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🎮 Multi-platformGameStop’s Rewards Program May Be Losing Its Best Feature – Report
Earlier this month, GameStop disclosed that it achieved the highest profit in the company's history(https://www.gamespot.com/articles/gamestop-just-posted-its-highest-profit-in-history-going-back-decades/) during the first quarter of its latest fiscal year. Now, GameStop appears to be taking further steps to cut costs by reportedly making significant changes to its Pro Membership rewards program. According to Kotaku(https://kotaku.com/one-of-the-only-good-things-left-about-gamestop-is-about-to-get-worse-2000706035), new GameStop Pro members will no longer be able to earn Pro Points starting on July 15. Current Pro members are only getting a temporary reprieve until August 15. On that date, members will stop accruing Pro Points. Prior to these changes, GameStop Pro members could earn roughly 2% of their total purchases in points, which they could redeem for games or other merchandise at a later date. On Reddit(https://www.reddit.com/r/GameStop/comments/1u3eftk/letsbandtogetheronthisnewdecision/), some GameStop employees are calling out the decision to take away the Pro Points and suggesting that they should collectively stop trying to upsell Pro Membership to customers. Their apparent disdain for this decision probably won't deter GameStop from going ahead with these changes. GameStop CEO Ryan Cohen has been in the news recently because of his intention to buy eBay(https://www.gamespot.com/articles/gamestop-announces-shocking-buyout-offer-for-ebay-priced-at-56-billion/1100-6539757/) even though his company lacks the resources or the full financial backing to purchase the online auction house. In response to Cohen's plans, eBay rejected his overture(https://www.gamespot.com/articles/ebays-rejection-letter-to-gamestops-56-billion-bid-pulls-absolutely-no-punches/1100-6539894/) and described it as neither “credible nor attractive.” Cohen could still attempt a hostile takeover by appealing directly to eBay stockholders, but he has yet to do so.
🟩 Xbox, Multi-platformWhat's new on Xbox Game Pass this week (June 8-12)
Here are some of the best new games to hit Xbox game Pass this week.
🟩 Xbox, Multi-platformMicrosoft Considering Spinning Off Xbox, Speeding Up Elder Scrolls And Fallout Game Releases – Report
Microsoft's potential options for the future of the Xbox brand reportedly include spinning it off into a separate company or operating as a "wholly owned subsidiary" rather than a division within Microsoft. According to The Information(https://www.theinformation.com/articles/microsoft-considered-spinning-xbox-plans-new-halo-fallout-games) (via Reuters(https://www.reuters.com/business/microsoft-has-considered-spinning-out-xbox-information-reports-2026-06-12/)), these are just a few of the options Microsoft is considering. Xbox has struggled mightily(https://www.gamespot.com/articles/is-xbox-fixable/) in recent years, most recently losing millions of subscribers(https://www.gamespot.com/articles/xbox-game-pass-lost-millions-of-subscribers-after-massive-price-hike-in-2025/) to its Game Pass subscription service after a major price hike. Game Pass has, at least partially, seen improvement following a price cut that also removed new Call of Duty games from the library. A spin-off would, on paper, make the Xbox brand free from the high-profit-margin expectations of Microsoft as a whole, though it would also no longer have access to the vast resources of such a large company. The Information's report also said Microsoft is planning to increase investment in a few of Xbox's biggest franchises, including Halo, The Elder Scrolls, and Fallout, in order to speed up development, but just what that means remains unclear. The Elder Scrolls VI and Fallout 5 were both technically announced many years ago, with very few updates on either, while Halo: Campaign Evolved will serve as a stopgap of sorts when it launches next month--for the first time on PlayStation 5 in addition to Xbox and PC. That PS5 release may be a one-off for Halo, however, as Microsoft looks to renew focus on console exclusives. Gears of War: E-Day, for instance, reportedly had a PS5 version in the works, but is no longer coming to the platform(https://www.gamespot.com/articles/gears-of-war-e-day-ps5-version-canceled-report-says/).
