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🎮 Multi-platformA24 Is Reportedly Copyright-Striking Backrooms Content It Doesn’t Own
Creators of Backrooms-inspired liminal horror(https://www.gamespot.com/articles/best-backrooms-games/) have been exposed to something far more terrifying than creepypasta fiction: takedown notices from their work. Users online are reporting that copyright claims have been issued against them by "A24 Films LLC," the production company behind one of this year's biggest movies. On the r/backrooms subreddit(https://www.reddit.com/r/backrooms/comments/1uxbpze/creatorsbewarea24requestedthatmy), user GnarlyNet detailed their experience, saying that their Backrooms-inspired artwork received a copyright strike on the commerce site Redbubble. GnarlyNet's image design was derived from the original 2019 Backrooms image, not the movie, and other creatives are also feeling the brunt of A24's enforcement. Indie team Davilkus Games (via Kotaku(https://kotaku.com/backrooms-a24-copyright-strikes-kane-parsons-2000716667)) says that it was hit with three copyright strikes this month over its own liminal horror game project, resulting in its Google Play developer account being banned from the platform. https://twitter.com/maywrence/status/2077507230631338424 In response to these complaints, Backrooms director Kane Parsons has said that he's investigating the issue. "I'm looking into this. Should not be happening," Parsons wrote(https://www.reddit.com/r/backrooms/comments/1uxbpze/comment/oxsj21e) on the subreddit. So what's happening here? A24 is likely using an automated system that has resulted in mass copyright strikes being issued against users. While it's within its legal right to protect the Backrooms movie, the genre itself does not belong to any one person, as there have been numerous fan projects, artwork, and video games inspired by this particular brand of creepypasta content. A24 hasn't won any fans either for its decision to sign a $75 million AI research partnership with Google's DeepMind, with many film buffs and fans blasting the deal. Parsons also weighed in on the drama, explaining on his Discord server that "those resources" would not be spent on Backrooms or any potential sequels. In case you missed it, Backrooms launched earlier this year and was a box office smash, making almost $375 million off of its $10 million budget. For his next project, Parsons is aiming to make a movie based on Valve's Portal game(https://www.gamespot.com/articles/backrooms-director-eyeing-a-portal-movie-but-hes-cautious-about-adaptations/). 30 Best Horror Games To Play In The Dark In 2026 !4562165-horrorgames20252(1).jpg(https://www.gamespot.com/wp-content/uploads/original/1632/16320660/4562165-horrorgames20252(1).jpg?w=1024) !4366948-cifhphwmm4cz22vbkxi3pu.jpg(https://www.gamespot.com/wp-content/uploads/original/1632/16320660/4366948-cifhphwmm4cz22vbkxi3pu.jpg?w=1024) !4206982-alienisolation.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4206982-alienisolation.jpg?w=1024) !4206981-incident-at-grove-lake.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4206981-incident-at-grove-lake.jpg?w=1024) !4206971-amnesia.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4206971-amnesia.jpg?w=1024) !4366963-mortuaryassistant.jpg(https://www.gamespot.com/wp-content/uploads/original/1632/16320660/4366963-mortuaryassistant.jpg?w=830) !4206974-deadspace.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4206974-deadspace.jpg?w=1024) View Images(https://www.gamespot.com/gallery/best-horror-games/2900-4900/)
🎮 Multi-platformStardew Valley, Hatsune Miku, and more are coming to Magic Secret Lair in 2026
Stardew Valley, Hatsune Miku, Marvel romance, The Hobbit and more are coming to Secret Lair in 2026.
🖥 PC, Multi-platformEpic Games integrates AI voices into 36 Fortnite characters
Epic Games has announced the integration of AI voices powered by Google's Gemini AI for 36 Fortnite characters.
🎮 Multi-platformThe Scarlett Johansson sci-fi thriller that's better than Lucy is officially free on streaming
She spends most of the movie naked, but there's so much more happening
🎮 PlayStation, Multi-platform20 years ago, Persona 3's social stats changed how we think about video game characters
Released in 2006 by Atlus, Persona 3 transformed the future of JRPGs by establishing a new way to design characters with its social stats.
