Latest Playstation, multi-platform Game News & Updates

☁ Playstation, multi-platform News

262 articles
Stellar Blade 2 might not be a PS5 exclusive at launch🎮 PlayStation, Multi-platform

Stellar Blade 2 might not be a PS5 exclusive at launch

Developer Shift Up will self-publish Stellar Blade 2, meaning it might ditch console exclusivity. Here's why that would be the right move.

🎮 Stellar Blade
PolygonNews3 months ago
4 big things we just learned about the future of Sony's PlayStation🎮 PlayStation, Multi-platform

4 big things we just learned about the future of Sony's PlayStation

Sony dishes on its AI plans for first-party PS5 games, its digital strategy, and more in a revealing new earnings report.

PolygonNews3 months ago
Marathon's struggles lead Sony to take $560 million loss on Bungie🎮 PlayStation, Multi-platform

Marathon's struggles lead Sony to take $560 million loss on Bungie

Sony's acquisition of Bungie isn't paying off. As Marathon struggles and Destiny 2 flails, the PlayStation company reveals big losses on Bungie.

PolygonNews3 months ago
Saros Doesn’t Like Being a Roguelike, So Why Is It One?🎮 PlayStation, Multi-platform

Saros Doesn’t Like Being a Roguelike, So Why Is It One?

“ARCADE IS DEAD,” developer Housemarque abruptly decreed in all caps(https://www.gamespot.com/articles/ps4-developer-moves-away-from-arcade-shooters-citi/1100-6454579/) on its blog shortly after Matterfall(https://www.gamespot.com/games/matterfall/)’s release in 2017. This candid manifesto explained how the team saw no future developing the arcadey games it had specialized in for over two decades and was moving onto different genres. Returnal(https://www.gamespot.com/games/returnal/) was the result of this shift in focus, taking the aesthetics and chaos inherent to Housemarque’s house style and throwing it all into a roguelike third-person shooter. It was a cult hit that saw critical acclaim(https://www.gamespot.com/reviews/returnal-review-pc-update-live-die-repeat/1900-6417669/), but Saros(https://www.gamespot.com/games/saros/), Returnal’s spiritual sequel, seems to rebuke that glorious foundation by shunning the very genre with which Housemarque had just found great success. By paring back its roguelike elements in an effort to broaden its appeal, Saros becomes a discordant game that seems ambivalent towards what came before it. Given its suite of levels that cycle in various threats, randomized weapons, resources, and perks, Saros is technically a roguelike, even if Housemarque talks around genre specifics. When speaking to Game Informer(https://gameinformer.com/interview/2026/04/28/saros-creators-say-the-returnal-successor-is-about-obsession-greed-power-and), art director Simone Silvestri said labels were "ephemeral" and it was “hard for him to categorize Saros” because Housemarque “didn't set out to be in a genre or defy a genre.” Creative director Gregory Louden was similarly elusive in that same interview, while admitting it had “rogue elements.” Continue Reading at GameSpot(https://www.gamespot.com/articles/saros-doesnt-like-being-a-roguelike-so-why-is-it-one/1100-6539868/?ftag=CAD-01-10abi2f/)

🎮 So Why
GameSpotNews3 months ago
PlayStation sees AI as a ‘powerful tool’ to help make games🎮 PlayStation, Multi-platform

PlayStation sees AI as a ‘powerful tool’ to help make games

As part of an earnings presentation on Friday, Sony shared how it's thinking about AI at the company, including many details about how it's evaluating AI as part of making PlayStation games. Generative AI has recently been showing up in bigger games - though many indie developers still reject it - and while Sony calls &8230;

TheIndie, News3 months ago
PlayStation CEO Says AI Is A 'Powerful Tool' To Make PlayStation 'The Best Place To Play'🎮 PlayStation, Multi-platform

PlayStation CEO Says AI Is A 'Powerful Tool' To Make PlayStation 'The Best Place To Play'

