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Arrival might be the best sci-fi movie of the last 10 years, and it's free to stream on Pluto TV🎮 Multi-platform

Arrival might be the best sci-fi movie of the last 10 years, and it's free to stream on Pluto TV

Denis Villeneuve's 2016 masterpiece is a smart, satisfying adventure.

PolygonNews2 months ago
Netflix's upcoming sci-fi thriller will drive you out of your homes this August🎮 Multi-platform

Netflix's upcoming sci-fi thriller will drive you out of your homes this August

A chilling sci-fi thriller, The Last House follows a family pushed to its limits after being trapped in their home.

🎮 Netflix's upcoming sci-fi thriller
PolygonNews2 months ago
You have just one more week to play Battlefield Hardline on console🎮 PlayStation, Xbox, Multi-platform

You have just one more week to play Battlefield Hardline on console

Battlefield Hardline's PS4 and Xbox One servers are being shut down on Monday, June 22, so you have just one week to play it for the last time.

PolygonNews2 months ago
Order of the Sinking Star's enormous Steam Next Fest Demo is worth checking out🖥 PlayStation, PC, Multi-platform

Order of the Sinking Star's enormous Steam Next Fest Demo is worth checking out

Order of the Sinking Star just got a Steam Next Fest demo, and it gives a much better sense of how the ambitious puzzle game works.

🎮 Order of the Sinking Star's enormous Steam Next Fest Demo
PolygonNews2 months ago
Prime Video's Ghost in the Shell reboot officially releases in 3 weeks🎮 Multi-platform

Prime Video's Ghost in the Shell reboot officially releases in 3 weeks

A new adaptation of Masamune Shirow's iconic sci-fi manga series will be released on July 7, and it'll be unlike any anime that's come before it.

PolygonNews2 months ago
Arnold Schwarzenegger's lost Captain Blood would've been '90s Pirates of the Caribbean🎮 Multi-platform

Arnold Schwarzenegger's lost Captain Blood would've been '90s Pirates of the Caribbean

Eraser director Chuck Russell shares details about the Arnold pirate movie that never was.

PolygonNews2 months ago
This Magic: The Gathering card from Marvel Super Heroes creates an infinite combo on turn two🎮 Multi-platform

This Magic: The Gathering card from Marvel Super Heroes creates an infinite combo on turn two

Hawkeye's Bow will introduce a new two-card infinite combo to Pauper, meaning it's already on the ban watch.

PolygonNews2 months ago
Don’t Hold Your Breath For A Dead By Daylight Sequel🎮 Multi-platform

Don’t Hold Your Breath For A Dead By Daylight Sequel

Dead by Daylight(https://www.gamespot.com/games/dead-by-daylight/) turns 10 years old today, June 14. The asymmetrical horror multiplayer game has been leading the pack since its debut, helping popularize the genre that has grown into a (haunted) cottage industry over the course of that decade. What began as a 4v1 game of horror-movie homages has grown into a horror museum of sorts, playing host to dozens of licensed collaborations with iconic horror staples like A Nightmare on Elm Street, Ringu, and The Walking Dead, as well as many striking original characters. Ahead of DBD's anniversary celebration, I caught up with some members of the Behaviour Interactive team to discuss all they've revealed today, which includes things like a new liminal-space map, overhauls to both gameplay and visuals, and a zombie mode. But one thing not in the works, the team told me, is Dead by Daylight 2. "We think the answer is 'no,'" executive producer Jose Ramos told me. "Of course, you never say never about anything, but we are confident that the answer is no. We're making sure that we're expanding our efforts in order to reinvest in the game where it deserves to have strong investment being done. We want to make sure that we have a team that has time to think about DBD, and which doesn't have to run, run, run, because running a live-service game is tough, right? The content cadence, etc. "So we are making sure that those teams have time to breathe, have time to think, that they can take the time to design properly, and build the technical foundations that are going to offer them more tools and more possibilities. If we were ever to create a DBD 2, it will play differently, for sure. It will be different, it will feel different, and that's not something that we really want--for our players to just lose that feeling of home." !(https://www.gamespot.com/wp-content/uploads/2026/06/DBDJasonRender2.jpg?w=1024) Instead of a sequel, Behaviour Interactive feels it can just keep growing DBD itself, so players never have to start over. Building on a game now a decade old does come with limitations, but creative director Dave Richard says the team doesn't take DBD's success for granted, and in lieu of a sequel, the team would sooner look to add new game modes to DBD as well as new games within the DBD universe that aren't a sequel. "Oh, there's a challenge that comes with it, but we're grateful to have it. It's so precious, so it's not something that's holding us to the ground; it's helping us reach these new places. I would imagine a Dead by Daylight universe game that's not DBD 2, but that is something completely different that can live within this universe rather than doing a sequel," Richard continued. "And then in the Dead by Daylight ecosystem that exists right now, the core game can scale and become multiple other scenarios and multiple other ways to play inside that universe without us having to ever request the players buy DBD again, start from scratch, reinvest their time. We want to respect that, and DBD's foundation doesn't stop us from doing anything really." --- Behaviour revealed a lot more about its trailblazing horror multiplayer game during a 10th-anniversary stream. You can see everything announced for Dead by Daylight here(https://www.gamespot.com/articles/everything-announced-for-dead-by-daylight-during-its-10th-anniversary-stream/), as well as learn why DBD has gotten more violent over the years.(https://www.gamespot.com/articles/dead-by-daylight-is-more-violent-than-ever-and-the-devs-told-me-why/)

