Latest Multi-platform Game News & Updates
☁ Multi-platform News
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🎮 PlayStation, Xbox, Multi-platformHalo: Campaign Evolved arrives July 28th
As part of its Xbox Games Showcase on Sunday, Microsoft revealed new details about Halo: Campaign Evolved, the upcoming remake of Halo: Combat Evolved's campaign mode. The remake will debut on Xbox Series S / X, PC, and PS5 on July 28th. Today's mission trailer includes a first look at Operation: Meteorite, a new three-mission &8230;
Gears Of War: E-Day Launches As A Console Exclusive On Xbox Series X/S And PC This October
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/38a651e5/gears05.jpg.webp) Today's Xbox Games Showcase brought our first look at gameplay for Gears of War: E-Day(https://gameinformer.com/href) in a new trailer featuring Marcus Fenix wearing... very normal clothes?? That's likely because E-Day is about Emergency Day, or the day in the Gears of War universe where the Locust made themselves known from their underground hives. Marcus, answering the call to protect the city he seemingly lives in, picks up a gun and gets to work, and it looks awesome, showcasing a key piece of Gears of War's history we've never seen in a game. Plus, this gameplay trailer revealed that Gears of War: E-Day launches exclusively on October 6 on Xbox Series X/S and PC (despite rumors of a PlayStation 5 release). Check it out in the Gears of War: E-Day gameplay reveal trailer below: As you can see, Gears of War: E-Day still retains the classic third-person cover shooter DNA of the prior Gears of War games, though this one is decidedly even more bloody and violent. Its visual fidelity is impressive, too, with developer The Coalition showcasing its Unreal Engine 5 prowess. In case this is your first time hearing about the game,(https://www.gameinformer.com/xbox-showcase/2024/06/09/gears-of-war-e-day-is-a-prequel-set-14-years-before-the-first-game) Gears of War: E-Day is an origin prequel for the series, set 14 years before the events of the first Gears of War game, and as the name implies, it chronicles the events of longtime protagonist Marcus Fenix as he navigates the eruption of the Locust Horde's siege on humanity. In the extended look at Gears of War: E-Day that aired right after today's Xbox Games Showcase, we learned even more about how the game will play. New mechanical advancements include new methods to fight off Locust hordes – how much you explore the city-setting of Kalona will determine how many civilians you help, and The Coalition says exploring city offshoots will lead to additional environmental story discoveries and more. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/97388b98/gears04.jpg.webp) The Coalition also touts its emphasis on environmental details that speak to the destruction and chaos the Locusts have caused – dinners left uneaten, TVs still on, and more. Nobody in the city was prepared for this, and the team put a lot of detail into ensuring that what you see on-screen reflects that. The studio also highlighted the return of Locust holes, where hordes of enemies will spew forth, as well as the ways in which bullets, explosions, and Locust attacks bring destruction to Kalona. The story explores themes of burden, loss, and loyalty, according to the team. The entire campaign is played from the perspective of the new Bravo Squad, and you'll meet Carter, a new Gear, and Lucas, a fresh cadet, who round out the new crew alongside Marcus and Dom. These four soldiers will navigate tensions together as they fight the Locusts, ultimately forming unshakeable bonds as they attempt to save humanity. Bravo's story also intertwines with others from the Gears of War storyline (including novels), including characters like Gill Gettner and Tai Kaliso. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/b28a1714/gears01.jpg.webp) Instead of chasing perfect realism in the visuals, risking the loss of the bulky, larger-than-life visual style that defines Gears of War, The Coalition took a respectful approach to presenting these returning characters in new ways, as the showcase revealed. Finally, Gears of War: E-Day will run at 4K resolution with native HDR10 rendering and hardware-based 60 FPS ray tracing in the campaign (and 120 FPS in multiplayer). It will feature 4-player online co-op (with all four playable characters available from the jump) and 2-player splitscreen co-op. Gears of War: E-Day launches October 6, 2026, as a platform exclusive game on Xbox Series X/S and PC.
