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Valor Mortis delayed to October because there's too many dang games in September🎮 Multi-platform

Valor Mortis delayed to October because there's too many dang games in September

Valor Mortis is being delayed from Sept. 24 to Oct.13 because several other high-profile games are out that same day.

🎮 Grand Theft Auto🎮 GTA
PolygonNews3 months ago
Best Summer Game Fest 2026 Games You Might Have Missed🖥 Nintendo Switch, PC, Multi-platform

Best Summer Game Fest 2026 Games You Might Have Missed

Summer Game Fest(https://www.gamespot.com/event/summer-game-fest/) Live and various other live events and showcases littered throughout early June have talked up dozens of upcoming games to get excited about. But just as Steam is filled with too many games for anyone to keep up with them all, it can also be hard, if not impossible, to keep up with all of these early June announcements and demos. That's where we come in. Below, you'll find our picks for some of the numerous games that caught our eye but you may have missed, perhaps because it didn't get a showing during one of the big events like Summer Game Fest Live(https://www.gamespot.com/articles/summer-game-fest-live-2026-all-the-biggest-announcements-and-games/), Nintendo Direct(https://www.gamespot.com/articles/nintendo-direct-june-2026-all-the-biggest-announcements-and-games/), or the Xbox Games Showcase(https://www.gamespot.com/articles/xbox-game-showcase-2026-all-the-biggest-announcements-so-far/), or because, again, there are so many games. Whether it's jaunts through your hometown with a sledgehammer, a long-awaited 1.0 release of a game coming for Stardew Valley's crown, making a deal with the devil, or trying to convince a woman that you actually are her daughter and don't deserve to die, there's sure to be something to add to your wishlist. Virtue and a Sledgehammer !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3743260/a156132ba0e6f106e04e5e08b4ec6fab9e5a2428/ssa156132ba0e6f106e04e5e08b4ec6fab9e5a2428.1920x1080.jpg?t=1780860330) I'm a sucker for destruction in games. Give me a sledgehammer with robots and structures to smash with it, and I'm going to dive in. Give me that within the context of a game that appears to have a spooky vibe and explores the feeling of no longer feeling at home in your own hometown through the lens of old friends and family being replaced by robots? Now you really have my attention. -- Chris Pereira See at Steam(https://store.steampowered.com/app/3743260/VirtueandaSledgehammer/) Time Strike !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3427330/e7eb8cca0ea4fc55a71bde36a29875d859464e04/sse7eb8cca0ea4fc55a71bde36a29875d859464e04.1920x1080.jpg?t=1780862076) I've already noted my enjoyment of destruction in games, but Time Strike also capitalizes on my interest in messing with time and how you fundamentally interact with a game from moment to moment. Superhot excelled with its approach to how time worked in a first-person shooter, and Time Strike looks to be taking that further by letting you pause time to consider your next action, which can include causing walls, bullets, or other objects to be flung at your foes. Sign me up. -- Chris Pereira See at Steam(https://store.steampowered.com/app/3427330/TIMESTRIKE/) Sunset Summit !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3874450/f5323f2ad96487000b6004f60965733eee5a1491/ssf5323f2ad96487000b6004f60965733eee5a1491.1920x1080.jpg?t=1780864393) We're seeing an incredible surge of mountain-climbing games, not to mention what's often deemed to be friendslop (fair or not). That makes it more challenging to stand out in the space, yet Sunset Summit has still caught my eye: the 8-player limit, freeform climbing, long jumps, floating platforms, quirky-looking characters, pogo sticks, checkpoints, and edible beans that make you fly (!) all seem to combine for a more casual experience that feels like it could nicely complement my friend group's more competitively oriented game rotation. -- Chris Pereira See at Steam(https://store.steampowered.com/app/3874450/SunsetSummit/) Into the Wind !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/2843060/db3d559def508ee30e0b1920eba92d379a6bf07e/ssdb3d559def508ee30e0b1920eba92d379a6bf07e.1920x1080.jpg?t=1781004938) A calm seaside town where you have to make deliveries with your motorcycle sounds nice, if perhaps unremarkable (though I should note, those deliveries can sometimes be giant, living sea creatures). But that motorcycle can also turn into a plane with guns, which can be used to fend off sky pirates as you also spend your time seeking out your missing uncle, bringing decorations back to your home (earning you bonuses), and dealing with challenges stemming from terrain, weather, the weight of your deliveries, and ensuring you have enough gas. It looks like there's more than enough here to keep me engaged in a way that delivery games sometimes don't. -- Chris Pereira See at Steam(https://store.steampowered.com/app/2843060/IntotheWind/) Grave Seasons !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3255110/973b234bca5701b88aab89a0cbedfbe0366028d7/ss973b234bca5701b88aab89a0cbedfbe0366028d7.1920x1080.jpg?t=1780910132) After following its development for literal years, I finally got the chance to play Grave Seasons at this year's Summer Game Fest. Despite building up what I presumed were impossibly high hopes for the farming-sim-meets-horror-whodunnit, I walked away from my demo absolutely elated by what I played. In Grave Seasons, the sleepy town of Ashenridge is violently awakened when a string of grotesque murders begins. Your farmer then takes it upon themselves to get to the bottom of things, using journals, polite conversation, an old crowbar, and the power of deduction to do so.  Though the killer is not randomized (a fact developer Perfect Garbage was careful to emphasize following inaccurate rumblings online), you can expect a lot of replayability from this title. According to the studio, there are multiple, year-long campaigns to play through and each one features a killer selected at random from a pre-existing pool of potential murderers--many of which you can even romance. When not witnessing grisly deaths and supernatural horrors, you'll be able to farm and flirt to your heart's content. In fact, Perfect Garbage admitted you could play the game as a straight farming sim and ignore the call to prevent your neighbors deaths--just don't be shocked if your crush winds up with an axe sticking out of their skull. -- Jessica Cogswell See at Steam(https://store.steampowered.com/app/3255110/GraveSeasons/) Red Kiss !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/2523380/21caccd973e6b6beaf4e41ae03bd51f6312e23d0/ss21caccd973e6b6beaf4e41ae03bd51f6312e23d0.1920x1080.jpg?t=1780928575) If like so many of us you finished up 2025's Dispatch and were dismayed by the lack of games with a similar gameplay loop, Red Kiss is here to save the day. In this "seductive narrative RPG" you play as a recently turned vampire in a Cold War-era Berlin. However, you're not just a vampire--you're an Agur, a psychic dispatcher tasked with sending out vampiric spies to help gain influence over the city. While this conceit alone was enough to sell me on the game, Red Kiss's trailer is hypnotizingly stylish. With its boldly lined characters, dramatic color palette punctuated by crimson and indigo, and thrumming electronic music, Red Kiss promises style on par with your favorite Persona game alongside strategic, narrative-driven gameplay. "Coming soon" can't come soon enough. -- Jessica Cogswell See at Steam(https://store.steampowered.com/app/2523380/RedKiss/) Fields of Mistria !