Latest Multi-platform Game News & Updates
☁ Multi-platform News
6715 articles
🎮 Multi-platformPokémon Center's 30th anniversary TCG pre-orders are a disaster
Fans hopeful for ETBs and UPCs at MSRP are instead encountering errors, crashes, and freezes. Despite issues, there are good reasons to try anyway
🎮 Multi-platformForza Horizon 6 update throws the game's economy into chaos
Playground Games' latest patch for FH6 has removed auction house caps and nerfed credits and wheelspins, making rare cars much harder to get
🎮 PlayStation, Multi-platformPlayStation Store summer sale has deep discounts amid anti-Sony fury
Sony just launched a PlayStation summer sale as it continues to wade through controversy due to killing physical games on its systems.
🎮 Multi-platformWeekly Shonen Jump sells out across Japan due to One Piece scalpers
The new issue of Weekly Shonen Jump experienced a snag as the manga mag sold out across Japan with the introduction of a One Piece trading card.
🎮 PlayStation, Xbox, Multi-platformSavannah Bananas announce original song from EGOT-winning Disney team
The duo behind La La Land, The Greatest Showman, and more are lending their talents to baseball's most viral team
Dispatch Will Finally Make Its Way To Xbox Later This Month
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/10/14/f490074a/dispatchofficialreleasedatetrailer0-39screenshot.jpg.webp) Dispatch(https://www.gameinformer.com/product/dispatch), the "superhero workplace comedy" game from former Telltale developers, launched on PlayStation 5 and PC last October(https://www.gameinformer.com/2025/09/16/narrative-superhero-game-dispatch-launches-next-month-with-first-two-playable-episodes). It then made its way to Nintendo Switch and Switch 2 earlier this year(https://www.gameinformer.com/2025/12/17/update-dispatch-is-soaring-to-switch-2-and-switch-next-month), in January. Now, Xbox players can enjoy the antics of the Z-Team later this month when Dispatch hits Xbox Series X/S on July 29. The game centers on former superhero Robert Robertson (played by Aaron Paul), who becomes a dispatcher for a dysfunctional team of reformed villains. The narrative-focused game features choice-driven conversations that steer the plot down different paths, while dispatching heroes to handle a multitude of disasters unfolds as a light take on turn-based strategy. To celebrate the news, developer AdHoc Studio released a new trailer that teases some of the superhero adventures and dispatching drama that await Xbox players in the game. Check it out below: We loved Dispatch last year, and you can read why we gave it a 9 out of 10 in the Game Informer Dispatch review(https://www.gameinformer.com/review/dispatch/with-great-power-comes-guaranteed-paperwork). Have you played Dispatch? Let us know who your favorite character is in the comments below!
🟩 Xbox, Multi-platformAll passive skills in Palworld
What do passive skills in Palworld do? We explain and list all the passive skills in our guide.
You Might Be Able To Play From Software's The Duskbloods During A Network Test Next Month
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2025/04/02/952050c7/nintendoswitch2theduskbloodsscreenshot-51.jpg.webp) Elden Ring developer revealed during a June Nintendo Direct that its upcoming Switch 2 exclusive action game, The Duskbloods(https://www.gameinformer.com/product/the-duskbloods), would be getting a closed network test sometime this Summer(https://www.gameinformer.com/nintendo-direct/2026/06/09/the-duskbloods-a-nintendo-switch-2-exclusive-rpg-from-elden-ring). Now, the studio has revealed the test will take place next month, from August 21 through August 23. Applications to take part in the test will open up next week on July 22, and you will have until July 28 to complete the registration. A network test like this isn't uncommon for From Software, which also held one for Elden Ring, and considering The Duskbloods is a PvPvE experience(https://www.gameinformer.com/nintendo-direct/2025/04/02/the-duskbloods-from-softwares-next-game-is-a-switch-2-exclusive), it makes sense that the Tokyo-based studio wants to test online play and connectivity ahead of the game's eventual launch. Speaking of launch, there's still no release date for The Duskbloods, but it is set to launch sometime this year. From Software says the primary goals of this network test are as follows: - Game server load test: We will connect large numbers of players simultaneously to verify gameplay while putting a load on the game server. - Multiplayer test: We will test for various problems that may occur when multiple people play together in different network environments, and various phenomena that may occur by having many users participate. - Game balance test: When real players test the game together, the developers can gather data about how well the game is balanced. From Software says this network test allows for "up to eight players to participate together in each of the multiplayer matches while the game is still in development," and asks for understanding that bugs may occur during gameplay as a result. In order to take part in the test, you must apply next week, be accepted, have a Nintendo Switch, and have an active Nintendo Switch Online membership. The application period starts on Wednesday, July 22, at 7 a.m. PT and lasts until Tuesday, July 28, at 6:59 a.m. PT. The selection announcement will happen on Friday, August 7, at 6 a.m. PT. The network test schedule is listed below: - Aug. 21, 2026 (Fri.) 3:00 a.m. to 7:00 a.m. PDT - Aug. 21, 2026 (Fri.) 7:00 p.m. to 11:00 p.m. PDT - Aug. 22, 2026 (Sat.) 11:00 a.m. to 3:00 p.m. PDT - Aug. 23, 2026 (Sun.) 3:00 a.m. to 7:00 a.m. PDT - Aug. 23, 2026 (Sun.) 7:00 p.m. to 11:00 p.m. PDT For more about The Duskbloods, check out the latest trailer here(https://www.gameinformer.com/nintendo-direct/2026/06/09/the-duskbloods-a-nintendo-switch-2-exclusive-rpg-from-elden-ring), and then check out the reveal trailer for The Duskbloods(https://www.gameinformer.com/nintendo-direct/2025/04/02/the-duskbloods-from-softwares-next-game-is-a-switch-2-exclusive). Good luck!