🎮 Multi-platformSea of Remnants gameplay preview: After 1 hour, it's no AC: Black Flag
NetEase’s upcoming PC and PS5 pirate game Sea of Remnants already feels confused about what kind of game it wants to be
🎮 Multi-platformDisclosure Day's ending gets one thing wrong that Spielberg nailed 49 years ago
Disclosure Day has a satisfactory ending, but its noting compared to the big payoff at the end of Close Encounters of the Third Kind
The Video Games You Should Play This Weekend – June 12
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/12/0f61b816/ss4ee71e56889c1dc82b55e013d6bbe7f2cd2d1027.1920x1080.jpg.webp) Summer Game Fest is finally done (though we're still posting plenty of previews from our time at the show(https://www.gameinformer.com/sgf)). That means it's finally time to play video games instead of just getting excited about the ones that we will be playing in September, which is apparently when all video games except Grand Theft Auto VI are releasing. Below you will find our recommendations of what to play this weekend (or watch or play on a tabletop), but before that, here is a longer-than-usual list of some of the biggest stories of the last two weeks. This really only scratches the surface. We wrote a lot of stories. - The 25 Most Exciting Games Of Summer Game Fest 2026(https://www.gameinformer.com/sgf-2026/2026/06/09/the-25-most-exciting-games-of-summer-game-fest-2026) - RGG Studio Head Talks Tupac's Controversial Stranger Than Heaven Inclusion(https://www.gameinformer.com/sgf-2026/2026/06/11/rgg-studio-head-talks-tupacs-controversial-stranger-than-heaven-inclusion) - Tomb Raider: Legacy Of Atlantis Director Discusses Use of Generative AI In The Upcoming Unreal Engine 5 Remake(https://www.gameinformer.com/2026/06/11/tomb-raider-legacy-of-atlantis-director-discusses-use-of-generative-ai-in-the-upcoming) - The Lost Wild Preview - Everyone's Stalked By The Dinosaur(https://www.gameinformer.com/preview/2026/06/07/everyones-stalked-by-the-dinosaur) - The Nintendo Switch 2 Remake Of The Legend Of Zelda: Ocarina Of Time Drops In 2026(https://www.gameinformer.com/nintendo-direct/2026/06/09/the-nintendo-switch-2-remake-of-the-legend-of-zelda-ocarina-of-time) - Kingdom Hearts IV Gameplay Trailer Revealed, Will Launch Simultaneously On Consoles And PC(https://www.gameinformer.com/nintendo-direct/2026/06/09/kingdom-hearts-iv-gameplay-trailer-revealed-will-launch-simultaneously) - Here's Everything Announced During Nintendo's 2026 Summer Direct Presentation(https://www.gameinformer.com/nintendo-direct/2026/06/09/heres-everything-announced-during-nintendos-2026-summer-direct) - Sega Confirms And Responds To Generative AI Content In New Crazy Taxi Game(https://www.gameinformer.com/2026/06/07/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game) - Naoki Hamaguchi On Bringing Final Fantasy Back To Nintendo(https://www.gameinformer.com/2026/06/09/naoki-hamaguchi-on-bringing-final-fantasy-back-to-nintendo) - How Final Fantasy VII's Tifa Arrived In Street Fighter 6(https://www.gameinformer.com/sgf-2026/2026/06/10/how-final-fantasy-viis-tifa-arrived-in-street-fighter-6) !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2025/06/06/653d3490/onimusha1.jpg.webp) Onimusha: Way Of The Sword Demo Kyle Hilliard The original Onimusha: Warlords is an important game for me. It was my introduction to the power of the PlayStation 2, and for years, it lived as the game that I was never able to see to its conclusion. I played it at a friend's house with no memory card, so we just kept restarting the game, but we were happy with that because it looked amazing. I finally played it to completion when it was ported to Switch in 2019(https://gameinformer.com/2019/01/23/how-does-onimusha-warlords-hold-up-after-18-years) and then played through it again for MinnMax's deepest dive in 2025(https://www.youtube.com/watch?v=0Ii62lnmok). When Onimusha 2: Samurai's Destiny was ported to modern platforms last year, I played through that game, too (and talked to its creators in this interview(https://gameinformer.com/interview/2025/04/22/onimusha-2s-director-on-remastering-the-playstation-2-game-and-the-state-of)), and enjoyed it as well. For those reasons, I am excited for Onimusha: Way of the Sword. I am also excited because Capcom has consistently been releasing very good video games for the last few years. The free demo, which offers about 45 minutes of gameplay, has confirmed to me that my excitement is justified. The game doesn't really feel like Onimusha 1 or 2, frankly, and instead feels just like a great samurai action game with demons, which I am totally okay with. I am curious to see if it feels more Onimusha in the full game, but even if it doesn't, I am still eager to hang with Miyamoto Musashi and fight some demons later this year. