Latest Pc, multi-platform Game News & Updates
☁ Pc, multi-platform News
445 articles
🖥 Xbox, PC, Multi-platformEpic Games Store's new free PC games include a Warhammer 40K favorite
The Epic Games Store has a selection of free PC games that changes every week. The latest free offerings will be available until June 18.
🖥 PC, Multi-platformValve ends physical Steam gift cards due to widespread scams
This year, Valve will stop sending retailers physical Steam gift cards due to scammers on the PC platform.
🖥 PC, Multi-platformValve is phasing out physical Steam gift cards due to scammers
After over a decade, Steam will no longer sell physical gift cards in stores. In a support page spotted earlier by Windows Central, Valve says it will no longer restock its gift cards once they run out, citing scammers who "continue to have an impact on Steam customers and other unsuspecting individuals." In its post, &8230;
🖥 PC, Multi-platformDestiny 2 Player Count Soars Above Marathon’s Highest Ever As Guardians Log On For Final Update
The Monument of Triumph update is the final content update for Destiny 2(https://www.gamespot.com/games/destiny-2/). When I first began playing the game a decade ago, I was instantly hooked. Over the years I've made friends, experienced the best long-running narrative in a game ever, and cleared all of my plans to be able to experience the newest raid, dungeon, or next story beat. This time around it's a little different. There is no race to be prepared for, and my clan hasn't been frantically discussing the best builds or possible strategies. We're all just going to log in one final time, see what Bungie has made for us, and enjoy it for what it is. It seems we're not alone in that sentiment, as the Destiny 2 player count on Steam alone has shot up to more than 160,000 and climbing. Notably, the player count is peaking at almost double that of Marathon's highest recorded on SteamDB. It's not quite the lofty heights of the finale of The Final Shape, or the release of Lightfall, which saw 316,750(https://steamdb.info/app/1085660/charts/) Guardians log in to discover what would happen after the Vanguard discovered the pyramid-shaped fleet of The Witness was approaching. Still, it's a statement to Sony that people do still care about Destiny. A lot. As the player count soared, the old Destiny 2 traditions began to return in the form of server queues, error codes, and randomly getting kicked from an instance. It wouldn't be a Destiny 2 update without some technical issues, after all. There is still a petition(https://www.change.org/p/petition-sony-to-develop-destiny-3) running to get Sony and Bungie to consider making Destiny 3, although the creator of that petition, Luckyy10p, says it's been made to "send a message"(https://www.gamespot.com/articles/dont-mourn-destiny-2-be-grateful-that-it-existed/) rather than a genuine belief that this could turn the tide of the game's future. But if any decision makers from those companies are reading this article, we do, in fact, really want Destiny 3.
🖥 Nintendo Switch, PC, Multi-platformNintendo Finally Reveals The Legend Of Zelda: Ocarina Of Time Remake For 2026
Nintendo has officially revealed The Legend of Zelda: Ocarina of Time(https://www.gamespot.com/games/the-legend-of-zelda-ocarina-of-time/) remake as part of its summer Nintendo Direct showcase(https://www.gamespot.com/articles/nintendo-direct-june-2026-all-the-biggest-announcements-and-games/). The reveal showed no gameplay--only a cinematic trailer about the boy from the forest who didn't have a fairy. It did, however, confirm a 2026 release date. More details are said to be coming later this year. Rumors of an Ocarina of Time remake began to gather steam earlier this year when prominent leaker Nate the Hate reported on the game. He had also revealed(https://www.gamespot.com/articles/the-legend-of-zelda-ocarina-of-time-remake-new-star-fox-game-in-development-for-switch-2-report/1100-6539069/) a "classic-style" Star Fox game was on the way, and that report proved to be true when Nintendo lifted the veil on Star Fox in early May(https://www.gamespot.com/articles/star-fox-on-switch-2-isnt-just-a-retread-its-a-fresh-start/1100-6539843/). Needless to say, an Ocarina of Time remake is a big deal. Originally released for the N64(https://www.gamespot.com/reviews/legend-of-zelda-ocarina-of-time-the-review/1900-2543677/), Ocarina of Time was met with critical acclaim, and its DNA can still be found in modern Legend of Zelda games, like Breath of the Wild and Tears of the Kingdom. It was the first 3D Zelda game, laying a foundation for future games in the series with its trailblazing design at the time. Multiple ports and remasters have been released over the decades, with the best version being the 3DS release, which added quality-of-life changes and made revisions to the challenging Water Dungeon.
