Latest Pc Game News & Updates
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🖥 PCFumito Ueda on why Gen Atlas has shooting but isn't a shooter, cool robots, and generative AI
"It's not to score points, but it's there so that it matters, and you feel that you do exist in that world."
🖥 PCAfter seeing Thief Remastered, I'm calling it: That doomed Deux Ex remaster should get rebooted with Nightdive in charge
It just makes sense.
🖥 PCStudio says 'not every publisher' is swerving GTA 6's release and declares a November 5 release date for its game: 'Maybe we're just not afraid enough'
That's one way to gin up buzz.
🖥 PC, Multi-platformCrazy Taxi: World Tour Dev Defends GenAI Use
Sega's newly announced Crazy Taxi: World Tour game is among those made in part with generative AI, and now the franchise's original creator, Kenji Kanno, has defended his studio's use of the controversial technology. He told Kotaku(https://kotaku.com/crazy-taxi-ai-generated-assets-steam-disclosure-sega-2000703805), via a translator, that the game's artists would use generative AI to generate ideas, and then they would "draw the actual thing." "So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game," he said. Kanno went on to say he anticipates that generative AI will become more of a "hot topic" in the future than it already is today in the gaming landscape. https://www.youtube.com/watch?v=fAWx3-pcZso World Tour's use of generative AI was first discovered by way of the game's AI disclosure on Steam(https://www.gamespot.com/articles/crazy-taxi-world-tour-uses-generative-ai-sega-reveals/). It states that generative AI "support tools" were used during the game's development, and that, "No AI was used in reference to the performers in the game." The game's publisher, Sega, said it uses generative AI technologies as a "support tool" for developers with the aim of allowing them to "focus on more creative tasks." A spokesperson for Sega told Game Informer(https://gameinformer.com/2026/06/07/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game) that the developers used generative AI to create "background assets" in World Tour, and that AI assets were still reviewed by the development team. Industry analyst Daniel Ahmad, who is the director of research and insights at Niko Partners for the Asia and MENA markets, said(https://x.com/ZhugeEX/status/2054954913717743674) the use of genAI technologies is "more accepted" in Asian markets. "They're going to see massive backlash in Western markets," Ahmad said of developers based in Asia. He added(https://x.com/ZhugeEX/status/2063736910208495950): "The real question of course is whether there will be a material impact on sales." So far, Ahmad said he has not observed much evidence about a negative impact on sales for games where genAI use is disclosed. He cited examples like Clair Obscur: Expedition 33, Arc Raiders, and Call of Duty. "But it does come down to how it's used," Ahmad said. He has also talked about how AI usage is very commonplace(https://x.com/ZhugeEX/status/2054570917305421976) across the entire games industry. World Tour is the first entry in the main, non-mobile game series since 2002's Crazy Taxi 3: High Roller. The Unreal Engine-made game has players racing around the world to hunt down the villains who stole the iconic yellow taxi. The game is set for release in 2027 on PC, PS5, Xbox Series X|S, and Switch 2. For more, check out GameSpot's further coverage: - Crazy Taxi Is Back And It's Coming With... Lore?(https://www.gamespot.com/articles/crazy-taxi-is-back-and-its-coming-with-lore/)
🖥 PCWhere to find Caine in Gothic Remake
Complete The Lost Apprentice and track down Caine.
🖥 PCHellblade studio kills its mysterious 'horrors of the mind' project so it can make a new Senua game instead
Senua, announced during Summer Game Fest, is not Hellblade 3.
Sea of Stars' Final Sunset Edition Update And Switch 2 Version Are Out Today
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/08/9ecfec22/sunset-with-logo-4k.jpg.webp) Sabotage Studio is officially releasing its last update for Sea of Stars today. The news dropped in a video uploaded to the company's YouTube channel, which details today's update and outlines some plans for the future. Dubbed "Sunset Edition," the update mainly adds a new animated intro cinematic to the game, both to clarify some later events in the game and to serve as a fitting capstone on the project's development. Additionally, the description of Sabotage's recent video reads, "We also revisited the balancing for Normal and Hard modes. Splitting the attributes of the Tactician’s Mettle relic into two separate relics (Tactician’s Mettle and Ray of Sunset) enables a 'Normal' experience that demands more grit." Sea of Stars is also launching on GOG.com and Switch 2 today. The Switch 2 version will be a free upgrade for those that have the Switch 1 version and adds GameShare, allowing up to three players to play in local co-op. The video also announces plans to make a collector's edition of Sea of Stars alongside iam8bit, with more details to come at a later date. For now, Sabotage Studio is moving onto its next game, called Project Sparrow. It's been in the works for over a year, but as it's only recently entered full production, Sabotage CEO Thierry Boulanger made it clear that it's not quite ready to share yet. Sea of Stars: Sunset Edition is available today on PS5, Xbox Series X/S, Switch 2, PS4, Xbox One, Switch, iOS, Android, and PC via Steam (where it's currently 50% off), the Epic Games Store, and GOG. For more on Sea of Stars, check out our review of the game(https://gameinformer.com/review/sea-of-stars/genre-excellence), our impressions of its Throes of the Watchmaker DLC(https://gameinformer.com/dlc-impressions/2025/05/20/sea-of-stars-free-story-dlc-knows-you-havent-played-recently-which-is), our interview with Boulanger about the games impressive success(https://www.gameinformer.com/interview/2025/07/30/sea-of-stars-was-seven-times-more-successful-than-anticipated-and-more-from), or our cover story, first released back in Game Informer issue 354(https://gameinformer.com/magazine-archive/354-the-indie-issue).
🖥 PCA developer got the original Half-Life running on a 2007 Nokia N95 at a respectable 30 fps, plus it even works with a mouse and keyboard
Maybe it's time for that replay?
🖥 PCIt's fine if the visitors to your theme park die in this sim: it's actually the whole point
Everyone's gotta eat.
🖥 Xbox, PCWhat's the plan with Halo, Xbox?
Despite Xbox living in its nostalgia era, its showcase failed to give Halo a promising future.
🖥 PCAfter everyone hated his AI Prada ad, Hideo Kojima says he's 'not interested' in AI
To be fair, I also rapidly lose interest in things once I've already been paid for them.
🖥 Xbox, PCSummer Game Fest no-shows: The big games that were absent from 2026's showcases
Who's out for Summer? Who's out forever?