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Weeks After Launching A Great Game On Game Pass, Dev Lays Off Its Staff🎮 PlayStation, Xbox, Multi-platform

Weeks After Launching A Great Game On Game Pass, Dev Lays Off Its Staff

Late last month, Kwalee Labs launched its first-person horror shooter Luna Abyss(https://www.gamespot.com/games/luna-abyss/) on Xbox Series X|S, PlayStation 5, and PC. But not even a day-one Game Pass release was apparently enough to save the jobs of the team that made Luna Abyss. Kwalee Labs CEO and production director Hollie Emery announced on her LinkedIn page(https://www.linkedin.com/posts/hollie-emery-074a625bhey-folks-i-have-some-sad-news-from-the-share-7472658276480946177-QHk2/) that she and the other eight members of Luna Abyss's development team were laid off earlier this week for undisclosed reasons. "Unfortunately as of yesterday, the entire team has been made redundant; a decision that was completely outside of our control," wrote Emery. "As a result, the entire team are available for work as of today." Emery also stated that she and the rest of her team were "enamoured by the love and support it received both by our industry and critically by journalists and media. Whilst we faced many challenges along the way, it has been the highlight of our careers--and we are incredibly proud that it has finally seen the light of day." According GameSpot's sister site Metacritic(https://www.metacritic.com/game/luna-abyss/), Luna Abyss had an 81% score and was largely received well by critics. While the title's Game Pass numbers aren't available, its peak concurrent players on Steam(https://steamdb.info/app/1933000/charts/) was 18,597 near launch. However, its most recent 24-hour peak was only 310 players, which marks a dramatic drop-off. Luna Abyss puts players in control of Fawkes, a woman who has been imprisoned on a moon called Luna and tasked to excavate and explore the deep passages beneath the surface while monitored by her A.I. prison guard, Aylin. As Fawkes uncovers the secrets of Luna, she's forced to fight for her life against cosmic horrors that defy description. Presumably Luna Abyss will remain available on its current platforms. The layoffs of Kwalee Labs' developers comes at a time when even prominent first-party studios at Xbox are currently negotiating with Microsoft(https://www.gamespot.com/articles/double-fine-ninja-theory-and-more-reportedly-trying-to-spin-off-from-xbox-game-studios/) to avoid being shut down. The final fate of those studios is currently unclear.

GameSpotNews2 months ago
Spider-Man actor Tom Holland reveals his Spider-Man replacement pick🎮 Multi-platform

Spider-Man actor Tom Holland reveals his Spider-Man replacement pick

Spider-Man Brand New Day star Tom Holland once again sounds like he's ready to swing off into the sunset and say goodbye to Peter Parker.

🎮 Spider-Man🎮 Spider-Man actor Tom Holland
PolygonNews2 months ago
The most important scene in Fast & Furious lasts less than a minute and Vin Diesel didn't get paid to film it🎮 Multi-platform

The most important scene in Fast & Furious lasts less than a minute and Vin Diesel didn't get paid to film it

A simple contract negotiation transformed a discarded Fast & Furious sequel into the foundation of a billion-dollar franchise.

PolygonNews2 months ago
Why It's Called Final Fantasy VII Revelation Instead Of 'Resolve' Or Other Subtitles🎮 Multi-platform

Why It's Called Final Fantasy VII Revelation Instead Of 'Resolve' Or Other Subtitles

