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StarCraft 2’s Biggest Update In Years Will “Shake Up Everything”🎮 Multi-platform

StarCraft 2’s Biggest Update In Years Will “Shake Up Everything”

StarCraft 2(https://www.gamespot.com/games/starcraft-ii-wings-of-liberty/) is getting its biggest meta shift in years, with developer Blizzard announcing a surprise update that will bring some significant changes to the legendary RTS. Updates for StarCraft 2 have been a rarity ever since Blizzard announced the end of new content development(https://www.gamespot.com/articles/starcraft-2-content-updates-have-ended-so-blizzard-can-focus-on-the-franchises-future/1100-6483434/) back in 2020, though it pledged to continue supporting the game in the form of balance updates. StarCraft 2's last content drop was in 2016 in the form of the Nova Covert Ops single-player mission pack. Since 2020, the game's only received a handful of mostly smaller balance updates, usually one or two a year. The game's latest patch 5.0.16 update(https://news.blizzard.com/en-us/article/24276667/starcraft-ii-5-0-16-ptr-patch-notes), which will first be tested on the game's PTR at a still-to-be announced date before hitting live servers, brings some noticeable changes to StarCraft 2's economy and races. "We've tried to make this PTR focus on extending the early and mid-game experience, allowing players to remain competitive on one to three bases for longer periods," Blizzard said in the patch notes. "We've introduced changes to make non-warped Gateway play a more viable path, while also increasing overall strategic diversity across all three races." Those changes include a reduction in the number of starting workers, reworked resource counts from mineral nodes, unit tweaks, and the aforementioned Warpgate changes, all of which will have big impacts on the game's esports scene. It might not sound like all that much, but compared to previous balance updates in 2025 and 2024, StarCraft 2's first (and possibly only?) patch of 2026 is certainly raising some eyebrows. Reactions from players over on places like the StarCraft 2 subreddit(https://www.reddit.com/r/starcraft/comments/1tq9nwm/comment/ooeqmv8/?solution=dd4d5821c86e8c42dd4d5821c86e8c42&jschallenge=1&token=7afd7253fec22262ff1c52b1703fe9eca8e6cc536b9cc7c05a56bf70d884dbcc&jscorigr=&utmsource=share&utmmedium=web3x&utmname=web3xcss&utmterm=1&utmcontent=sharebutton) have been largely positive, with some going so far to seriously call it "essentially a new game(https://www.reddit.com/r/starcraft/comments/1tq9nwm/comment/oof74e1/?utmsource=share&utmmedium=web3x&utmname=web3xcss&utmterm=1&utmcontent=sharebutton)" while others jokingly refer to the update as StarCraft 3. Others are lamenting the fact they'll need to relearn their build orders. https://www.reddit.com/r/starcraft/comments/1tq9nwm/starcraftii5016ptrpatchnotes/?utmsource=share&utmmedium=web3x&utmname=web3xcss&utmterm=1&utmcontent=sharebutton Most, however, can hardly seem to believe such major changes are indeed happening, 11 years after Legacy of the Void's launch and nearly six years since the game has largely been in maintenance mode. Some players on Reddit called the update "insane" and the changes "wild." "Eight starting workers is crazy," user Aspharr wrote on Reddit(https://www.reddit.com/r/starcraft/comments/1tq9nwm/comment/ooep3q7/?utmsource=share&utmmedium=web3x&utmname=web3xcss&utmterm=1&utmcontent=sharebutton). "Will shake up everything." There is the possibility some of the proposed changes will be tweaked ahead of the update hitting the game's live servers, but it's clear Blizzard is looking to spice up StarCraft 2's metagame in a major way. Chances of a proper StarCraft 3 are slim, but StarCraft as a franchise might not be mostly dormant for much longer. Recent rumors have pointed towards a StarCraft shooter(https://www.gamespot.com/articles/starcraft-shooter-likely-to-be-revealed-at-blizzcon-report-suggests/1100-6537249/) being announced at this year's BlizzCon. You can check out the proposed StarCraft 2 patch 5.0.16 notes in full below. StarCraft 2 Update 5.0.16 PTR Patch Notes Economy - Starting workers reduced from 12 to 8. - Default Large Mineral patch resource count