05/13/a26f4aed/talos3sshot05.jpg.webp)
Star Wars Outlaws, Red Dead Redemption, And Time Crisis Headline This Month's PlayStation Plus Offerings
!star wars outlaws massive entertainment ubisoft new story trailer april 2024(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2024/04/05/2ccebbfe/starwarsoutlaws.jpg.webp) Sony has revealed the latest batch of games coming to PlayStation Plus, and it's quite a good lineup. Headlining the additions are 2024's Star Wars Outlaws(https://gameinformer.com/product/star-wars-outlaws), Red Dead Redemption II(https://gameinformer.com/product/red-dead-redemption-ii), and a classic in the form of Time Crisis. You'll need PlayStation Plus Premium to access all of the month's offerings, but even if you have PlayStation Plus Extra, you can access all of the games except for Time Crisis. PlayStation Plus May 2026 Catalog Game Additions !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2023/07/27/673d3da6/playstation5surpasses40millionunitssoldsonyps5.jpg.webp) All of the games listed below will be added to PlayStation Plus on May 19. Below, we'll list each one, along with reviews for the games (if we've reviewed them). - Star Wars Outlaws – Our Review(https://gameinformer.com/review/star-wars-outlaws/transitional-open-world-approach) - Red Dead Redemption II – Our Review(https://gameinformer.com/review/red-dead-redemption-ii/an-open-world-western-for-the-ages) - Bramble: The Mountain King – New Gameplay Today Video(https://gameinformer.com/ngt/2023/04/26/bramble-the-mountain-king-a-spooky-adventure-inspired-by-nordic-folklore-new) - The Thaumaturge - Flintlock: The Siege of Dawn – Our Review(https://gameinformer.com/review/flintlock-the-siege-of-dawn/lacking-divinity) - Broken Sword – Shadows of the Templar: Reforged - Enotria – The Last Song – Okay, so Game Informerdoesn't have any review coverage of this game, but I've played some of it and it's a pretty decent Soulslike! - Time Crisis (PlayStation Plus Premium required) For more information about each game, check out the PlayStation Blog post here(https://blog.playstation.com/2026/05/13/playstation-plus-game-catalog-for-may-star-wars-outlaws-red-dead-redemption-2-bramble-the-mountain-king-the-thaumaturge-and-more/). Are you going to check out any of these games? Let us know in the comments below!