Latest Mobile, multi-platform Game News & Updates

☁ Mobile, multi-platform News

62 articles
Tiny Bookshop is coming to mobile on July 9th

Tiny Bookshop is coming to mobile on July 9th

Tiny Bookshop, a cosy, slice of life management game where you run a traveling bookshop, is making it’s way to Android and iOS on July 9th. This version of the game will... The post Tiny Bookshop is coming to mobile on July 9th(https://indiegamesplus.com/tiny-bookshop-is-coming-to-mobile-on-july-9th/) appeared first on Indie Games Plus(https://indiegamesplus.com).

🎮 Tiny Bookshop
IndieGames.comNewsabout 2 months ago
Android 17’s new foldable gaming mode could make flippy phones more fun

Android 17’s new foldable gaming mode could make flippy phones more fun

Android 17 is getting a dedicated gaming mode for foldables that will put a virtual gamepad with touch controls on half of your screen to theoretically make it easier to play games. With foldable gaming mode, which is set to launch in the coming months, the virtual controller emulates physical button presses at a system &8230;

TheNewsabout 2 months ago
You can now use the Game Boy Camera with your phone

You can now use the Game Boy Camera with your phone

The $50 GB Operator is an accessory that lets you connect, play, and authenticate Game Boy, Game Boy Color, and Game Boy Advance cartridges on PCs and other devices. Now it's getting some new functionality for the Game Boy Camera. After turning the Game Boy Camera into a charmingly awful desktop webcam two years ago, &8230;

TheNewsabout 2 months ago
Mega Rayquaza-themed sets coming to physical and digital Pokemon TCGs

Mega Rayquaza-themed sets coming to physical and digital Pokemon TCGs

The Pokémon Company announced the Rayquaza-themed sets Mega Evolution—Delta Reigns for the physical Pokemon TCG and Ruler of the Skies for TCG Pocket.

🎮 Pokemon🎮 Pokémon
PolygonNewsabout 2 months ago
Pokemon Champions Is Out Now On Mobile With A Very Powerful Freebie

Pokemon Champions Is Out Now On Mobile With A Very Powerful Freebie

After launching on Switch and Switch 2 earlier this year, Pokemon Champions(https://www.gamespot.com/games/pokemon-champions/) has gone mobile this week with its official release on iOS and Android devices. It's a free-to-play title on mobile, and there's a valuable in-game freebie available for players on all platforms who join in now. Starting from today, June 17, until Wednesday, September 2, Pokemon Champions players on both mobile and consoles will get Raichu and the Raichunite X and Raichunite Y stones by checking their in-game mailbox. With the Mega Stones, players have the option to evolve Raichu into more powerful forms, including Mega Raichu X and Mega Raichu Y. The Pokemon Company International didn't specify whether the Raichunite X and Raichunite Y stones would be for sale after September 2. While the game itself is free, it does have in-game purchases in addition to free downloads. Players on Switch can also pick up their games on mobile through cross-play and vice versa. For players who are new to Pokemon Champions, GameSpot has put together a beginner's guide to the game(https://www.gamespot.com/articles/pokemon-champions-the-beginners-guide-to-competitive-pokemon/1100-6539154/). GameSpot's Pokemon Champions Review(https://www.gamespot.com/reviews/pokemon-champions-review-the-battle-frontier/1900-6418480/) on Switch 2 gave it a 7/10, and called it "one of the most thrilling competitive games" for players who are willing to put in the time and learn how to play. In other Pokemon news, the cozy game Pokemon Pokopia(https://www.gamespot.com/games/pokemon-pokopia/) is getting a free underwater expansion(https://www.gamespot.com/articles/pokemon-pokopia-getting-free-underwater-expansion-and-paid-dlc-and-its-all-a-little-confusing/) in August as well as paid DLC. Meanwhile, one thief's attempt to steal valuable Pokemon cards with a chainsaw(https://www.gamespot.com/articles/pokemon-card-heist-with-chainsaw-ended-exactly-how-you-expect-allegedly/) ended very badly for him.