reduced from 1,800 to 1,600. - Default Small Mineral patch resource count increased from 900 to 1,200. - Total Default Minerals per base increased from 10,800 to 11,200. - Default Vespene Geysers' resource count increased from 2,250 to 2,500. - Total Default Gas per base increased from 4,500 to 5,000. - Rich Vespene Gas Geyser harvest return value decreased from 8 to 6. Zerg Hatchery, Lair and Hive - Supplies provided reduced from 6 to 4. Creep - Spread/Recede rate slowed from 0.45 to 0.55. Spore Crawler - Damage against Biological increased from 20 (+10 Biological) to 20 (+15 Biological). Carapace Upgrades - Level 1 cost decreased from 150/150 to 100/100. - Level 2 cost decreased from 200/200 to 150/150. - Level 3 cost decreased from 250/250 to 200/200. Infestor - Microbial Shroud range increased from 9 to 12. - Microbial Shroud can now be cast without requiring an upgrade from the Infestation Pit. - Neural Parasite on builder SCVs will only expire at structure completion. - Now has an auto-attack weapon. Viper - Abduct now considers Sieged Tanks a valid target. Overlord - Speed without Pneumatized Carapace decreased from 0.9 to 0.7. - Can now issue 'Load Nearby Units' commands. Overseer - Changelings automatically inherit the current order queue of the casting Overseer. - Changelings’ deaths are contagious to other nearby Changelings. Mutalisk - Mutalisk Glaives now prioritize targets. - Arc slop increased to 180. Terran Command Center - Supplies provided reduced from 15 to 13. Ghost - Supply increased from 2 to 3. - Health reduced from 125 to 100. - Attack damage changed from 10 + 10 vs Light to 20. - Attack range increased from 6 to 7. - Steady Targeting: - Damage increased from 130 + 40 vs Psionic to 170. - Energy cost increased from 50 to 75. - No longer cancels upon taking damage. Medivac - Can now issue 'Load Nearby Units' commands. - Subgroup Priority: - Priority order updated from (Raven, Ghost, Battlecruiser, Marine, Marauder, SiegeTank) to (Ghost, Marine+Marauder, Raven, Battlecruiser, Siegetank). Protoss Nexus - Supplies provided reduced from 15 to 13. Warpgate - Warpgate Research moved to the Gateway from the Cybernetics Core. - Warpgate Research speeds up Gateway unit production time by 35%. - 'Transform to Warpgate' cost increased from 0/(0) to 50/(50). - Warp-in Time is no longer determined by 'slow power fields'. - Warp-in Time decreased to 3s (from 3.6s and 11.4s). - Warpgate Cooldown Values: - Zealot: from 20 to 22. - Adept: from 20 to 22. - Stalker: from 23 to 22. - Sentry: from 23 to 22. - High Templar: from 32 to 35. - Dark Templar: from 32 to 35. Gateway - Pre-Warpgate Production Time Values: - Zealot: from 27 to 28. - Adept: from 30 to 28. - Stalker: from 27 to 28. - Sentry: from 23 to 24. - High Templar: from 32 to 40. - Dark Templar: from 32 to 40. - Post-Warpgate Production Time Values: - Zealot: 18. - Adept: 18. - Stalker: 18. - Sentry: 16. - High Templar: 26. - Dark Templar: 26. Sentry - Hallucinations automatically inherit the current order queue of the casting Sentry. High Templar - Psi Storm total damage reduced from 110 to 100. Disruptor - Now has a 'phantom attack' weapon. Warp Prism - Can now issue 'Load Nearby Units' commands. Bug Fixes & Quality of Life Updates - Fixed an issue where Carrier Interceptors owned due to a player casting Neural Parasite would not inherit the opponent's upgrades. - Fixed an issue where EMP visuals did not provide clear visual indication of effect radius/affected units. - Fixed an issue where Motherships would warp in adjacent to the Nexus rather than overtop. - Fixed an issue where Guardian Shield visuals would persist even after loaded into a transport. - Fixed an issue where melee units targeting builder SCVs would lose their attack order when the SCV moved through the structure. - Fixed an issue where SCVs could not have build orders queued sequentially onto structures already being constructed by another SCV. - Fixed an issue where Guardian Shield visuals would not update player color post-initialization. - Fixed an issue where the KD8 Charge could knock back immobile targets during Recall. - Fixed an issue where the KD8 Charge lacked a placement model and AOE effect radius cursor indicator. - Fixed