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/7908a11b/ffviirevelation04.jpg.webp) Ever since we learned the name of Final Fantasy VII Rebirth(https://gameinformer.com/2022/06/16/final-fantasy-vii-rebirth-remakes-second-chapter-arrives-next-winter), fan speculation began running rampant about what the third and final entry of the Final Fantasy VII Remake trilogy would be called. While, thematically, many considered "Reunion" to be a fitting choice, that was disqualified as it was the name of the Crisis Core: Final Fantasy VII remaster(https://gameinformer.com/review/crisis-core-final-fantasy-vii-reunion/required-reading), which arrived in 2022. In early June, we finally learned that the name was Final Fantasy VII Revelation(https://www.gameinformer.com/sgf-2026/2026/06/05/the-third-final-fantasy-vii-remake-subtitle-is-revelation-and-its-coming-to-all). Oddly enough, while on stage at Summer Game Fest 2026's live show(https://www.gameinformer.com/xbox-games-showcase/2026/06/07/heres-everything-announced-during-the-2026-summer-xbox-games), director Naoki Hamaguchi focused more on another word that begins with "re." "As I spoke about in my stage presentation, the central theme of this title is going to be 'Resolve,'" he tells Game Informer. "That could mean a lot of things, but one of them is the resolve of our party player-characters heading into the final battles. What kind of resolve do they have in them? What are they feeling? What are they thinking about? Things like that. We're going to really dive deep into that specific aspect of their emotions and what they're thinking. It's going to shape a little bit differently between the choices that the players take, so the overall game experience might change a little bit depending on those choices that the players might take, but the goal is for the characters to feel closer than ever for the players." When I ask Hamaguchi directly if, given that response, "Resolve" was ever in consideration for the name of the third part, he is direct in his response. "The central theme being 'Resolve,' and it being a word that starts with R-E, that's just a coincidence," he says. "It wasn't really a candidate for our title. We landed with 'Revelation,' because that was the word that was the best match for what we wanted to depict in the third installment of our series. One thing I can share about the title 'Revelation,' though, is that we kept this under the veils for the longest time, and we wanted to be very careful about it. We have a very huge development team, but among those development team members, only five or six people knew about the title. Most of them found out about the title at the SGF stage presentation!" I asked Hamaguchi about the name of the third entry during our 2023 Rapid-Fire interview with the director of the Final Fantasy VII Remake trilogy(https://www.youtube.com/watch?v=Xq4XNbH6mtk), he responded, "That is kept inside creative director Tetsuya Nomura-san's head," before he rejected various joke pitches I gave him, so the secrecy of the announcement checks out. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/16/cb275f4c/sephiroth.jpg.webp) Given the themes of the third act of Final Fantasy VII, I'm curious if there is any inspiration for the final entry of the Final Fantasy VII Remake trilogy from the final book of the Bible, The Book of Revelation. "Some people might make that connection with Christian mythology, but from our point of view, it was more about revealing all these unanswered questions that the fans may have with Remake and Rebirth. I think a lot of fans and players were just really wondering, how this is going to go down, and how the trilogy is going to conclude. As a response to that, this is our message, to say that this is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers." Final Fantasy VII Revelation is set to arrive on PS5, Xbox Series X/S, Switch 2, and PC in the first half of 2027, marking the first time the Remake trilogy is going multiplatform on day one. To learn how Hamaguchi feels about bringing Final Fantasy back to Nintendo, read his thoughts here(https://www.gameinformer.com/2026/06/09/naoki-hamaguchi-on-bringing-final-fantasy-back-to-nintendo). To learn more about the changes coming to Queen's Blood in Revelation, head here(https://www.gameinformer.com/preview/2026/06/07/queens-blood-is-back-and-has-a-new-protagonist).

🎮 Final Fantasy
GameNews2 months ago
Clive Barker's Hellraiser: Revival hands-on: The first good Hellraiser game?🎮 Multi-platform

Clive Barker's Hellraiser: Revival hands-on: The first good Hellraiser game?

Saber Interactive's new Hellraiser game feels like a mix of BioShock and Clive Barker's sadomasochistic horror film franchise.

PolygonNews2 months ago
Critical Role reveals new Age of Umbra Sallowlands characters ahead of upcoming premiere🎮 Multi-platform

Critical Role reveals new Age of Umbra Sallowlands characters ahead of upcoming premiere

Critical Role revealed the heroes of Age of Umbra: Sallowlands ahead of the July 9 premiere — and a possible Campaign 4 break.

