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🎮 Multi-platformCapcom Says Betting On Teams Instead Of Visionaries Changed The Company
We're halfway through 2026, and so far, Capcom is on a roll. Resident Evil: Requiem(https://www.gamespot.com/reviews/resident-evil-requiem-review-two-headed-mutant/1900-6418464/), Monster Hunter Stories 3: Twisted Reflection(https://www.gamespot.com/reviews/monster-hunter-stories-3-twisted-reflection-review-monstie-mash/1900-6418469/), and Pragmata(https://www.gamespot.com/reviews/pragmata-review-capcoms-next-great-franchise/1900-6418479/) have all been hit games, while other titles like Street Fighter 6 continue to do well with post-launch content. So what's Capcom's secret? According to the company itself, having a team-first mentality instead of auteur-driven games is one of its keys to success. "In the game industry, when a title becomes a series, it often ends up depending heavily on a particular developer, becoming what you'd call an individual-driven title," COO Haruhiro Tsujimoto and Capcom founder Kenzo Tsujimoto said to Famitsu(https://www.famitsu.com/article/202606/76386) (via Automaton(https://automaton-media.com/en/news/capcom-says-abandoning-auteur-driven-development-in-favor-of-team-led-development-is-what-transformed-the-company-and-allowed-flagship-ips-to-survive-for-so-long/)). "If that person doesn't make one, there's no next installment. The direction of the series becomes tied to the ideas of a single creator," Tsujimoto said. According to the COO, this was the case for many years at Capcom, but as it started to examine its responsibilities to its shareholders, things began to change for the company. After talking to central figures behind its franchises, Capcom abandoned individual-driven development in favor of team-driven projects. "What we came up with instead was the idea that every title should essentially be rebuilt from the ground up. We didn't mind even if sales temporarily declined as a result, and by switching to a team-based approach to game development, Capcom changed dramatically," Tsujimoto added. https://www.youtube.com/watch?v=Xjm4G7s-ELI Capcom had a long history with its games having big names behind them, like Hideki Kamiya (Devil May Cry), Shinji Mikami (Resident Evil), and Hideaki Itsuno (Dragon's Dogma). The Capcom renaissance--which is largely considered to have started when Resident Evil 7 was released in 2017--has seen the company move forward with this shift toward team-driven games. The risk with creator-driven games is that not every title is guaranteed to be a hit, with notable examples being Peter Molyneux's Godus or Tomonobu Itagaki's Devil's Third. Recently, former Yakuza game series director Toshihiro Nagoshi appears to have run into trouble at his self-named studio, Nagoshi Studio. Reports of publisher NetEase pulling financial backing(https://www.gamespot.com/articles/gang-of-dragon-studio-reportedly-has-funding-pulled-by-netease/1100-6538657/) and the studio's YouTube channel vanishing-then-reappearing(https://www.gamespot.com/articles/gang-of-dragon-developer-has-seemingly-erased-its-youtube-channel/1100-6539589/) quietly emerged in May, and since then, it has been nothing but radio silence for Gang of Dragon. Meanwhile, gaming's most-famous auteur, Hideo Kojima, is as busy as ever with various game projects and dismissing rumors of there being trouble in paradise with his longtime pal, Geoff Keighley(https://www.gamespot.com/articles/heres-why-everyone-is-talking-about-hideo-kojima-and-geoff-keighleys-divorce/).
🖥 PC, Multi-platformIdle clicker TBH: Task Bar Hero is probably at the top of Steam's charts because of bots
TBH: Task Bar Hero came out a few weeks ago, but it is already going toe-to-toe with PUBG and Dota 2 in active player count numbers.
🖥 PC, Multi-platformRoblox exec says ticking a box for age verification is ‘not enough anymore’
Roblox's vice president of safety product policy, Eliza Jacobs, told NBC News that Roblox is "optimistic" that its new facial age estimation tech will "continue to get better," saying, "Ticking a box to say you're 13 or older, it's not enough anymore." NBC invited a group of kids to try out Roblox's new video selfie &8230;
🎮 Multi-platformPristine Super Mario Bros. game for NES sells for record-breaking millions
There aren't many NES games in such a pristine condition, which is one of the few reasons this SMB cartridge just broke a huge record
🎮 Multi-platformMadden, College Football, and more EA games are about to get a whole lot more ads in them
EA's sports games have already had in-game sponsorships and brand deals. With EA Advertising, expect even more.