🎮 PlayStation, Xbox, Multi-platformGears Of War E-Day Looks Mobility-Focused, And Don’t Worry, There’s A Chainsaw
During the Xbox Games Showcase(https://www.gamespot.com/articles/xbox-game-showcase-2026-all-the-biggest-announcements-so-far/), Microsoft announced(https://www.gamespot.com/gallery/the-game-awards-2025-all-the-biggest-announcements/2900-7341/) that Gears of War: E-Day will launch on October 3. The game is co-developed by The Coalition and People Can Fly, and is in the works for Xbox Series X|S and PC. It's not coming to PlayStation 5, Xbox CEO Asha Sharma confirmed during the showcase. During the Xbox Games Showcase, Microsoft showed off new gameplay footage for the game, and it looked pretty impressive. We saw Marcus Fenix in an intense set-piece fighting off numerous types of Locust enemies, now with seemingly more mobility abilities, including sliding. https://www.youtube.com/watch?v=y85lNvF3kVQ The footage confirms that a lot of the Gears of War mainstays are staying intact, including the active reload and cover systems, and the general Gears of War vibe. And of course, the chainsaw is back. In short, this definitely looks like a Gears of War game. E-Day is a prequel that focuses on Emergence Day(https://gearsofwar.fandom.com/wiki/EmergenceDay), which is when the Locust emerged from underground in the Gears of War lore. The original Marcus and Dom voice actors are returning.(https://www.gamespot.com/articles/gears-of-war-e-day-is-bringing-back-original-marcus-and-dom-voice-actors/1100-6527641/) The game was reportedly planned for PS5 until Microsoft decided to cancel that version(https://www.gamespot.com/articles/gears-of-war-e-day-ps5-version-canceled-report-says/) as part of its plan to return to exclusivity.
🎮 PlayStation, Xbox, Multi-platformGears of War: E-Day isn’t coming to the PS5
Apparently, the "return of Xbox" means a retreat from other platforms. At its Xbox Games Showcase today, Microsoft revealed that Gears of War: E-Day - which was previously rumored for a PS5 launch in addition to Xbox and PC - will not be coming to PlayStation. It'll be an Xbox console exclusive and is launching &8230;
🎮 PlayStation, Xbox, Multi-platformGears Of War: E-Day Is An Xbox Console Exclusive, And Is Not Coming To PS5
The next Gears of War game, Gears of War: E-Day, has been confirmed as an Xbox console exclusive, as shared during the Xbox Games Showcase. According to Jeff Grubb(https://www.youtube.com/watch?v=XPKk-cZ0g80), who has accurately reported on numerous unannounced games industry news over the years, "Gears of War: E-Day was going to be on PS5--it's not anymore. That just happened. That's a decision that just got made." Grubb said this on the eve of the Xbox Games Showcase(https://www.gamespot.com/articles/xbox-games-showcase-2026-start-time-how-to-watch-and-what-to-expect/). https://www.youtube.com/watch?v=12m0bw1Wtk Gears of War: E-Day was never announced for PlayStation 5, but many thought it could hit Sony's flagship console considering Gears of War: Reloaded came to PS5 in 2025. Xbox CEO Asha Sharma, however, has suggested Microsoft could change its stance regarding exclusives to help save the Xbox business(https://www.gamespot.com/articles/microsoft-gaming-is-dead-to-be-replaced-by-return-to-xbox-branding-report/1100-6539586/). Just this week, Sharma said she plans to "reset"(https://www.gamespot.com/articles/xbox-must-have-exclusive-content-ceo-says/) the Xbox business and help turn things around in part by creating "exclusive" content(https://www.gamespot.com/articles/xbox-must-have-exclusive-content-ceo-says/). Xbox marketing boss Aaron Greenberg said Gears of War: E-Day is not a timed exclusive for Xbox(https://x.com/aarongreenberg/status/2063669894504440253), so PS5 players should not expect to ever play it on Sony's console. The Xbox Games Showcase takes place today, June 7, starting at 1 PM ET. It will be followed by a Gears of War: E-Day broadcast where many more details about the game will be announced. Gears of War: E-Day is a prequel to the original Gears of War game that tells the story of Emergence Day AKA E-Day, which is when the Locust Horde came out of their underground dwellings to wreak havoc on the world of Sera. The game is set for release this year on Xbox Series X|S and PC. It's developed by The Coalition in partnership with People Can Fly.