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/05/30/21a967fe/nintendoswitch2starfoxscrn08.jpg.webp) Star Fox Demo Kyle Hilliard Since its reveal, my admittedly cynical reaction to the Star Fox 64 remake has been one of indifference. I have affection for Star Fox 64, but I played it a lot back in 1997 and enjoyed the 3DS remake in 2011. Unlike many Nintendo 64 games, it's one I think is still fun to play today without the need for a remake. And I was hoping for something new from the franchise for its Switch debut. Embarrassingly, however, playing through the demo turned me around and made me confront and embrace my nostalgia. Turns out I like Star Fox 64 more than I realized and the updated soundtrack is phenomenal. The free demo includes the tutorial, which has some fun character interactions as the team trains together in VR, and Star Fox 64's second level, Meteo, which takes place in a dense asteroid field. Controlling Fox's Arwing feels great and the new visuals add to the epic scale of space battles. I felt like a kid again, blasting my way through Start Fox 64 for the fifth time like it was 1997 all over again, and now I want to play the whole thing. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/11/e984e349/xenoswitchg2.jpg.webp) Xenoblade Chronicles: Definitive Edition – Nintendo Switch 2 Edition Kyle Hilliard Xenoblade Chronicles is the little RPG that could. It launched in 2010 exclusively for the Wii in Japan, then made its way to Europe and Australia before finally being released in North America in 2012. And even then, it was a concession made in response to RPG fans who were frustrated that the game wasn't available in the United States. It reviewed well when it finally released and, as the myriad sequels and ports have confirmed, it found its audience, and that audience has only grown. Xenoblade Chronicles: Definitive Edition – Nintendo Switch 2 Edition (which, yes, has the word 'Edition' in its title twice) is the newest port of the game and was available shortly after being announced earlier this week for Switch 2. This new version is the best the game has ever looked and adds motorcycles to make long-distance travel feel less like a slog. If you never played the game on Wii (or New 3DS or Switch), now is as good a time as any to jump in at the starting line. And if you like it, the two sequels will be getting Switch 2 ports soon, as well(https://gameinformer.com/nintendo-direct/2026/06/09/xenoblade-chronicles-1-2-and-3-are-getting-updgraded-switch-2-ports). !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/11/cda7414c/1666amster.jpg.webp) 1666: Amsterdam Prologue Demo Marcus Stewart Of the dozens upon dozens of game announcements during Summer Game Fest, few have stuck with me like 1666: Amsterdam. The next title by Ancestors: The Humankind Odyssey developer Panache Digital Games, led by Assassin’s Creed creator Patrice Désilets, stars a witch hunting demons disguised as humans with the aid of a talking cat who, it turns out, possesses the consciousness of a human from 1999. I later learned its SGF showing was a re-reveal of sorts, as the game has been in development in some form for the last 16 years and has a tumultuous history that even includes legal battles with Ubisoft. Game Informer editor-in-chief Matt Miller wrote a great summary of the events leading to 1666: Amsterdam’s return that you can read here.(https://gameinformer.com/sgf-2026/2026/06/06/everything-we-know-about-1666-amsterdam) Although the game is set to launch in PC Early Access this year, you can download a free playable prologue. This slice doesn’t feature any of the stylish, spellbinding combat from the trailer, but it does set the table for how Noa, the witch, and Aaron, the cat, meet. It’s very weird, and the presentation is a bit dated, but it's worth checking out to see how this fascinating and long-in-development game is shaping up. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/11/d6d5cc5f/2fights.jpg.webp) 2 Fights 2 Tight Spaces Matt Miller The celebrated Fights In Tight Spaces is receiving a true sequel, now offering an increased focus on cooperative play with friends. The original deck-building card game looked great, but this new installment overhauls the visual style in some key ways, adding detail to environments while keeping the iconic character silhouettes that helped define the prior entry. The big surprise was Ground Shatter's move to announce the game and then immediately shadow drop the early access build to play right away(https://store.steampowered.com/app/3734890/2Fightsin2TightSpaces/), so you can try out your own tight-spaced melees right now. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/11/acad210d/ss8de364e27be8c00fd86046a63a46a6934a3fe484.1920x1080.jpg.webp) Crushed In Time Kyle Hilliard 2020's There Is No Game: Wrong Dimension is an interesting experience. It's kind of a point-and-click adventure game that is about the medium of video games and playing video games and the fourth wall basically remains shattered from the opening moments. It's also quite funny. Crushed In Time is not a sequel per se, but if you played Wrong Dimension, you know that developer Draw Me A Pixel was never going to take things the traditional route for a follow-up. Instead, Crushed In Time follows secondary characters established in Wrong Dimension, Draw Me A Pixel's take on Sherlock Holmes and Watson. And instead of being a point-and-click in the familiar sense, you actually tug on elements of the environment to solve puzzles. For example, opening a drawer in the opening puzzle requires pulling the door knob off the door, and flinging it to the drawer so the handle can be used as a drawer pull. I haven't made much progress in my playtime yet, but I like the art style and humor and I am excited to see how it plays with preconceptions about what I think the game will be. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/11/beffc125/tombradier.jpg.webp) Rise Of The Tomb Raider: 20 Year Celebration Kyle Hilliard In my opinion, the honor of best Tomb Raider video game still belongs to the 2013 Tomb Raider game(https://gameinformer.com/games/tombraider/b/xbox360/archive/2013/02/25/tomb-raider-review.aspx), part one of the Lara Croft sub-series, the Survivor trilogy. However, the honor of second best Tomb Raider game belongs to the 2015 sequel, Rise of the Tomb Raider(https://gameinformer.com/games/riseofthetombraider/b/xboxone/archive/2016/01/28/rise-of-the-tomb-raider-review-game-informer.aspx), which is now available for Switch 2 with the confusing subtitle, "20 Year Celebration." The original Tomb Raider released 30 years ago and Rise of the Tomb Raider released 11 years ago. It turns out, this is a Switch 2 port of a version of Rise of the Tomb Raider that released in 2016 that was, at the time, celebrating 20 years of Tomb Raider. Confusion cleared! In any case, it's a great Tomb Raider game and this version has all the DLC, including the underrated Baba Yaga: The Temple of the Witch content in which Lara meets Baba Yaga who lives in a house that walks around on giant chicken legs. It's very cool. And now you can play it on Nintendo Switch 2. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/11/36178e52/amongusfullepisodes1e1apizzapartywherenothingbadhappensparamount8-52screensho.jpg.webp) Among Us TV Show Kyle Hilliard The big takeaway from Charles Harte's recent review of Among Us(https://gameinformer.com/2026/06/06/review-the-among-us-show-is-better-and-gorier-than-i-expected), the new Paramont + TV show based on the popular video game, is that it's better than you think. My 14 year-old daughter quickly watched the show and offered a similar report and insisted I sit down and watch it with her. And you know what? I am inclined to agree with both of them. The performers (including folks like Elijah Wood, Yvette Nicole Brown, Patton Oswalt, Randall Park, and more(https://www.tiktok.com/@gameinformer/video/7648060265115733261)) deliver enthusiastic and funny performances, the murder mystery is engaging, and the writers(https://www.tiktok.com/@gameinformer/video/7648408347019906318) are clearly genuine fans of the property. Its references to the games are important plot and world-building details rather than fan service. One joke about a character trying to get a weapon from the weapons locker, only to discover it was a locker for weird aprons with certain letters covered to make it read like weapons, really made me laugh. And if you subscribe to Paramount +, you can also watch Star Trek, which is a nice bonus. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/12/7cab36bc/dadndvamp.jpg.webp) Tabletop Pick – Ravenloft: The Horrors Within Matt Miller Depending on where you prefer to pick up your tabletop RPG releases, the new Ravenloft book is already available online and at many local game stores, with broader release planned for early next week. The original legendary Ravenloft adventure launched way back in 1983, and was one of the foundational modules introducing horror to the game. We've seen the setting revisited several times over various editions of D&D. This new version features some gorgeous art alongside a smartly organized collection of content for both players and DMs. There's new subclasses (like the Reanimator) and species (like the Lupin) to enjoy, as well as clear details about each of the Darklords and their respective Domains of Dread, including the new addition of a Cthulhu locale to mix in cosmic horror. The new book also includes a wealth of adventure hooks to get your group going into a horror-themed campaign, and is a welcome expansion to a long legacy of Ravenloft iterations over the years.