🟩 Xbox, Multi-platformMicrosoft Boss Wants Xbox to Start Pulling Its Weight Financially
While the new Xbox leadership team under CEO Asha Sharma has been on a charm offensive lately--while also promising a "reset" for the division that suggests layoffs are on the way(https://www.gamespot.com/articles/xbox-reportedly-planning-big-layoffs-for-next-month/)--Microsoft CEO Satya Nadella got down to brass tacks recently. During a panel at the New York Times Hard Fork event, Nadella spoke about how Xbox will have to find a way to become more profitable as it enters a new era. "No one can accuse Microsoft of not having invested for the last 25 years," Nadella said. "And now we have to turn this into a sustainable business that delivers what is fundamentally one of the best sources of entertainment. The challenge we have is that we've not been monetizing that entertainment. In fact, if anything, we've been subsidizing that entertainment. There's more monetization of Xbox games happening on YouTube than at Microsoft. "And so that doesn't mean we go do things that are unnatural. We want us to do what is really our job, which is to build great games, build great hardware, but we've got to do it in an economically sustainable way. I think Asha is really, 100 days in, and she put out a post saying in the next 100 days, she's going to take a fresh look and make sure we deliver on what our fans expect of us both on the hardware side or on the publishing side." https://www.youtube.com/watch?v=zqEZyHkXgh0&t=276s With gaming consoles and hardware experiencing a major spike in prices due to various global factors and hardware shortages, partly driven by the rampant investment in AI technologies, Nadella also remarked how Microsoft will have to find a way to "deliver the games in which it is economically relevant" to customers, although the Microsoft CEO didn't have a solution for the dilemma. Recently, Sharma confirmed that Xbox's accountability margins only amount to a 3% profit, which isn't exactly great(https://www.gamespot.com/articles/is-xbox-fixable/) considering how Microsoft has invested billions of dollars in acquiring studios and publishers over the last couple of years. The return on investment is not looking good, especially when games are becoming more expensive and are sold to a much smaller playerbase when compared to the PS5 and Nintendo Switch, while recent Game Pass price hikes saw millions of people cancel their memberships(https://www.gamespot.com/articles/xbox-game-pass-lost-millions-of-subscribers-after-massive-price-hike-in-2025/). So what are Microsoft's options to extract more profit from Xbox? One report claims that Xbox could be spun off(https://www.gamespot.com/articles/microsoft-considering-spinning-off-xbox-speeding-up-elder-scrolls-and-fallout-game-releases-report/) into a separate company or a "wholly owned subsidiary" that would no longer operate as a Microsoft division. Microsoft is also said to be planning to increase investment in its biggest Xbox franchises--like Halo, The Elder Scrolls, and Fallout--and speed up development on new titles. The Best Xbox Game Pass Games In 2026 !4499283-game-pass-2025.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4499283-game-pass-2025.jpg?w=1024) !4674631-absolum.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4674631-absolum.jpg?w=1024) !4517812-the-alters.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4517812-the-alters.jpg?w=1024) !4656146-avatar.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4656146-avatar.jpg?w=1024) !4451894-4356216-avowedscreencombatkaixaurip.jpg(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4451894-4356216-avowedscreencombatkaixaurip.jpg?w=1024) !4451893-4270078-sse32ac94d7d1d6be7dd015d78f2b52aeb4cc282ed.1920x1080.jpg(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4451893-4270078-sse32ac94d7d1d6be7dd015d78f2b52aeb4cc282ed.1920x1080.jpg?w=1024) !4474783-ssd04f2e766f538d3680b28574ec97f06b3274aafc.jpg(https://www.gamespot.com/wp-content/uploads/original/1585/15855271/4474783-ssd04f2e766f538d3680b28574ec97f06b3274aafc.jpg?w=1024) View Images(https://www.gamespot.com/gallery/best-xbox-game-pass-games/2900-4001/)
🎮 Multi-platformHouse of the Dragon season 3 review: HotD finally lives up to Game of Thrones' legacy
House of the Dragon season 3 offers epic battles, complex intrigue, and powerful performances reminiscent of the best seasons of the original series.
🎮 Multi-platformLego's first KPop Demon Hunters set revealed, up for pre-order
KPop Demon Hunters merch is flooding 2026, with Lego revealing its first set featuring the movie's beloved Derpy the tiger and Sussie bird.
🎮 Multi-platformWorld of Warcraft Midnight patch 12.0.7 release time in your time zone
Here's when you can expect World of Warcraft patch 12.0.7 to release and what to expect from WoW Midnight's Revelation update.