Final Fantasy X/X-2 HD Remaster Hits Nintendo Switch 2 Next Month With High-Speed Mode, No Random Encounters Toggle, And More
!Final Fantasy X-2 HD Remaster Nintendo Switch 2 July 23 Release Date Trailer(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/09/35f5d971/ffx3.jpg.webp) Square Enix has revealed that Final Fantasy X/X-2 HD Remaster(https://www.gameinformer.com/product/final-fantasy-xx-2-hd-remaster) is coming to Nintendo Switch 2. When it hits the console next month on July 23, it will bring with it both classic Final Fantasy adventures alongside brand new Switch 2 features, including a highly requested high-speed mode, a toggle for random encounters, and additional quality of life features. While these features are available on the PC version of this remaster, this is the first time they'll be in a console port. The developer-publisher released a new trailer today for the HD Remaster Switch 2 port, highlighting the full HD characters, monsters, and background visuals present in the HD Remaster, which first launched in the U.S. in 2014. Though fans of these games debate whether the HD character models, in particular, are better (nothing beats the original PS2 game, in my opinion), you can't argue that features like high-speed mode and encounter toggles aren't welcome additions. Check it out in the Final Fantasy X/X-2 HD Remaster Nintendo Switch 2 release date trailer below: This HD Remaster also features fully remastered and arranged music, and additional elements from Final Fantasy X/Final Fantasy X-2 International Version are fully recreated here. It's an excellent remaster, all things considered, and if you haven't played these games before, I can't recommend them enough – the Final Fantasy X saga is arguably the best in the entire franchise (plus, if more people play these games, maybe Square Enix will finally make Final Fantasy X-3). Final Fantasy X/X-2 HD Remaster launches on Nintendo Switch 2 on July 23. In the meantime, read Game Informer's Final Fantasy X/X-2 HD Remaster review(https://gameinformer.com/games/finalfantasyxx-2hdremaster/b/ps3/archive/2014/03/18/final-fantasy-x-x-2-hd-remaster-review.aspx), and then check out Game Informer's ranking of every mainline Final Fantasy game(https://www.gameinformer.com/2023/11/23/ranking-every-mainline-final-fantasy-game). Where do you place these games in the pantheon of Final Fantasy? Let us know in the comments below!
Crazy Taxi: World Tour Producer Clarifies AI Use
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/08/d3362944/ctwt.jpg.webp) The announcement of a new Crazy Taxi game(https://www.gameinformer.com/xbox-games-showcase/2026/06/07/crazy-taxi-and-the-offspring-are-back-in-world-tour-launching-next) during the Xbox Summer Showcase made waves for how excited longtime fans were to not only see an updated version of the iconic arcade passenger-delivery game. But following the announcement, a Steam page listing that disclosed generative AI use stirred up controversy(https://gameinformer.com/2026/06/07/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game). During a recent hands-off gameplay demonstration, I had the chance to seek clarification from series creator and lead producer on Crazy Taxi: World Tour, Kenji Kanno. For reference, here is what the Steam page said regarding the Crazy Taxi: World Tour team's use of AI: At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game. The Steam listing provided a vague explanation. However, upon reaching out to a Sega spokesperson yesterday, they provided the following expanded version of the statement above: At SEGA Corporation, generative AI is available as an optional support tool for developers, enabling our teams to focus more on creative tasks and ultimately focus on what matters most: delivering better games to our consumers. Generative AI was used to support our teams during the development of background assets for ”Crazy Taxi: World Tour”. Assets generated were still subject to review by the development team. No AI was used in reference to the performers in the game. With the clarification from the spokesperson still remaining too vague for my liking, I went straight to the lead producer of the upcoming revival of the series to get further clarification on the development team's use of AI, in particular, generative AI. Here's what Kanno had to say: "First, I think