🎮 Multi-platformGlen Schofield Talks $200 Million Call Of Duty Games, Canceled Vietnam Game, And How Dead Space Came To Be
Gaming industry veteran Glen Schofield has announced that he is retiring from day-to-day game development, and he spoke to GamesBeat(https://gamesbeat.com/why-fps-pioneer-glen-schofield-has-decided-to-retire-from-making-video-games-exclusive-interview/) about his career, where a number of notable topics came up. Among other things, he talked about the canceled third-person Call of Duty game set in Vietnam, discussed Call of Duty's game budgets, and revealed the unlikely story of how Dead Space came to be. On the subject of the Vietnam game, Schofield said he was working on this third-person game at Activision for about six months. He said management was "very hesitant" about the game, in part because "Vietnam was still an open wound in some people's minds." "We were going through tunnels. We were doing some scary stuff," he said. Another developer who worked on the game described it as “almost like an Uncharted-meets-Call of Duty idea.”(https://www.gamespot.com/articles/third-person-call-of-duty-meets-uncharted-vietnam-game-never-got-very-far-in-development/1100-6513089/) Before this, former Sledgehammer boss Michael Condrey said the game, codenamed Fog of War, was aiming to be an Apocalypse Now-style Call of Duty game.(https://www.gamespot.com/articles/shelved-call-of-duty-third-person-game-was-a-true-/1100-6422297/) “In your head you instantly can imagine an Uncharted style of game, but done in the lore of Call of Duty,” he said in 2014. “You can see that. We built a prototype and it was cool. It was a true, gritty, Apocalypse Now take on Vietnam in an interactive way. We had a 15-minute demo, and there were some great moments.” Call of Duty fans didn’t get Fog of War, but 2020’s Call of Duty: Black Ops Cold War from developer Treyarch featured flashback missions set in the year 1968 during the Vietnam War. Schofield also discussed something people in the industry normally avoid talking about: budgets. He said his horror game with Krafton, The Callisto Protocol, was made on a budget of around $150 million. The three Call of Duty games he worked on--Call of Duty: Modern Warfare 3 (2011), Call of Duty: Advanced Warfare (2014), and Call of Duty: WWII (2017)--cost more than $200 million. "Sometimes much more," he said. For Dead Space, Schofield said EA was pushing him to make another James Bond game, "And I said no." He said he enjoyed working on 007: From Russia With Love, but it was a "pain in the neck," and he wasn't happy with the review scores. So he gave his bosses his two-week notice after getting another offer from a different company. Then Paul Lee, the former president of EA, came to Schofield to ask him, "What's it going to take?" Schofield said Lee assumed Schofield wanted more money or stock options, but Schofield instead said he only wanted to make "my own game." That's when he pitched the idea that would become Dead Space, but Lee told him, "We don't make sci-fi horror at EA." Schofield eventually convinced Lee to let him make Dead Space with a hand-picked team and with the understanding that his team would be left alone creatively. "The rest is, I guess, history," Schofield said. Also in the interview, Schofield pushed back against people calling him the "co-creator" of Dead Space. "There’s this one string that says I was the co-creator of Dead Space. I am not. I’m the creator. It’s because somebody went in and adjusted the Wikipedia page. That kinda sucks," he said. Finally, regarding his retirement, Schofield said it was the "hardest decision of my life" to call it quits because working in the business is a "dream job." “It’s been a dream career. The people have been mostly kind to me. They let my games into their homes. The fans are everything. We’re nothing without the fans," he said.
