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Netflix's War Machine is officially one of its biggest movies of all time🎮 Multi-platform

Netflix's War Machine is officially one of its biggest movies of all time

War Machine has quietly broken into Netflix’s all-time Top 10 only months after its debut.

🎮 Netflix's War Machine
PolygonNews3 months ago
Elder Scrolls 6 Was Announced 8 Years Ago Today, Here’s Why It Didn’t Show Up At Xbox Showcase🟩 Xbox, Multi-platform

Elder Scrolls 6 Was Announced 8 Years Ago Today, Here’s Why It Didn’t Show Up At Xbox Showcase

The Elder Scrolls 6(https://www.gamespot.com/articles/the-elder-scrolls-6-release-date-trailer-news/1100-6492383/) was announced on June 10, 2018--that is now a full eight years ago. In the 2,920 days that have transpired, Bethesda has not released a single new image or trailer for it, or even discussed the game in an official capacity beyond small quotes here and there. The game did not show up at the recent Xbox Games Showcase(https://www.gamespot.com/articles/xbox-game-showcase-2026-all-the-biggest-announcements-so-far/), prompting some people to wonder how it's coming together and when Bethesda may show it off again. Xbox chief content officer Matt Booty addressed this in an interview with Variety(https://variety.com/2026/gaming/news/xbox-exclusives-showcase-blade-elder-scrolls-6-matt-booty-1236771373/), saying one of the hard parts of his job is deciding what to show, and when, during high-profile showcases. "You want to get them excited early, but we also know that we want to wait till the right moment. And when you decide to show it, you want it to be the best you’ve got," he said. "And also that when you show the game, you’re also giving them a promise of, hey, it’s coming soon." https://www.youtube.com/watch?v=BQcnDNd3P7Q Booty was speaking generally here, but he also talked specifically about The Elder Scrolls 6. He said he has sat down with game director Todd Howard as he played it, and Booty remarked that the game "looks amazing" and is "coming along well." As for when Bethesda may show the game again? The developer is waiting for the "right time," Booty said. Howard has questioned whether it was the right call(https://www.gamespot.com/articles/todd-howard-talks-elder-scrolls-6-and-retirement-i-want-to-do-it-forever/1100-6517168/) to announce The Elder Scrolls 6 so early. “I have asked myself that a lot,” he said. “I don’t know. I probably would’ve announced it more casually.” He later said announcing The Elder Scrolls 6 in the way that Bethesda did was "not my preference,"(https://www.gamespot.com/articles/todd-howard-on-elder-scrolls-6-just-pretend-we-didnt-announce-it-it-doesnt-exist/1100-6538842/) but it happened anyway. He went on to joke: “Just pretend we didn’t announce it. It doesn’t exist. No one has heard a word.” One of the reasons that The Elder Scrolls 6 might have been announced so early was for the purposes of recruiting staff to work on it. This is a common practice in gaming.

🎮 Elder Scrolls🎮 Elder Scrolls 6 Was
GameSpotNews3 months ago
The 10 best comic book reprints in MTG's Marvel Super Heroes set🎮 Multi-platform

The 10 best comic book reprints in MTG's Marvel Super Heroes set

The cards in the MTG Marvel Super Heroes set feature some truly iconic stories from Marvel Comics history.

PolygonNews3 months ago
How to get Pitch Black Pokémon TCG Cards from The Pokémon Center without timing out🎮 Multi-platform

How to get Pitch Black Pokémon TCG Cards from The Pokémon Center without timing out

Errors, anti-bot measures, and countless people mashing F5 make purchasing new Mega Evolution cards from The Pokémon Center harder than it should be

🎮 Pokémon🎮 Pokemon
PolygonNews3 months ago
TFT devs reflect on 7 years of running the table📱 Mobile, Multi-platform

TFT devs reflect on 7 years of running the table

In an interview with Polygon, TFT devs Alex Cole and Christina Jiang talk about TFT's seven year history and its upcoming birthday event.

PolygonNews3 months ago
Valve ends physical Steam gift cards due to widespread scams🖥 PC, Multi-platform

Valve ends physical Steam gift cards due to widespread scams

This year, Valve will stop sending retailers physical Steam gift cards due to scammers on the PC platform.

PolygonNews3 months ago
Xbox CEO says RAM crisis means radical new business models needed for Project Helix🟩 Xbox, Multi-platform

Xbox CEO says RAM crisis means radical new business models needed for Project Helix

Xbox CEO Asha Sharma spoke about the need for the industry to think about payment plans, partnerships, less powerful consoles, and smaller games

PolygonNews3 months ago
All joule box upgrade locations in Mina the Hollower🎮 Multi-platform

All joule box upgrade locations in Mina the Hollower

Joule box upgrades increase the number of sidearm charges you have in Mina the Hollower. Here's where you can find each upgrade.