🎮 Critical Role
PolygonNews2 months ago
Baldur’s Gate TV Show Gets A Positive-Sounding Update About The Cast🎮 Multi-platform

Baldur’s Gate TV Show Gets A Positive-Sounding Update About The Cast

When the Baldur's Gate TV show was announced in 2025, people quickly became suspicious when it was confirmed that developer Larian has no involvement in it(https://www.gamespot.com/articles/baldurs-gate-3-is-getting-an-hbo-series-and-you-can-probably-guess-whos-writing-it/1100-6537976/). Now, actor Samantha Béart--who plays Karlach(https://www.gamespot.com/articles/baldurs-gate-3-karlach-recruit-guide/1100-6516552/) in Baldur's Gate 3--has shared a positive-sounding update about the live-action series. Béart told GamesRadar(https://www.gamesradar.com/entertainment/live-action-shows/baldurs-gate-3-karlach-actor-teases-more-about-whether-the-key-cast-will-return-for-the-hbo-sequel-series/) that Craig Mazin, who is heading up the Baldur's Gate TV series, reached out to personally express that he believes the "key cast of Baldur's Gate 3 should be meaningfully on-screen on the show as someone familiar or someone new." Those comments don't tell us much in the way of specifics, but it sounds positive that Mazin wants the cast of the game to be involved in the show in some part. That wouldn't be unprecedented for Mazin, as he also hired actors from The Last of Us game to be in The Last of Us TV show. https://www.youtube.com/watch?v=F-GDJDUD6B4 Before this, Larian boss Swen Vincke said Mazin reached out to the studio and discussed how he is a huge fan of the game(https://www.gamespot.com/articles/baldurs-gate-3-director-shares-optimistic-note-about-hbo-show-as-fanbase-raises-alarms/1100-6537986/). The Baldur's Gate TV show, which is being made for HBO where Mazin also has The Last of Us, will depict events that occur after the video game, and fan concerns stem from the fact that there are several possible endings that the show can pick up from. Vincke addressed this as well, saying, “The endings of BG3 were created so they could serve as narrative soil for new adventures. There’s plenty of directions they could go. I’m eager to find out which ones Craig and his team will pick. He’s reached out for a chat, so we’ll have the opportunity to tell him our thoughts.” That Larian would have no official, public involvement in the Baldur's Gate TV show is hardly a surprise given that the studio ended its partnership(https://www.gamespot.com/articles/larian-ceo-says-its-not-wizards-of-the-coasts-fault-its-not-making-baldurs-gate-4/1100-6522144/) with Baldur’s Gate and Dungeons & Dragons owner Wizards of the Coast. Up next for Larian is a new Divinity game(https://www.gamespot.com/articles/the-new-divinity-is-coming-alive-dev-says/1100-6539149/). The developers used generative AI in the early stages of development, angering fans. The final game won't have any generative AI content in it(https://www.gamespot.com/articles/baldurs-gate-divinity-dev-reveals-how-it-uses-generative-ai/1100-6537001/), however, Larian is promising.

🎮 Baldur's Gate 3🎮 s Gate TV Show
GameSpotNews2 months ago
Finally, A Fun NBA Game That Doesn’t Ask For All My Time And Money🎮 Multi-platform