🎮 Pokemon🎮 Pokemon Champions
GameSpotNews2 months ago
Pokémon Champions arrives on Android and iOS today

Pokémon Champions arrives on Android and iOS today

Pokémon Champions is the newest, battle-focused Pokémon game. After being out on Nintendo Switch and Switch 2, it arrives on phones.

🎮 Pokémon🎮 Pokemon
PolygonNews2 months ago
Adventures of Elliot review: a charming throwback RPG that respects your time

Adventures of Elliot review: a charming throwback RPG that respects your time

While the time-travel aspects are undercooked, Square Enix's latest feels like a SNES era classic you just never got around to

🎮 Final Fantasy🎮 Persona
PolygonNews2 months ago
You Are Everyone’s Intrusive Thoughts In Citizen Sleeper Dev’s Upcoming Fungal RPG

You Are Everyone’s Intrusive Thoughts In Citizen Sleeper Dev’s Upcoming Fungal RPG

The next game from Gareth Damian Martin, the lead developer for Citizen Sleeper and its sequel, is a drastic shift away from playing as a sentient android desperately trying to survive while managing resources and relationships. Called Signet City, the first-person fungalpunk RPG sees you play as a sentient spore who must spread itself through a city by secretly infecting new individuals. As a spore, you become the new guiding psyche of those you infect, acting as a voice that influences how they feel, so you can then shape how they act, and ultimately direct how events play out in the city. Even if it doesn't work like how they do mechanically, narratively, it sounds like you're playing as the sentient skills in Disco Elysium or Esoteric Ebb--you're an outside perspective doing its best to guide your host to what you think is the best outcome. "As a parasite, each day you choose which host to drop into and then you have a limited number of actions that day," Martin told me. "And each host kind of comes with a part of the city that they live in, like a little hub. I think it's better to think of it as more something like Dishonored where you have these little chunks of the city--you don't have a whole city that you can walk around." !(https://www.gamespot.com/wp-content/uploads/2026/06/ss42a22af6f72fbabe907d8f3de23b1d1657ab6c60.1920x1080.jpg?w=1024) "The key thing is the parasite feeds on emotion. And the skill system, the RPG aspect of the game, is all based on emotion. So let's say as the parasite, you want to get to this specific area of a certain hub. So you load in as that character and you're like, 'Okay, there's this door in my way. I'm going to have to find a way to get through it. One way that I could get through it is kicking it down, but if I want to kick it down, I can get a modifier increase if my host is angry. So I'm going to take him into the pub and I'm going to get him in an argument with somebody who's in the pub and that will get my host more angry and now I can more easily kick down this door.'" Like both Citizen Sleeper games, you're still rolling a six-sided die in Signet City, so any choice you make can still fail thanks to the cruelty of chance. Martin talked about how, in the kicking down the door example, you could injure your infected host in the attempt. And that might lead you to try solving the same problem but with a different host. And since no two hosts are the same, the manner by which you can help them out is different. To push someone into a state of adrenaline, you might need to have them discover political posters of a person or policy they don't support, for example, or take them to the top of a skyscraper if they're afraid of heights. !(https://www.gamespot.com/wp-content/uploads/2026/06/sse6a52fbe0f93ef0baa29e21a1d81d68e5b2cfe0a.1920x1080.jpg?w=1024) "In a weird way, there's a little bit of Firewatch to it in the sense that when you're one of these characters, you're walking around the space and you're kind of discovering it," Martin said. "And then when you find something that the character can do or react to, you find it by looking and then you hold the left trigger to then bring up the UI that relates to that." What I find most interesting about this is how this type of storytelling plays with the concept of perception. As someone who plays a lot of tabletop role-playing games, I'm engaging in make-believe with other adults several times a week. And during those sessions, players often switch up how they refer to themselves and the character they're playing as. I'll always use first-person "I," when talking about myself, but I'll also use it when I'm pretending to be my character. But not always, though. I'll also say that my character does something as if I were a narrator directing them. So while I'm almost always using first-person, I'll sometimes use third-person, and even second-person on very rare occasions. !