PolygonNews3 months ago
PlayStation Plus Extra/Premium Games For June 2026 Revealed🎮 PlayStation, Multi-platform

PlayStation Plus Extra/Premium Games For June 2026 Revealed

Sony has revealed the latest games coming to the Game Catalog for PlayStation Plus Extra and Premium subscribers in May. All of these games will be available starting June 16: - Final Fantasy 16 - Sonic x Shadow: Generations - Kingdom Come: Deliverance - Life is Strange: Double Exposure - Farming Simulator 25 - Blades of Fire - Black Desert - Gitaroo Man This story is developing

🎮 Final Fantasy🎮 Premium Games For June 2026
GameSpotNews3 months ago
Avatar: Fire and Ash streaming release announced for Disney Plus🎮 Multi-platform

Avatar: Fire and Ash streaming release announced for Disney Plus

The third entry in James Cameron's sci-fi series is coming to Disney Plus a bit ahead of schedule.

🎮 Avatar: Fire and Ash streaming release
PolygonNews3 months ago
$80 Games Are Already Here🎮 Multi-platform

$80 Games Are Already Here

While many are waiting to see if Rockstar Games decides to price GTA 6 at $80 or more, the video game market already has games at that price point, they've just gone more under the radar. Two more have been announced just this month but may have been missed amid the Summer Game Fest craze. Back in June 2025, Nintendo was the first major company to ask $10 more than the standard $70 rate with Mario Kart World. It was included with a $500 bundle that also included a console, so the effective price of the game was lower, but it was $80 for anyone who bought the game alone. Now that Nintendo discontinued that bundle, everyone has to pay $80 for Mario Kart World. Nintendo said it charged $80 for the game because it has so much value(https://www.gamespot.com/articles/nintendo-defends-mario-kart-worlds-80-price-tag/1100-6530643/). Former PlayStation boss Shuhei Yoshida defended Nintendo's decision, saying people could not reasonably expect prices to stay the same(https://www.gamespot.com/articles/mario-kart-worlds-80-price-defended-by-former-playstation-boss/1100-6530933/) despite rising development costs and larger scopes. !(https://www.gamespot.com/wp-content/uploads/2026/06/Screenshot-2026-06-10-at-10.34.03-AM.png?w=1024) Mario Kart World. The $80 price for Mario Kart World is for both the digital and physical editions. In March this year, Nintendo announced that it would begin a new pricing strategy whereby digital and physical games would cost different prices, beginning with Yoshi and the Mysterious Book in May. That game cost $60 digitally and $70 physically. Explaining the price differences(https://www.gamespot.com/articles/nintendo-switch-2-digital-and-physical-games-will-soon-differ-in-price/1100-6539011/), Nintendo said this reflects the "different costs associated with producing and distributing each format," and it offers players choice, the company said. Nintendo also reminded everyone that individual retailers set their own prices--Walmart, for example, discounted the physical versions of Nintendo games already to match the digital prices. More $80 games So far in June, we've learned about two more games that will cost $80 when they release, and they're both also Switch 2 titles. Elden Ring for Switch 2 will be $80(https://www.gamespot.com/articles/elden-ring-for-switch-2-finally-gets-release-date-after-performance-related-delay/) when it launches in August with its Tarnished Edition physically and with a Game-Key Card; this is a physical cartridge with a download code. The Tarnished Edition includes the base game, the Shadow of the Erdtree expansion, four new armor sets, two new starting classes, and other digital items. The new Fire Emblem game revealed during the Nintendo Direct will also be $80 for its physical edition (though we don't know yet if it's a Game-Key Card). The digital edition, meanwhile, costs $70 as part of Nintendo's new pricing strategy. "They will pay" Former Nintendo PR manager Kit Ellis said(https://x.com/kitosan/status/2064458705169735766?s=20) Nintendo is charging $80 for the game because it can. "Nintendo knows fans of that series are as die-hard as they come; they want the game physical and they will pay the premium." Ellis said he expects 2027's Xenoblade Genesis to also cost $80 for the same reason. What comes next It is not a stretch to believe that other publishers will start charging $80 or more for new releases. After all, there is already data that says people are ready and willing to pay $80 for games(https://www.gamespot.com/articles/people-are-ready-and-willing-to-pay-80-or-more-for-games-analyst-says/1100-6531571/). Analyst Rhys Elliott of Alinea Analytics said "the floodgates are now open.” He expects every publisher in video games that can raise prices to do so. Microsoft, for its part, said in 2025 that it would begin charging $80 for its big new games in 2025(https://www.gamespot.com/articles/xbox-consoles-games-and-accessories-see-price-increases-starting-today/1100-6531257/), but the company canceled those plans(https://www.gamespot.com/articles/microsoft-u-turns-on-80-xbox-games/1100-6533374/) and has never charged more than $70 for a big new release's standard edition. Sony, meanwhile, is holding steady at $70 as well for major new releases. A Bank of America stock analyst recently said Rockstar should charge $80 for GTA 6(https://www.gamespot.com/articles/gta-6-should-be-80-and-other-companies-should-raise-prices-too-bank-of-america-says/1100-6539759/) to help convince the industry at large to raise prices as well. !