Finally, A Fun NBA Game That Doesn’t Ask For All My Time And Money

If you're going to take on a juggernaut like NBA 2K, you'd better have a strong gameplan. Built from the cherished streetball memories of yesteryear and the charismatic vibes of today, NBA The Run(https://www.gamespot.com/games/nba-the-run/) is Play by Play Studios' debut effort and the team's attempt to squeeze into basketball fandom's gaming timeshare. As soon as you see it, it's clear this is a very different take on the sport than the true-to-life simulation that is NBA 2K, but doing something different isn't enough on its own. The team has to do it well, too. Thankfully, NBA The Run scores on most of its attempts, earning it a place in the rotation. NBA The Run is essentially a modern take on NBA Street and the colorful, exaggerated arcade sports games we don't often see anymore. The team at Play by Play includes some former EA Sports developers, and they've brought their experience to this new endeavor: rekindling the magic of streetball games from decades past while modernizing the experience in clever ways. The Run is played in games of 3v3, whether you're playing in solo mode, teaming up with friends, or matchmaking with other players online. No game is played as a standalone exhibition. Instead, you're always chasing championships in its tournament structure. Inspired by Fall Guys, The Run pits you and your teammates in a tourney that can be won by coming out on top in four consecutive games. Like March Madness, these are one-game, survive-and-advance showdowns, not series like in the NBA playoffs. Lose, and you're sent back to the start of a new tourney the next time you play. Win, and you're one step closer to glory. This tournament structure is so simple yet so effective. Games are quick, at about two to five minutes per matchup, meaning winning a trophy takes only 15-20 minutes, or roughly as long as winning a round of Fortnite. Each round, a spinner randomly lands on a new rule set. In one round, you might be playing first to 18, with dunks counting as three-pointers, while other shots net you just one point each. In the next round, you might be playing for speed, with unlimited stamina and a first-to-11 scoring cap. Each round is unpredictable, making each tournament as a whole feel fresh. The swiftness with which you move through tourneys also feels like a secret weapon working in The Run's favor. Title wins feel prestigious, with a trophy presentation and stats summary that cements your championship as hard-fought--you can even emote and show off your total number of trophies--but losing before you get to the championship podium doesn't sting too much, because matchmaking is fast, your time investment is never steep, and the next tourney is just seconds away if you want it to be. This PvP structure respects your time, both by not asking you for much of it in the first place and by giving you a fun game to play when you do decide to sit down and play it. It's a smart way to bring arcade basketball into the present, but The Run doesn't want to merely port those older games into 2026. Things like NBA Street and NBA Jam always felt heavily skewed toward offense. Excitingly, everyone in The Run is overpowered, but that's true on defense as much as on offense. Shooting is done by simply timing the release at the height of your jump shot, and with an open look, it's likely to go in--provided your chosen player is skilled from the given range. But getting in the player's face can be enough to disrupt the shot's timing, and if you go for a steal or a block while using a player skilled in those areas, you may just wind up with the ball, saving your team the trouble of fighting for a rebound. !(https://www.gamespot.com/wp-content/uploads/2026/06/Ant-Dunk-Screen.png?w=1024) Unlocking new dunk animations means finding new ways to express yourself and stand out on the court. Possessing the ball feels forever threatened, because steals or straight-up shoves into the asphalt are as reliable as a Curry three-pointer in The Run. You'll need to work with your teammates and use the whole control scheme to dish the ball around, find the open looks, and keep pace with your opponent--or even leave them trailing behind, if you can lock down on D. Once I felt like I had a grasp on the game's speed and strategic elements, I found I could unleash especially flashy moves, like alley-oops to my teammate, passes to myself off the backboard, or even bouncing the ball off my opponent's head. There are levels to just how cool you can look on the court in The Run. By default, everyone is cool to start, but for those who want to go deeper, you can really show off like the players in an And 1 tournament you may have seen on ESPN 2 back in the day. The roster of players stands just shy of 40 at launch, with the game handpicking the best of the best from the NBA, plus a few original characters and real-life streetball legend, DJ, and former NBA Street commentator, Bobbito Garcia. If your favorite NBA player is arguably in the top 30 of current stars, it's likely he's in The Run. That includes shoo-ins like LeBron James and Kevin Durant, as well as slightly deeper cuts like Scottie Barnes and Devin Booker. It's been a ton of fun in my time with the game to get to grips