!Intergalactic The Heretic Prophet Naughty Dog PlayStation 5 Studios Neil Druckmann Interview The Last of Us(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/09/11/8b04541c/i1.jpg.webp) Sony Interactive Entertainment/PlayStation CEO Hideaki Nishino has called AI a "powerful tool" in the company's aim to make PlayStation "the best place to play" and "the best place to publish" during Sony's latest earnings call. Throughout the call, both Nishino and Sony Group president and CEO Totoki Hiroki discussed the various ways the company is using AI in film, music, and gaming. Despite evidence(https://www.forbes.com/sites/nelsongranados/2026/03/19/why-generative-ai-threatens-creative-roles-in-media-and-entertainment/) from various entertainment industries showing that the use of generative AI and related technologies has led to layoffs, Hiroki said, "human creativity must remain at the center," while adding that "AI is a powerful tool, but not a replacement for artists or creators." He instead called it an amplifier for human imagination and a catalyst for new possibilities, as noted by Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/). Sony Pictures (movies) has invested more than $50 million in AI across production planning, content protection, enterprise productivity, data analytics, innovation, and 3D conversion, while Sony Music has invested in pursuing industry-wide labeling of AI-generated content across platforms. Sony's video arm is collaborating with Elden Ring(https://gameinformer.com/review/elden-ring/absolutely-astonishing-adventure) publisher Bandai Namco to research how generative AI can help creators in video production. After Hiroki's portion of the earnings call, Nishino explained how PlayStation is using AI. He said, "Our goal is always to be the best place to play and the best place to publish," adding, "We see AI as a powerful tool to help us in this mission." As noted by Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282), Nishino explained how first-party studios are using generative AI and related technologies in game development today, including a proprietary generative AI program called Mockingbird, which "quickly animates 3D facial models based on performance capture." Studios like Intergalactic: The Heretic Prophet(https://gameinformer.com/product/intergalactic-the-heretic-prophet) developer Naughty Dog, San Diego Studio(https://gameinformer.com/review/mlb-the-show-26/sacrifice-fly), and others are using Mockingbird and other tools, according to Nishino. "Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures," Nishino said. "With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second." Nishino pointed out another example in a tool PlayStation built for animating hair, stating, "This is often a labor-intensive process given the volume of strands that must be created. "Our teams have accelerated this process by taking videos of real hairstyles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high-effort tasks, and to instead reinvest their time into building richer worlds and gameplay for our players." Of course, Nishino is the PlayStation CEO and at this moment in time, investors across various entertainment mediums love to hear executives state companies are using AI; it's not surprising Nishino waxed poetic about how (apparently) beneficial generative AI and other AI-based programs have been for first-party studios, but there are a lot of questions around the use of AI like this: Whose work are the models trained on? Will humans actually retain their jobs in the long term? Are developers happy to use these tools, or are they doing so because of mandates from above? During the call, Nishino continued to explain that AI-powered payment routing tools have generated more than $700 million in revenue over the past few years. He said Sony is creating machine-learning programs aimed at personalization for consumers, systems that could one day recommend a player's next game, subscription, accessory purchase, or merchandise buy based on their interests – yippee, who needs a brain? AI is also responsible for memory product shortages around the world, but Totoki said during the call that he expects PlayStation's hardware business to contain the cost impact within the current fiscal year due to ongoing (seemingly positive?) supplier negotiations, as noted by Variety. Meanwhile, one of PlayStation's primary competitors, Nintendo, is raising the price of the Switch 2 later this year(https://gameinformer.com/2026/05/08/the-switch-2-is-getting-a-price-increase), following a move PlayStation made with the PS5 back in March(https://gameinformer.com/2026/03/27/sony-announces-playstation-5-and-portal-price-increases-coming-next-week). For more, read Game Informer's Saros review(https://gameinformer.com/review/saros/at-the-mountains-of-magnificence), and then check out the latest trailer(https://gameinformer.com/state-of-play/2025/09/24/marvels-wolverine-comes-out-swinging-in-gameplay-trailer) for Insomniac Games' Wolverine ahead of its September launch(https://gameinformer.com/2026/02/24/marvels-wolverine-officially-gets-september-release-date). After that, watch the latest Intergalactic: The Heretic Prophet trailer(https://gameinformer.com/2025/09/11/naughty-dogs-neil-druckmann-discusses-intergalactic-gameplay-and-casting-in-new). Source: Variety(https://variety.com/2026/biz/news/sony-playstation-ai-strategy-tariffs-memory-1236741351/), Kotaku(https://kotaku.com/playstation-boss-embraces-ai-at-every-level-ai-brings-more-choices-to-players-than-ever-2000694282) How do you feel about Sony's thoughts on AI? Let us know in the comments below!

