Latest Playstation Game News & Updates

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851 articles
Minecraft promo codes for Jul 2026 |🖥 PlayStation, Xbox, PC

Minecraft promo codes for Jul 2026 |

Use one of Minecraft promo codes to save on officially licensed Minecraft merchandise, including apparel, accessories, stationery, bedding & more.

🎮 Minecraft
PCNewsabout 1 month ago
'Yes, that's Counter-Strike on a PSP!': Modder gets favorite PC FPS working on Sony's 22-year-old handheld console🖥 PlayStation, PC

'Yes, that's Counter-Strike on a PSP!': Modder gets favorite PC FPS working on Sony's 22-year-old handheld console

That's one way to introduce a new lease on life to original hardware.

🎮 Modder
PCNewsabout 1 month ago
The PS6 sure sounds like a handheld🖥 PlayStation, Xbox, PC, Multi-platform

The PS6 sure sounds like a handheld

The video game industry is in turmoil. Microsoft and Sony are starting to pivot to their next consoles, but it's not looking great: Prices are soaring, Sony is killing the video game disc, and Microsoft is jettisoning studios ahead of the transition. What could entice people to pay? On the Xbox front, we genuinely can't &8230;

TheNewsabout 1 month ago
GOG Wants You To Make Your Own Physical Games🖥 PlayStation, PC, Multi-platform

GOG Wants You To Make Your Own Physical Games

In the wake of the news that Sony will end PlayStation disc production by 2028(https://www.gamespot.com/articles/sony-confirms-playstation-disc-production-will-end-in-2028/), a lot of folks are expressing their disgust at the idea of a digital-only game library. But players aren't the only ones sharing their frustration--today, GOG.com(http://gog.com) joined the conversation with a short tutorial showing players how to physically preserve their digital games. https://twitter.com/GOGcom/status/2077037131751432515 "Download the offline installer of any of your games on GOG, save it to a disc, and it's yours forever," the digital gaming storefront shared in an X post. "You don't need a storefront's permission to play what you bought." Of course, this doesn't perfectly solve the problem. Not every game is available on PC, not every game is available for purchase on GOG (like Ubisoft's game catalogue, for example), and some games--though they may be technically preservable on a disc--won't necessarily be playable. "Unless it's an always-online game and they shut down the servers," one X user replied(https://x.com/TheGamerDadGG/status/2077059218805334076?s=20) to GOG's post. "You own it, you have it, but you can't play it." But that was already the case long before Sony began manifesting its vision of a discless future. Always-online games have always been beholden to the whims of whatever entity pays their server costs. The issue GOG is hoping to address here is the disappearance of online storefronts. When they go offline--as the PlayStation Store on PS3 and Vita will next summer(https://www.gamespot.com/articles/sony-to-end-playstation-store-support-on-ps3-and-vita/)--any digital games that players have purchased but don't have installed on the console will become inaccessible for them to download. (Although Microsoft, at least, seems to be toying with a disc-to-digital plan(https://www.gamespot.com/articles/sonys-no-more-discs-debacle-was-inevitable-but-the-worst-is-yet-to-come/) that would allow players to retain access to the games they've bought.) GOG's do-it-yourself solution is a Band-Aid for a much bigger problem--one that might require lawmakers to intervene(https://www.gamespot.com/articles/sonys-no-more-discs-debacle-was-inevitable-but-the-worst-is-yet-to-come/) if players ever hope to truly own their digital games. But it's certainly better than nothing.