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/2142790/ss21bf5c80d21f6323201598659f766c854179c029.1920x1080.jpg?t=1781022022) Yes, I have already put well over 60 hours into Fields of Mistria, but that doesn't stop its 1.0 release from being my most anticipated game release of 2026. When it comes to Stardew-likes (for the love of god, let's not make that an actual genre name please), I'd argue that Fields of Mistria is not just the best, but that it actually surpasses Stardew Valley in just about every way possible. It approaches the genre with a far more interesting angle and narrative than its competitors, and adds more variety and polish, too. Its stellar writing, swoon-worthy characters, anime-inspired art direction, and sheer amount of things to do make Mistria a world I love getting lost in. I highly suspect the 60 hours I've spent in this lush and lovely town will be doubled long before 2027 rolls around. -- Jessica Cogswell See at Steam(https://store.steampowered.com/app/2142790/FieldsofMistria/) Super Yooka-Laylee Kart !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3348210/a30a5396796f0bcd6ae37a8b4cf4574ef5b9046a/ssa30a5396796f0bcd6ae37a8b4cf4574ef5b9046a.1920x1080.jpg?t=1781000103) The kart racer is a genre mainstay, and lots of developers have attempted to put their own spin on the concept. Super Yooka-Laylee Kart caught my attention by riffing on what Yooka-Laylee already is: a retro throwback. The visual style of SYLK recalls Mario Kart Super Circuit, which just isn't a style that we often see imitated. I love modern kart racers like Mario Kart World and Sonic CrossWorlds, but the Super NES and N64 era that dawned the kart racer had its own feel that isn't often imitated, so I'm excited to see how this will iterate on it. -- Steve Watts See at Steam(https://store.steampowered.com/app/3348210/SuperYookaLayleeKart/) Hidden Folks 2 !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/4480060/91b72d010c99cf0338a3e75f89a99403fa29f94f/ss91b72d010c99cf0338a3e75f89a99403fa29f94f.1920x1080.jpg?t=1780754401) I’ve waited 10 years for the follow-up to Adriaan de Jongh’s 2017 hidden-object puzzler, Hidden Folks. Drawn by hand, the black-and-white landscapes sprawling across bustling cities, lively forests, and roaring factories set the benchmark in a sub-genre of puzzle games that you’d usually only enjoy in the backs of kids' magazines at the dentist's office. Clicking around an interactive environment to cause chaos and create the events in which you'd find the hidden folks on your checklist is the ingenuity of the game's design.  – David McCutcheon See at Steam(https://store.steampowered.com/app/4480060/HiddenFolks2/) Gone Feral !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/4009220/a33a51be95354ff11f4f8af09dd8ad3523c72902/ssa33a51be95354ff11f4f8af09dd8ad3523c72902.1920x1080.jpg?t=1780859395) Turning the tides on the wave of asymmetrical horror games, Gone Feral plops you and your slasher buddies into a big sandbox, where you must hunt down the spoiled rich kids that tried to murder you all in a heinous prank gone awry. Stages—featuring horror staples like summer camps and eerie mansions—generate anew with different layouts every time you play, but the real bread and butter is the ability to off your victims with a myriad of non-weapons. No axe? Grab a turkey leg instead. Eat up. – David McCutcheon See at Steam(https://store.steampowered.com/app/4009220/GoneFeral/) Tenebris Somnia !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/2121510/ss5457239d28f54bdb9750057e9ba9db811437f77d.1920x1080.jpg?t=1780713794) I have never seen anything quite like Tenebris Somnia. Jolting from the look of a pixelated Clock Tower-style '90s point-and-clicker to a live-action film, the game will make you feel like you're losing grip on reality. Tenebris Somnia transforms the safe feeling of a video game ("I can just pause this and it all goes away") into something real and visceral. You never know when these scenes will trigger, which keeps you both on edge and imagining every gruesome scene you come across in pixels as reality. The anticipation of the scare is survival horror's most advantageous tool, indeed. – David McCutcheon See at Steam(https://store.steampowered.com/app/2121510/TenebrisSomnia/) Lazy River !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/2743290/5e19c9169a7ea4e0b9a25f03ec2b4f6b99f1d834/ss5e19c9169a7ea4e0b9a25f03ec2b4f6b99f1d834.1920x1080.jpg?t=1780695341) Looking at Lazy River, a game in which you and three friends trek down a cartoonishly colored lazy river fighting off zombies with squirt guns and pool noodles, you'd be forgiven for assuming it's been made as a reaction to the "friendslop" trend taking over indies right now. In truth, the game has been in development for four years. Developer Mike Boxleiter told me that when games like Peak and Lethal Company started popping up, it only validated his small team's ideas. Though Boxleiter added that he wishes his game were a bit less complicated, with players building their floats from scraps as they coast deeper into chaos, I didn't feel like it was overly complicated. It seems primed to be the next big thing in this emerging genre that my usual gaming group and I adore. -- Mark Delaney See at Steam(https://store.steampowered.com/app/2743290/LazyRiver/) The Road of Dust and Sorrow !(https://www.gamespot.com/wp-content/uploads/2026/06/dustthumb-1777582743947.jpg?w=1024) I'm a sucker for story-driven games, and an intriguing-enough narrative is typically all it takes to convince me to give a chance to genres I'm normally not a fan of. That's the case for The Road of Dust and Sorrow. Survival-horror isn't usually for me, but ever since I saw its trailer in the Future Games Showcase, I've been unable to stop thinking about it. We have so few "mom games" in the space, which makes The Road of Dust and Sorrow alluring enough to wishlist it on Steam, but the way this game seems to amplify the desperation of its dystopian world by utilizing both empathetic connections with back-stabbing characters and feral-looking combat mechanics has me desperate just to try this game. Plus the pixel art is just really pretty. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/3895110/TheRoadofDustandSorrow/) Every Wednesday !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/4296370/9ecc2879c1ec58930ab2eccbd12aeecf2e5cb6e7/ss9ecc2879c1ec58930ab2eccbd12aeecf2e5cb6e7.1920x1080.jpg?t=1780725007) Visiting a laundromat was never something I had to do growing up, but I did start visiting them regularly once I moved out of my parents' house to go to college in another city. I was so surprised to see that the space was like a small world, with regular customers establishing relationships and growing from strangers into something more--not quite friends in most cases, but definitely more than mere acquaintances. That experience seems to be the basis for Every Wednesday where protagonist Hideki visits his local laundromat every Wednesday and slowly becomes a mainstay in his community. The game looks charming and a whole lot of fun, placing an emphasis on goofy minigames and choice-driven dialogue. It looks like a game that will both make me laugh out loud and quietly sob, and I cannot wait to experience both emotions. