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Call Of Duty: Modern Warfare 4 Dev Is Tired Of People Calling Gunny An AI Chatbot🎮 Multi-platform

Call Of Duty: Modern Warfare 4 Dev Is Tired Of People Calling Gunny An AI Chatbot

Call of Duty: Modern Warfare 4(https://www.gamespot.com/games/call-of-duty-modern-warfare-4/) lead studio Infinity Ward has addressed claims that the game features an AI assistant. After retired Call of Duty leaker TheGhostOfHope labeled the Gunsmith assistant(https://x.com/TheGhostOfHope/status/2077475850602139835) "Gunny" as an AI chatbot, Infinity Ward responded by saying that the virtual helper is a "hand-crafted" creation by the studio. "Wrong (again.) Gunny is hand-crafted by our developers, not AI. It recommends builds based on the attachments you've unlocked for each weapon. It helps make quick loadout changes between matches," Infinity Ward wrote online(https://x.com/InfinityWard/status/2077822186320986503). Like previous games, the Gunsmith mode in this year's Call of Duty is designed to help players fine-tune their loadouts for various combat scenarios, whether that be equipping a weapon with quick-snap optics for close-quarters or outfitting a sniper rifle for maximum accuracy over extreme distances. In an online post, one user showed off some footage of Gunny in action, and how it provided recommendations to the player while reminding them to keep grinding so that they could unlock more attachments. As you might surmise from Infinity Ward's response to TheGhostOfHope, there's no love lost between the studio and the leaker, who has prompted several Call of Duty studios to respond to their reports and dismiss them for being inaccurate. This all came to a head in March this year, when Activision demanded(https://www.gamespot.com/articles/call-of-duty-leaker-retires-after-receiving-legal-threat-activision-says-leaks-werent-accurate/1100-6538560/) that TheGhostOfHope stop leaking information, as they were causing problems even when they were proven to be inaccurate. TheGhostOfHope agreed and now keeps a watchful eye on Call of Duty with their comments. While Gunny doesn't appear to be an AI creation, Call of Duty has experimented with generative AI in the past. Last year, Activision admitted to using AI as a means to "help develop some in-game assets," and the controversial technology has been used in Modern Warfare 3's Yokai's Wrath DLC(https://www.gamespot.com/articles/activision-reportedly-sold-call-of-duty-dlc-made-in-part-with-ai/1100-6525261/) and holiday-themed content for Black Ops 6(https://www.ign.com/articles/call-of-duty-fans-give-black-ops-6s-zombie-santa-loading-screen-the-finger-amid-ai-slop-backlash). Activision claims that while AI tools were also used(https://www.gamespot.com/articles/black-ops-7-developers-used-ai-tools-but-creative-process-is-led-by-humans-activision-says/1100-6536232/) in the development of Call of Duty: Black Ops 7, humans handle the creative process, and that none of that content made it into the game(https://www.gamespot.com/articles/call-of-duty-black-ops-7-dev-embraces-ai-but-not-to-replace-humans/1100-6534113/).

🎮 Call of Duty🎮 Modern Warfare
GameSpotNewsabout 1 month ago
God Of War TV series is recasting Kratos🎮 Multi-platform

God Of War TV series is recasting Kratos

Amazon's upcoming God Of War show has hit a major snag - it's now on the hunt for a new Kratos, after an on-set injury put its current lead actor out of commission. Sons of Anarchy star Ryan Hurst was originally cast for the role in January, with Deadline reporting that four episodes of the &8230;

🎮 God of War🎮 God Of War TV series
TheNewsabout 1 month ago
Netflix is releasing its own Cloverfield-style sci-fi thriller 1 week before J.J. Abrams does🎮 Multi-platform

Netflix is releasing its own Cloverfield-style sci-fi thriller 1 week before J.J. Abrams does

Director Louis Leterrier's Netflix thriller The Last House premieres one week before J.J. Abrams' The End of Oak Street. Will they clash?