(https://www.gamespot.com/wp-content/uploads/2026/06/ss232c2af7546c7525149ffce6c0b38095da893e4e.1920x1080.jpg?w=1024) In that same respect, Signet City is a game told in first-, second-, and third-person. The camera view is first-person, but the game refers to the parasite as "you," and then the various hosts are talked about in third-person. But it's still just you, the player, behind it all. When I spoke to Martin about it, they said that the relationship of perspective was the exact concept they wanted to explore in Signet City. "The parasite is influenced by observing tabletop play and how when you're playing a character in tabletop role-playing games, sometimes you're using your name, sometimes you use your character's name," Martin said. "Sometimes you're like, 'Oh, it would be really cool if this really bad thing happened to my character right now, because that would be really interesting.' And sometimes you're more in their head and you're more like, 'Oh God, I really don't want this to go bad. I'd really, really like a good roll to just make this go well.' And I think that is a really interesting space. I think video games don't really get into that--they don't think about the player as a conflicting perspective that much. Maybe in Baldur's Gate 3, you get a bit of that when you do a Dark Urge playthrough. But that, for me, is a really exciting part of tabletop games, so that's something that I'm trying to get into." https://www.youtube.com/watch?v=mO4uKabqRQo "It opens up the writing because I have to try and figure out, 'How do I write this?' So the game is in second-person and third-person simultaneously because when I write what it's like to be the parasite, I use 'you, you, you,' and then I write what the host is experiencing. So, 'Sid does this, Sid does that, Sid feels this.' And so that is a really exciting and interesting space to play. And so for me, I find it interesting to set myself those challenges and those structures. And a lot of it is really based on things I found interesting in Citizen Sleeper, but that that form couldn't necessarily contain. But if I change the form and I do something a bit more out there with Signet City, I can find space to do it. Where these perspectives ultimately collide and begin to grate against one another is where Signet City seems to be delving into punk, creating friction and counterculture within its urban setting via the clashing perspectives of the city at large and the more personal battles between the fungal parasite and individual hosts. !(https://www.gamespot.com/wp-content/uploads/2026/06/ssa809fba0f37137ba27c3381b061e5fcc2f302518.1920x1080.jpg?w=1024) "I think there are connections absolutely to authoritarianism, but there are also connections to revolution and radical ideas," Martin said. "And I think that's what really excited me about beginning to work on this, was that a parasite can represent both of those things simultaneously and you can engage with the idea." "If you are the most powerful being in the city, then ultimately that's what you're growing to be. What are you driving the city towards and what do you see your role in it being? Are you a shepherd or are you a master? Do you instigate or do you control? Do you destroy, or are you like, 'Yeah, fk the humans. They've destroyed ecology, ecology's coming for them now. They should actually die.' These are the things that I think you can really get into with having a protagonist like a fungal spore and having a structure like this game." We'll have to wait a bit longer to get a better understanding of how Signet City will look and play, as only an announcement trailer for the game has been revealed so far. In my conversation with Martin, they said they're about midway through development, so there's definitely no chance of the game releasing this year.