an issue where the KD8 Charge would be thrown in front of a target unit rather than at the targeted cast point. - Fixed an issue where some units' spells would not trigger Protoss shield-damage graphics (Purification Nova, Corrosive Bile, KD8 Charge). - Fixed an issue where units with burrow move would lose their current orders when told to burrow. - Fixed an issue where 'Zerg Rocks' were lacking polish. (Now uses correct wireframe, has a Zerg building armour icon, and uses animation state to communicate health level). - Fixed an issue where a variation of large diagonal rocks still did not receive an attack command if certain portions of the rock were within vision but not others. - Fixed an issue where attack commands with Adept Shades in the selection behaved erratically (Example: finishing a shade caused the attack target to be lost if the command was not issued by smart command/right click, units could unexpectedly move command etc.) - Fixed an issue where the Nexus had no indication Nexus Recall nor Energy Recharge abilities' cooldowns were global. Command card now displays charge counters and minimap displays all Nexus range radius. - Fixed an issue where the Nexus Energy Recharge ability range radius actor would display permanently rather than when the ability was being targeted. - Fixed an issue where Lurker Attack Spike sounds could be heard through the Fog of War. - Fixed an issue where Lurker eggs lacked polish during creation/destruction. Eggs now take less time to appear due to faster birth animation and play a death cry to communicate when destroyed early. - Fixed an issue where the Warp Prism would not display an unload visual model indicator. - Fixed an issue where the Warp Prism would not display a load range radius actor when the ability was being targeted. - Fixed an issue where the Warp Prism movement was highly variant/ sluggish if ordered to queue pickup orders or pick up units slightly out of immediate range. - Fixed an issue where Banelings in splash range of enemy units but killed by enemy units would not spawn an audio cue indicating splash damage had been dealt. - Fixed an issue where non-disguised Changelings would not play their full birth animation. - Fixed an issue where commanding Oracles to build Stasis Wards in areas inside their range could result in slower execution than being commanded to build outside their range. - Fixed an issue where Oracles would teleport short distances if told to build a Stasis Ward while overlapping with other air units (such as other friendly oracles). - Fixed an issue where Stasis Wards lacked a distinct audio cue for their death. - Fixed an issue where players attempting to attack a Stasis Ward could easily accidentally move command underneath it instead. - Fixed an issue where Colossus could not be created/unloaded in space an air unit already was (this mostly affects the predictability of colossus drop positioning due to collision with the warp prism). - Fixed an issue where Voidray Prismatic Alignment lacked a termination audio cue. - Fixed an issue where Immortal Barrier lacked a termination audio cue. - Fixed an issue where beam attack visuals would not terminate if targets were picked up by transports or teleported away (Sentry, Void Ray). - Fixed an issue where the Sentry's beam attack visuals were misleading due to being significantly delayed during creation and termination. They should now feel much more responsive to control. - Fixed an issue where the Cyclone basic weapon was unable to damage friendly cloaked/buried units. - Fixed an issue where the High Templar's basic weapon's visuals and sounds were not proportionate in size/volume to its impact. - Fixed an issue where Vespene Geysers did not update their model to tolerate shaders if players' shader graphics settings changed mid-match, allowing for re-enabling of the higher graphics option. - Fixed an issue where Phoenix would not face their channeled Graviton target. - Fixed an issue where killing a Viper prior to its Abduct tongue connecting with a target would not cancel the abduct. - Fixed an issue where Nexus would still play Blinding Cloud visuals (despite no longer having Photon Overcharge). - Fixed an issue where Planetaries