(https://www.gamespot.com/wp-content/uploads/2026/06/GTA6.jpg?w=1024) GTA 6. Rockstar owner Take-Two was among the first to hike prices from $60 to $70, with the company pricing NBA 2K21 at $70 back in 2020(https://www.gamespot.com/articles/take-two-ceo-defends-nba-2k21s-price-increase/1100-6482168/), citing development budgets that have increased by as much as 300% in the past 10 years. The company later said it saw “no pushback” to the new $70 price(https://www.gamespot.com/articles/with-gta-6-coming-take-two-sees-no-pushback-on-70-games/1100-6514323/) being the new price for major releases at Take-Two and many other publishers. Take-Two boss Strauss Zelnick said major new releases have actually come down in price over the years(https://www.gamespot.com/articles/gta-6-price-commented-on-by-rockstars-owner/1100-6539688/) when you consider how inflation has affected pretty much everything else you buy these days. The $60 in 2013 dollars that GTA 5 cost at launch is now more than $85 in 2026 dollars, for example. Games have held steady in the $60-$70 range for 10 years, and that “doesn’t make a whole lot of sense,” Zelnick said, with many theorizing that what Zelnick meant here was that GTA 6 could be priced higher. That would not be surprising, but some believe it won't go as high as $100 because Rockstar is keen to funnel people into the game to push them to whatever the developer has in store for the next evolution of GTA Online that is surely coming. Experts have said games not going up in price is causing major issues for the AAA game market(https://www.gamespot.com/articles/former-playstation-boss-says-aaa-game-development-/1100-6478908/). No significant increases help explain why publishers push DLC and microtransactions so much to help cover the costs of ballooning budgets, according to experts and industry veterans. Things like deluxe editions of games, meanwhile, can sell for $80 or more, and the included items--like extra skins and digital weapons--are basically free to develop(https://www.gamesindustry.biz/the-big-picture-part-one-i-dont-know-if-games-are-recession-proof). Publishers could also look to product placement to help manage costs(https://www.gamespot.com/articles/product-placement-can-help-save-the-aaa-games-business-former-bioware-dev-says/), and that's a future people generally do not want to see. Prices should have gone up already Former PlayStation executive Shawn Layden said in 2025 that the price of new games should have gone up with every new console generation for the past 20 years. That largely did not happen, and now the industry is worse off for it, he said. "I think it's because everyone's afraid," he told GI.biz(https://www.gamesindustry.biz/the-big-picture-part-one-i-dont-know-if-games-are-recession-proof). "No one wants to be the first one to raise the price, because you're afraid to lose traffic. So what you do is you just end up eating into your operating income, your profit margin." "There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era, because if you're selling 20 million units at $60 for something that only cost you $10 million to make, that's different than selling 20 million units at $60 for something that cost you $160 million to make." If more companies raise prices to $80 or more for new games, that doesn't mean developers will stop hawking things like microtransactions, DLC, and battle passes--these efforts will likely continue in concert with price hikes. In life, products and services across all categories tend to get more expensive over time, and there is no reason to believe games would be any different. In fact, the US Bureau of Labor and Statistics just announced today, June 10, that inflation in May rose to 4.2%(https://www.bls.gov/news.release/cpi.nr0.htm), the highest level in three years. It was up from 3.8% in April, and it's the third month in the row that the Consumer Price Index has gone up. The ongoing increases to inflation are stoking the theories that the US Federal Reserve will raise interest rates in a bid to slow spending and bring down inflation. Inflation is going up, in part, due to the ongoing war in Iran that has sent oil and gas prices soaring. Beyond the price of games, the price of gaming hardware continues to go up and up, due in part to the global macroeconomic environment. Microsoft and Sony have already raised console prices, and Nintendo will follow next with a Switch 2 price hike in September. Just recently, Xbox CEO Asha Sharma said Microsoft will need to come up "radically different"(https://www.youtube.com/watch?v=o0hMSekk4XE) business models to help mitigate rising hardware prices against the backdrop of Project Helix. “We’ve reached a point where it will be hard to imagine that mass audiences can afford 1000s of dollars to spend on a console generation. We'll see radically different business models that we never expected start to come into orbit later this year," she said, without elaborating further. No one likes to pay more, but increasing costs are easier to stomach when people are getting paid more to offset, or mitigate, the increased costs of things they need and want. But that isn't always the case, either. In fact, the federal minimum wage in the US is still $7.25/hour(https://www.dol.gov/general/topic/wages/minimumwage), though dozens of states have their own minimum wages that are significantly higher. Beyond all of this, the upcoming SpaceX IPO and the millionaires to be minted out of it(https://www.wsj.com/business/meet-the-spacex-employees-who-are-about-to-become-overnight-millionaires-1a1a1370) is only furthering the growing wealth-disparity issue in America. For now, people should expect to pay more for games, hardware, and everything else in life. Hooray?