GameSpotNewsabout 1 month ago
Techland Cancels PlayStation 4 And Xbox One Versions Of Dying Light: The Beast🎮 PlayStation, Xbox, Multi-platform

Techland Cancels PlayStation 4 And Xbox One Versions Of Dying Light: The Beast

!Dying Light: The Beast(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/09/19/3c4dc7ba/screenshot6-gameplay.jpg.webp) Techland launched Dying Light: The Beast(https://gameinformer.com/sgf-2025/2025/06/06/dying-light-the-beast-launches-in-august-and-gets-a-new-trailer) last September for current consoles and PC, but had planned to bring the game to PlayStation 4 and Xbox One at a later date. Unfortunately for players on those platforms, those plans have been axed. The developer/publisher posted on X(https://x.com/DyingLightGame/status/2077000243455906018?refsrc=twsrc%5Etfw) stating that it will no longer bring Dying Light: The Beast to last-gen consoles due to technical issues getting the game to run well on older hardware. “Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware," Techland writes. "Its open world, advanced visuals, and fluid combat and traversal all depend on processing power and memory that previous-generation consoles simply cannot provide. As development progressed, it became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create. This was not a matter of choosing to leave those platforms behind. Rather, it reflected the technical realities of development and our commitment to delivering the best possible experience." > After careful consideration, we have made the difficult decision that Dying Light: The Beast will no longer be released on PlayStation 4 and Xbox One. > > Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware. Its open world,… > > — Dying Light (@DyingLightGame) July 14, 2026(https://x.com/DyingLightGame/status/2077000243455906018?refsrc=twsrc%5Etfw) Techland states that any players who had planned to play Dying Light: The Beast on PS4 or Xbox One are eligible for a refund. Dying Light: The Beast was released on September 19, 2025, and sees the protagonist of the first game, Kyle Crane, return as the playable character after suffering genetic mutations granting him special powers. We scored the game an 8.5 out of 10 in our review(https://gameinformer.com/review/dying-light-the-beast/a-deadly-return-to-form). Techland recently released a new edition of the game called Restored Land(https://gameinformer.com/2026/03/24/dying-light-the-beasts-restored-land-edition-adds-a-persistent-survival-mode-that-sounds) that adds a new persistent survival mode alongside every piece of available content.

GameNewsabout 1 month ago
PlayStation FlexStrike will no longer launch alongside Marvel Tokon🎮 PlayStation, Multi-platform

PlayStation FlexStrike will no longer launch alongside Marvel Tokon

PlayStation indefinitely delayed the FlexStrike fight stick controller, which was supposed to launch alongside Marvel Tokon: Fighting Souls in August

🎮 PlayStation FlexStrike
PolygonNewsabout 1 month ago
Capcom is about to make Monster Hunter Wilds permanently cheaper🎮 PlayStation, Xbox, Multi-platform

Capcom is about to make Monster Hunter Wilds permanently cheaper

The latest entry in the action RPG series is about to get a lot cheaper ahead of paid Ascendance expansion

🎮 Monster Hunter🎮 Capcom
PolygonNewsabout 1 month ago
PS5 emulation reaches new milestone as it loads GTA 5🎮 PlayStation, Multi-platform

PS5 emulation reaches new milestone as it loads GTA 5

Following Sony's announcement that it won't support game discs starting in 2028, all eyes are on PlayStation emulators.

🎮 GTA🎮 Grand Theft Auto
PolygonNewsabout 1 month ago
Sony delays its new PS5 fight stick🎮 PlayStation, Multi-platform

Sony delays its new PS5 fight stick

Sony is delaying the launch of its FlexStrike fight stick controller for PS5 and PC, which had been set to launch on August 6th, to an unspecified date in the future. The company blames the delayed launch on "unexpected production delays." The original planned launch of the FlexStrike would have lined up with the release &8230;

TheNewsabout 1 month ago
Xbox’s Console Future Looks Bleak In New Industry Forecast🎮 PlayStation, Nintendo Switch, Xbox, Multi-platform