🟩 Xbox, Multi-platformEA Announces New Plan To Launch Ads “Directly Into Gameplay” After Working On In-Game Ads For Decades Already
In an announcement that is sure to unsettle players but please investors, Electronic Arts has announced a new program to bring in-game ads to its games in ways that EA claims won't "disrupt" the player experience. EA Advertising, as it's called, is a new platform that EA says advertisers can use to reach EA's network of 120 million monthly players. That's indeed a massive scale, and some people in the video game industry have been surprised that this kind of program hasn't happened sooner given how much money there is to potentially be made. Recently, Xbox's chief strategy officer Matthew Ball talked about advertising in gaming(https://www.gamespot.com/articles/new-xbox-exec-advocates-for-something-everyone-hates-to-help-save-gaming/), while a former BioWare boss said product placement could help improve the viability and sustainability of gaming(https://www.gamespot.com/articles/product-placement-can-help-save-the-aaa-games-business-former-bioware-dev-says/). Not everyone agrees, of course, as there has been significant player pushback to the idea of in-game ads, and one top executive, Strauss Zelnick of Take-Two, has said in-game ads for full-price games are not fair to the consumer(https://www.gamespot.com/articles/in-game-ads-for-full-price-games-would-seem-unfair-gta-6-parent-company-boss-says/1100-6538831/). For EA Advertising, it's coming at a time when EA is trying to sell itself to an investor consortium led by Saudi Arabia for $55 billion. This is a leveraged buyout--the biggest LBO in history--and it comes with significant debt. Given that, people are expecting major cuts at EA and new revenue streams, like EA Advertising, to help service the debt. !(https://www.gamespot.com/wp-content/uploads/2026/06/Screenshot-2026-06-15-at-9.01.49-AM.png) An example of an ad already in EA's FC series. EA, of course, has tried in-game advertising before (as have other companies). When pause-screen ads came to EA Sports UFC 4, players revolted, and EA cut the program swiftly(https://www.gamespot.com/articles/ea-removes-in-game-ads-from-ufc-4-after-backlash/1100-6481859/). Years earlier, EA announced in-game ads for Battlefield 2142, Need for Speed Carbon, Madden 08, Skate, and others--EA has been on a mission to bring more in-game ads to games for decades. EA Advertising is the company's latest attempt at the market, but it's also not exactly new, as plenty of EA games already feature in-game ads. EA Advertising is the new banner under which this program will operate and potentially expand. EA said brands will be able to "integrate directly into gameplay through dynamic, real-time placements, from stadium signage to custom in-game content, designed to enhance, not disrupt, the player experience." EA went on: "In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts. Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights." EA is selling multiple types of ads as part of EA Advertising. This includes brands creating "custom integrations designed for specific games and audiences" through things like in-game challenges, "interactive moments," and vanity items. For EA's sports games, EA said it will sell native ad units for things like digital ad boards, scoreboards, and brand broadcast overlays, not unlike the kind of advertising people see when they watch a sports game on TV. What's more, EA said it is offering advertisers "advanced targeting" for their ads by way of a new proprietary ad server and SDK. Finally, EA said it's launching an EA Sports Partner Program within EA Advertising for a "select group of official partners" to team up for live events like the Madden Bowl, the annual Madden ratings reveals, and "social play experiences." Some of the first partners for EA Advertising are Visa, Lowe's Red Bull, Xfinity, Peacock, and Mountain Dew, which are already running ads in EA's catalog of sports games. Experts tend to agree that the AAA video game business is unhealthy and unsustainable, due in part to rising development costs and prices for new releases generally staying the same. Ball and others have said advertising could be a way to help companies make more money to avoid raising prices. However, there is no reason to believe companies like EA and others would not launching in-game ads while also raising prices to $80 or more(https://www.gamespot.com/articles/80-games-are-already-here/), along with a further acceleration of things like DLC, battle passes, and microtransactions.
🎮 Multi-platformGoogle Earth’s flight simulator is now available in your browser
On Friday Google announced it was making a relatively unknown feature of Google Earth available to a wider audience. The desktop version of Google Earth has had a hidden flight simulator mode since 2007, but it's now easily accessible through a web browser without having to download or install any apps. To take to the &8230;
🎮 Multi-platformGet 10 Million Free Bloodpoints For Dead By Daylight’s 10th Anniversary
Dead by Daylight is officially 10 years old, and as well as announcing a ton of upcoming content(https://www.gamespot.com/articles/everything-announced-for-dead-by-daylight-during-its-10th-anniversary-stream/), Behaviour Interactive is offering a massive 10 million free Bloodpoints for every player to redeem. The huge giveaway was announced just before the developer's 10-year anniversary stream, surprising players who had predicted(https://www.reddit.com/r/deadbydaylight/comments/1u1t4vm/shouldeverydeadbydaylightplayerreceive10/) that the studio would not be overly generous with anniversary freebies. https://twitter.com/DeadbyDaylight/status/2066174177900462318 Bloodpoints are one of DBD's various in-game currencies, used to level up characters through the Bloodweb. With the number of Survivors and Killers that have been added since the game first launched--and even more coming soon--the hefty injection of Bloodpoints will be a welcome gift. Players have calculated that the freebie should be enough to add around six Prestige Levels in a character's Bloodweb. Behaviour has revealed a massive amount of incoming content in its 10th anniversary stream(https://www.gamespot.com/articles/everything-announced-for-dead-by-daylight-during-its-10th-anniversary-stream/), including new licensed characters, new original characters, visual reworks, a new map, and plenty more. The studio is investing in the 10 year old game for the long haul, warning players not to hold out for a sequel(https://www.gamespot.com/articles/dont-hold-your-breath-for-a-dead-by-daylight-sequel/). Players have until July 16 to redeem their free Bloodpoints using the code DBD10BIRTHDAY. Dead By Daylight is available on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch.