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Large lost sunken relics list in Pokémon Pokopia🎮 Multi-platform

Large lost sunken relics list in Pokémon Pokopia

Here's a list of large lost sunken relics in Pokémon Pokopia Bubbly Basin DLC and how to get them.

🎮 Pokémon🎮 Pokemon
PolygonNews7 days ago
Big Walk's Award-winning Predecessor is a Must Play PlayStation Plus Game🎮 PlayStation, Multi-platform

Big Walk's Award-winning Predecessor is a Must Play PlayStation Plus Game

Before Big Walk, House House sharpened its craft in its award-winning Untitled Goose Game, available to play on PS Plus.

🎮 Big Walk's Award-winning Predecessor
PolygonIndie, News7 days ago
Overwatch’s Battle Pass Overhaul Will Let You Swap Out Skins You Don’t Want🎮 Multi-platform

Overwatch’s Battle Pass Overhaul Will Let You Swap Out Skins You Don’t Want

Overwatch(https://www.gamespot.com/games/overwatch/) is making big changes to its battle pass as part of Season 4, with a new multi-track system that even gives players an option to swap out and replace a skin they don't want. As explained in a new "Director's Take" blog post(https://overwatch.blizzard.com/en-us/news/24296053/director-s-take-battle-pass-revamp/) by Overwatch product director Chris McCabe, Blizzard said it recognizes that due to Overwatch's ever-expanding roster of 50+ heroes, not every battle pass will have rewards for the heroes a particular player is most excited about. The solution Blizzard is introducing is to not only break the battle pass into smaller chunks so players can more quickly pursue the rewards that interest them the most, but also offer an option to change some of the rewards entirely. https://www.youtube.com/watch?v=DiIquLrEqC4 Starting in Season 4, players will be able to, once per premium battle pass purchase, "hack" a legendary skin at the end of a reward track and replace it with a "curated list of past Overwatch shop and loot box skins," McCabe said. "So, if you're a Tank player who's not interested in the Damage and Support skins in your battle pass, you can use your Tier Hack to swap that Cassidy skin with one you'll appreciate more," McCabe said. "Perhaps a Legendary Reinhardt skin with more crayon and duct tape than chrome? Up to you." The pool of skins that can be used to replace one from the battle pass will change every season, and will always include skins for heroes across all three of the game's roles. Season 4 will feature 12 legendary skins as part of the Tier Hack pool to choose from. This new Tier Hack system will go hand-in-hand with Overwatch's new "track"-based battle pass. Instead of one, linear, 80-tier list of rewards players need to unlock in order, the battle pass will be divided into six chunks. Players will need to complete a shorter introductory track for each season but can then choose to make progress towards any of the other five reward tracks. What track is active can be changed at any time. After all six tracks are complete, players will progress towards prestige titles and rewards as usual. !(https://www.gamespot.com/wp-content/uploads/2026/08/Overwatch-S4-Battle-Pass-Hack.jpg?w=636) A look at Overwatch's new battle pass interface. Blizzard's free-to-play hero shooter is hardly the first to employ this type of battle pass system. It's also been done in other live-service games like Call of Duty, Battlefield 6, and Blizzard's own Diablo 4, just to name a few, something Blizzard is more than aware of. McCabe said Blizzard isn't trying to reinvent the wheel, but give players more choice over what rewards to go for first. Despite the new track system and a UI/UX makeover, Blizzard made clear the number of rewards in the battle pass, and the amount of work required to make progress, isn't changing. "Instead, our goal is to give you more control over what rewards you unlock, and in what order," McCabe said. Overwatch Season 4 launches August 11, and alongside its battle pass changes, will introduce a new MEKA Tank hero, D.Mon, to the roster. In other Overwatch news, Blizzard announced last season that the game's newest core game mode, Stadium, would not receive new content(https://www.gamespot.com/articles/overwatchs-barely-a-year-old-stadium-mode-is-going-on-life-support/) going forward. Despite that news, Overwatch seems to be riding high of late overall, with a recent report attributing the shooter's recent success as a key reason for why Blizzard is now Xbox's top studio(https://www.gamespot.com/articles/blizzard-is-reportedly-xboxs-new-top-studio/).