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/4296370/EveryWednesday/) Thousand Hells: The Underworld Heists !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3794210/179e5e0a5a53b4ca8448167c236216ab53b72808/ss179e5e0a5a53b4ca8448167c236216ab53b72808.1920x1080.jpg?t=1780842670) This game seems so freakin' cool. In it, you take on jobs from a mysterious benefactor to delve into the thousands upon thousands of layers of the underworld. With every mission, you recruit four would-be heroes and then you do your best to direct them through the challenges you come across. A guardian demon could be snuck past with a thief, for example, or taken out by a trained warrior. As you go, your party becomes more and more injured and your options narrow, leaving you scrambling to come up with the best solution you can. Your allies might not make it, and then you have to live with the consequences of your mission, whether you succeed or fail. This game looks tense, but having every outcome be determined by tactical choices instead of real-time gameplay means I don't have to worry about my slow fingers being the reason my party members die--it will always just be my piss-poor choices. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/3794210/ThousandHellsTheUnderworldHeists/) Burn-9 !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/4377480/20a1041af3046dfb42695f21608af1e893bf2898/ss20a1041af3046dfb42695f21608af1e893bf2898.1920x1080.jpg?t=1780989062) While the trailer for Burn-9 got me excited for this spy thriller, the free demo is what sold the game for me. Stylized to emulate games like Metal Gear, Burn-9 has you in the seat of the coordinator directing the soldier on the ground, not the soldier themself. This makes it easier to suggest risky plans of attack, but also endears you to the soldier under your command. It's your job to take care of them to the best of your ability, while also weighing the cost of failing the mission and getting a reprimand from your supervisor. The demo was tense and absolutely thrilling to play through, and I cannot wait for the full experience. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/4377480/Burn9/) In The Drift !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/4712630/0a83b6f083dbd372bece76526e8faf4c032365e5/ss0a83b6f083dbd372bece76526e8faf4c032365e5.1920x1080.jpg?t=1780761923) In the Drift seems like the type of game that will be welcome to return to after a busy day when I just want to unwind to something that is simple to play, nice to look at, and pleasant to listen to. The game has you play as a repairperson who lives with a crew of other people on an asteroid belt, and it's your job to help the people of the solar system reconnect with each other after the space internet goes out. The game appears to be a very calming experience, though since the creators of Sable are behind it, I'm prepared for it to surprise me with a devastating emotional or introspective gut punch at some point. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/4712630/InTheDrift/) Cassette Beats 2002 !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3802140/5b12bd4de696f0290d3c5d666ad95bf685e0d5d9/ss5b12bd4de696f0290d3c5d666ad95bf685e0d5d9.1920x1080.jpg?t=1780904897) I like RPGs. I like monster-collecting games. I like isekai stories. I'm going to like Cassette Beasts 2002, especially if it's as good as its stellar predecessor. I'm most intrigued by how this game can be played as is or with your saved data from the first Cassette Beasts imported in. Will importing your character drastically change this sequel's story? And if so, how? Regardless, I'm going to be playing this game when it comes out and spend way too much time figuring out which of the 57,000+ monster combinations are my favorite. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/3802140/CassetteBeasts2002/) Duppy Detective Tashia !(https://adventuregamehotspot.com/images/games/2041/32642-20260113132531-1.jpg) I first learned about this game during the Story Rich Showcase, only to see that it then dropped right then and there. With how time-consuming Summer Game Fest week is for those of us at GameSpot, I haven't had the chance to try this game yet but it's sitting at a "positive" on Steam right now, so I assume it's as good as it looks. And with a runtime of 1-3 hours, this is something that I should be able to knockout during a free weekend afternoon. I'm looking forward to it--it's been way too long since I've been able to just sink my teeth into a point-and-click adventure game, and save for Voodoo Detective, I don't get to play many games in this genre that feature characters who look and act like my family and I do. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/1958800/DuppyDetectiveTashia/) The Heart and Harbor !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/2528170/6bacba42d1781c7ba11fde3001772703ee87dc10/ss6bacba42d1781c7ba11fde3001772703ee87dc10.1920x1080.jpg?t=1780766285) The Hearth and Harbor stole my heart during the Story Rich Showcase, rising to one of my most anticipated games. A management RPG set in a harbor city, you play as a recent immigrant who must transform a run-down restaurant into the establishment of your dreams, all while going out to attract new customers, create lasting relationships with suppliers, and beautify your building. The game reminds me of the likes of Stardew Valley or Discounty, but seems to put a bigger emphasis on the roleplay part of your business, with smart decisions and big mistakes having major consequences on what happens to you, your restaurant, and the community at large. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/2528170/TheHearthandHarbour/) Am I Nima !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/3224600/401f241737962e47b6ba2edf25da5249e1e81f32/ss401f241737962e47b6ba2edf25da5249e1e81f32.1920x1080.jpg?t=1780960577) I love, love, love word association games but I don't think I've ever seen someone take that concept and run in a psychological horror direction to tell a story that deals with child neglect and gaslighting. Whether or not Am I Nima is the first to do it, I am fascinated at the idea. I don't know if the game is having us play as a changeling, or a robot, or a clone, or something else entirely, but I am invested in this narrative of not knowing who you are, knowing your mother will kill you if you don't figure it out, and needing to use your environment to learn new words and ideas in a desperate attempt to figure out who you're supposed to be. And that last shot in the trailer, where the smiling protagonist punches the mirror in a tearful rage brought about by the psychological toll to be someone they're not just to live for one more day? Beautiful. Chef's kiss. No notes. Please give me this game right now. Oh, the devs are saying that it's coming out October 8? Nah, that's not soon enough. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/3224600/AmINima/) Signet City !