🎮 Multi-platformShrek Plays Soccer Now, Sort Of
Of the multitude of unusual characters that are playable in FIFA Heroes, there are some new additions that are absolutely my favorites. Dreamworks Animation's Shrek enters the fray as part of the new season pass, and I cannot stop giggling. There's something pretty wonderful about watching the giant green ogre play a cross in to Messi, who passes it to Puss in Boots to finish. Sadly, the Shrek characters, consisting of Shrek, Fiona, Puss in Boots, Gingy, Pinocchio, and Lord Farquaad will only be playable until August 10. !(https://www.gamespot.com/wp-content/uploads/2026/07/GooglePlayFIFAHeroes-x-ShrekScreenshot11920x1080v2.png?w=1024) It comes shortly after the release of FIFA Heroes on June 24, and coincides with the 25th anniversary of the first Shrek film. The franchise is still going, as Shrek 5 is set for release in June 2027. I'm just disappointed I can't play as Donkey. Twice the legs must mean some sort of advantage, right?
Infinity Ward Details New Kill Block Multiplayer Mode For Call Of Duty: Modern Warfare 4
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/a75ac67d/mw4killblock01.jpg.webp) Infinity Ward has revealed a new competitive destination for Call of Duty: Modern Warfare 4(https://gameinformer.com/preview/2026/05/28/modern-warfare-4-is-returning-to-basics-while-improving-on-its-gunplay) called Kill Block. Described as an “adaptive multiplayer battleground” the mode pits players against each other across modular, constantly shifting maps. In a blog post(https://www.callofduty.com/blog/2026/07/call-of-duty-modern-warfare-4-multiplayer-kill-block), Kill Block is billed as “a modular multiplayer battleground that reconfigures every match, challenging players to rethink routes, sightlines, and combat spaces on the fly.” The name Kill Block is actually a codename for the West Bridge Advanced Military Training facility, an off-the-books location designed as a live-fire training environment. Kill Block consists of two sectional outer areas called End Slabs and a single central combat space called the Central Slab, which can be reconfigured into various positions to create “hundreds of unique layout combinations that reshape combat flow.” Slabs are essentially sections of mocked-up environments modeled after a mix of classic Modern Warfare locations and entirely new ones, and they shift between multiplayer matches and between Gunfight rounds. As such, elements such as cover placement and line of sight routinely change. Infinity Ward touts that Kill Block will feature over 500 possible configurations when Modern Warfare 4 launches. Each match is fought across a selection of three connected Slabs, called a Combo (basically a map), which Infinity Ward states will have roughly the same footprint size as the Shoot House map from 2019’s Modern Warfare. The two End Slabs bookend the map, with teams spawning there and fighting their way towards the Central Slab in the middle, though players can freely explore all three Slabs. Additionally, Slabs will feature simulated weather conditions such as misting water or snow flurries that challenge visibility. Infinity Ward’s press release features some example Slabs: - Ambush // Central Slab: A slice of the classic Call of Duty 4: Modern Warfare map, this training facsimile features a convoy-clogged main road with blown-out pre-fab buildings either side, with plenty of elevated sniper nests that look across the adjacent End Slabs. - Blacksite // End Slab: Three prefabricated structures are positioned around the slab with open access between each of them, with mud and grass thoroughfare, a rusted van, open cargo container, and stacked military gabions as well as concrete barrier stacks to tactically maneuver between. - Killhouse // End Slab: A section of the seminal Call of Duty 4: Modern Warfare map, with a similar aesthetic, with gabions placed at corners of prefab walls, some with gaps to climb over, with a central kill box in the middle, and smaller scenic cover opportunities along the far edge of the Slab. - ME-Town // Central Slab: A kill box dirt courtyard surrounded by four prefabricated structures, roughly in each corner, some with significant interior and roof top space available for long-range overwatch coverage. The main turquoise building is a warren of tight rooms and scramble points constructed with mobility training in mind. - Snow Block // End Slab: A maze of stacked gabion walls of varying lengths, along with tactically positioned open cargo containers and other concrete blocks. Operators must weigh the benefits of overwatching from the top of these fortifications, as your line sights improve at the expense of cover. - Trench // Central Slab: A no-man’s land of sunken mud walls and pill boxes with sandbags, tires, and wooden trusses keeping the dirt trenches from collapsing. The action is particularly fraught in the exposed middle with concrete barriers, and a burned tank offer a modicum of protection and sight lines. Kill Block will also launch with new Gunfight options, both 3v3 and a new 10v10 mode. For Kill Block Gunfight matches, teams switch sides after the first round; at the end of the second round, the Slabs change to a new map configuration and players receive a new random loadout. The Slab combos will continue to change every two rounds until one team wins in six rounds. Call of Duty: Modern Warfare 4 launches on October 23 for PlayStation 5, Xbox Series X/S, Switch 2, and PC. To learn more about the game, read about its DMZ extraction shooter mode(https://gameinformer.com/xbox-games-showcase/2026/06/07/new-call-of-duty-modern-warfare-4-trailer-shows-off-dmz-extraction). !