I can be a little bit more specific or clear on how we use the generative AI. So, it's like one small part of the creative process. So, to get a little bit more detailed about our design process, as mentioned earlier, it's World Tour, and we have five different countries. I can't say which countries there are today, but our artists, our designers, they actually went to the actual locations, and they took references, and based on that, they came up with the designs. And generally, AI is just one part of that, and is used as a hint or part of the ideation. I think the statement on the Steam page was quite vague, so to make things a bit more clear – and this is a sentiment that both me and our team of talented artist and designers back in Japan share – is that we want to create things ourselves and deliver that as a great experience for our customers. So rest assured, everything in the final product is going to be original." Despite the controversy surrounding AI use in the development of Crazy Taxi: World Tour, the game does look like a fun and faithful modernization of the beloved franchise with which many fell in love during the Dreamcast era. Crazy Taxi: World Tour is set to arrive on PS5, Xbox Series X/S, Switch 2, and PC in 2027.
🖥 PC, Multi-platformCrazy Taxi: World Tour Dev Defends GenAI Use
Sega's newly announced Crazy Taxi: World Tour game is among those made in part with generative AI, and now the franchise's original creator, Kenji Kanno, has defended his studio's use of the controversial technology. He told Kotaku(https://kotaku.com/crazy-taxi-ai-generated-assets-steam-disclosure-sega-2000703805), via a translator, that the game's artists would use generative AI to generate ideas, and then they would "draw the actual thing." "So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game," he said. Kanno went on to say he anticipates that generative AI will become more of a "hot topic" in the future than it already is today in the gaming landscape. https://www.youtube.com/watch?v=fAWx3-pcZso World Tour's use of generative AI was first discovered by way of the game's AI disclosure on Steam(https://www.gamespot.com/articles/crazy-taxi-world-tour-uses-generative-ai-sega-reveals/). It states that generative AI "support tools" were used during the game's development, and that, "No AI was used in reference to the performers in the game." The game's publisher, Sega, said it uses generative AI technologies as a "support tool" for developers with the aim of allowing them to "focus on more creative tasks." A spokesperson for Sega told Game Informer(https://gameinformer.com/2026/06/07/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game) that the developers used generative AI to create "background assets" in World Tour, and that AI assets were still reviewed by the development team. Industry analyst Daniel Ahmad, who is the director of research and insights at Niko Partners for the Asia and MENA markets, said(https://x.com/ZhugeEX/status/2054954913717743674) the use of genAI technologies is "more accepted" in Asian markets. "They're going to see massive backlash in Western markets," Ahmad said of developers based in Asia. He added(https://x.com/ZhugeEX/status/2063736910208495950): "The real question of course is whether there will be a material impact on sales." So far, Ahmad said he has not observed much evidence about a negative impact on sales for games where genAI use is disclosed. He cited examples like Clair Obscur: Expedition 33, Arc Raiders, and Call of Duty. "But it does come down to how it's used," Ahmad said. He has also talked about how AI usage is very commonplace(https://x.com/ZhugeEX/status/2054570917305421976) across the entire games industry. World Tour is the first entry in the main, non-mobile game series since 2002's Crazy Taxi 3: High Roller. The Unreal Engine-made game has players racing around the world to hunt down the villains who stole the iconic yellow taxi. The game is set for release in 2027 on PC, PS5, Xbox Series X|S, and Switch 2. For more, check out GameSpot's further coverage: - Crazy Taxi Is Back And It's Coming With... Lore?(https://www.gamespot.com/articles/crazy-taxi-is-back-and-its-coming-with-lore/)
Sea of Stars' Final Sunset Edition Update And Switch 2 Version Are Out Today