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/4582880/a809fba0f37137ba27c3381b061e5fcc2f302518/ssa809fba0f37137ba27c3381b061e5fcc2f302518.1920x1080.jpg?t=1780861400) I'll have a lot more to say about this game in a bit, having just wrapped up an interview with its developer, Gareth Damian Martin, for GameSpot but I also only need the slimmest of excuses to excitedly point at a game I really want to play. You may not know this about me but... I like tabletop role-playing games. And the creator of Citizen Sleeper knows a thing or two about making video games that pulls on an interesting TTRPG idea. For Signet City, an upcoming first-person fungalpunk RPG, it's the idea of "bleed," the concept of the emotions of the character you're pretending to be beginning to affect you in the real world. This game runs with that idea to tell a story in first-, second-, and third-person: You're a fungal spore that must slowly assimilate into a city, bringing more and more perspectives into your consciousness and shaping how you as the player views the world, the spore views the world, and the individual citizens of the city view the world. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/4582880/SignetCity/) Dressmaker !(https://shared.fastly.steamstatic.com/storeitemassets/steam/apps/4019220/5282f895bd01a46fc857ccbd0b9266185e188db1/ss5282f895bd01a46fc857ccbd0b9266185e188db1.1920x1080.jpg?t=1780824138) If not for the arrival of Pokemon Scarlet/Violet, Potionomics would have been my entire personality back in 2022 and all I would have been able to talk about when it came to GameSpot's deliberations of best games of the year. There's just something so appealing about games in which you carefully put together something you're proud of, sell it to customers, and befriend your regulars and the people you work with. Dressmaker seems to be just that, but it's about designing, cutting, and sewing dresses, not potions or coffee. The art for the game looks very pretty, and I'm thrilled at the idea of losing myself in another game that somehow makes the pressures of being a struggling artisan feel rewarding. And if the devs let me smooch any of the cute characters who wander through your door, I fear Dressmaker will become just as much of an obsession for me as Potionomics was. -- Jordan Ramée See at Steam(https://store.steampowered.com/app/4019220/Dressmaker/) Magicians: The Devil's Deal !(https://shared.akamai.steamstatic.com/storeitemassets/steam/apps/3299300/eb3562637471a5ff59145ad1e78b45694a02a2fa/sseb3562637471a5ff59145ad1e78b45694a02a2fa.1920x1080.jpg?t=1780867815) The first-person shooter is a genre so often associated with giant guns and dude-bro machismo that it's easy to forget just how varied and different it can be. Case in point for Summer Game Fest Live 2026, at least for me, was Magicians: The Devil's Deal. It certainly looks as if it'll play like a first-person shooter, but rather than relying on firearms or bows, protagonist Jacob Menteuro is a performing magician who makes use of his wand and cards. He's battling rival magicians who betrayed him--a premise that reminds me of one of my favorite movies: The Prestige--and the BioShock-like art style was just the icing on the cake for me. I'll be there on launch day, asking people, "Is this your card?" before throwing it directly at their face. -- Gabe Gurwin See at Steam(https://store.steampowered.com/app/3299300/MagiciansTheDevilsDeal/) Final Fantasy Resonance !(https://www.gamespot.com/wp-content/uploads/2026/06/FF-Resonance.jpg) For years, I couldn’t put down my iPad because of Final Fantasy: Brave Exvius. This free-to-play gacha game was a nostalgic highlight reel that always tried to tempt me into spending extra money. Nice try! Still, it was the perfect comfort game with a surprisingly charming story at its heart. Now, it’s being remade as the first 2D-HD Final Fantasy game, similar to Octopath Traveler. What excites me most is the chance to revisit a familiar world without worrying about all the freemium hassles.Make no mistake, as much fun as it was to switch my brain off and tap away with reckless abandon in Brave Exvius, this was a mobile game through and through. Artificial limits placed on play time, confusing gameplay mechanics, and a constant reminder that Square Enix would stop at nothing to hoist me by my ankles and shake some spare change out of my pockets did sour the experience somewhat, but I'm hoping that Final Fantasy Resonance proves that a one-time fee to rejoin Rain, Laswell, Fina, and Lid is worth paying. The mobile game may have ended service a long time ago, but a full-fledged PC and console release that rebuilds the adventure from scratch is one that I can happily sink dozens of hours into. -- Darryn Bonthuys See at Steam(https://store.steampowered.com/app/3259780/FINALFANTASYRESONANCE/) Castlevania: Belmont's Curse !(https://www.gamespot.com/wp-content/uploads/2026/06/Castlevania-Belmonts-curse.jpg) Castlevania: Belmont's Curse looks like everything I could ask for from a new game in the series. The best Castlevania adventures have been a slick blend of style and substance--cult-classics fusing tight platforming with an arsenal of monster-slaying weapons--and Curse of Belmont looks like a worthy successor to that legacy. But what excites me the most about it is the pedigree behind the game, as Evil Empire has established itself as one of my favorite studios thanks to last year's super--and criminally underrated--The Rogue Prince of Persia.Evil Empire had already done some terrific work in Dead Cells alongside Motion Twin, but The Rogue Prince of Persia showed just how well the studio could stand on its own two feet. Combining the roguelike DNA of Dead Cells with a tight and fast-paced metroidvania, The Rogue Prince of Persia is an absolute blast that never outstays its welcome. Castlevania: Belmont's Curse isn't a roguelike and hews closer to the 2D metroidvania era of the franchise, but if Evil Empire can build on that foundation with combat that keeps you on the edge of your seat, we could have a new Castlevania game that was worth waiting more than a decade for. -- Darryn Bonthuys See at Steam(https://store.steampowered.com/app/4231820/CastlevaniaBelmontsCurse/) Stellar Blade: Blood Raid !(https://www.gamespot.com/wp-content/uploads/2026/06/Stellar-Blade-Blood-Rain-1.jpg) Stellar Blade changed my opinion of how enjoyable a souls-like could be, especially when the framework for that genre combines an arsenal of special skills that feels like it was pulled from the Devil May Cry games. Stellar Blade: Blood Rain doesn't look like it'll deviate too far from the formula established in the first Stellar Blade, but it doesn't need to. It looks action-packed, the new pint-sized powerhouse looks like a blast of fun thanks to her close-quarters combat skills, and once again, the prequel looks visually decadent with its combination of cool cyberpunk aesthetics and grotesque monsters. I'm also hoping that Stellar Blade: Blood Rain continues to make souls-like action accessible, as the first game was terrific at doing this while still providing a decent challenge. The first game is essentially a souls-like for people who aren't fans of souls-likes, and I can't wait to see how Shift Up aims to improve on it. -- Darryn Bonthuys