🎮 Overwatch🎮 s Battle Pass Overhaul
GameSpotNews7 days ago
Super Mario Bros. Players Are Closing In on a Perfect Playthrough🎮 Multi-platform

Super Mario Bros. Players Are Closing In on a Perfect Playthrough

A new video from Super Mario Bros. speedrunner Kosmic breaks down just how close players are to achieving a perfect game.

🎮 Mario
PolygonNews7 days ago
Battlefield 6 Removed A Fan-Favorite Mode, As Devs Look For “Best” Way To Bring It Back🎮 Multi-platform

Battlefield 6 Removed A Fan-Favorite Mode, As Devs Look For “Best” Way To Bring It Back

The removal of Rush from Battlefield 6(https://www.gamespot.com/games/battlefield-6/) isn't going over well within the game's community, as developer Battlefield Studios confirms it's exploring ways to bring it back. Playlists for the mode, along with several others like King of the Hill and Team Deathmatch, were removed with no real warning or fanfare from Battlefield 6 following its minor patch 1.4.1.5 update(https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-game-update-1-4-1-5) on August 4. The modes were also removed from custom searches, relegating the modes to Battlefield 6's Portal custom games. According to the official Battlefield Comms social media account several days after the fact, developer Battlefield Studios said this was to "improve matchmaking quality by focusing players into the playlists seeing the most activity, creating more consistent matches that fill, and getting our players into the action faster." https://x.com/BattlefieldComm/status/2085773140324761604?s=20 Rush has been a Battlefield staple for years, even if its implementation and smaller player-count matches in Battlefield 6 left something to be desired. But its removal entirely from official playlists has not been a popular decision, with players on the game's forums(https://forums.ea.com/discussions/battlefield-6-general-discussion-en/game-modes-removed/13603359) and Reddit(https://www.reddit.com/r/Battlefield6/comments/1vfcuom/thankstonoplayeroutragerushwasalsoremoved/) reacting to the mode's removal with disbelief. One Steam player with close to 500 hours even allegedly went as far to request (and receive) a Battlefield 6 refund on Steam. "Battlefield Studios, you don't get to remove the game modes I play and still keep my money," ExplorEverythingOnce(https://www.reddit.com/r/Battlefield/comments/1vi90wa/steamjustfullyrfundedmeforbattlefield6/?utmsource=embedv2&utmmedium=postembed&utmcontent=postbody&embedhosturl=https%3A%2F%2Fwww.eurogamer.net%2Fbattlefield-6-steam-refund-rush-mode) said. https://www.reddit.com/r/Battlefield/comments/1vi90wa/steamjustfullyrfundedmeforbattlefield6/?utmsource=share&utmmedium=mweb3x&utmname=postembed&utmterm=1&utmcontent=1 Battlefield Studios, for its part, stated it recognizes that some of the removed modes are "community favorites, regardless of how often they're played," and is looking at ways to bring them back into matchmaking. "We're closely monitoring the impact of these playlist changes and will continue making adjustments where they're needed," Battlefield Studios said. Battlefield 6's naval-combat themed Season 4 is currently in full swing, with the return of Wake Island and a Top Gun crossover(https://www.gamespot.com/articles/battlefield-6-is-getting-a-feature-not-seen-in-21-years-and-a-top-gun-crossover/) scheduled to arrive August 18.

GameSpotNews7 days ago
Switch 2 Just Got One of the Decade’s Best Soulslikes🍄 Nintendo Switch, Multi-platform

Switch 2 Just Got One of the Decade’s Best Soulslikes

Lies of P and its Overture expansion just hit the Nintendo Switch 2. Together, they're one of the best non-FromSoftware Soulslikes of the 2020s.