🟩 Xbox, Multi-platformXbox Games Showcase 2026: All the news and trailers
The console industry is in a weird place, and both Xbox and PlayStation have a chance to change the narrative a bit with their showcases at Summer Game Fest. Sony did that by focusing on the single-player titles it’s known for, and then it was Microsoft&8217;s turn. The Xbox Games Showcase was focused mainly on &8230;
Son Of Thanjai Is An Action Game Set In 11th-Century South India Coming To PS5, Xbox, And PC
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/c295735c/Son%20of%20Thanjai%20.jpg.webp) Son of Thanjai is an open-world action game set in 11th-Century South India, a unique setting in the medium, and if that pitch doesn't sell you on it, its gameplay trailer might. That's because it looks awesome, with the princely protagonist Vinnendhira Chola utilizing the Indian whip-sword weapon known as a Surul Vaal to dismember enemies invading his one-day kingdom in a violently bloody fashion. At 19 years old, Vinnendhira has spent his life behind palace walls, avoiding responsibility and enjoying royal comfort. But his father is dying, and enemies are preparing to overthrow the family throne, so Vinnendhira is thrown into an adventure where he must fight tooth and nail (and whip) to survive. Son of Thanjai also takes an alternate-history approach to the Chola Empire, alluding to surprises likely in store when the game launches sometime in the future on PlayStation 5, Xbox Series X/S, and PC. Check it out in the Son of Thanjai gameplay reveal trailer below: Looks pretty cool, right? There aren't many games set in India, and even fewer (maybe none) set in 11th-Century South India. This setting and the game's premise, coupled with this first look at gameplay, have caught my attention, and I look forward to checking it out one day. Here are some more details from the Steam page(https://store.steampowered.com/app/2879790/SonofThanjai/): "Cast out, Vinnendhiran travels a kingdom at the height of its power and on the edge of collapse: temple crowns crowded with merchants and pilgrims, fertile river plains, dangerous frontier roads, occupied settlements, and courts thick with ambition. Some still believe in the Cholas. Others have suffered because of them. Most are simply trying to survive. The farther he travels from the throne he lost, the more he learns how little he ever understood the people he was born to rule, and how much he will need them." There's no word on when Son of Thanjai will launch, but the Steam page says "coming soon," so hopefully we can check it out on PlayStation 5, Xbox Series X/S, and PC in the near future. For more, check out the coolest games we've played(https://gameinformer.com/sgf-2026/2026/06/06/the-coolest-games-we-played-at-summer-game-fest-2026) during the Summer Game Fest media play days, and then catch up on our Summer Game Fest 2026 Showcase round-up(https://www.gameinformer.com/sgf-2026/2026/06/05/heres-everything-announced-during-the-summer-game-fest-2026-showcase) for the latest announcements, updates, news, and more. What do you think of this gameplay reveal? Let us know in the comments below!
🎮 Multi-platformThe Studio Behind Silent Hill 2 Remake Is Taking Star Trek Somewhere Unexpected
Silent Hill 2 remake developer Bloober Team is boldly going where it has never gone before, as the studio has revealed Star Trek: Shadow Frontier, its next project. Set on a mysterious, uncharted planet, the game is described as a sci-fi psychological thriller set in the final frontier. The game also features a protagonist who'll be instantly recognizable to Star Trek: The Next Generation fans, as Bajoran officer and Maquis rebel Ro Laren returns for an away mission on a hostile world that has been overtaken by a strange alien force. With the planet weaponizing her own memories, Ro risks losing her grip on reality as she pursues duty and purpose. Ro also appeared in the third season of Star Trek: Picard, and her longtime actress, Michelle Forbes, returns to voice her in Bloober's new game. To help navigate the horror, Ro can use her tricorder to analyze the environment, and when things get hairy, her phaser can be used to blast enemies and solve environmental puzzles. There's no concrete release date yet for Star Trek: Shadow Frontier, but Bloober Team is aiming to beam it down to PC, PS5, Xbox Series X|S, and Switch 2 in 2027. https://youtu.be/K2hcks9X50E The new Star Trek game ties into this week's big announcement by Paramount Skydance(https://www.gamespot.com/articles/paramount-skydance-is-buying-mortal-kombat-and-batman-but-thats-not-all-its-doing-to-expand-its-gaming-footprint/), the owner of the sci-fi franchise and several other powerhouse IP like Teenage Mutant Ninja Turtles, Avatar: The Last Airbender, and SpongeBob SquarePants. The company announced the formation of a new in-house game development studio, Paramount Games Studio, and explained how this new venture is designed to be a core pillar of Paramount Skydance's business. At the same time, the company's video game portfolio could expand with even bigger franchises(https://www.gamespot.com/gallery/netflix-could-own-all-these-warner-bros-game-studios-soon/2900-7310/1) like Mortal Kombat and Batman, if its deal to buy Warner Bros. Discovery goes through. Led by Paramount's head of corporate strategy and development, Tony Driscoll, Paramount Games Studio will focus on releasing a wide variety of games. As for Star Trek, the franchise has undergone a Renaissance over the last couple of years. Star Trek Discovery spearheaded a new era for the IP, and recently, Star Trek: Voyager - Across the Unknown was released for PC and console.