GameSpotNews3 months ago
The best JRPGs like Final Fantasy 7 Relevation🎮 Multi-platform

The best JRPGs like Final Fantasy 7 Relevation

Final Fantasy 7 Revelation is a while away. In the meantime, sink your teeth into these massive JRPGs that will hold you over until FF7R Part 3 is out

🎮 Final Fantasy
PolygonNews3 months ago
Where to find silver in Subnautica 2🎮 Multi-platform

Where to find silver in Subnautica 2

Silver is an important resource in Subnautica 2. Here's where to find it and how to make silver ingots.

PolygonNews3 months ago
September Is So Busy For Games That One Of Them Just Got Delayed To Avoid The Others (And GTA 6)🟩 Xbox, Multi-platform

September Is So Busy For Games That One Of Them Just Got Delayed To Avoid The Others (And GTA 6)

With GTA 6 launching in November, developers are trying to line up their releases in the months before and after it, and that's made September 2026 very busy(https://www.gamespot.com/articles/2026-upcoming-games-release-schedule/1100-6534941/). One September release is now shifting to October due to the pileup of September games. Developer One More Level has announced(https://x.com/ValorMortis/status/2065087751092068529) that Valor Mortis is being delayed from September 24 to October 13 because "September has become absolutely stacked with incredible-looking games." "We want to give Valor Mortis (and your wallet) some room to breathe," the statement went on. The developer said it knew Valor Mortis could be delayed some time ago. However, because it was featured in the Xbox Games Showcase(https://www.gamespot.com/articles/xbox-game-showcase-2026-all-the-biggest-announcements-so-far/), the studio had to show a date it couldn't necessarily commit to because "dates get locked weeks in advance." “When we picked September 24th, it looked like a very, very clear date,” Blake Rochkind, the head of Valor Mortis publisher Lyrical Games told Game File.(https://www.gamefile.news/p/inside-valor-mortis-delay) After Remedy announced during the June 2 State of Play(https://www.gamespot.com/articles/playstation-state-of-play-june-2026-all-the-biggest-announcements-and-games/) that Control Resonant would also release on September 24, "We knew were were moving the date for Valor Mortis," he added. One More Level said the 19-day delay also gives the studio even more time to improve the experience. A free demo for Valor Mortis is available now on Steam(https://store.steampowered.com/app/4641840/ValorMortisDemo/). Valor Mortis is a first-person action souls-like. You play as William, a former soldier of Napoleon's army, who rises for the dead to fight monsters. French actor Vincent Cassel plays Napoleon. Valor Mortis is coming to PC, PlayStation 5, and Xbox Series X|S. It will also be on Xbox Game Pass at launch. Here are some of the other games releasing in September 2026: - The Blood of Dawnwalker (September 3) - Marvel's Wolverine (September 15) - Fire Emblem: Fortune's Weave (September 17) - Warhammer 40,000: Dawn of War IV (September 17) - Control Resonant (September 24) - Silent Hill: Townfall (September 24) - Minecraft Dungeons II (September 29)

