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The Mermaid Mask, The Next Murder Mystery Game In The Detective Grimoire Series, Drops Next Month🎮 Multi-platform

The Mermaid Mask, The Next Murder Mystery Game In The Detective Grimoire Series, Drops Next Month

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/06/d02e18fd/The%20Mermaid%20Mask%20%E2%94%82%20ShackNews%20E4%20Indie%20Showcase%20Trailer%202026%20%23pcgaming%20%23gaming%200-30%20screenshot.jpg.webp) As a fan of the Ace Attorney series, I adored Tangle Tower when I played it a few years ago. It was one of the first titles I downloaded on Apple Arcade, and I remember immediately hoping they would make more. It's taken a few years, but the game's sequel, The Mermaid Mask, is right around the corner, and today we got a firm release date. As revealed during the Story-Rich Games Showcase from publisher Fellow Traveller, The Mermaid Mask is dropping July 16. Check out the trailer below. The Mermaid Mask follows the same two detectives from the previous game as they pursue a new case: the death of Captain Magnus Martuga. "Set aboard a strange submarine off the coast of the abandoned fishing town of Silkwirm-on-Sea, the game follows Detective Grimoire and his sharp-tongued sidekick Sally as they investigate the impossible locked-room murder of the enigmatic Captain Mortuga," the trailer's description reads. The game also retains its signature character animations and voice acting, which I find breathes more life into the narrative than many other adventure games are able to. The game will launch on July 16, 2026 on PS5, Switch 2, Switch, and Steam. For more on developer SFB Games, check out our magazine feature on the studio on page 14 of Game Informer issue 367(https://gameinformer.com/magazine-archive/367-dragon-age-the-veilguard).

GameNews3 months ago
Godzilla Is Apparently Not Afraid Of GTA 6🎮 Multi-platform

Godzilla Is Apparently Not Afraid Of GTA 6

With Rockstar's GTA 6 set to "blot out the sun"(https://www.gamespot.com/articles/gta-6-has-been-very-hard-to-avoid-and-will-blot-out-the-sun-for-the-industry-helldivers-2-dev-says/1100-6536279/) when it arrives on November 19, numerous developers are purposefully avoiding releasing their games near it. In fact, there are basically no other major games set for release in November at all(https://www.gamespot.com/articles/2026-upcoming-games-release-schedule/1100-6534941/) as of now. Now, a report from the reputable leaker Dealabs Magazine(https://www.dealabs.com/magazine/godzilla-destroy-all-monsters-melee-arrive-enfin-en-version-remasterisee-61481) says a remaster of Godzilla: Destroy All Monsters Melee is releasing on November 3, just ahead of GTA 6. The report said Atari is bringing back the 2002 GameCube game for PS5, Xbox Series X|S, and Switch 2, with original developer Pipeworks handling production. The game will reportedly have a new online multiplayer mode, better graphics, and other updates. A sequel, Godzilla: Save the Earth, was released in 2004. Atari may not be the only company releasing a game near GTA 6's release, or on the same day, as Devolver has pledged to put out a new game alongside GTA 6(https://www.gamespot.com/articles/devolver-re-commits-to-releasing-a-game-on-the-same-day-as-gta-6-after-delay/1100-6531291/). With most developers steering clear of November 2026 for their new games, September 2026 is looking like an extremely stacked month for games(https://www.gamespot.com/articles/september-2026-is-packed-with-games-trying-to-avoid-gta-6/). Some of the high-profile games set for release this September include The Blood of Dawnwalker, Marvel's Wolverine, Control Resonant, Silent Hill Townfall, Warhammer 40,000: Dawn of War IV, and Dune Awakening for console. This year's Call of Duty game, Modern Warfare 4, is set for release on October 23. One game no longer coming this year is the Fable reboot, which was delayed to February 2027. Microsoft's official word was that it wanted to give the game a window where it had the best chance to succeed(https://www.gamespot.com/articles/fable-has-been-delayed-to-february-2027/). Prior to the delay being announced, a report said Microsoft had concerns about releasing close to GTA 6(https://www.gamespot.com/articles/fable-reboot-could-be-delayed-to-2027-amid-concern-about-gta-6-report/1100-6539357/).