Xbox’s Console Future Looks Bleak In New Industry Forecast

Next year could be a grim one for Nintendo, Sony, and Microsoft, as console sales are expected to dramatically decline in 2027 by almost 20%. Thanks to component shortages, video game consoles like the Switch 2, PS5, and Xbox Series X|S have only gotten more expensive over time--a complete reversal of how systems used to get cheaper the longer they were on the market. According to a report from S&P Global Market Intelligence Kagan (via GamesIndustry.Biz(https://www.gamesindustry.biz/analyst-game-console-shipments-expected-to-decline-195-to-339m-units-in-2026)), the math is simple: more expensive machines(https://www.gamespot.com/articles/ps5-xbox-and-switch-2-heres-how-their-prices-have-changed-since-launch/), fewer consumers able to buy them. The firm is predicting that console shipments will fall to about 27.1 million units by 2027, but it could recover to 37.4 million units by 2030 if the component crisis begins to stabilize by 2028. This would allow Sony and Microsoft to release their next-gen consoles--the PS6(https://www.gamespot.com/articles/playstation-6-everything-we-know-about-sonys-next-generation-console/1100-6533561/) and Project Helix(https://www.gamespot.com/articles/next-xbox-release-date-specs-display-price/1100-6525379/), respectively--and S&P Global Market Intelligence analyst Neil Barbour projected that the consoles will sell for between $600 and $800 each. "For now, the market faces a compounding problem: hardware that is either too old or too expensive for the median consumer, a software slate that is thin outside a handful of tentpole releases, and a macro environment that keeps any meaningful price relief off the table," Barbour said to GamesIndustry.Biz. https://www.youtube.com/watch?v=4FatSqS3VYY For the Switch 2, S&P has forecast that it'll sell 17.1 million units in 2026, while Nintendo's own expectations have sales pegged at 16.5 million units sold in the console's second fiscal year. That would make for a decline of 16.9% compared to its launch year(https://www.gamespot.com/articles/nintendo-switch-2-continues-to-be-a-massive-hit-selling-over-10-million-units-in-six-months/1100-6535903/), but it's not just the looming $50 price hike in September(https://www.gamespot.com/articles/the-nintendo-switch-2-is-officially-getting-a-price-hike-in-september/1100-6539854/) contributing to this. S&P believes that the lack of a killer game for 2026 is hindering Switch 2 sales, although the launch of Pokemon Winds and Waves(https://www.gamespot.com/articles/pokemon-winds-and-waves-release-date-gameplay-and-everything-we-know-so-far/1100-6538522/) in 2027 could see a spike in sales. Nintendo is also rumored to be exploring an OLED version of the Switch 2(https://www.gamespot.com/articles/nintendo-exploring-a-switch-2-oled-but-is-worried-about-price-report/), but the potential price for it is said to be a topic of concern at the company. As for the PS5, recent price hikes(https://www.gamespot.com/articles/ps5-price-increase-confirmed-by-sony-amid-market-pressures/1100-6539060/) haven't helped the console improve its recent sales, either. S&P's forecast is a 15.2% decrease year-on-year, with Sony likely shipping 13.2 million units in 2026--a big drop compared to how Sony shipped 17.1 million PS5s in 2025. Xbox could be hardest hit, as the outlook doesn't look positive for the Microsoft gaming division. S&P says that Microsoft shipped 3.2 million Xbox Series X|S consoles last year--a figure that Microsoft has never publicly revealed, as it's notoriously cagey with sales numbers--and that was the lowest annual total to date. S&P predicts 2.5 million Xbox Series X|S units will be sold in 2026, followed by "a rapid wind-down toward zero" as it prepares for a next-gen console launch. With Project Helix expected to be expensive due to its ability to support both console and PC marketplaces, S&P has forecast launch-year sales of 2 million units, reaching roughly 7.3 million units by 2030. Barbour added that the sales outcome could look different, and that S&P is "splitting the difference" between a traditional Xbox console successor and a living-room PC that has been given an Xbox certification. That 2028 launch year for next-gen consoles is looking more solid--although anything can change in these turbulent times--as court documents(https://www.gamespot.com/articles/next-console-generation-may-start-in-2028-xbox-court-docs-say/1100-6515423/) and statements(https://www.gamespot.com/articles/sony-mentions-ps6-release-year-if-only-this-document-werent-redacted/1100-6509450/) have the expected starting period of the next generation of consoles penciled in for 2028.