🎮 Multi-platformWorst possible people could be put in charge of Elden Ring studio
Oasis Management, a group infamous for suggesting that Nintendo should consider monetizing Mario's jumps wants to "fix" FromSoftware.
🎮 Multi-platformRPG Maker users could lose years of important history as official forums shut down
Gotcha Gotcha Games is deleting the existing RPG Maker forums and pushing users toward a hated alternative.
🎮 Multi-platformThe Batman 2's surprise villain revealed in new report
Matt Reeves' The Batman Part 2 may have found its main villains: serial killer Victor Zsasz played by Sebastian Stan and a new Two-Face.
🎮 Multi-platformUbisoft’s Next Ghost Recon Game Reportedly Running Into Big Problems
Last year, Ubisoft confirmed that it is developing a new Ghost Recon game(https://www.gamespot.com/articles/ubisoft-quietly-confirms-its-working-on-a-new-ghost-recon-game/1100-6533282/), but a new report suggests that the project has been troubled and may face a "complete reboot or outright cancellation" if its problems can't be fixed. Insider Gaming(https://insider-gaming.com/new-ghost-recon-game-development-trouble/) is reporting that the next Ghost Recon, which is internally known as Project OVR, failed to meet Ubisoft's objectives during a recent review. Unnamed sources blamed the failure on "unrealistic deadlines and poor planning and management." According to the report, Ubisoft rejected the alternative production plans proposed by Project OVR's directors. In response to the failed review, Ubisoft is reportedly taking a more hands-on approach with Project OVR by bringing in additional executives to oversee the development. The report cites an internal memo that describes Project OVR as having a "strong" foundation, but that may not be enough to prevent the game's development from being halted or redirected to other projects. Insider Gaming notes that there have already been "silent layoffs" on the Project OVR team, with potentially more soon. Earlier this week, Ubisoft reportedly shut down studios(https://gameinformer.com/2026/06/10/report-ubisoft-announces-more-studio-closures-and-layoffs-amid-new-organizational) in Winnipeg and Belgrade whose titles included Rainbow Six Mobile, Far Cry 6, Assassin's Creed Valhalla, and support for the upcoming Assassin’s Creed Black Flag Resynced. During an investor disclosure(https://www.gamespot.com/articles/ubisoft-shares-release-windows-for-assassins-creed-hexe-new-far-cry-and-ghost-recon-games/1100-6540065/) in May, Ubisoft acknowledged a record €1.3 billion operating loss for its 2025-2026 fiscal year. However, it also touted a potential return to profitability in the 2027-28 and 2028-29 fiscal years because of upcoming titles, including Assassin's Creed Hexe(https://www.gamespot.com/articles/assassins-creed-hexe-loses-another-top-developer-who-quit-to-start-their-own-studio/1100-6539630/), a new Far Cry, and the aforementioned Ghost Recon, which will potentially be a first-person shooter(https://www.gamespot.com/articles/ubisoft-quietly-confirms-its-working-on-a-new-ghost-recon-game/1100-6533282/).
🎮 Multi-platformBest games from Summer Game Fest 2026
We played tons of upcoming games at this year's Summer Game Fest. These were 10 of our favorites.