🎮 GTA🎮 Helldivers
GameSpotNews3 months ago
Burn-9 Is A Metal Gear Solid-Inspired Adventure Game Where You Play As The Person In The Chair🎮 Multi-platform

Burn-9 Is A Metal Gear Solid-Inspired Adventure Game Where You Play As The Person In The Chair

!Burn-9 14 Hours Productions Fellow Traveler Metal Gear Solid MGS Inspired narrative game(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/06/36ffbfcb/Burn%209%20Header.jpg.webp) Burn-9 is a Metal Gear Solid-inspired adventure game where, instead of playing as the agent in the field, you play as their comms in the chair. It was revealed during today's Story-Rich Showcase hosted by Citizen Sleeper publisher Fellow Traveler, and is set to launch sometime this year. Described as a "Tactical Radio Action" game, another nod to Metal Gear Solid's "Tactical Espionage Action" tag, your job is to guide the last survivor of an elite black-ops team after a mission has gone terribly wrong. While they are in extreme danger, you are not, and that's because you are safe behind your screen as the person in the agent's ears. Check it out in the Burn-9 trailer below: "When a top secret military research facility in the Antarctic goes dark, an elite strike force of cybernetically-enhanced black-ops super soldiers is dispatched to investigate and secure Burn-9 at all costs," the game's description reads. "Minutes into the mission, the helicopter is shot down. There is one survivor... and you're her only lifeline." As the team's Operator, you will find yourself caught between the demands of the top brass and the harsh reality on the ground – every piece of intel becomes a decision: what to share, what to hold back, and who to trust is up to you. Burn-9 is due out sometime in 2026 on PC. You can wishlist it on Steam here(https://store.steampowered.com/app/4377480/Burn9/). This weekend is packed with showcases to celebrate Summer Game Fest 2026 – bookmark Game Informer's 2026 Summer Showcase Schedule(https://www.gameinformer.com/2026/05/19/the-2026-summer-showcase-schedule) to make sure you don't miss any you want to watch!

🎮 Burn-9
GameNews3 months ago
Fields Of Mistria, A Magical Stardew Valley-Inspired Indie, Hits 1.0 In August🎮 Multi-platform

Fields Of Mistria, A Magical Stardew Valley-Inspired Indie, Hits 1.0 In August

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/06/be18534f/fieldsofmistria1.0announcementtrailer0-4screenshot.jpg.webp) The Stardew Valley-inspired Fields of Mistria is getting a full 1.0 release this August. The news dropped during the annual Wholesome Direct, which highlights cute indie games, usually with pastel aesthetics, nonviolent gameplay, and generally cozy vibes. Fields of Mistria happens to hit all three; you can check it out for yourself in the release date announcement trailer below. Fields of Mistria is like Stardew Valley or Harvest Moon mixed with a magical fantasy world. You can romance your fellow villagers, farm crops, mine ore, and raise (and ride) various livestock, but you can also learn magic to aid in farming. It also has a really nice art style, with cute pixel sprites and anime-style character portraits.  Its early access release was praised for its high polish, and it currently has an Overwhelmingly Positive rating on Steam with over 20,000 reviews. I've personally been holding out for the 1.0 launch, so I'm excited to finally get my hands on the complete version later this summer. You can wishlist Fields of Mistria (or get the early access version) on Steam right now(https://store.steampowered.com/app/2142790/FieldsofMistria/). For more on games like Stardew Valley, check out our recent interview with the creator of Stardew Valley himself(https://www.gameinformer.com/feature/2026/05/12/the-supernatural-and-mysterious-nature-of-creativity).

🎮 Stardew Valley
GameIndie, News3 months ago
Xbox Games Showcase 2026: How to watch Xbox's summer showcase🟩 Xbox, Multi-platform

Xbox Games Showcase 2026: How to watch Xbox's summer showcase

When does the Xbox Game Showcase start? Here's when Xbox's summer game event starts in your time zone and what to expect from the show.

PolygonIndie, News3 months ago
007 First Light Budget Was Not $200 Million, Exec Says As Game Passes 3 Million Sales🎮 Multi-platform