Slayblade Is A Y2K Beyblade-Inspired Roguelite From The Kardboard Kings Developer, And It Looks Amazing
!Slayblade Henry's House Oscar Brittain Beyblade Simulator(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/c48ec71d/Slayblade%20Promo.jpg.webp) There might not be anything cooler than Beyblades – ripping metallic over-the-top designed spinning tops into a weird plastic arena and watching with bated breath while it knocks into another person's top over and over until one stops completely. And that's why I'm so stoked about Slayblade, a Y2K Beyblade-inspired roguelite where you collect parts and, well, let it rip. Revealed during the Frosty Games Fest, one of the many showcases held during this wildly packed SGF-related week(https://www.gameinformer.com/2026/05/19/the-2026-summer-showcase-schedule), Slayblade is an upcoming game from Henry's House, the team behind 2022's Kardboard Kings(https://www.gameinformer.com/2022/01/27/kardboard-kings-will-let-you-live-out-your-card-shop-dreams-when-it-launches-next-month), and Oscar Brittain, and it looks awesome. It features colorful Y2K lofi visuals, more than 60 blade parts to collect and unlock, and some excellent music that will be the soundtrack to your "chill roguelite" story-lite adventure through PS1-inspired city streets, at least if the reveal trailer is any indication. Check it out for yourself in the Slayblade gameplay trailer below: "Build your battle-top and become King of the Streets," the game's description reads. "Collect 60+ parts, merge their powers, and dominate opponents in this chill roguelite. Skate around a vibrant Y2K city, winning cash and upgrades on your way to the top. And if you die in the game, you die in real life." Surely that last part is just a joke, right? Right?? Fortunately, we can all find out for sure because a Slayblade demo is now available on Steam(https://store.steampowered.com/app/4117730/Slayblade/). I guess let us know if you die in the comments...
🎮 Multi-platformThe Super Mario Galaxy Movie officially now a $1 billion movie
Nintendo and Illumination's Super Mario Galaxy Movie surpasses $1 billion at the box office just as it comes home to streaming services.