🎮 GTA🎮 Mario
GameSpotNews3 months ago
Players Think Kingdom Hearts’ New Art Is AI-Generated🍄 Nintendo Switch, Multi-platform

Players Think Kingdom Hearts’ New Art Is AI-Generated

Yesterday's Nintendo Direct(https://www.gamespot.com/articles/nintendo-direct-june-2026-all-the-biggest-announcements-and-games/) certainly got Kingdom Hearts(https://www.gamespot.com/games/kingdom-hearts/) players talking--but it's not the kind of discourse Square Enix was probably hoping for after unveiling a new Kingdom Hearts 4 trailer(https://www.gamespot.com/articles/kingdom-hearts-4-gets-a-surprise-look-at-nintendo-direct-2026/) and announcing that native versions of the entire Kingdom Hearts trilogy are coming to Switch 2 on October 8(https://www.gamespot.com/articles/all-the-new-switch-2-ports-confirmed-in-nintendo-direct-june-2026/). Instead, eagle-eyed players are focused on what appears to be AI-generated key art, which Square Enix shared on X(https://x.com/KINGDOMHEARTS/status/2064362651036369250) shortly after the announcement of the Kingdom Hearts Collection I-III As pointed out by artist and Kingdom Hearts fan Vexmyx(https://x.com/vexmyx/status/2064420981901230165?s=46), the image appears to show Donald with four fingers on one hand, but five fingers on the other--it's well known at this point that generative AI tools tend to struggle with hands and fingers, frequently generating images with subjects either missing digits, or having too many. As of his most recent appearance in Kingdom Hearts 3(https://www.gamespot.com/games/kingdom-hearts-iii/), Donald Duck has only four fingers, and knowing how protective Disney is when it comes to legacy characters like Donald and Goofy, it's hard to imagine they'd hire an artist who doesn't know how many fingers he has. Donald's feet are also shaped rather strangely, though that could just be a matter of perspective, as he's floating (flying?) through the air with one foot (flipper?) forward and the other behind him. https://twitter.com/vexmyx/status/2064420981901230165?s=46 Other details, like one of the zippers on Donald's coat and the chain on Sora's beloved Keyblade, are also rather wonky and oddly uneven looking, as if drawn by someone who isn't quite sure how zippers or chain links work. But the fashion faux pas don't end with zippers--the treads on the soles of Sora's shoes are also off, sporting a close-but-not-quite-right pattern of raised squares, when his shoe treads have historically featured tiny, raised crown motifs that match the crown-shaped pendant around his neck. Goofy appears to be wearing steel-toed boots, but his right foot looks much longer than his left foot, and appears to be missing the steel toe. Again, this could simply be a matter of perspective due to the way the characters are posed, but given how beloved the franchise is--and how strict Disney is about sticking to character designs--many Kingdom Hearts fans are wondering if the image was at least partially AI-generated. "Either fully generated or AI-enhanced, I'm not sure," Vexmyx said, sharing an image highlighting parts of the image that feature the most obvious AI fingerprints. "But I'm disappointed. This is unacceptable if the AI claims are true, and needs to be addressed." While human error might explain some of the strange aspects of the image, it certainly doesn't explain why the face of the franchise's iconic clocktower has hands that appear to curve and bend. GameSpot has reached out to Square Enix for comment, but did not receive a reply in time for publication.

🎮 New Art
GameSpotNews3 months ago