lacked or had misleading visual and audio indicators (splash damage impact visuals, sound). - Fixed an issue where Archons lacked several visual and audio indicators (birth sound, splash damage impact visuals, movement sound, attack physics). - Fixed an issue where Disruptor Purification Nova cooldown/firing status was difficult to discern. Ability status should now be much more obvious due to increased colour states. - Fixed an issue where friendly Disruptor Purification Nova range radius actors were displayed permanently, even if the unit was on cooldown, causing unnecessary clutter as unit count increased. - Fixed an issue where Swarm Host range radius actors were displayed permanently, even if the unit was on cooldown, causing unnecessary clutter as unit count increased. - Fixed an issue where Swarm Hosts lacked an equipment (weapon) display indicator for the Locust. - Fixed an issue where Microbial Shroud's appearance happened gradually and unnoticeably due to lacking a sufficient impact model for the cloud. - Fixed an issue where Hellbat walk animation speed was faster than expected. - Fixed an issue where casting Generate Creep would only affect a subselection of Overlords or Transport Overlords rather than both variations. - Fixed an issue where Creep Tumors lacked placement and placeholder models when spreading themselves. - Fixed an issue where it could be difficult to distinguish if a research structure was active (Twilight Council, Fleet Beacon, Armory, Evolution Chamber). - Improved an issue where injecting Queens 'shuffle'. Allowed re-issuing inject during ongoing cast so orders are not offloaded to others queen. Long-range orders are invalid if another queen is nearby the target hatchery. - Improved an issue where units with their primary attack order on a changeling would lose their order if the Changeling subsequently disguised itself. - Improved an issue where gather orders were clunky for workers. Workers adjacent and move commanding to a geyser now update their command to a gather order if a refinement structure gets built. - Xel'naga towers can now be selected through the Fog of War. Xel'naga Towers now show their vision range radius when selected. - Active Creep Tumors will now take selection precedence over Inactive Tumors. - Active Creep Tumors in a control group at the time of exhausting their charge will now transfer control group membership to the spread tumor. - Critters and destructible neutral objects have been standardized to share similar targeting/selection/collision values. They will no longer collide with/block player structures or units. - Larva/Eggs will no longer collide with/block player structures or units. - Locusts that were previously uncommandable during their swoop animation are now also unselectable (if already selected they will stay selected). - Neural Parasite will now add the target unit to the current selection if the selection only contains one infestor. - Protoss structures now generate additional 'damaged' graphical models. - As larva increases, they will now spread further upwards around the sides of the hatchery. Larva will still start from the bottom of the hatchery. - Music selection for spectator players has been adjusted to feature a greater pool of suitable tracks for spectating. Duplicate entries have also been removed. - Slightly polished Oracles' Revelation and Build animation transitions. - High Templar and Ravagers are now less likely to aggro towards faraway targets. - Adjusted Warp Prism and Raven visual fly height to minimize clipping inside other models and reduced Warp Prism shadow size on low graphics to minimize shadow-casting on unloaded units. - Commands to unsiege Warp Prisms will now be issued to all Warp Prisms in the selection. - Healing Shrine visuals/sounds have received a minor polish pass. - The Warp Prism will now attempt to immediately siege when instructed rather than prioritizing deceleration. - Mapmaker support tools now include proper Worker-Only-Path indicators, No-Resource footprints, air unit height modifier doodads, and variable rock reduction units. - Mule Repair is now set to auto-cast by default (Mules with a harvest order still do not attempt to repair units).