GameSpotNews2 months ago
TFT devs reflect on 7 years of running the table

TFT devs reflect on 7 years of running the table

In an interview with Polygon, TFT devs Alex Cole and Christina Jiang talk about TFT's seven year history and its upcoming birthday event.

PolygonNews2 months ago
Final Fantasy Resonance Is An HD-2D RPG Based On Brave Exvius Dropping This October

Final Fantasy Resonance Is An HD-2D RPG Based On Brave Exvius Dropping This October

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/09/2082c75e/ffresonance04.jpg.webp) Final Fantasy Resonance was revealed during today's Nintendo Direct, and brings the HD-2D art style, popularized by the Octopath Traveler games(https://gameinformer.com/review/octopath-traveler-0/going-from-zero-to-hero), to Square Enix's flagship franchise. The game comes out October 22, and you can check out its reveal trailer below. While it looks like a completely new story to the unfamiliar, it's actually an adaptation of the story and world from the first arc of Brave Exvius, a Final Fantasy-themed mobile game that was shuttered last year. It brought players on a typical Final Fantasy adventure (complete with chocobos and airships), and included appearances from characters like Cloud, Tidus, and other iconic heroes from the series' history. In a press release about the game, however, Square Enix asserts that the experience is not quite a port or remaster. "Far from just a direct port, Resonance has been refined and extensively rebuilt as a full-fledged console-quality RPG experience," it reads. Our friends at IGN have played the game already, and clarify the difference a little further in their preview(https://www.ign.com/articles/final-fantasy-resonance-we-played-the-first-turn-based-hd-2d-ff-game-ign-exclusive-preview). While it was specifically announced in a Nintendo Direct, when Final Fantasy Resonance comes out on October 22, it will also be available for PS5, Xbox Series X/S, and PC. For more of Square Enix's recent announcements, check out the reveal of Final Fantasy VII Revelation(https://gameinformer.com/sgf-2026/2026/06/05/the-third-final-fantasy-vii-remake-subtitle-is-revelation-and-its-coming-to-all) and the latest trailer for Kingdom Hearts 4(https://www.gameinformer.com/nintendo-direct/2026/06/09/kingdom-hearts-iv-gameplay-trailer-revealed-will-launch-simultaneously).

🎮 Final Fantasy🎮 Final Fantasy Resonance
GameNews2 months ago
One Piece Grand Gourmet management sim announced

One Piece Grand Gourmet management sim announced

The acclaimed management sim studio Kairosoft is developing a new One Piece game.

🎮 One Piece Grand Gourmet management sim
PolygonNews2 months ago
Kingdom Hearts 4 Gets A Surprise Look At Nintendo Direct 2026

Kingdom Hearts 4 Gets A Surprise Look At Nintendo Direct 2026

After announcing that three collections of Kingdom Hearts games are coming to Switch 2, the June 2026 Nintendo Direct(https://www.gamespot.com/articles/nintendo-direct-june-2026-all-the-biggest-announcements-and-games/) revealed a fresh look at the elusive Kingdom Hearts 4--which will be available on Nintendo's console when it launches. Granted, we still don't have any idea when Kingdom Hearts 4 is out, as the new trailer lacked a release window of any sort. But the video, about a minute and a half long, contains glimpses of Sora, Strelitzia (yes, from the mobile game), and other faces new to Sora in the mysterious, Shibuya-like city of Quadratum. https://www.youtube.com/watch?v=kIpQz9zQS0 The trailer begins with a cloaked figure (who could be one of several characters in the franchise, quite frankly) before cutting to Sora in an epic fight against what looks like a kaiju-sized Pureblood Heartless. Other characters appear in the trailer, including a mask-wearing character who might be Vali from the mobile game Dark Road, and Organization XIII member Luxord, who's sporting a fancy suit. It also looks like young Xehanort is holding an umbrella for Sora--his appearance would be strange, seeing how Kingdom Hearts 3 was meant to wrap up Xehanort's story. And of course, Donald and Goofy are around, but they don't appear alongside Sora in this trailer. Presumably, this game leaves off on the cliffhanger of Kingdom Hearts 3, with the rest of the cast searching for Sora, who faded away at the end of that game as a result of saving Kairi. Besides Donald and Goofy, the trailer is lacking any Disney elements (or any Final Fantasy elements either(https://www.gamespot.com/articles/kingdom-hearts-4-director-talks-about-the-lack-of-final-fantasy-characters-in-the-series/1100-6504624/)), instead showing Sora wielding his keyblade in combat against baddies on city streets and office buildings. All in all, there's nothing really new in this trailer that we didn't see when Kingdom Hearts 4 was revealed over four years ago(https://www.gamespot.com/videos/kingdom-hearts-4-reveal-and-kingdom-hearts-20th-anniversary-celebration-trailer/2300-6457907/), but at least Switch 2 owners can rest easy knowing they'll be able to experience the madness too whenever it comes out.

🎮 Kingdom Hearts 4
GameSpotNews2 months ago