007 First Light Budget Was Not $200 Million, Exec Says As Game Passes 3 Million Sales

The new James Bond game, 007 First Light, has passed 3 million sales, according to IO Interactive CEO Hakan Abrak, who also pushed back against the claim that the game cost $200 million to develop. He told IGN(https://www.ign.com/articles/007-first-light-dev-io-interactive-says-its-now-sold-3-million-copies-tracking-well-above-our-forecasts-at-this-point) that it's true that First Light is "by far" the most expensive entertainment product to ever come out of IO's home country of Denmark. However, $200 million covers much more than the game's development budget, including returning some money to developers in the form of bonuses. “We give big fat bonuses to our teams if they do hit a few goals,” Abrak said. “There's some bonuses in there to be paid out in the future. There's marketing in there and whatnot. So it's not the actual cost of the product. But we'll come up with all that. It's by far the most expensive one, but it's not like for the game itself, not $200 million.” https://www.youtube.com/watch?v=HOceRj8nR5A In any event, Abrak said he feels "very confident" that First Light will make a profit, adding that the game is tracking "well above" internal forecasts. "By all measures it’s freaking successful,” Abrak said. Given the critical and commercial success of First Light, people are naturally wondering about the possibility of a sequel. IO's deal for First Light was made prior to Amazon buying MGM and the James Bond series, with IO handling both development and publishing for First Light. Amazon will publish a potential sequel, and an executive's comments led some to believe IO might not be involved(https://www.gamespot.com/articles/007-first-light-sequel-could-include-a-major-behind-the-scenes-change/). It remains to be seen what will happen, but Abrak said "there will be information about" what comes next between IO and Amazon soon. Should IO get to make a First Light sequel, Abrak said he expects costs to come down. He said 2016's Hitman cost $78 million to make, while its sequel cost $48 million and was made two years after. The third one, meanwhile, was developed in 20 months and cost $19 million. Abrak said some developers increase scope and ambition with sequels, but IO has a different plan in place. "Ambition is not necessarily that it's more expensive. Ambition is, the platform you build, how do you keep giving amazing experiences from that and how do you iterate on a sequel from that in a smart way, where it's retroactively maybe lifting the first one as well, like we did with World of Assassination? Some of this approach to concept and ambition, one could think could be applied to Bond as well," he said. In other news, First Light is set to expand further this year with a Switch 2 edition this summer(https://www.gamespot.com/articles/007-first-light-delayed-for-switch-2/1100-6539272/) and lots of new content(https://www.gamespot.com/articles/007-first-light-is-getting-a-new-story-mission-but-it-features-its-worst-character/).

GameSpotNews3 months ago
Final Fantasy VII Revelation: Sephiroth's English Voice Actor Has Been Replaced By Critical Role's Travis Willingham🎮 Multi-platform

Final Fantasy VII Revelation: Sephiroth's English Voice Actor Has Been Replaced By Critical Role's Travis Willingham

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/06/90454325/Final%20Fantasy%20VII%20Revelation%20Sephiroth.jpg.webp) Square Enix unveiled Final Fantasy VII Revelation(https://www.gameinformer.com/sgf-2026/2026/06/05/the-third-final-fantasy-vii-remake-subtitle-is-revelation-and-its-coming-to-all), the third and final game in the ongoing remake project, during the 2026 Summer Game Fest Showcase by way of a lengthy trailer highlighting Cloud Strife and Co.'s journey in this last installment. Fans of the series noticed, however, that series antagonist Sephiroth sounded a little different. And that's because his English voice, provided by Tyler Hoechlin (Superman & Lois), has been replaced by Critical Role's Travis Willingham. In a post-show stream at Maximilian Dood's house, Final Fantasy VII Revelation director Naoki Hamaguchi, who also directed 2024's Final Fantasy VII Rebirth, revealed that Hoechlin was unable to record VO for the villain this time around, presumably due to scheduling reasons. "The former voice actor who voiced Sephiroth was unable to provide his voice for this one, so we do have a new voice actor," Hamaguchi said on the stream(https://bsky.app/profile/wario64.bsky.social/post/3mnlmypfnn22q) through an interpreter. Square Enix later told Maximilian Dood (seemingly off-stream(https://bsky.app/profile/wario64.bsky.social/post/3mnlo2enl722q)) that the new voice actor is Willingham. Willingham is perhaps best known these days as a table mainstay in Critical Role and CEO of the D&D streaming company, given just how massive that production is now, but he's also a prolific voice actor with roles in the Sonic the Hedgehog series, One Piece, Naruto Shippuden, Fullmetal Alchemist, and more. He's been Marvel's go-to voice for Thor in various properties for years, too, and he's best friends with Vincent Valentine voice actor Matt Mercer (the two are also Critical Role co-founders, along with others in the cast as well). If the few Sephiroth lines we get in the Final Fantasy VII Revelation reveal trailer are any indication, Square Enix has selected a great voice to finish the trilogy. Final Fantasy VII Revelation is due out simultaneously on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC sometime in Spring 2027. In the meantime, read Game Informer's Final Fantasy VII Remake review(https://www.gameinformer.com/review/final-fantasy-vii-remake/final-fantasy-vii-remake-review-old-friends-and-new-life) and then check out our Final Fantasy VII Rebirth review(https://www.gameinformer.com/review/final-fantasy-vii-rebirth/cracking-the-planet-wide-open). After that, read through our Summer Game Fest 2026 Showcase round-up(https://www.gameinformer.com/sgf-2026/2026/06/05/heres-everything-announced-during-the-summer-game-fest-2026-showcase) to see all the other reveals that happened last night. What do you think about Travis Willingham's take on Sephiroth's voice? Let us know in the comments below!