🎮 Netflix
PolygonNewsabout 1 month ago
Castlvania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says🎮 Multi-platform

Castlvania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/14/f2305a96/380castlevania22.jpg.webp) We were recently invited out to Paris, France to play three hours of Castlevania: Belmont's Curse, and while we were there, we got to speak to the development team about how the game was made. In addition to behind-the-scenes details on the relationship between developers Evil Empire and Konami (which you can read more about here(https://gameinformer.com/interview/2026/07/17/the-unlikely-story-of-how-konami-asked-evil-empire-to-make-castlevania)), we specifically wanted to know whether the game was made with any generative AI tools and whether the developers had any hard stances about its use. In short, it sounds like neither studio used it. In Paris, I was able to interview three developers at once: producer Tsutomu Taniguchi from Konami as well as Evil Empire marketing director Bérenger Dupré and Evil Empire creative director Emmanuel Nouaille. After asking whether developers on Castlevania: Belmont's Curse used AI, the question was translated for Taniguchi, who responded first. "From Konami's point, you know, we haven't used AI. And we don't know what's going to happen next, but we don't really have a stance on it," Taniguchi told us through a translator. Then, marketing director Dupré (who is French, for context) followed up with a joke, saying, "I must confess, I do use AI to correct my sentences in English." After some laughter from the room, Nouaille gave the most in-depth response. "To answer the question of the game, no AI," Nouaille said. "It was very important to respect this direction for the team, for the fans, for the industry. For the moment, what is important is to have a real creation. To have our soul in the game. So, I don't have any problem with AI, but in our job, in this game, there is no AI." We'll have more details about Castlevania: Belmont's Curse, including exclusive art and hands-on impressions from three hours of gameplay, in the next issue of Game Informer, which is set to launch Tuesday, July 21. Castlevania: Belmont's Curse comes to PlayStation 5, Xbox Series X/S, Switch, and PC on October 15.

🎮 Castlvania: Belmont's Curse
GameNewsabout 1 month ago
Castlevania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says🎮 Multi-platform

Castlevania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/14/f2305a96/380castlevania22.jpg.webp) We were recently invited out to Paris, France to play three hours of Castlevania: Belmont's Curse, and while we were there, we got to speak to the development team about how the game was made. In addition to behind-the-scenes details on the relationship between developers Evil Empire and Konami (which you can read more about here(https://gameinformer.com/interview/2026/07/17/the-unlikely-story-of-how-konami-asked-evil-empire-to-make-castlevania)), we specifically wanted to know whether the game was made with any generative AI tools and whether the developers had any hard stances about its use. In short, it sounds like neither studio used it. In Paris, I was able to interview three developers at once: producer Tsutomu Taniguchi from Konami as well as Evil Empire marketing director Bérenger Dupré and Evil Empire creative director Emmanuel Nouaille. After asking whether developers on Castlevania: Belmont's Curse used AI, the question was translated for Taniguchi, who responded first. "From Konami's point, you know, we haven't used AI. And we don't know what's going to happen next, but we don't really have a stance on it," Taniguchi told us through a translator. Then, marketing director Dupré (who is French, for context) followed up with a joke, saying, "I must confess, I do use AI to correct my sentences in English." After some laughter from the room, Nouaille gave the most in-depth response. "To answer the question of the game, no AI," Nouaille said. "It was very important to respect this direction for the team, for the fans, for the industry. For the moment, what is important is to have a real creation. To have our soul in the game. So, I don't have any problem with AI, but in our job, in this game, there is no AI." We'll have more details about Castlevania: Belmont's Curse, including exclusive art and hands-on impressions from three hours of gameplay, in the next issue of Game Informer, which is set to launch Tuesday, July 21. Castlevania: Belmont's Curse comes to PlayStation 5, Xbox Series X/S, Switch, and PC on October 15.

🎮 Castlevania: Belmont's Curse
GameNewsabout 1 month ago
God of War TV show for Amazon Prime Video to recast Kratos after serious injury🎮 Multi-platform

God of War TV show for Amazon Prime Video to recast Kratos after serious injury

Ryan Hurst, the lead actor in the series based on the PlayStation games, has torn a bicep and will be replaced

🎮 God of War
PolygonNewsabout 1 month ago
GoldenEye 007 gets its best replacement in less than 1 month🎮 Multi-platform

GoldenEye 007 gets its best replacement in less than 1 month

Agent 64: Spies Never Die is the GoldenEye 007 replacement we've been waiting years for, and it's out sooner than expected.