GameSpotNews2 months ago
Dead By Daylight Is More Violent Than Ever, And The Devs Told Me Why🎮 Multi-platform

Dead By Daylight Is More Violent Than Ever, And The Devs Told Me Why

Dead by Daylight(https://www.gamespot.com/games/dead-by-daylight/) is now 10 years old and has been played by 70 million players worldwide, making it one of the older and most successful live-service games--and horror games--ever made. It's changed a lot over those years, but one change you may have noticed is in its depictions of violence. The game has gotten more graphic over time, the game's creative director Dave Richard explained to me. It's been a conscious decision by the team, and he explained how pop culture's increased interest in horror led to it. "When we started Dead by Daylight, we wanted to be as accessible as possible. We've talked of other games like Outlast, for example, and you know, Outlast developer Red Barrels are our neighbors. We love them, but we wanted DBD to be scary, thrilling, but also accessible to more people, so that subjects that are too disgusting, or too violent, or, you know, too horror, would not be part of Dead by Daylight, so that we get as many people as possible. "But today we're revising this level, and we've been doing it through the years, raising the volume a little bit more every year. With the horror renewal and people getting into the genre more, it's like, they want more. They're not as sensitive to it than in previous years, and so I think it's part of our normal evolution that we get, more gory, more violent, and you can see that in the kill animations called moris, the moris is in the early days versus the moris today." !(https://www.gamespot.com/wp-content/uploads/2026/06/DBDCHCERTSSCREEN05.jpg?w=1024) Richard said horror is "more interacted with and celebrated today than it was, you know, 20 years ago, or even 10 years ago. As a horror fan, I'm sure you share the feeling. It's just awesome to see, and it's really, really inspiring." The violence "volume" being turned up suits DBD's future well, as Behaviour has recently revealed a great number of changes coming to the game, including a collab with the Terrifier franchise, which is well known for its especially unflinching violence. You can read about everything new coming to Dead by Daylight(https://www.gamespot.com/articles/everything-announced-for-dead-by-daylight-during-its-10th-anniversary-stream/), and why there's likely never to be a Dead by Daylight 2(https://www.gamespot.com/articles/dont-hold-your-breath-for-a-dead-by-daylight-sequel/).

🎮 Dead By Daylight
GameSpotNews2 months ago
Everything Announced For Dead By Daylight During Its 10th Anniversary Stream🎮 Multi-platform