GameSpotNewsabout 1 month ago
This DIY 'OpenPuck' project allows the Steam Controller to emulate Xbox, Switch, and PlayStation controllers, but no wireless charging for you🖥 PlayStation, Nintendo Switch, Xbox, PC

This DIY 'OpenPuck' project allows the Steam Controller to emulate Xbox, Switch, and PlayStation controllers, but no wireless charging for you

Still, it's a perfectly practical puck in many respects.

PCNewsabout 1 month ago
Witcher 3 Director Says Next-Gen Console Delay Would Not Be Such A Bad Thing🎮 PlayStation, Xbox, Multi-platform

Witcher 3 Director Says Next-Gen Console Delay Would Not Be Such A Bad Thing

The Witcher 3 director Konrad Tomaszkiewicz has commented on the state of next-generation consoles, saying his studio Rebel Wolves wouldn't be too upset if the PlayStation 6(https://www.gamespot.com/articles/playstation-6-everything-we-know-about-sonys-next-generation-console/1100-6533561/) and next-gen Xbox(https://www.gamespot.com/articles/next-xbox-release-date-specs-display-price/1100-6525379/) get delayed due to the ongoing memory and component crises. "To be honest, it's even better for us," Tomaszkiewicz told Eurogamer(https://www.eurogamer.net/next-gen-console-delay-blood-of-dawnwalker-developer) about how he would feel if next-gen consoles get delayed. He's currently working on the vampire game The Blood of Dawnwalker, which releases in September across console and PC. He went on to say a new platform comes with new challenges that developers need to spend time working on and learning. "You need to know what are your borders, what you can do, what you cannot do. And also it's an additional build you need to create that you need to take care of later," he explained. !(https://www.gamespot.com/wp-content/uploads/2026/07/blood.jpg?w=1024) The Blood of Dawnwalker releases in September. Currently, Rebel Wolves has four different builds of its current game, The Blood of Dawnwalker--Xbox Series X|S, PS5, and two for PC due to regional restrictions. If The Blood of Dawnwalker is a success and Rebel Wolves wants to bring it to whatever new systems are coming, the amount of work required would be multiplied, Tomaszkiewicz said. "It sounds easy but you need to know that there is a group of testers who need to test every platform separately--not only this particular change but whether the whole game has no blockers, if you can finish it from the beginning to the end, and so on and so on. It's a huge effort, to be honest," he said. As for the benefits of coming to a new, more powerful platform, Tomaszkiewicz said improvements would be "mostly visuals" thanks to having more RAM and a better processor. To be sure, Sony has not officially announced the next PlayStation console, but the company has spoken at a high level about its plans(https://www.gamespot.com/articles/ps6-plans-reportedly-thrown-into-uncertainty-by-ai-hardware-demand/1100-6538201/). Microsoft has been speaking openly about Project Helix for some time. Recently, Xbox's chief strategy officer Matthew Ball said Microsoft is committed to releasing Project Helix(https://www.gamespot.com/articles/is-xbox-fixable/?thumbnailid=1785763), but the company is going to "rethink everything" about it. It remains to be seen what that means. Due in part to the AI-fueled demand for memory and components, hardware prices on game consoles have gone up in recent years. Sony and Microsoft already raised prices on the PlayStation and Xbox consoles, while Nintendo is hiking the price of the Switch 2 in September. Some are theorizing that, should current trends continue, the price of new consoles in the future could be $1,000 or more, and that's a real bummer(https://www.gamespot.com/articles/there-is-no-reason-to-buy-another-playstation-or-xbox/). With the prices of new consoles expected to be the highest ever, that may help explain why Sony is killing of discs in 2028(https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/). If companies like Sony and Microsoft are going to sell fewer consoles in the future, as data suggests(https://www.gamesindustry.biz/analyst-game-console-shipments-expected-to-decline-195-to-339m-units-in-2026), then shifting to an all-digital world helps improve margins(https://www.gamespot.com/articles/playstations-disc-based-game-sales-have-dropped-dramatically-in-recent-years/) to mitigate the impact of fewer hardware sales.

🎮 The Witcher 3
GameSpotNewsabout 1 month ago