(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/07/15/fe7f42a1/mw4killblock03.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/07/15/7493ecf5/mw4killblock04.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/07/15/e067c010/mw4killblock05.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/07/15/e4b5f8f5/mw4killblock02.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/07/15/041e6bd4/mw4killblock06.jpg.webp)!(https://www.gameinformer.com/sites/default/files/styles/entitybrowserthumbnail/public/2026/07/15/3b563536/mw4killblock07.jpg.webp)
PlayStation Plus Extra/Premium Games For July 2026 Revealed
Sony has revealed the latest games coming to the Game Catalog for PlayStation Plus Extra and Premium subscribers in July. Like last month, the release schedule for these games has now changed for US, UK, and Japanese subscribers, with an initial batch starting July 21 and the rest arriving in later waves. Here's a closer look at everything on the way: PlayStation Plus Extra and Premium Games for July 2026 - Rise of the Ronin (PS5) -- July 15 - Avatar: Frontiers of Pandora (PS5) -- July 21 - Firefighting Simulator: Ignite (PS5) -- July 21 - Mighty Morphin Power Rangers: Rita's Rewind (PS5, PS4) -- July 21 - Dying Light (PS4) -- July 21 - Citizen Sleeper 2: Starward Vector (PS5) -- July 28 - Snow Bros. Wonderland (PS5) -- July 28 PlayStation Plus Premium PS Classics - Psi-Ops: The Mindgate Conspiracy (PS5, PS4) -- July 28 - Indigo Prophecy (PS5, PS4) -- July 28 Available right now, Rise of the Ronin(https://www.gamespot.com/reviews/rise-of-the-ronin-review-long-term-investment/1900-6418202/) is another fun souls-like from Team Ninja. It's not as punishing as the other games that the studio has produced in this genre--like Nioh--and players will get to shape the future of Japan in this open-world adventure. Kicking things off on July 21 is Avatar: Frontiers of Pandora(https://www.gamespot.com/reviews/avatar-frontiers-of-pandora-review-the-good-blue-man-group/1900-6418162/). A tie-in to the recent Avatar sequel movies, Ubisoft's trip to Pandora does a great job at capturing the alien world in all its natural glory, and as a human-raised Na'vi, players have all the skills they need to reclaim the planet from the destructive RDA. Firefighting Simulator: Ignite hits the Game Catalog on July 21 as well, and it puts you in the fireproof boots of a firefighter. The game supports co-op for up to four players, and it features some impressive graphics thanks to the use of Unreal Engine 5. If you feel like a trip to Angel Grove, you can join the teenagers--with attitude!--in Mighty Morphin Power Rangers: Rita's Rewind(https://www.gamespot.com/reviews/mighty-morphin-power-rangers-ritas-rewind-review-the-90s-sure-were-weird/1900-6418325/) on July 28. A retro-inspired 2D brawler, the game features the classic roster of Power Rangers as they face off against their nemeses Rita Repulsa and her older form, Robo Rita. That same day, you can also grab the very first Dying Light(https://www.gamespot.com/reviews/dying-light-review/1900-6416018/) game from Techland. Still spooky--especially at night--players will have to use crafting skills and parkour to survive in a city overrun with zombies. Starting July 28, you can grab Citizen Sleeper 2: Starward Vector(https://www.gamespot.com/games/citizen-sleeper-2-starward-vector/) and Snow Bros. Wonderland. Citizen Sleeper 2 evolves the TTRPG-inspired gameplay of the first game, giving players challenging contracts to pursue and difficult choices to make as they navigate through a hostile galaxy. Snow Bros. Wonderland picks up where the very first Snow Bros. game left off 30 years ago, and it shifts the 2D action to a gorgeous 3D isometric plane. Speaking of retro treats, PlayStation Plus Premium subscribers can grab two new games from the PS Classics vault. The first of these is Psi-Ops: The Mindgate Conspiracy(https://www.gamespot.com/games/psi-ops-the-mindgate-conspiracy/), a 2004 action-adventure game where you get to unleash telekinesis, mind control, and pyrokinesis powers in deadly combat scenarios and challenging puzzle sections. Fans of the developer Quantic Dream can check out the studio's very first interactive drama, Indigo Prophecy(https://www.gamespot.com/games/indigo-prophecy/). A paranormal thriller set in New York City, players will experience a story about supernatural murders and strange motives from multiple viewpoints. Don't forget, all PS Plus members can claim three free games(https://www.gamespot.com/articles/playstation-plus-essential-free-games-for-july-2026/) -- Call of Duty: Modern Warfare 3, For the King 2, and CrossCode.