🎮 s Biggest🎮 In Years
GameSpotNews3 months ago
How to enter room 207 in 007 First Light🎮 Multi-platform

How to enter room 207 in 007 First Light

In this guide, you learn how to enter room 207 in 007 First Light. Finding a way inside is required to complete the "Do Disturb" challenge.

PolygonNews3 months ago
Streets Of Rage Movie Brings On Writers Of Some Of The Most Popular Video Game Movies Ever🎮 Multi-platform

Streets Of Rage Movie Brings On Writers Of Some Of The Most Popular Video Game Movies Ever

A movie based on Sega's Streets of Rage video game has been in the works for years, and now the latest development has unfolded. John Wick creator Derek Kolstad is no longer writing the movie(https://www.gamespot.com/articles/streets-of-rage-movie-in-the-works-with-john-wick-writer-report/1100-6502569/), with Sonic the Hedgehog writers Pat Casey and Josh Miller taking over. Additionally, Jeymes Samuel is now attached to direct the movie. Casey and Miller wrote all three Sonic the Hedgehog movies so far, and are returning for the fourth. in 2027. The three movies have together made more than $1.2 billion at the box office. Lionsgate movie boss Erin Westerman said the Streets of Rage movie "demanded a bold filmmaker," and they found one with Samuel. Westerman said Samuel is known for his "visceral and explosive style," which makes him a good fit for the movie. "We are so excited for how he will bring his own memorable take to this beloved video game IP," Westerman said (via Variety(https://variety.com/2026/gaming/news/streets-of-rage-movie-writers-director-lionsgate-1236764037/)). There is no word yet on the story for the Streets of Rage movie. The beat-'em-up series debuted in 1991 and has spawned three main sequels, the latest of which, Streets of Rage 4, was released in 2020. A movie called Streets of Rage was released in 1994, but it has nothing to do with the video game series. Samuel, also known by his stage name The Bullitts, directed the 2021 Netflix Western movie The Harder They Fall, starring Idris Elba, Zazie Beetz, LaKeith Stanfield, and Jonathan Majors. It was his directorial debut for a feature film, and he won the BAFTA for Outstanding Debut by a British Writer, Director, or Producer for it. He also directed 2023's The Book of Clarence. He's also an established singer-songwriter and composer, having released his own music and composed the music for the Baz Luhrman movie The Great Gatsby starring Leonardo DiCaprio. The highest-grossing video game movie of all time(https://www.gamespot.com/gallery/highest-grossing-video-game-movies-of-all-time/2900-3968/1) is The Super Mario Bros. Movie ($1.34 billion), followed by The Super Mario Galaxy Movie ($960 million).

GameSpotNews3 months ago
Backrooms is a dark reflection of life on the internet in 2026🎮 Multi-platform

Backrooms is a dark reflection of life on the internet in 2026

How the Backrooms accidentally predicted where the Internet was headed

🎮 Backrooms
PolygonNews3 months ago
Cataclysm Arcade exclusive TCG previews reveal 3 new Endlings cards🎮 Multi-platform

Cataclysm Arcade exclusive TCG previews reveal 3 new Endlings cards

Ahead of the June 2 launch of Cataclysm Arcade's Kickstarter, Polygon can offer an exclusive reveal of three new cards and lore about the Endlings.

🎮 Cataclysm Arcade exclusive TCG
PolygonNews3 months ago
Sony confirms new hardware releases for 2026, including FlexStrike🎮 PlayStation, Multi-platform

Sony confirms new hardware releases for 2026, including FlexStrike

PlayStation's new fight stick, the FlexStrike, gets a a release date, price and pre-order details alongside new gaming monitor and Pulse speakers.

PolygonNews3 months ago
Best area order in Mina the Hollower🎮 Multi-platform

Best area order in Mina the Hollower

The best area order in Mina the Hollower saves you from dealing with challenges outside your comfort zone and teaches you how to prepare for later.

PolygonNews3 months ago
Don’t Have a Switch 2 To Play Star Fox? Try This Upcoming PS5 And Xbox Game Instead🎮 PlayStation, Nintendo Switch, Xbox, Multi-platform

Don’t Have a Switch 2 To Play Star Fox? Try This Upcoming PS5 And Xbox Game Instead