with each athlete and find my favorites--it's Giannis, by the way. The best thing about The Run's on-court foundation is how attributes clearly matter. Wemby's blocking skills are among the best in the game, so he feels like a constant roadblock if his user is playing him correctly. Speedy players, like Damien Lillard, can hustle to a loose ball or race ahead on a fast break for a clean look from wherever he wants--probably from the arc, given his abilities there. Each player is a monster, yes, but the differences in their skills do matter, and you can see these deltas influence every game you play. Some players are just noticeably more monstrous than others in certain contexts. This varied roster mixes well with the tournament structure because team composition tends to matter so much. If you and your friends take three bigs into the tourney, only to be faced with a rule set in round one that doles out extra points for buckets from long range, you may be sent back to the menus quickly. It pays to consider a team that can cover weaknesses and fortify strengths, because you won't know until you get there what each round will have in store for you, or what team is waiting on the other side. No one player can do everything perfectly, so it becomes a game that bestows upon all players these tremendous, even superheroic talents, but then demands you have the self-discipline to not step too far out of your lane. Wemby can shoot, sure, but he's not Curry. Jayson Tatum is a playmaker, but he's not a big-bodied bully like Nikola Jokic. Knowing what you bring to the team is a principle that's emphasized without the game ever saying it so plainly. You'll learn it soon enough on the court. !(https://www.gamespot.com/wp-content/uploads/2026/06/LeBron-Skins-Dunk-4K-WM.png?w=1024) The Run wisely leans into an art style that looks very different from 2K, but also one that will age well over the years. The brightly colored, comic-book stylings of the game look awesome, with each character resembling a somewhat exaggerated version of themselves, yet their likenesses match very well, even in this pen-and-ink aesthetic. Courts are similarly stylish, with the game taking players on a world tour of courts inspired by real-life locations, such as Venice Beach, a Philly schoolyard, and tenements in the Philippines. All the while, the commentator provides additional flavor as the league's hype man, often sounding like he's leaping out of his chair when you do something cool. While some sports games still feel very "fellow kids(https://www.youtube.com/shorts/nEqxIc3vAwA)," despite years of trying to capture the right vibe, NBA The Run enjoys an air of authenticity from the moment you step onto the court. While The Run is doing a lot right, it's not without weaknesses. Foremost among them is how you can't practice with your co-op partners. There's an option called Shootaround that acts as a practice mode, but it's a purely solo experience, which makes it very hard to gel with your teammates before the games start. And because every single game is part of a tournament, the games always matter. It's surely a hard problem to solve, but your experience in The Run can vary greatly based on who you get as teammates in matchmaking. If you're randomly assigned a ballhog, or a player who's gone AFK, or someone who hasn't yet learned how vulnerable the offense is to having the ball stolen, it's going to be a headache and a quick exit from the tournament for you. Getting matched with such players can and will happen in The Run, at least some of the time. I once played with a person who used Steph Curry and ran to the basket for layups whenever he had the ball, only to get blocked each time. Confoundingly, he never took a single shot from behind the arc. If ever a teammate leaves, they're replaced with a lousy CPU bot that will, in all likelihood, leave you feeling hopeless. They just can't keep up with the human players--though I think a bot might have been better than that stubborn Curry user. The other gripe I have with The Run is how slow progression is. Right now, there are 50 levels to climb through, each with cosmetic rewards, and playing games also gives you Cred--in-game currency to spend on things like playercard banners, new dunks, and alternate jerseys for your players. Both Cred and XP feel too slow to come by, with the game hardly giving you anything unless you get to the third round or better. Winning a championship gives a decent chunk, but the lesser runs your team goes on should feel better rewarded, too. These issues are all somewhat softened with the panacea of playing with friends, though. Like perhaps all co-op games, NBA The Run is very obviously better with friends. If you hop into games with random players, you'll have fun at least some of the time, because the core basketball gameplay is enjoyable, the world is full of style, and you'll occasionally be able to rely on your teammates. But jumping in with two buddies and chasing championships is much more fun, likely to result in deeper, more rewarding runs, and allows you to establish a cohesive team composition and strategy. While anything less than that is more prone to headaches and heartaches, if you've got the squad for the optimal setup, NBA The Run is an obvious winner.