🎮 PlayStation CEO Says AI
GameNews3 months ago
PS5 Sales Drop Almost 50%, As Sony Discusses AI Ambitions, Including New Hair Tech🎮 PlayStation, Multi-platform

PS5 Sales Drop Almost 50%, As Sony Discusses AI Ambitions, Including New Hair Tech

As part of Sony's latest earnings briefing, the company revealed that PlayStation 5 sales are down massively year-over-year, while management discussed what it believes will be a rosy future for the company thanks to AI-driven efficiencies. In terms of PS5 sales, Sony reported that it had sold 46% fewer PS5 units during its fiscal Q4 than it did during the same quarter last year. More specifically, Sony sold 1.5 million PS5 units worldwide during the quarter(https://www.gamespot.com/articles/sony-just-reported-a-new-record-breaking-high-figure-but-its-unsurprising/1100-6539856/), down from 2.8 million during the same period the year prior. The PS5 has now sold 93.7 million units worldwide. Downward trends are expected for the PS5, as the system is now in its sixth year on the market. The PS5 is also more expensive than ever before, as Sony has raised the price of the console by $200 for its cheapest version since the system launched in 2020. During the earnings briefing, Sony blamed the latest downturn on "continued pressures in the global economic landscape." Continue Reading at GameSpot(https://www.gamespot.com/articles/ps5-sales-drop-almost-50-as-sony-discusses-ai-ambitions-including-new-hair-tech/1100-6539860/?ftag=CAD-01-10abi2f/)

GameSpotNews3 months ago
PS6 Release Date And Price Are Still Up In The Air, Sony Says🎮 PlayStation, Multi-platform

PS6 Release Date And Price Are Still Up In The Air, Sony Says

In its latest financial results, Sony revealed that it has yet to determine pricing or a launch date for the PlayStation 6(https://www.gamespot.com/articles/playstation-6-everything-we-know-about-sonys-next-generation-console/1100-6533561/). While the console hasn't been officially unveiled yet, Sony did mention that it is increasing investment in its "next-generation platform" while also working out how to deal with the global component shortage crisis driven by various global factors currently. Responding to questions, Sony president and CEO Hiroki Totoki explained that the rising costs for vital components(https://www.gamespot.com/articles/nvidia-reportedly-combatting-gpu-shortages-by-bringing-back-discontinued-graphics-card/1100-6537185/) like RAM would have an impact on its PS6 plans. "We have not yet decided on at what timing we will launch the new console, or at what prices," Totoki said(https://www.irwebmeeting.com/sony/live/20260508/FLxqkweF/2026034q02en/index.html) during the call. "We would like to really observe and follow the situation. Looking at the current circumstances, the memory price is also expected to be very high in the Financial Year 2027, because there will still be a shortage of supply. So under that assumption, we must think carefully about what we will do." Continue Reading at GameSpot(https://www.gamespot.com/articles/ps6-release-date-and-price-are-still-up-in-the-air-sony-says/1100-6539857/?ftag=CAD-01-10abi2f/)

GameSpotNews3 months ago
Sony’s PS5 sales plummet amid price rises and a memory crisis🎮 PlayStation, Multi-platform

Sony’s PS5 sales plummet amid price rises and a memory crisis

Sony sold just 1.5 million PS5 consoles in its most recent fourth fiscal quarter, down 46 percent year over year. The slump in PS5 sales comes after Sony raised the price of its PS5 consoles twice over the past year, pushing the price of the regular PS5 from $499.99 all the way up to $649.99. &8230;

TheNews3 months ago
Sony Just Reported A New Record-Breaking High Figure, But It's Unsurprising🎮 PlayStation, Multi-platform

Sony Just Reported A New Record-Breaking High Figure, But It's Unsurprising

Sony has released its financial results(https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/25q4sonypre.pdf) for the fiscal year ending March 31, 2026, including the fact that the majority of PlayStation game sales are digital. Of course, this comes as no surprise since digital sales overtook physical between 2018 and 2019, in the PS4's midcycle. When the PlayStation 5 launched with an option to have no disc drive at all, it was evident that the digital era had become king. Now, Sony has reported that a record-breaking 85% of PlayStation game sales were digital in Q4 of its last full fiscal year. That's a 2% increase from 2024, where Q1 and Q4 reported 80% of sales were digital. Its sales in gaming overall remained "essentially flat," contributed to positively by the impact of foreign exchange rates, an increase in sales from network services, and an increase in sales of non-first-party titles. Continue Reading at GameSpot(https://www.gamespot.com/articles/sony-just-reported-a-new-record-breaking-high-figure-but-its-unsurprising/1100-6539856/?ftag=CAD-01-10abi2f/)

GameSpotNews3 months ago
Sony Removes Deals Tab From PlayStation Store🎮 PlayStation, Multi-platform