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/08/9ecfec22/sunset-with-logo-4k.jpg.webp) Sabotage Studio is officially releasing its last update for Sea of Stars today. The news dropped in a video uploaded to the company's YouTube channel, which details today's update and outlines some plans for the future. Dubbed "Sunset Edition," the update mainly adds a new animated intro cinematic to the game, both to clarify some later events in the game and to serve as a fitting capstone on the project's development. Additionally, the description of Sabotage's recent video reads, "We also revisited the balancing for Normal and Hard modes. Splitting the attributes of the Tactician’s Mettle relic into two separate relics (Tactician’s Mettle and Ray of Sunset) enables a 'Normal' experience that demands more grit." Sea of Stars is also launching on GOG.com and Switch 2 today. The Switch 2 version will be a free upgrade for those that have the Switch 1 version and adds GameShare, allowing up to three players to play in local co-op. The video also announces plans to make a collector's edition of Sea of Stars alongside iam8bit, with more details to come at a later date. For now, Sabotage Studio is moving onto its next game, called Project Sparrow. It's been in the works for over a year, but as it's only recently entered full production, Sabotage CEO Thierry Boulanger made it clear that it's not quite ready to share yet. Sea of Stars: Sunset Edition is available today on PS5, Xbox Series X/S, Switch 2, PS4, Xbox One, Switch, iOS, Android, and PC via Steam (where it's currently 50% off), the Epic Games Store, and GOG. For more on Sea of Stars, check out our review of the game(https://gameinformer.com/review/sea-of-stars/genre-excellence), our impressions of its Throes of the Watchmaker DLC(https://gameinformer.com/dlc-impressions/2025/05/20/sea-of-stars-free-story-dlc-knows-you-havent-played-recently-which-is), our interview with Boulanger about the games impressive success(https://www.gameinformer.com/interview/2025/07/30/sea-of-stars-was-seven-times-more-successful-than-anticipated-and-more-from), or our cover story, first released back in Game Informer issue 354(https://gameinformer.com/magazine-archive/354-the-indie-issue).
Our 11 Favorite Games From the 2026 PC Gaming Show
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/07/cc3ac6ca/ss18a51fdbb49824d3044de25b474dee93bebbf088.1920x1080.jpg.webp) It's once again time for the annual deluge of gaming showcases surrounding Summer Game Fest(https://gameinformer.com/sgf). Most of them have plenty of great games, but there's also a lot of trailers to parse through, and the PC Gaming Show is perhaps the most stuffed of all. To simplify things, we watched the showcase live and assembled the most interesting and exciting trailers and reveals from the event. Here are our favorite games from the 2026 PC Gaming Show, presented in alphabetical order. !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/87d84f56/2fightsin2tightspaces1.jpg.webp) 2 Fights 2 Tight Spaces Developed by: Ground Shatter Fights In Tight Spaces was a slick card battle with a unique premise, enough so that it got a spin-off called Knights in Tights Spaces. But the original game is now getting a true sequel in the form of 2 Fights 2 Tight Spaces. The new game features online cooperative multiplayer for 1-3 players, alongside an attractive new visual style. The first trailer for the game looks great, featuring some exciting melees that see lots of environmental hazard attacks. But today didn't just bring news of the new game -- it has also shadow dropped into early access, so you can give the game a try right now if you like(https://store.steampowered.com/app/3734890/2Fightsin2TightSpaces/). – Matt Miller !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/46bd1822/aboutfishing.jpg.webp) About Fishing Developed by The Water Museum I love how many questions I have after seeing the trailer for About Fishing, a game that really seems like it's about more than fishing. Between its Resident Evil-style inventory management, a screenshot of an old, barnacle-crusted handgun, and the generally eerie tone, it almost seems more like a horror game or a moody drama. Luckily for me, there's a demo available now(https://store.steampowered.com/app/3856530/AboutFishing/), so I can play it for myself to see if I can reel in any substantial conclusions. – Charles Harte !