🎮 Cyberpunk 2077🎮 Resident Evil
PolygonNews7 days ago
Batman's new Joker actor officially confirms a shocking change to the iconic villains backstory🎮 Multi-platform

Batman's new Joker actor officially confirms a shocking change to the iconic villains backstory

‘I really hoped that people would see that everything we were doing was with great respect.’

PolygonNews7 days ago
A Cult Favorite Marvel Character's Dominance Officially Continues in New Release🎮 PlayStation, Xbox, Multi-platform

A Cult Favorite Marvel Character's Dominance Officially Continues in New Release

Magik to lead new X-Men team after a banner year in games like Marvel Rivals and Marvel Tokon

PolygonNews7 days ago
Big Walk Sells One Million Copies In Less Than A Week🎮 Multi-platform

Big Walk Sells One Million Copies In Less Than A Week

!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/08/03/1940ae07/202607192236411.jpg.webp) Big Walk, the recently released multiplayer puzzle game from House House, has officially sold one million copies. It's a major milestone to hit for any game, but it's especially significant for an indie developer.  Big Walk's publisher Panic shared the news with a post on social media earlier today(https://bsky.app/profile/panic.com/post/3msqlbv3qt22f), with an image you can see below. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/08/10/4015b9bb/big%20walk%20million%20units.jpg.webp) "In just six days, over one million of you have bought Big Walk, our co-op adventure all about talking and walking," the post from Panic reads. "We are so grateful that so many of you are spending time with our game. And we deeply appreciate your fanart, your streams, your stories, and your moments. Thank you for playing." Big Walk is a game where a party of players explores a large open world to complete challenges that test their puzzle, platforming, and communication skills. It's built around in-game communication systems, like proximity chat and non-verbal emotes, so using something like Discord is a no-go – half the fun is figuring out how to tell your friends what they need to do. It's also multiplayer only (sorry, single-player fans) but supports groups from anywhere between two and 12 players. We loved Big Walk, and our reviewer wrote, "In the nine hours it took my crew of three to see the end of Big Walk, though, it felt like we had made a real journey together. We laughed a lot and came up with many absurd puzzle solutions that still somehow worked. Big Walk's excellent finale effectively brought the message home: more than anything, this was our shared walk." You can read the full review here(https://gameinformer.com/review/big-walk/a-walk-to-remember). Big Walk is available now on PS5, Switch 2, and PC. For more on developer House House, check out our review of its last project, Untitled Goose Game(https://gameinformer.com/review/untitled-goose-game/untitled-goose-game-review-the-joys-of-goosing-around).

GameIndie, News7 days ago
40 Years Later, This Is Still The Greatest Video Game Quote of All Time🎮 Multi-platform

40 Years Later, This Is Still The Greatest Video Game Quote of All Time

Even after 40 years, a powerful early line from a classic video game still ranks as the best of all time.

🎮 This
PolygonNews7 days ago
When and how does Ulf the White die in House of the Dragon?🎮 Multi-platform

When and how does Ulf the White die in House of the Dragon?

The HOTD character differs hugely from his Fire & Blood counterpart, and departure will likely continue in the fourth and final season

PolygonNews7 days ago
Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either🎮 Multi-platform

Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either

!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/40311ed8/380onimusha23.jpg.webp) Onimusha is almost back. The latest installment, Onimusha: Way of the Sword(https://gameinformer.com/2026/07/02/onimusha-way-of-the-sword-will-now-launch-three-weeks-earlier), launches next month after a 20-year hiatus(https://gameinformer.com/exclusive-interview/2026/07/21/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap) within Capcom’s samurai action series. Way of the Sword is also the latest game to grace the cover of Game Informer(https://gameinformer.com/cover-reveal/2026/07/16/cover-reveal-onimusha-way-of-the-sword), and to write that cover story (that subscribers can read right here(https://gameinformer.com/feature/2026/07/21/the-return-of-onimusha)), I traveled to Osaka, Japan, to visit Capcom HQ, play never-before-seen parts of the game, and interview the team making it. It was during this play session that I learned and confirmed Way of the Sword is not an open-world game, and it isn’t a Soulslike either, despite what you may think. If you’ve played the demo for Way of the Sword, which is available on PlayStation 5, Xbox Series X/S, and PC (but not Nintendo Switch 2, despite the game launching there next month as well), you already know this, but the game is definitely not a Soulslike, and director Satoru Nihei confirmed as much when I asked him; it is a character action game, through and through. Yes, there are challenging boss fights that will test your understanding of protagonist Miyamoto Musashi’s samurai combat kit. Yes, you will die a lot. But you don’t lose resources when you die that you then have to recover next time you’re alive. There is also nothing as challenging as what you’d expect in a Soulslike, both in terms of bosses and standard mob enemies, and you won’t find the treacherous exploration typically associated with the genre either. Instead, Way of the Sword is a game about mastering Musashi’s blade, using the environment around you to win, and slicing up demon after demon. Another thing the demo indicates to the player is that Way of the Sword is not an open-world game, and Nihei and the team at Capcom also confirmed as much. That said, they do describe a hub-like section of Kyoto, which is where the game is set, as an “open-town.” While not open world, this open-town section is wider than the standard stages you’ll play through during Way of the Sword, and it features plenty of side paths, secrets, hidden places, and more to discover through exploration. There are side quests to pick up, NPCs to interact with, items to find, vendors to interact with, and more. So, while there won’t be a massive map full of checklists to mark, typical of open-world games, the main hub of Way of the Sword will provide a scaled-down version of that feel with its open-town Kyoto. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/02c3ec7f/380onimusha24.jpg.webp) Fortunately, Way of the Sword is just weeks away, meaning we can all experience the full scope of the game’s action and open-town exploration soon. I’ll continue diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel(https://www.youtube.com/@gameinformer) as well. Keep an eye on the Onimusha: Way of the Sword coverage hub(https://gameinformer.com/Onimusha) so you don’t miss any of it. In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: - Here’s What The Genma Are Up To This Time In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/05/heres-what-the-genma-are-up-to-this-time-in-onimusha-way-of-the-sword) - Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/capcom-had-to-ask-re-engine-engineers-to-create-the-dynamic) - How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-created-its-own-version-of-legendary-samurai-miyamoto) - How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-reinvented-and-updated-onimushas-combat-in-way-of-the-sword) - Onimusha 2 Director Motohide Eshiro On Way Of The Sword’s Resurrection Of The Series(https://gameinformer.com/exclusive-interview/2026/07/24/onimusha-2-samurais-destiny-director-motohide-eshiro-on-onimusha-way) - A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro(https://gameinformer.com/exclusive-interview/2026/08/03/a-look-back-on-the-first-two-onimusha-games-with-planner-and) - Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/07/23/heres-how-the-late-japanese-actor-toshiro-mifune-became-the-face-of) - Capcom Says Onimusha: Way Of The Sword Success Being The 'Pinnacle Of Swordplay Action Games' Is What Success Looks Like After A 20-Year Gap(https://gameinformer.com/exclusive-feature/2026/07/23/capcom-says-onimusha-way-of-the-sword-being-the-pinnacle-of-swordplay) - There Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is Back(https://gameinformer.com/exclusive-interview/2026/07/22/there-are-no-minigames-in-onimusha-way-of-the-sword-but-it-sounds) - Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place(https://gameinformer.com/exclusive-interview/2026/07/22/puzzle-boxes-are-gone-in-onimusha-way-of-the-sword-but-bigger) - Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages(https://gameinformer.com/exclusive-interview/2026/07/22/onimusha-way-of-the-sword-isnt-connected-to-previous-games-but-there) - How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist(https://gameinformer.com/exclusive-interview/2026/07/22/how-capcom-decided-on-miyamoto-musashi-for-its-onimusha-way-of-the) - Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-interview/2026/07/20/why-kyoto-was-the-perfect-setting-for-onimusha-way-of-the-sword) - Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap) Are you glad Onimusha: Way of the Sword isn't an open-world game or a Soulslike? Let us know in the comments below!

🎮 Onimusha: Way Of The Sword🎮 And It
GameNews7 days ago