Everything Announced For Dead By Daylight During Its 10th Anniversary Stream

Dead by Daylight(https://www.gamespot.com/games/dead-by-daylight/) turns 10 years old today, and for its anniversary, the team at Behaviour Interactive has announced a ton of things coming to the game, both in the short and long term. We've rounded up all of those announcements in one place in case you missed the stream, and you can find that stream below, too. Combined with those announcements are additional insights from my recent interview with the team ahead of the anniversary showcase. Here's everything DBD fans need to know about what's coming to the game. In This Article - New killers: Jason Voorhees, Art the Clown, and Frank Stone(h-new-killers-jason-voorhees-art-the-clown-and-frank-stone) - New survivor: Shane Wiigwaas(h-new-survivor-shane-wiigwaas) - New map: mall(h-new-map-mall) - New collabs and cosmetics(h-new-collabs-and-cosmetics) - New game modes(h-new-game-modes) - Revamped onboarding and visuals(h-revamped-onboarding-and-visuals) - Dead by Daylight movie(h-dead-by-daylight-movie) New killers: Jason Voorhees, Art the Clown, and Frank Stone This one was actually previously announced, but the studio showed off more about Jason, who comes to the game on June 16 as its latest crossover killer. Executive producer Jose Ramos told me in a pre-stream interview that the conversation about finally bringing Jason to DBD "accelerated in the past couple of years," after the license was in limbo due to a well-documented Hollywood legal feud(https://www.gamespot.com/articles/friday-the-13th-the-game-being-delisted-and-shut-down/1100-6514944/). Jason's kit includes an ability that lets him quickly phase from one area of the map to another, meant to mimic the slasher's way of almost magically appearing in front of his near-future victims. !(https://www.gamespot.com/wp-content/uploads/2026/06/DBDCHCERTSSCREEN03.jpg?w=1024) Additionally, DBD is crossing over with Terrifier, the ultra-violent indie horror series starring Art the Clown. This collaboration will follow later this year, as the team told me it likes to do four chapters annually, with half of them being licensed crossovers. Look for Art's unforgettable face to pop up in DBD this November. In 2027, Frank Stone, the killer at the heart of DBD lore and the focus of Supermassive's DBD spin-off game, The Casting of Frank Stone, will also come to the game. Chorus of Sin, a "community-driven" chapter, is coming on August 25, too. New survivor: Shane Wiigwaas DBD is also adding its first indigenous character. That character, Shane, was molded into form thanks to a "very, very precious collab" with a representative of the Anishinaabe tribe who helped Behaviour forge who Shane is "for specifically this community," creative director Dave Richard told me. !(https://www.gamespot.com/wp-content/uploads/2026/06/DBDSURVIVORKEYART16-94kVF.png?w=1024) Shane will come to the game as part of DBD's next chapter, The Life Road, on June 25. New map: mall A new map is coming soon in the form of a mall that appeals to two of the most requested aesthetics players have clamored for. Ramos explained to me how the mall came to be. "Every quarter, we run a survey and we open it to the community in game and on social media, and each time we have more than 100,000 respondents. One of our questions recently was about our map strategy, like, what are the themes that you would love to see eventually come into the game? And when we did that survey, number one was a mall, that's the one thing they wanted to see. Number two was Backrooms." The mall map is meant to appeal to both those who requested it specifically and those who wanted a liminal-space experience in DBD. Based on my Instagram algorithm, that's a perfectly reasonable fit. Though Ramos noted that the map is not a true Backrooms-like maze of shifting, yellow corridors, neither as a collab nor a specific homage, it is meant to capture the vibe of liminal horror much as Backrooms content does. Richard also noted that, though the map is coming soon, it following on the heels of the Backrooms movie is merely a coincidence. New collabs and cosmetics In addition to the two new licensed killers coming to DBD, more cosmetics, including some other licensed crossovers, are on their way. This includes The Walking Dead outfits for the Rick Grimes survivor that will make him look like Glenn or Negan. Cheryl from Silent Hill will also get a new look that transforms her into Silent Hill f's Shimizu Hinako, and The Spirit will get a new alternate skin that turns her into a nurse from Silent Hill. Even more cosmetics will tie into things like Scooby-Doo survivor characters and Diablo clothing options, introducing those series into DBD for the first time, while The Huntress killer will get a new alternate style tied to Iron Maiden. Intriguingly, Ice Nine Kills, a band already represented in the upcoming Halloween game, will get its own cosmetics collection in DBD, too. New game modes Though the team isn't rolling out anything quite yet, it mentioned that a zombie mode is one of several ways DBD may change over time. Since Behaviour has no plans for a Dead by Daylight sequel, it prefers to grow DBD into new experiences over