🎮 GTA🎮 September
GameSpotNews3 months ago
First Person Soulslike Valor Mortis Shifts Release Date To October As September Continues To Get Crowded🎮 PlayStation, Xbox, Multi-platform

First Person Soulslike Valor Mortis Shifts Release Date To October As September Continues To Get Crowded

!Valor Mortis September 24 Release Date First Person Soulslike(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/b0858e82/valor01.jpg.webp) Just four days ago, on Sunday, during the 2026 Summer Xbox Games Showcase(https://www.gameinformer.com/xbox-games-showcase/2026/06/07/heres-everything-announced-during-the-2026-summer-xbox-games), Ghostrunner developer One More Level's upcoming first-person Soulslike, Valor Mortis(https://www.gameinformer.com/product/valor-mortis), was announced to launch on PlayStation 5, Xbox Series X/S, and PC on September 24(https://www.gameinformer.com/xbox-games-showcase/2026/06/07/valor-mortis-is-another-great-looking-game-launching-in-september). Reading the room, the studio announced today it has delayed Valor Mortis to October 13 to avoid the onslaught of September releases, which includes (but is not limited to) The Blood of Dawnwalker(https://www.gameinformer.com/2026/04/28/the-blood-of-dawnwalker-the-vampire-rpg-from-former-witcher-3-and-cyberpunk-2077-devs), Marvel's Wolverine(https://www.gameinformer.com/2026/02/24/marvels-wolverine-officially-gets-september-release-date), Fire Emblem: Fortune's Weave(https://www.gameinformer.com/nintendo-direct/2026/06/09/fire-emblem-fortunes-weave-has-four-playable-protagonists-and-a), Control Resonant(https://www.gameinformer.com/2026/06/02/new-control-resonant-trailer-shows-glimpse-of-jesse-faden-and-a-september-release-date), Silent Hill: Townfall(https://www.gameinformer.com/state-of-play/2026/06/02/silent-hill-townfall-arrives-in-september), Onimusha: Way of the Sword(https://www.gameinformer.com/state-of-play/2026/06/02/onimusha-way-of-the-sword-gets-september-release-date-demo-now-live), and more. "Greetings Soldiers, September has become absolutely stacked with incredible looking games," One More Level's statement(https://x.com/ValorMortis/status/2065087751092068529?s=20) on the delay reads. "We knew this was a possibility, but when you're in a Partner Showcase as we were, dates get locked in weeks in advance. We want to give Valor Mortis (and your wallet) some room to breathe. Therefore, we've decided to move our release date to October 13. "In the meantime, we just launched our demo on Steam and have been getting loads of feedback. This new date also gives us even more time to improve the game. Try it out, let us know what you think, and we'll see you in October." If you aren't aware, September has become quite obviously stacked as a result of Fall releases trying to avoid the launch of Grand Theft Auto VI(https://www.gameinformer.com/product/grand-theft-auto-vi) on November 19 on PlayStation 5, Xbox Series X/S, and PC(https://www.gameinformer.com/2025/11/06/grand-theft-auto-vi-release-date-delayed-to-november-2026). In wanting to avoid November, many studios have found themselves launching their games in the massively crowded September, and though Valor Mortis is the first game delayed because of this, we suspect it won't be the last. Valor Mortis hits PlayStation 5, Xbox Series X/S, and PC on October 13. In the meantime, read Game Informer's Valor Mortis hands-on preview(https://www.gameinformer.com/hands-on-preview/2025/08/19/valor-mortis-is-a-first-person-soulslike-from-the-ghostrunner-devs-and) to find out why we're so excited for this Soulslike. Which games are you planning to pick up this September? Let us know in the comments below!

🎮 First Person Soulslike Valor Mortis Shifts
GameNews3 months ago
Pokémon fans beg for shocking limits after awful Pitch Black presale🎮 Multi-platform

Pokémon fans beg for shocking limits after awful Pitch Black presale

The Pokémon Center's new Pitch Black drop left many Pokémon trading card game fans angry and confused, and with no cards to show for it.