Sony Removes Deals Tab From PlayStation Store

Players who constantly check PlayStation Store for the best prices may be surprised to hear that Sony has apparently removed the deals tab that has been associated with its online marketplace. A sale was previously scheduled to begin today, but there's currently no sign that it will. Push Square(https://www.pushsquare.com/news/2026/05/ps-stores-deals-section-missing-as-ps5-breaks-its-streak-of-constant-sales) was among the first outlets to notice that PlayStation Store's deals tab was missing, and we confirmed that going to the deals page on a web browser results in an error message. Pinning down a reason why has been more difficult in the absence of any official word from Sony. GameSpot has reached out to Sony for comment. Early speculation from the outlet suggested that the move may be tied to Sony's currently in-progress update for PlayStation's UI, which is in beta. Insider Gaming(https://insider-gaming.com/playstation-stores-deals-tab-has-disappeared/) has also reported that the settlement of a class-action lawsuit(https://insider-gaming.com/gamers-may-get-refunds-after-sony-playstation-digital-store-lawsuit/) against Sony could be another factor in the decision to take down the deals tab. If the settlement is accepted by the court, Sony will pay $7.8 million to players in the United States who purchased select games on PlayStation Store. Continue Reading at GameSpot(https://www.gamespot.com/articles/sony-removes-deals-tab-from-playstation-store/1100-6539852/?ftag=CAD-01-10abi2f/)

GameSpotNews3 months ago
The Blood Of Dawnwalker Preorders Now Live, Includes A Stylish Steelbook Cover🎮 PlayStation, Multi-platform

The Blood Of Dawnwalker Preorders Now Live, Includes A Stylish Steelbook Cover

!(https://www.gamespot.com/a/uploads/squareavatar/1601/16018044/4692284-dawnwalker-1.jpg) The Blood of Dawnwalker Day One Edition(https://www.amazon.com/dp/B0GWGTH4LF?tag=gamespot-preorders-20) $70 | Releases September 3(https://www.amazon.com/dp/B0GWGTH4LF?tag=gamespot-preorders-20) Preorder at Amazon(https://www.amazon.com/dp/B0GWGTH4LF?tag=gamespot-preorders-20) Preorder at Best Buy(https://bestbuy.7tiv.net/c/1804712/614286/10014?u=https%3A%2F%2Fwww.bestbuy.com%2Fproduct%2Fthe-blood-of-dawnwalker-day-1-edition-playstation-5%2FJXWPJ44GY4) !(https://www.gamespot.com/a/uploads/squareavatar/1601/16018044/4692286-bloodwalker-3.jpg) The Blood of Dawnwalker Collector's Edition(https://store.bandainamcoent.eu/the-blood-of-dawnwalker-physical-full-game-ps5-collectors-edition/) $200 | Releases September 3(https://store.bandainamcoent.eu/the-blood-of-dawnwalker-physical-full-game-ps5-collectors-edition/) Preorder at Bandai Namco Store(https://store.bandainamcoent.eu/the-blood-of-dawnwalker-physical-full-game-ps5-collectors-edition/) A new game from former Witcher and Cyberpunk 2077 developers, The Blood of Dawnwalker(https://www.gamespot.com/games/the-blood-of-dawnwalker/), launches soon for PC and console. Set in a dark fantasy world where vampires are real and plotting against humanity from the shadows, fans of swords and sorcery can pick up a stylish Day One edition(https://www.amazon.com/dp/B0GWGTH4LF?tag=gamespot-preorders-20) of the game for $70 or a $200 Collector's Edition(https://store.bandainamcoent.eu/the-blood-of-dawnwalker-physical-full-game-ps5-collectors-edition/). Here's a closer look at what you'll find in each version. The Blood of Dawnwalker preorder bonuses !No Caption Provided(https://www.gamespot.com/a/uploads/original/1601/16018044/4692285-bloodwalker-2.jpg)(https://www.gamespot.com/a/uploads/original/1601/16018044/4692285-bloodwalker-2.jpg) Locking in your preorder for any edition of The Blood of the Dawnwalker will unlock the Sangoran Wayfarer's Armor set, protective gear adorned with an emblem of a nameless smith who traveled across the continent in pursuit of inspiration. This gear can also be acquired later in the game, but preorders will grant it to a player immediately, giving them an early boost when they start playing The Blood of the Dawnwalker. The Blood of Dawnwalker Day One Edition $70 | Releases September 3 Continue Reading at GameSpot(https://www.gamespot.com/articles/the-blood-of-dawnwalker-buying-guide/1100-6539686/?ftag=CAD-01-10abi2f/)

🎮 Cyberpunk 2077
GameSpotNews3 months ago