time. Ramos expanded on the team's thinking in this realm. "We feel like we have barely scratched the surface of what DBD can be in terms of experiences, and bringing gameplay innovation, bringing new modes, is actually one of the core things that we want to bring in the future." He mentioned a few specifically, like a 1v1 experience and a zombie mode, adding that these experiences are "just the beginning. We want to keep exploring game modes and options. We like the asymmetry, so usually speaking, we like to keep exploring that aspect, but there is so much we can do. So, of course, 4v1 is a staple, and we don't want to put it on the side, or whatever. It is the staple of what we do, and it is a core experience, but bringing in new modes, exploring new things, which potentially could be a good fit with new types of collaborations, as well, absolutely, 100% is something that is going to happen." Ramos added that some of these things will take a while, but the team is sharing them sooner as part of a revised approach to transparency with the core DBD players, specifying that though things like the mall and several new characters will arrive before the end of the year, something like zombie mode is "probably years away." Maybe most exciting of all is that DBD will be getting a new set of modding tools for the community to create custom content like their own maps and modes. These tools are meant to debut in 2027. Revamped onboarding and visuals In the absence of any sequel plans, the team knows it has to manage DBD to keep it appealing to players for many more years to come. To that end, DBD will be getting a visual overhaul, with new attention paid to character models, map details, and other aspects of the game's look. !(https://www.gamespot.com/wp-content/uploads/2026/06/DBDSTREAMFUTUREMACMILLANESTATEAFTER.png?w=1024) This fresh coat of paint is targeting 2027 and will alter the minimum and recommended PC specs, though the team didn't have specific benchmarks to share just yet. Additionally, the team says it understands that new players can sometimes feel overwhelmed by all there is to learn about the game when they're trying to catch up with the entrenched community. Behaviour is actively exploring ways to improve onboarding for new players, with Richard noting that the task is "one hell of a challenge." He said the game needs to better communicate that it can be fun well before players reach a mastery level, as some high-level streamers may showcase, and the team is approaching this in a few ways. "There's obviously the first-time user experience. The 'here's what the game is about, here's what you should expect.' You know, expect that it's about the chaos, as well, that it's ever-changing, that it's about the horror, and you know, not necessarily about winning by killing everybody or escaping all the time, so how to find the fun in the game. !(https://www.gamespot.com/wp-content/uploads/2026/06/DBDSTREAMFUTURECHARACTERSUPDATEKATEDENSON.png?w=1024) "And then through other steps in the future, through changes in the progression, to changes in how the perks are designed, and how we will transform the game, so that its density becomes more manageable." Ramos added that one small step the team is taking as part of the bigger plan is to add something called the gameplay showcase, which will act as a way for players to see how killers' special abilities work in the menus before they jump into a game, removing the current issue of players needing to jump in cold and test them out in a live environment to understand how they work. Dead by Daylight movie The previously revealed DBD movie has officially landed its director, as the team announced Thordur Palsson will helm the project, with a script from Alexandre Aja and David Leslie Johnson-McGoldrick. Palsson previously worked on The Damned(https://www.rottentomatoes.com/m/thedamned20242). Johnson-McGoldrick and Aja also come from a horror background, with the former having penned The Conjuring 2 and the latter working on things like High Tension and the remake of The Hills Have Eyes. A few other announcements were made at the show, and you can find all of them organized chronologically in the image below. !(https://www.gamespot.com/wp-content/uploads/2026/06/Dead-by-Daylight--10th-Anniversary-Broadcast-3-13-1-screenshot.png?w=1024) --- For more on my deep dive with the DBD team, you can read why there may never be a Dead by Daylight sequel(https://www.gamespot.com/articles/dont-hold-your-breath-for-a-dead-by-daylight-sequel/), and why DBD has gotten more violent over its 10 years(https://www.gamespot.com/articles/dead-by-daylight-is-more-violent-than-ever-and-the-devs-told-me-why/).

🎮 Everything
GameSpotNews2 months ago
11 best anime to watch if you like Frieren🎮 Multi-platform

11 best anime to watch if you like Frieren

These fantasy titles take their time to reach the destination.

PolygonNews2 months ago
Passengers is suddenly blowing up on Netflix, but please don't watch it🎮 Multi-platform

Passengers is suddenly blowing up on Netflix, but please don't watch it

Passengers 2016 may just be one of the worst love stories of all time, but that hasn't stopped it from doing numbers on Netflix.

🎮 Passengers
PolygonNews2 months ago