🎮 Final Fantasy🎮 Been Replaced By Critical Role's Travis
GameNews3 months ago
The cutest games from the Wholesome Direct 2026 showcase🖥 PC, Multi-platform

The cutest games from the Wholesome Direct 2026 showcase

Every year at Summer Game Fest, nestled in between the splashy blockbuster showcases, the Wholesome Direct provides a nice change of pace. It's similarly packed with games - this year's edition had more than 50 - but the vibe is more chill and, well, wholesome. As in years past, I've pulled out some of the &8230;

TheNews3 months ago
Cozy Island-Hopping Adventure Lou’s Lagoon Launches This August🎮 Multi-platform

Cozy Island-Hopping Adventure Lou’s Lagoon Launches This August

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/02/9aec73d5/lous-lagoon-plane.jpg.webp) Today’s Wholesome Games Direct gave us a new trailer and a release date for Lou’s Lagoon, a cozy island-hopping adventure that has impressed us several times over the last year(https://www.gameinformer.com/sgf-2025/2025/06/07/the-coolest-games-weve-played-at-summer-game-fest-2025). The vibrant adventure lifts off this August. Players control a customizable protagonist and pilot who answers a distress call from their Uncle Lou, who lives on an island archipelago. Upon your arrival, your uncle is missing, but the islands have been devastated following a nasty storm. It’s up to you to rebuild these communities while solving the mystery of Uncle Lou’s disappearance. Restoring the islands involves gathering resources to restore the islands using an arsenal of gadgets, namely a multi-purpose vacuum called the Swirler 2000. This allows players to suck up materials to craft goods, repair buildings, and perform other tasks to bring the communities back to life. This also involves meeting the locals and answering their unique needs. Multiple islands require your help, so you’ll travel between them by flying your seaplane, which opens up a suite of aerial challenges. Lou’s Lagoon launches on August 27 for PlayStation 5, Xbox Series X/S, Switch, and PC. You can check out a demo right now on Steam and Xbox PC. Players who complete the demo earn exclusive in-game skin for the full version and can sign up to receive a themed art postcard.

🎮 Control🎮 Cozy
GameNews3 months ago
Marvel 1943: Rise Of Hydra Delayed To 2027, Exec Explains Why It’s Taking So Long🎮 Multi-platform

Marvel 1943: Rise Of Hydra Delayed To 2027, Exec Explains Why It’s Taking So Long

Marvel 1943: Rise of Hydra has not been seen or discussed in some time, prompting people to wonder about its fate. And while it remains in development(https://www.gamespot.com/articles/paramount-skydance-is-buying-mortal-kombat-and-batman-but-thats-not-all-its-doing-to-expand-its-gaming-footprint/), it's not coming out this year as was expected. Shawn Kittelsen, a senior executive at the newly formed Paramount Games Studio(https://www.gamespot.com/articles/paramount-skydance-is-buying-mortal-kombat-and-batman-but-thats-not-all-its-doing-to-expand-its-gaming-footprint/), told IGN(https://www.ign.com/articles/amy-hennigs-marvel-1943-rise-of-hydra-wont-be-released-until-2027-at-the-earliest) that the game is real ("it's on my hard drive right now") but it's taking so long because producer Amy Hennig is pushing for quality. "We're continuing development on it, but Amy and the team have big ambitions for the level of quality that they want to hit. They are a relatively small team considering the AAA quality that they're delivering," he said. "What you've seen in previous footage is what the game looks like, and we're making it with a fraction of the resources that you see on other AAA games of the same type, and really trying to push a new development model that's a lot more responsible and sustainable.” https://www.youtube.com/watch?v=T0jrKZhT0 The game is in development at Skydance New Media, but now that Paramount owns Skydance, the company is putting that studio under its new Paramount Games Studio umbrella. Kittelsen said one of the challenges for Marvel 1943: Rise of Hydra was building a studio and a game at the same time, and doing so during the pandemic. "I think there were really ambitious timelines set for that game, but they didn't take into account all of the things that can disrupt production and that can make you spend more time working on it," he said. He said the team chose to "focus on the quality" as opposed to attempting to "push the game out as quickly as possible." "So we're giving them the time to cook. We believe in Amy and the whole team there and supporting them, and that game will come out when it's ready. But it is very real and we are continuing to invest in it," he said. Hennig is also leading development on a new Star Wars game with Lucasfilm. This game remains in the works, but Kittelsen said the plan is to finish Marvel 1943: Rise of Hydra first before talking about the Star Wars game. Rise of Hydra takes place in Occupied Paris during World War II, featuring Captain America partnering with Black Panther to take down Hydra. Hennig is an industry veteran, having worked on games for decades. She is perhaps best known for her time at Naughty Dog, where she worked on the Uncharted franchise.