🎮 NBA 2K
GameSpotReviews2 months ago
Guild Wars 3 Won’t Have “Hidden” Subscriptions Like Battle Passes🎮 PlayStation, Multi-platform

Guild Wars 3 Won’t Have “Hidden” Subscriptions Like Battle Passes

Guild Wars 3(https://www.gamespot.com/articles/guild-wars-3-is-real-and-its-coming-to-ps5-and-pc/), the next MMORPG from developer ArenaNet, won't have a paid subscription, and it won't include battle passes or other paid seasonal systems, either. In a blog post(https://store.steampowered.com/app/4743930/GuildWars3/), studio head Colin Johanson outlined the core pillars ArenaNet is focused on when it comes to creating the third entry in the Guild Wars franchise, freshly announced as part of Summer Games Fest 2026(https://www.gamespot.com/articles/summer-game-fest-live-2026-all-the-biggest-announcements-and-games/). One of those key pillars is something that has been a main focus of every Guild Wars title--no subscription fee, one of the key ways Guild Wars has always set itself apart from other MMOs. "When Guild Wars launched in 2005, that wasn't the norm," Johanson said. "Subscription fees were a core part of the MMO model. Choosing not to have one wasn't just a pricing decision; it was a statement about accessibility and long-term value. We carried that forward into Guild Wars 2, and it remains just as important today." https://www.youtube.com/watch?v=ITPzxITngqA How Guild Wars 3 will differ is that it won't feature any kind of subscription. Johanson said subscriptions in many live-service games or MMOs have evolved to be "hidden" inside "optional packages that obfuscates the subscription from the player." He described things like paid battle passes and seasonal reward tracks as systems that are effectively a subscription in a new form. "When we say Guild Wars 3 won't have a subscription fee, we mean it," Johanson said. "No monthly fees and no battle pass subscription fees. Just buy the game and play when you want. If we earn your trust and you feel we're delivering experiences you love, we'll have expansions and other things you can buy from us if you think they're worth the investment." Johanson also made clear Guild Wars 3 won't feature any pay-to-win elements. Players will, however, be able to spend money to gain "visual distinction and offer more ways to express themselves." Additionally, Johanson said players will be able to spend money on account-related services and time-saving convenience items, but that those who spend money will never have "an unfair advantage over players who spend time." Other key areas ArenaNet is focusing on for Guild Wars 3 includes respecting the time and investment of players, as Johanson said the team knows there are more choices when it comes to what to play than ever before. The team wants to create a "new take on the MMO" that doesn't feel like a second job, as many MMOs are often described, and can be enjoyed regardless if someone is playing every day or only a few hours a week. As for what Guild Wars 3 will actually play like, Johanson is keeping details vague for now, but said it will fall somewhere in between Guild Wars and Guild Wars 2. He said the team is asking, "What does the next evolution of an MMO look like right now?" in a time when the line between MMO and live-service games continue to be blurred. The answer ArenaNet came up with is for Guild Wars 3 to be smaller scale compared to the "giant-scale experiences" found in Guild Wars 2 but larger than the mostly instanced content of the original Guild Wars. "Guild Wars 3 lands near the middle of the MMO spectrum, which supports the goals we have for our movement and combat systems," Johanson said. "While it fits the definition of an MMORPG significantly more than Guild Wars Reforged does, it doesn't try to replicate the large-scale gameplay pillars that so uniquely define Guild Wars 2." Not much else is currently known about Guild Wars 3, though a beta is set for Fall 2027. It's slated to release on both PC and PlayStation 5. Those interested in being among the first to take the game for a spin can sign up on the game's official website(https://www.guildwars3.com/en/).

GameSpotNews2 months ago
Exciting Pokopia leaks might make upcoming DLC a must-play🎮 Multi-platform

Exciting Pokopia leaks might make upcoming DLC a must-play

Bubbly Basin may be but a taste of what's to come for Switch 2 Pokémon fans

🎮 Pokémon🎮 Pokemon
PolygonNews2 months ago
They Will Kill You is the perfect movie for Ready Or Not fans🎮 Multi-platform

They Will Kill You is the perfect movie for Ready Or Not fans

From the director of IT, They Will Kill You is a horror-comedy that blends love and revenge, and it feels like a perfect replacement for Ready or Not.

🎮 They🎮 Kill You
PolygonNews2 months ago
Paddington: The Musical is headed for Broadway next year🎮 Multi-platform

Paddington: The Musical is headed for Broadway next year

The award-winning Paddington stage play is coming to NYC in March 2027.

🎮 Paddington: The Musical
PolygonNews2 months ago