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/ad790756/ascenders.jpg.webp) Ascenders: Beyond The Peak Developed by Ludogram Turn-based gameplay in video games is most associated with combat, but there's no reason that has to be the only reason to use it. In Ascenders: Beyond: The Peak, turn-based gameplay is used to climb a mountain with a group of three, and gives you time to hone your strategy and keep the crew alive. There are nine classes you can assemble a team from, and each brings unique abilities to help you ascend a grid-based cliffside in a roguelike structure. If you think it looks cool, check out our recent coverage of its reveal(https://gameinformer.com/2026/04/02/ascenders-beyond-the-peak-blends-mountain-climbing-roguelite-gameplay-and-lovecraftian) and play the demo now on Steam(https://store.steampowered.com/app/4267860/AscendersBeyondthePeak/). – Charles Harte !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/e963b02c/carcassclad1.jpg.webp) Carcass Clad Developed by Wrong Organ Mouthwashing is one of my favorite horror games ever, so I was more than delighted to see that its developer, Wrong Organ, was working on something new. But instead of an atmospheric horror game, Carcass Clad is a three-player co-op game where you and two friends pilot a tank through the city of Vhorgorod. It's a substantial pivot, so I was glad the team answered some of my questions about the game and what to expect from it(https://gameinformer.com/sgf-2026/2026/06/07/mouthwashing-developer-wrong-organ-told-us-why-its-next-game-carcass-clad-is-so). It's not the project I asked for, but I like Mouthwashing enough that I'm more than willing to give Wrong Organ's next project a chance. – Charles Harte !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/1d78c1f8/elpasoelsewhere21.jpg.webp) El Paso, Elsewhere 2 Developer by Strange Scaffold The original El Paso, Elsewhere combines Max Payne-style shooting (complete with slo-mo) with monster hunting madness, an original hip hop soundtrack, and a low-poly aesthetic. The sequel is cut from the same cloth, but this time the protagonist has become a vampire, and has to use new weapons to fight new monsters in 20 brand new levels. It doesn't have a release window yet, so add it to your wishlist to be notified when it launches on Steam(https://store.steampowered.com/app/3642020/ElPasoElsewhere2/) (though it's also coming to Xbox). – Charles Harte !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/218223a2/intothewind.jpg.webp) Into the Wind Developed by Bloom & Gloom Games I generally think people throw around comparisons to Studio Ghibli and Miyazaki a little too liberally, but Into the Wind is a game that's actually deserving of the association. Its Italian-inspired city and dogfighting gameplay is straight out of Porco Rosso, but its package delivery mechanics (which are also reminiscent of Death Stranding) are similar to Kiki's Delivery Service. It also has a generally whimsical tone that I'm excited to experience for myself: your vehicle is neither motorcycle nor plane, but a sentient motorcycle-plane; townsfolk ask for packages, but also live swordfish; and hitting an obstacle causes you to ragdoll off your vehicle and onto the ground. It's coming soon to early access, but for today, it's coming to my Steam wishlist(https://store.steampowered.com/app/2843060/IntotheWind/). – Charles Harte !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/5c316b5a/shroomgloom.jpg.webp) Shroom & Gloom Developed by Team Lazerbeam Shroom & Gloom has a lot of elements that stand out to me as appealing, but nothing could ever grab my attention as quickly as its unique, papercraft art style. It's moody, but bright, and as common as paper-y aesthetics are in modern games, it's rare to find them in a first-person perspective. Of course, the gameplay also looks awesome; it's a double deckbuilder, so you'll be crafting different decks for exploration and for combat. I'm so curious about how it plays, so I'm over the moon (or over the shroom?) that there's a demo available right now(https://store.steampowered.com/app/3271280/ShroomandGloom/). – Charles Harte !