🎮 Pokémon🎮 Pokemon
PolygonNews3 months ago
Clutch Blends Both Forza Horizon And Motorsport With A Dash Of Fast & Furious🖥 PC, Multi-platform

Clutch Blends Both Forza Horizon And Motorsport With A Dash Of Fast & Furious

Clutch revolves around professional motorist siblings Theo and Cass who, while competing in the fictional R1K tournament along the French Riviera, get caught up in the seedy underbelly that dictates the entire racing scene. As such, the duo compete in both track and street races, allowing for closed-off circuit competition and open-world driving, bringing both halves of the Forza series into a single experience. Developer Maverick Games is a studio filled with former developers from Playground Games, the team behind the Forza Horizon series, and it was clear from my hour-long hands-off preview that the game is strikingly reminiscent of the popular racing franchise. That was until Theo climbed into the driver’s seat of an Aston Martin Valhalla, punched through the floor-to-ceiling windows of a luxury condo, fired a harpoon affixed to the car’s chassis into the side of a helicopter, haphazardly swinging him to the road below and right into a chase with local law enforcement. Check out our hands-on preview in the video below. https://youtu.be/CSagWF90E6o Clutch is set for release in 2027 on PC, PS5, and Xbox Series X|S.

🎮 Horizon
GameSpotNews3 months ago
RGG Studio Head Talks Tupac's Controversial Stranger Than Heaven Inclusion🎮 Multi-platform

RGG Studio Head Talks Tupac's Controversial Stranger Than Heaven Inclusion

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/10/dc363005/strangerthanheaven01.jpg.webp) Stranger Than Heaven has long been one of the most anticipated games on the horizon. After all, it's a new action game from one of the preeminent action-game studios, Ryu Ga Gotoku, the developer behind the Like a Dragon/Yakuza franchise. However, during the Summer Game Fest 2026 Showcase, the game raised more than a few eyebrows when it revealed the cast. Among Snoop Dogg and several other known actors, the studio unveiled that Tupac Shakur, the legendary rapper who was murdered 30 years ago, would also be a part of the cast. I sat down with RGG Studio head Masayoshi Yokoyama to learn how the team is approaching its depiction of Tupac. As with all great stories, it all started with Snoop Dogg. Inspired by Snoop Dogg's real-life relationships, Yokoyama began brainstorming with his team how to play off of that concept for his character. "Snoop Dogg plays the character Orpheus, who's a pretty important character to the game," Yokoyama says. "There's actually a lot of characters who have a relationship to Snoop in the game that we haven't announced. There's a lot of people in this world who, in terms of Japan, are outsiders or foreigners or people who have come from another country. But why Tupac specifically would be that when we cast Snoop as Orpheus, we thought, 'We have Snoop Dogg, he's such an incredible person who has all these really interesting relationships in the real world as well. We wanted to bring on these people with relationships for a lot of different roles, and those are the kind of people who we were just talking about before. But we thought – and we discussed this with Snoop, as well – 'What if we had a person who had a relationship in the game and outside of the game that maybe mirrors it in some sense." !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/11/7cb9950c/image.jpg.webp) RGG Studio head Masayoshi Yokoyama The way Yokoyama describes it, Tupac's name rose to the surface after bringing the idea to Snoop Dogg. "Initially, we talked to Snoop and we said, 'We have this character, we need to fill this role. Who do you think would be a good role for that?" Yokoyama says. "Then, Tupac's name came out from Snoop's side, but it was kind of playing back and forth. It wasn't just his name, it was a bunch of different people. There were even people at our studio who said, 'Well, if Snoop Dogg and Tupac have this relationship in the game together, you'd probably cry about that because it's so cool!' There were definitely people on both sides who really appreciated the idea, but obviously that wasn't possible to achieve, right? The next step for us was we had to talk to both his family and his estate and negotiated and got everyone's approval, so once we were clear, we were able to move forward with it." When I bring up the ongoing battle between Tupac's family and music executive Tom Whalley, who owns Tupac's likeness rights, Yokoyama clarifies that he pursued approval from the likeness holder, as well as Tupac's surviving family. "Of course, we wanted to have the family involved in every step along the way to make sure this is respectful to his legacy and honors who he was," Yokoyama says. "But at the same time, we wanted to not kind of recreate who Tupac was when he passed away. We wanted to try to envision who Tupac might be now, and we did this with the full approval step by step. Going through the family to make sure that everything met it. We wanted to say, 'Okay, if he was still alive now, thirty years later, how would he act? How would he express himself in that way? That's what we're trying to not going into his past, but rather his potential future." Though this clarifies some of the questions people had, and the family's inclusion in the approval process likely makes this a more palatable decision, the inclusion of Tupac Shakur 30 years after he was gunned down is sure to continue to be a controversial decision. Stranger Than Heaven arrives on January 15.

🎮 Horizon
GameNews3 months ago
Where to find the Space Port in Forza Horizon 6🎮 Multi-platform

Where to find the Space Port in Forza Horizon 6

The Space Port is one of the many landmark locations in Forza Horizon 6. Here's where you can find it, so you can complete the photo challenge.

🎮 Horizon
PolygonNews3 months ago
Tomb Raider: Legacy Of Atlantis Director Discusses Use of Generative AI In The Upcoming Unreal Engine 5 Remake🖥 PlayStation, PC, Multi-platform

Tomb Raider: Legacy Of Atlantis Director Discusses Use of Generative AI In The Upcoming Unreal Engine 5 Remake