If you're yearning for a modern reinterpretation of Star Fox's rail-shooter gameplay but don't own a Switch 2 to play the upcoming remake(https://www.gamespot.com/articles/star-fox-buying-guide/1100-6539831/), then you'll want to consider playing Wild Blue Skies. Developed by Chuhai Labs and published by Balor Games, the game got a release date during today's The Mix Summer Game Showcase. Specifically, Wild Blue Skies will be released for PC, PS5, and Xbox Series X|S on August 13. Like Star Fox, it's a sci-fi rail shooter starring anthropomorphic animals. In this case, players control a dog named Bowie Stray who is on a mission with the Blue Bombers to stop Grimclaw (this game's version of Andross). They do so during on-rails missions where players have to fly across alien planets and deal with whatever obstacles or gimmicks each level throws at them. https://www.youtube.com/watch?v=TdRggRKhNMk There's a free demo of Wild Blue Skies you can try on Steam(https://store.steampowered.com/app/1921490/WildBlueSkies/). When you play it, you'll find that it's a very polished spiritual successor to classic games like Star Fox. It doesn't reinvent the genre, but at the time of its reveal, it did not need to. When Wild Blue Skies was first announced last year, the Star Fox series had been missing in action for several years as Nintendo did not seem interested in continuing it. The game also had the pedigree of being worked on by Giles Goddard(https://www.gamespot.com/articles/former-star-fox-dev-is-releasing-a-spiritual-successor/1100-6536486/), one of the programmers of the original Star Fox. That changed in April, when Nintendo revealed a Star Fox 64 remake for Nintendo Switch 2, simply titled Star Fox(https://www.gamespot.com/articles/star-fox-on-switch-2-isnt-just-a-retread-its-a-fresh-start/1100-6539843/). That game is out on June 25, beating Wild Blue Skies to the punch by about a month and a half. Still, Wild Blue Skies won't have its thunder completely stolen, as it's not coming out on any Nintendo systems. When it comes out on August 13, Wild Blue Skies can serve as a nice alternative for PC, PlayStation, and Xbox players who can't play the new Star Fox. Perhaps both of these games can kick off a renaissance for the rail shooter genre as a whole.

GameSpotNews3 months ago
Baldur’s Gate 2 (And Probably The Original) Reportedly Getting Remakes🎮 Multi-platform