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/05/b49abb6f/signetcityrevealkey1080.jpg.webp) Signet City Developed by Jump Over The age Here's an excerpt from a larger news post(https://gameinformer.com/sgf-2026/2026/06/07/signet-city-is-a-new-fungalpunk-rpg-from-the-creator-of-citizen-sleeper-where) senior associate editor Wesley LeBlanc wrote about Signet City, the next game from the creators of Citizen Sleeper: "In Signet City, you control a parasite in the titular coastal city, which is in sharp decline because in this world, the biological computer has outgrown the silicon chip. Born in the brackish waters of Signet City's bay, you must inhabit human minds and guide your hosts into their final season. ‘From the stained wallpaper of the squats to the towering monuments that dot its skyline, grow through and into this strange city, changing it forever,’ a press release reads. It looks awesome, and considering how great both Citizen Sleeper(https://gameinformer.com/review/citizen-sleeper/a-sleeper-hit) and Citizen Sleeper 2: Starward Vector(https://gameinformer.com/review/citizen-sleeper-2-starward-vector/its-about-the-journey) are, we're keeping our eyes on Signet City." !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/07948b92/therearenoghostsatthegrand.jpg.webp) There Are No Ghosts At The Grand Developed By Friday Sundae I look forward to playing this game one day, but I also really like its unreleased state, because the experience I get from watching new trailers is always such an insane roller coaster. There Are No Ghosts At The Grand is a renovation game, a la Powerwash Simulator, except there's also a narrative, a mysterious supernatural element, some kind of puzzle-solving, and right when you think you're comfortable, BAM: someone starts singing, because it's also a musical game. This new trailer has a particularly disarming singing police officer, but also every other element above, presented when you least expect it. I haven't played it yet, but if I ever decide I want to see what it actually feels like, I can play the demo on Steam(https://store.steampowered.com/app/3725190/ThereAreNoGhostsattheGrand/). – Charles Harte !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/d3b21b2f/thiefremastered.jpg.webp) Thief: The Dark Project Remastered Developed by Nightdive Studios Nightdive Studios is leading a remaster of the original Thief, the incredibly influential early stealth title that set the stage for many of the infiltration and simulation experiences that would follow in the years and decades to come. The new remaster is touted as a very faithful rebuild rather than reinventing the game. Expect it to run great on modern hardware, with re-recorded dialogue from original voice actors, but otherwise this will be a chance for new and returning players alike to experience what was great about the original, targeting a launch this winter. For now, you can wishlist it on Steam(https://store.steampowered.com/app/4200960/ThiefTheDarkProjectRemastered/). – Matt Miller !Game Informer News(https://gameinformer.com/sites/default/files/styles/thumbnail/public/2026/06/07/79641b79/vtmeternalwhispers.jpg.webp) Vampire: The Masquerade – Eternal Whispers Developed by Flyos Vampire: The Masquerade fans have no shortage of video game adaptations to check out, but for a series born from a tabletop RPG, it's surprising how few true RPGs the series has in video game form. Eternal Whispers, a new CRPG from Flyos, seems to be exactly what fans of the tabletop mechanics have been waiting for. It's a single player, choice-driven RPG based around the game's stat systems, complete with on-screen dice rolls. Developed by "a hybrid team experienced in both board games and video games," it looks great, and while I'm certain the final game will be more nuanced than this, it will likely satisfy fans who have hoped for "Baldur's Gate, but built with Vampire: The Masquerade." Time will tell if it lives up to that promise; for now, you can keep it on your Steam wishlist(https://store.steampowered.com/app/4102480/VampireTheMasqueradeETERNALWHISPERS/) until it emerges from its torpor. – Charles Harte
🖥 PC, Multi-platformVampire: The Masquerade - Eternal Whispers is a new, Disco Elysium-like CRPG
Vampire: The Masquerade - Eternal Whispers is a new CRPG set in the tabletop game universe, and it takes a lot of inspiration from Disco Elysium.
🖥 PC, Multi-platformEl Paso, Elsewhere 2 revealed with PC Gaming Show trailer
Strange Scaffold has announced that El Paso, Elsewhere 2 is in development and that it'll launch on PC and Xbox Series X in 2027