How The Offspring Inspired Crazy Taxi And Became Inseparable From The Franchise
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/12/8d28e504/ss00d09430d63c17c5ec5cf19c4e957e250840e24f.1920x1080.jpg.webp) Ever since Crazy Taxi burst onto the scene in 1999, it has been associated with American rock band, The Offspring, in particular, the band's fast-paced 1997 track, "All I Want." The music became such a key part of the package that when the original entry in the series was brought to PS3, Xbox 360, and PC without the synonymous tracks from bands like The Offspring and punk-rock outfit Bad Religion, it was a major point of criticism from fans. We spoke with series creator Kenji Kanno(https://www.gameinformer.com/sgf-2026/2026/06/08/crazy-taxi-world-tour-producer-clarifies-ai-use) not long after the reveal of Crazy Taxi: World Tour(https://www.gameinformer.com/xbox-games-showcase/2026/06/07/crazy-taxi-and-the-offspring-are-back-in-world-tour-launching-next) on the importance of those songs and how they ended up in the series in the first place. According to Kanno, when he began developing a new Crazy Taxi game, as originally reported in 2022(https://www.gameinformer.com/2022/04/19/sega-reportedly-developing-big-budget-reboots-of-crazy-taxi-jet-set-radio), the conversation often circled back to the soundtrack. "Music is very important for Crazy Taxi," Kanno says. "Every time I talk to stakeholders about the game, they ask the same thing: 'Will you have The Offspring? Will you have Bad Religion?'" !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/12/438f7595/ss24f2dcfd4e52bb49cc5c0bdac091a86563753ceb.1920x1080.jpg.webp) And the emphasis and importance placed on music in Crazy Taxi have been significant, dating back to the very first game. According to Kanno, it was integral to the development of the original title, and finding the soundtrack has been a crucial part of development in many of the projects he oversees. "When I design a game or when I create a game, the first thing I decide on is actually the theme song," Kanno says. "I decide on the song, and then I tell the development team, 'Hey, we're going to make a game based on this song,' and I make them listen to it on repeat. Like, they can be a designer, they can be a programmer; they have to listen to the song on repeat, and then they can work on the game with mimicking "All I Want" while pantomiming typing 'Yeah yeah yeah yeah yeah!' playing in the background. laughs" !The exterior of Tower Records in Shibuya(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/12/6f001197/img9222.jpg.webp "The exterior of Tower Records in Shibuya") The exterior of Tower Records in Shibuya As for how The Offspring landed in Crazy Taxi, it all stemmed from doing what many music fans who grew up in the '90s were accustomed to doing: going to a nearby record shop and sampling new music, hoping to find something that resonated. For Kanno, that journey took place in one of the most iconic record shops: Tower Records, which is still open to this day. "I went to Tower Records in Japan," he recalls. "I listened to a bunch of songs, like, all day. A bunch of songs all day, and when I came out, what I narrowed down to was The Offspring and Bad Religion." !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/12/9b91ec8b/fn-hnqfxoaer7kg.jpg.webp) The upbeat tempos and punk rock vibes of those songs are felt throughout Crazy Taxi's design, so it makes sense that these songs were the starting point for the original game's creation. That moment was so important that a Tower Records location became one of the destinations in the original Crazy Taxi. Songs like "All I Want" and "Change The World" by The Offspring, as well as "Ten in 2010" by Bad Religion, became mainstays for Dreamcast owners and arcade-goers, so much so that all three of those songs were present in the demo of Crazy Taxi: World Tour that I had a chance to see. From everything we saw, Crazy Taxi: World Tour(https://www.gameinformer.com/product/crazy-taxi-world-tour) looks like an appropriately chaotic modernization of the original premise. However, the game has attracted some controversy upon the reveal that generative AI was used during its development(https://www.gameinformer.com/2026/06/07/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game). We also asked Kanno about the team's use of that technology in development. You can read what he has to say on that topic here(https://www.gameinformer.com/sgf-2026/2026/06/08/crazy-taxi-world-tour-producer-clarifies-ai-use). Crazy Taxi: World Tour arrives on PS5, Xbox Series X/S, Switch 2, and PC in 2027.