🎮 Multi-platformMadden 27 Kicks Years Of Muscle Memory To The Curb
On the field, it's getting harder to complain about Madden as a series. A lot of the old, reliable criticisms don't really stand up to reality anymore, as the game has been solid or better for several years now. Introducing big changes for the better has been the recent MO for the Tiburon team. That was true for a short period even before the College Football team was resurrected, and it's only seemed truer since then, as that team has earned some influence over the direction of EA's football games as a duo. One of the most notable ways is the greater control Madden puts in players' hands. For years, it felt like the series was focused on streamlining features in order to appease more casual players, but now the team better understands that depth is everything for the game's most avid players. In Madden 27, that renewed commitment to depth is best expressed on the field, before the snap. But it's those same changes that will have them fumbling around on their controllers at first. That's because the team has completely overhauled and remapped the controls for pre-snap adjustments on defense. For years, I've had a number of pre-snap adjustments built into my head like true muscle memory. Without a controller in my hands, I couldn't easily tell you how to shade a WR inside, how to assign a blitzing linebacker to instead cover a flat zone, or how to get my CB to give that speedy wideout some extra cushion. Madden let me do all these things, and I frequently do so, but the button presses that made those changes were so complex that I learned to do them on autopilot and couldn't recall them button by button. https://www.youtube.com/watch?v=bqQtZ9xmuI This year, the Madden team (and College Football team) has not only added more adjustments but also cleverly remapped all of these inputs. In doing so, it's reduced pretty much any adjustment to just two buttons, down from four or more for most things before. This helps in several ways. For one, it's just a plainer, simpler language for the game to use, and should raise the skill floor by inviting more players to take advantage of these tools. Then there's the fact that some of the adjustments are new to the game, like telling your defense to play conservatively, aggressively, or either of the two "ultra" versions of those. You'll pull up the coverage adjustments menu with the left trigger and then select one of 12 inputs to quickly enact the change you want to see. On the left bumper, several more two-button commands are easily performed to alter the front seven. No more Konami Codes. It's a beautiful thing. It will take some getting used to, but learning all of these new tricks will eventually prove extremely valuable. Also new this year are custom adjustments that you can set in the game menus, then carry 20 (10 on each side of the ball) into games with you as "macros," sweeping adjustments you package together so you can call them in one go, like telling your defense to show a Cover 6 shell against bunch formations, while you're actually playing Cover 2 Man, letting the QB think he might have the open look on an RPO. Like the other changes, these adjustments can be done quickly and easily at the line, or you can even enact them in the huddle, if you see what the offense is coming out in and think you know what they're going to do with it. Last year's game was the best in a good while to my eyes, but as time went on and patches tweaked the game, defense utterly collapsed, leaving players with too few tools to stop the game's high-powered offenses. This year, the team has responded with a defense-first approach that adds several more pre-snap adjustments meant to give players the tools to get more creative. This should help cut down on the cheeseheads who like to abuse the game's broken plays before they're patched out. In leagues like mine, where we try to promote smart football and set boundaries meant to keep out those players, these new tools will deepen the chess matches we like to have, giving us something closer to the game we watch on Sundays.
🎮 Multi-platformFinal Fantasy 7 Revelation Director Shares His Favorite Thing To Remake
Square Enix's Final Fantasy 7 remake trilogy will reach its climax next year with Final Fantasy 7 Revelation(https://www.gamespot.com/wp-content/uploads/2026/06/Final-Fantasy-7-Revelation-Weapons.jpg). As with its two predecessors, the third game pays tribute to the original Final Fantasy 7. However, the game's director Naoki Hamaguchi, has a surprising choice for his favorite part to remake for a new generation of players. "There's just so many scenes, elements that are an homage to the original that it's so hard to choose," Hamaguchi told GameSpot. "But if I were to speak on one, I'd like to talk about the Weapons ... When you think about the Weapons, you have to think about, 'Are we going to show them at actual scale? How are we going to achieve presenting them in Revelation?' In the original, when we see them in the world map, it's just not that strange to see them at that size. But when we think about the remake series, we did have to address how best to represent them and present them in that way. I think the way that we chose to do so will be a great one and fun one to experience for the players." https://www.youtube.com/watch?v=r2Uh0mAim8Y In both the original Final Fantasy 7 and Revelation, the Weapons are five giant mecha-kaiju that are summoned by Midgar itself to defend the world against Sephiroth and Jenova. Diamond Weapon, Ultimate Weapon, Emerald Weapon, Ruby Weapon, and Sapphire Weapon are technically alive, but they don't seem to possess any ability to reason. The old "the enemy of my enemy is my friend" adage doesn't apply here because the Weapons unleash destruction on everyone in their path. Ultimately, that will force Cloud and his friends to face them as well. During his interview with GameSpot, Hamaguchi also spoke about Revelation's new FITS system(https://www.gamespot.com/articles/final-fantasy-7-revelations-new-fits-system-lets-you-turn-cloud-into-a-black-mage/) and whether there may be any additional stories set in the Final Fantasy 7 reboot universe(https://www.gamespot.com/articles/final-fantasy-revelation-is-a-definitive-conclusion-but-could-make-way-for-side-stories-in-the-future/) after the new game comes to a conclusion. Final Fantasy 7 Revelation will be released simultaneously on Switch 2, Xbox Series X|S, PlayStation 5, and PC in 2027.