GameSpotNews3 months ago
Monster Hunter Developers Confirm Wilds Is Coming To Switch 2, Reveal New Ascendance Expansion Details🍄 Nintendo Switch, Multi-platform

Monster Hunter Developers Confirm Wilds Is Coming To Switch 2, Reveal New Ascendance Expansion Details

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/06/377a9fda/Monster%20Hunter%20Wilds%20Ascendance%20%20Developer%20Message%200-16%20screenshot.jpg.webp) Monster Hunter Wilds is getting a "massive expansion" next year, as is tradition for the series, and we saw the reveal at yesterday's Summer Game Fest showcase. The reveal on its own raised a lot of questions, but shortly after it went live, Capcom published a video on its YouTube channel to share more details about the expansion and announce that the game is in development for Switch 2. The video is a conversation between Monster Hunter Wilds: Ascendance's producer Ryozo Tsujimoto and director Takuro Hiraoka. As they mention in the video, while Tsujimoto was a producer on the base game, Hiraoka was not Wilds' director, and is taking the role over from Yuya Tokuda. Hiraoka says he's worked on the series since Monster Hunter Portable 3rd, a 2010 Japan-exclusive PSP title, and worked his way up to be lead game designer on Monster Hunter Generations Ultimate and Monster Hunter World Iceborne. After the two break down Ascendance's not-so-subtle double meaning (it's both an advancement in gameplay and a literal ascension in elevation), they get into some more concrete details about the new area. It's officially called The Skybound Eyrie, and it's a series of floating ruins players can explore. As see in the trailer, Seikrets (the bird-like mounts from the base game) can ride updrafts to reach the islands, and then freely glide between them. Hiraoka also says, "We've prepared other environmental features unique to this locale, as well," though it's unclear what that might refer to. The duo also explains the Boost Bracer, a new mechanic we saw a glimpse of in the trailer. It enables new actions for each weapon type, enhancing "attacks, combos, and mobility, allowing for more versatility in hunts." The footage makes it look like some combos are faster, and maybe do more damage, but it's hard to tell specifics. "We're also preparing other new attacks and combos not related to the Boost Bracer," Hiraoka adds, though he doesn't clarify that statement either. Then, they go on to discuss some of the monsters players will be facing with these new moves. There's a flock of a new aerial monster that dive-bombs the player in a V-formation. The elder dragon Kushala Daora is also returning, and while they're not named, we see the silhouette of what appears to be Lao-Shan Lung. Hiraoka closes by saying, "Ascendance's story will be deeply connected with elder dragons," while Tsujimoto confirms the expansion for a 2027 release date. After some banter promoting Monster Hunter Stories 3: Twisted Reflection (a game I reviewed and largely enjoyed), they close with a significant announcement: Monster Hunter Wilds is currently in development for Switch 2. That said, there's no release window, nor any mention of whether the Switch 2 version will ever get the Ascendance DLC. "We will announce more official information, such as a release date, at a later time," Tsujimoto says, ending the presentation. For more Monster Hunter, check out our review of Wilds(https://www.gameinformer.com/review/monster-hunter-wilds/happy-hunting-playground), World(https://gameinformer.com/review/monster-hunter-world/a-fertile-new-ecosystem), and Iceborne(https://gameinformer.com/review/monster-hunter-world-iceborne/monster-hunter-world-iceborne-review-tough-challenges-in-the).

🎮 Monster Hunter🎮 Monster Hunter Developers Confirm Wilds
GameNews3 months ago
5 essential Backrooms videos to watch on YouTube after the movie🎮 Multi-platform

5 essential Backrooms videos to watch on YouTube after the movie

Kane Parsons started his filmmaking career as Kane Pixels, making viral Backrooms videos for YouTube. Here are the best Backrooms videos to watch.

PolygonNews3 months ago