🎮 GoldenEye 007
PolygonNewsabout 1 month ago
Fortnite is getting a bunch of AI-powered ‘personas’🖥 PC, Multi-platform

Fortnite is getting a bunch of AI-powered ‘personas’

Get ready for more AI characters in Fortnite. Developer Epic Games is going to let Fortnite creators publish experiences featuring characters with AI-powered voices starting on July 30th, and ahead of that launch, it's created 36 characters with "consistent voices and personas" that creators can use as NPCs. The characters include Fortnite staples like Agent &8230;

🎮 Fortnite
TheNewsabout 1 month ago
How to get and farm ore in Palworld🟩 Xbox, Multi-platform

How to get and farm ore in Palworld

You’ll need lots of ore and ingots to progress in Palworld. Here’s where to farm a bunch of ore easily and which Pals to use to help you farm ore.

🎮 Palworld
PolygonNewsabout 1 month ago
Bungie announces new Marathon PvE mode, an experimental roguelite🎮 Multi-platform

Bungie announces new Marathon PvE mode, an experimental roguelite

Marathon's new Vault Breaker mode is coming to the extraction shooter in a mid-season 2 update, Bungie has revealed.

PolygonNewsabout 1 month ago
Marvel's Wolverine trailer shows off Lady Deathstrike, Sabretooth, and more🎮 PlayStation, Multi-platform

Marvel's Wolverine trailer shows off Lady Deathstrike, Sabretooth, and more

Marvel's Wolverine is Sony's next big PlayStation 5 exclusive. A new trailer, showing with The Odyssey, confirms a classic Marvel villain.

🎮 Marvel's Wolverine
PolygonNewsabout 1 month ago
The Open Beta For Marvel Tōkon: Fighting Souls Starts Next Week🎮 PlayStation, Multi-platform

The Open Beta For Marvel Tōkon: Fighting Souls Starts Next Week

!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/16/0b2b7450/marveltokonfightingsoulsopenbetatrailer0-7screenshot.jpg.webp) Marvel Tōkon: Fighting Souls, the superhero-themed fighter from Arc System Works, is still a few weeks away from its release on PlayStation 5 and PC, but if you want to jump into the action early, you'll get a chance next week. From July 24 to July 26, the open beta will be available to play for free on PC and PS5. You can check out the details for yourself in the image below (or by reading the paragraph that follows it). !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/16/48ccbe87/marveltokonfightingsoulsopenbetatrailer1-32screenshot.jpg.webp)(https://gameinformer.com/sites/default/files/styles/nocompression/public/2026/07/16/48ccbe87/marveltokonfightingsoulsopenbetatrailer1-32screenshot.jpg.webp) The action begins at 12 a.m. PDT, 7 a.m. UTC, and 4 p.m. JST. Once it's live, it will run for 72 hours. You also don't need to register – you can simply head to the digital store and download the game, according to the PlayStation Blog(https://blog.playstation.com/2026/07/16/everything-you-need-to-know-about-marvel-tokon-fighting-souls-open-beta/). You also won't need a PlayStation Plus account to play, but you will need an internet connection and a PlayStation account to access the game on both PS5 and PC. The beta includes 15 of Marvel Tōkon: Fighting Souls' 20-character launch roster: Captain America, Iron Man, Black Panther, Storm, Magik, Wolverine, Danger, Spider-Man, Ms. Marvel, Star-Lord, Peni Parker, Ghost Rider, Blade, Doctor Doom, and Magneto. You'll also be able to play on six stages: Marvel's New York (day and night versions). Savage Land, X-Mansion, Knowhere, and Wakanda. The open beta will have ranked and casual matches, as well as a practice mode, an explorable open lobby, and three episodes of the Amazing Guardian story campaign. Marvel Tōkon: Fighting Souls comes out on August 6 on PS5 and PC via Steam and the Epic Games Store. For more Marvel news, check out today's new trailer for Wolverine(https://www.gameinformer.com/2026/07/16/lady-deathstrike-faces-logan-in-new-marvels-wolverine-cinematic-trailer) and the details about the newest season of Marvel Rivals(https://www.gameinformer.com/2026/07/07/massive-marvel-rivals-update-reworks-black-widow-and-overhauls-the-team-up-system).

GameNewsabout 1 month ago