!Tomb Raider Legacy of Atlantis Trailer Release Date PlayStation State of Play(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/02/70686a04/tombraider02.jpg.webp) We first learned about Tomb Raider: Legacy of Atlantis last year(https://www.gameinformer.com/the-game-awards-2025/2025/12/11/tomb-raider-legacy-of-atlantis-is-a-remake-of-the-first-game-in-the), but it appeared during last week's PlayStation State of Play(https://www.gameinformer.com/round-up/2026/06/02/heres-everything-shown-during-the-june-2026-playstation-state-of-play) with a new February 12 release date(https://www.gameinformer.com/state-of-play/2026/06/02/tomb-raider-legacy-of-atlantis-gets-february-2027-release-date-in-new) and a Steam generative AI disclosure that indicates developers Crystal Dynamics and Flying Wild Hog used AI at one point, but notes that all AI assets have been "replaced or refined by humans."(https://www.gameinformer.com/opinion/2026/06/03/tomb-raider-legacy-of-atlantis-used-ai-at-one-point-but-devs-say-all-ai-assets) During Summer Game Fest 2026 media play days, we had a chance to play Tomb Raider: Legacy of Atlantis – read our hands-on preview thoughts here(https://www.gameinformer.com/preview/2026/06/11/dont-go-chasing-waterfalls) – and interview Crystal Dynamics about the game. During this interview, Game Informer senior video editor Alex Van Aken asked Crystal Dynamics' experience director for the game, Jeff Adams, about the use of generative AI. Here's what he had to say: "At Crystal Dynamics, we see AI as a tool that can help our team get to right answers faster. So, let me give you an example of what that looks like. So, say in early level development, we have an idea for an object, but we're not sure whether or not we want to take the dev time to build it. We can use a generative AI tool to help us visualize that object in the world. And if it works, we'll then move it to our traditional pipeline. From there, the team will concept it, they'll build it, and we'll make sure that all the finished content in the final game is human-crafted. It's really important for us that our team has the tools to make the highest quality experience possible. Our fans deserve nothing less than that." We followed up, asking, "And so when you drag that generative piece into the engine, does it have scripts attached to it? Or is it an environmental art tool in that procedure? What's that look like?" At this point, a PR representative stepped in to say, "I think what I'd probably say is I think we've said all we want to say about it now. Once the game comes out and everyone can see how amazing it is, we'd probably be more comfortable. I think in this early moment, I just wouldn't want us to like start talking about that." Adams concludes, "We just want to make it as easy as possible for us to make high-quality game experiences. That's really the important thing." You can watch a video version of this discussion here(https://youtube.com/shorts/JPLQkb8k0To?si=QVxhIADsFf0RAJI). Tomb Raider: Legacy of Atlantis is set to launch on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC next year on February 12. For more, read Game Informer's Tomb Raider: Legacy of Atlantis preview(https://www.gameinformer.com/preview/2026/06/11/dont-go-chasing-waterfalls), and then check out the latest Tomb Raider: Legacy of Atlantis trailer(https://www.gameinformer.com/state-of-play/2026/06/02/tomb-raider-legacy-of-atlantis-gets-february-2027-release-date-in-new). Does the use of generative AI in Tomb Raider: Legacy of Atlantis affect your decision to one day play the game? Let us know in the comments below!

GameNews3 months ago
No, Capcom Isn’t Teasing A New Dino Crisis🎮 Multi-platform

No, Capcom Isn’t Teasing A New Dino Crisis

While rumors are stirring that Capcom teased a new Dino Crisis(https://www.gamespot.com/reviews/dino-crisis-review/1900-2547330/) at Summer Game Fest, an answer during a group Q&A GameSpot attended suggests you shouldn't be getting your hopes up for a revival anytime soon. Rumors about Dino Crisis' return first started to swirl when Famitsu(https://www.famitsu.com/article/202606/77968) posted a transcript of a Resident Evil: Veronica(https://www.gamespot.com/articles/yes-resident-evil-veronica-is-a-third-person-game/) Q&A it attended during Summer Game Fest Play Days. X user and Resident Evil insider DuskGolem shared(https://x.com/AestheticGamer1/status/2064743777529733326) a translated version of the Q&A in which producer Yoshiaki Hiabayashi allegedly said, "I have no comment ... even though I know the answer." That was subsequently aggregated by YouTuber Centre of Evil and users on Reddit(https://www.reddit.com/r/GamingLeaksAndRumours/comments/1u2ibpq/dinocrisisreturnpossiblyhintedatbyyoshiaki/?shareid=Bssio1xWKtIRBZUypvAdD&utmcontent=1&utmmedium=androidapp&utmname=androidcss&utmsource=share&utmterm=1), which Dino Crisis fans took as a sign of hope that the franchise could return. There hasn't been a new Dino Crisis game since 2003, so many people really want Capcom to bring the franchise back. Unfortunately, Gematsu's Sal Romano followed up on ResetERA(https://bsky.app/profile/knoebel.bsky.social/post/3mnzc5srvb22n), stating that Hiabayashi's response was a less playful "no comment." GameSpot can corroborate that interpretation. During Summer Game Fest Play Days, I attended a group Q&A session with Hiabayashi. While we were told to only ask about Resident Evil: Veronica prior to the start of the Q&A, someone still took the chance to ask, "Any comment about Dino Crisis?" In response, Hiabayashi said through a translator, "Sorry, no comment. I think you saw that one coming." While it's possible that Hiabayashi said something different in another Q&A, his very intentional "no comment" response here shows that Capcom really isn't trying to tease a Dino Crisis right now, especially during a discussion about a different game. In terms of new action-horror games, Capcom's sole focus is clearly on Resident Evil: Veronica right now. Resident Evil: Veronica is slated for release on PC, PS5, Xbox Series X|S, and Nintendo Switch 2 in 2027. If you want to play the first Dino Crisis, the original has been re-released on PC via GOG(https://www.gamespot.com/articles/dino-crisis-bundle-now-available-on-gog-with-enhancements/1100-6529092/) and PS4 and PS5 through the PlayStation Classics' program(https://www.gamespot.com/gallery/all-the-playstation-plus-october-2024-games-for-premium-and-extra-subscribers/2900-5851/).

🎮 Resident Evil🎮 Capcom
GameSpotNews3 months ago