Baldur’s Gate 2 (And Probably The Original) Reportedly Getting Remakes

BioWare's Baldur's Gate(https://www.gamespot.com/games/baldurs-gate/) and Baldur's Gate 2(https://www.gamespot.com/games/baldurs-gate-ii-shadows-of-amn/), some of the most critically acclaimed RPGs of all time, are reportedly being remade. According to PC Gamer(https://www.pcgamer.com/games/rpg/a-baldurs-gate-2-remake-is-apparently-in-development-with-the-original-co-lead-designer-returning/), Dungeons & Dragons parent company Wizards of the Coast is specifically working on a Baldur's Gate 2 remake, but states that from what it's heard, a remake of the original game also sounds likely. Former BioWare developer and co-lead designer on Baldur's Gate 2 Kevin Martins is said to be involved with the project, having technically already been in the Wizards family as part of the team working on upcoming space-RPG Exodus(https://www.gamespot.com/games/exodus/) over at Wizards subsidiary Archetype Entertainment. Unfortunately, there aren't many additional details on what these remakes may end up looking like or when they might arrive. The two games are massive in scope and no small feat to remake. One might expect them to play similarly to Larian's smash-hit Baldur's Gate 3(https://www.gamespot.com/games/baldurs-gate-3/), but since that decades-later sequel used Larian's own proprietary engine, it's unclear what route Wizards may go for bringing the remakes to life. For a look at what the original Baldur's Gate would be like in Baldur's Gate 3, there is, at least, a mod for that(https://www.gamespot.com/articles/a-mod-to-turn-baldurs-gate-3-into-baldurs-gate-1-is-in-the-works-demo-out-now/1100-6538879/). Both Baldur's Gate and its sequel received remasters from developer Beamdog back in 2012 and 2013, bringing modern enhancements like support for high-resolution displays, bug fixes, and cross-play multiplayer for Baldur's Gate 2. The first Baldur's Gate was originally released in 1998, followed by its sequel in 2000. Both are considered seminal classics within the genre and made BioWare a household name for RPG fans. Considering Baldur's Gate 3's massive success (it won numerous Game of the Year Awards in 2023 and has sold over 20 million copies to date), it certainly makes sense that Wizards would want to try to continue the franchise's momentum. Larian made clear it would not be developing Baldur's Gate 4(https://www.gamespot.com/articles/larian-isnt-making-baldurs-gate-4-next-thats-not-what-we-were-made-for/1100-6522049/), and is instead returning to its own fantasy universe for its next game, Divinity(https://www.gamespot.com/articles/divinity-better-than-baldurs-gate-3-larian-ceo-swen-vincke/1100-6536981/). That leaves Wizards in a bit of a tough spot, though a Baldur's Gate 3 television show(https://www.gamespot.com/articles/baldurs-gate-3-is-getting-an-hbo-series-and-you-can-probably-guess-whos-writing-it/1100-6537976/) from Chernobyl and The Last of Us showrunner Craig Mazin and HBO will reportedly be a continuation of the events and storylines from Larian's RPG. The Baldur's Gate remakes aren't the only D&D games in the works at Wizards. Another sword-and-sorcery project, Warlock(https://www.gamespot.com/articles/dungeons-dragons-warlock-is-a-magic-focused-adventure-set-in-the-world-of-dd/1100-6536872/), was announced last year at The Game Awards. Meanwhile, Wizards recently canceled a D&D game from Star Wars: Jedi Fallen Order director(https://www.gamespot.com/articles/star-wars-jedi-veterans-dungeons-dragons-game-has-been-canceled/1100-6540045/) Stig Asmussen's new studio. 13 Best Games Like Baldur’s Gate 3 To Get Sucked Into In 2026 !4526164-95cce955dc59d04e2ea5ab624a823ace(1).jpg(https://www.gamespot.com/wp-content/uploads/original/1745/17457013/4526164-95cce955dc59d04e2ea5ab624a823ace(1).jpg?w=1024) !4526167-ss34a428cdd26113e8645b77331d9fc.jpg(https://www.gamespot.com/wp-content/uploads/original/1745/17457013/4526167-ss34a428cdd26113e8645b77331d9fc.jpg?w=1024) !4526168-new-rpg-clair-obscur-expedition.jpg(https://www.gamespot.com/wp-content/uploads/original/1745/17457013/4526168-new-rpg-clair-obscur-expedition.jpg?w=1024) !4526169-sse13fb5d2fcdcb5aeb4b17aeaff195.jpg(https://www.gamespot.com/wp-content/uploads/original/1745/17457013/4526169-sse13fb5d2fcdcb5aeb4b17aeaff195.jpg?w=1024) !4526172-ss15c511e75db32a0ff967b9b97ac0f.jpg(https://www.gamespot.com/wp-content/uploads/original/1745/17457013/4526172-ss15c511e75db32a0ff967b9b97ac0f.jpg?w=1024) !4526174-ss112b1e176c1bd271d8a565eacb6fe.jpg(https://www.gamespot.com/wp-content/uploads/original/1745/17457013/4526174-ss112b1e176c1bd271d8a565eacb6fe.jpg?w=1024) !4526175-ss972f43fa4942d11cc33ad9792b1af.jpg(https://www.gamespot.com/wp-content/uploads/original/1745/17457013/4526175-ss972f43fa4942d11cc33ad9792b1af.jpg?w=1024) View Images(https://www.gamespot.com/gallery/games-like-baldurs-gate-3/2900-6735/)

GameSpotNews3 months ago
Forza Horizon 6's Estate is overrun with pointless XP and Skill Point farms🎮 Multi-platform

Forza Horizon 6's Estate is overrun with pointless XP and Skill Point farms

Playground Games' empty progression systems are exposed by this community fad

🎮 Horizon🎮 Forza Horizon 6's Estate
PolygonNews3 months ago
Superman sequel Man of Tomorrow reveals first look at new super suit🎮 Multi-platform

Superman sequel Man of Tomorrow reveals first look at new super suit

James Gunn's Man of Tomorrow will feature a comics-accurate version of Lex Luthor's Warsuit, new set photos reveal.

🎮 Superman sequel Man of Tomorrow
PolygonNews3 months ago
Critical Role says the future of Vox Machina spinoffs is up to fans: 'Our partners at Amazon are paying attention'🎮 Multi-platform

Critical Role says the future of Vox Machina spinoffs is up to fans: 'Our partners at Amazon are paying attention'

Travis Willingham and Marisha Ray spoke to Polygon about the possibility of adaptations of future campaigns after Vox Machina

🎮 Critical Role says the future of Vox Machina spinoffs
PolygonNews3 months ago