🎮 Multi-platformCall Of Duty: Modern Warfare 4 Dev Is Tired Of People Calling Gunny An AI Chatbot
Call of Duty: Modern Warfare 4(https://www.gamespot.com/games/call-of-duty-modern-warfare-4/) lead studio Infinity Ward has addressed claims that the game features an AI assistant. After retired Call of Duty leaker TheGhostOfHope labeled the Gunsmith assistant(https://x.com/TheGhostOfHope/status/2077475850602139835) "Gunny" as an AI chatbot, Infinity Ward responded by saying that the virtual helper is a "hand-crafted" creation by the studio. "Wrong (again.) Gunny is hand-crafted by our developers, not AI. It recommends builds based on the attachments you've unlocked for each weapon. It helps make quick loadout changes between matches," Infinity Ward wrote online(https://x.com/InfinityWard/status/2077822186320986503). Like previous games, the Gunsmith mode in this year's Call of Duty is designed to help players fine-tune their loadouts for various combat scenarios, whether that be equipping a weapon with quick-snap optics for close-quarters or outfitting a sniper rifle for maximum accuracy over extreme distances. In an online post, one user showed off some footage of Gunny in action, and how it provided recommendations to the player while reminding them to keep grinding so that they could unlock more attachments. As you might surmise from Infinity Ward's response to TheGhostOfHope, there's no love lost between the studio and the leaker, who has prompted several Call of Duty studios to respond to their reports and dismiss them for being inaccurate. This all came to a head in March this year, when Activision demanded(https://www.gamespot.com/articles/call-of-duty-leaker-retires-after-receiving-legal-threat-activision-says-leaks-werent-accurate/1100-6538560/) that TheGhostOfHope stop leaking information, as they were causing problems even when they were proven to be inaccurate. TheGhostOfHope agreed and now keeps a watchful eye on Call of Duty with their comments. While Gunny doesn't appear to be an AI creation, Call of Duty has experimented with generative AI in the past. Last year, Activision admitted to using AI as a means to "help develop some in-game assets," and the controversial technology has been used in Modern Warfare 3's Yokai's Wrath DLC(https://www.gamespot.com/articles/activision-reportedly-sold-call-of-duty-dlc-made-in-part-with-ai/1100-6525261/) and holiday-themed content for Black Ops 6(https://www.ign.com/articles/call-of-duty-fans-give-black-ops-6s-zombie-santa-loading-screen-the-finger-amid-ai-slop-backlash). Activision claims that while AI tools were also used(https://www.gamespot.com/articles/black-ops-7-developers-used-ai-tools-but-creative-process-is-led-by-humans-activision-says/1100-6536232/) in the development of Call of Duty: Black Ops 7, humans handle the creative process, and that none of that content made it into the game(https://www.gamespot.com/articles/call-of-duty-black-ops-7-dev-embraces-ai-but-not-to-replace-humans/1100-6534113/).
🎮 Multi-platformGod Of War TV series is recasting Kratos
Amazon's upcoming God Of War show has hit a major snag - it's now on the hunt for a new Kratos, after an on-set injury put its current lead actor out of commission. Sons of Anarchy star Ryan Hurst was originally cast for the role in January, with Deadline reporting that four episodes of the &8230;
🎮 Multi-platformNetflix is releasing its own Cloverfield-style sci-fi thriller 1 week before J.J. Abrams does
Director Louis Leterrier's Netflix thriller The Last House premieres one week before J.J. Abrams' The End of Oak Street. Will they clash?
Castlvania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/14/f2305a96/380castlevania22.jpg.webp) We were recently invited out to Paris, France to play three hours of Castlevania: Belmont's Curse, and while we were there, we got to speak to the development team about how the game was made. In addition to behind-the-scenes details on the relationship between developers Evil Empire and Konami (which you can read more about here(https://gameinformer.com/interview/2026/07/17/the-unlikely-story-of-how-konami-asked-evil-empire-to-make-castlevania)), we specifically wanted to know whether the game was made with any generative AI tools and whether the developers had any hard stances about its use. In short, it sounds like neither studio used it. In Paris, I was able to interview three developers at once: producer Tsutomu Taniguchi from Konami as well as Evil Empire marketing director Bérenger Dupré and Evil Empire creative director Emmanuel Nouaille. After asking whether developers on Castlevania: Belmont's Curse used AI, the question was translated for Taniguchi, who responded first. "From Konami's point, you know, we haven't used AI. And we don't know what's going to happen next, but we don't really have a stance on it," Taniguchi told us through a translator. Then, marketing director Dupré (who is French, for context) followed up with a joke, saying, "I must confess, I do use AI to correct my sentences in English." After some laughter from the room, Nouaille gave the most in-depth response. "To answer the question of the game, no AI," Nouaille said. "It was very important to respect this direction for the team, for the fans, for the industry. For the moment, what is important is to have a real creation. To have our soul in the game. So, I don't have any problem with AI, but in our job, in this game, there is no AI." We'll have more details about Castlevania: Belmont's Curse, including exclusive art and hands-on impressions from three hours of gameplay, in the next issue of Game Informer, which is set to launch Tuesday, July 21. Castlevania: Belmont's Curse comes to PlayStation 5, Xbox Series X/S, Switch, and PC on October 15.
Castlevania: Belmont's Curse Has 'No AI,' Developer Evil Empire Says
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/14/f2305a96/380castlevania22.jpg.webp) We were recently invited out to Paris, France to play three hours of Castlevania: Belmont's Curse, and while we were there, we got to speak to the development team about how the game was made. In addition to behind-the-scenes details on the relationship between developers Evil Empire and Konami (which you can read more about here(https://gameinformer.com/interview/2026/07/17/the-unlikely-story-of-how-konami-asked-evil-empire-to-make-castlevania)), we specifically wanted to know whether the game was made with any generative AI tools and whether the developers had any hard stances about its use. In short, it sounds like neither studio used it. In Paris, I was able to interview three developers at once: producer Tsutomu Taniguchi from Konami as well as Evil Empire marketing director Bérenger Dupré and Evil Empire creative director Emmanuel Nouaille. After asking whether developers on Castlevania: Belmont's Curse used AI, the question was translated for Taniguchi, who responded first. "From Konami's point, you know, we haven't used AI. And we don't know what's going to happen next, but we don't really have a stance on it," Taniguchi told us through a translator. Then, marketing director Dupré (who is French, for context) followed up with a joke, saying, "I must confess, I do use AI to correct my sentences in English." After some laughter from the room, Nouaille gave the most in-depth response. "To answer the question of the game, no AI," Nouaille said. "It was very important to respect this direction for the team, for the fans, for the industry. For the moment, what is important is to have a real creation. To have our soul in the game. So, I don't have any problem with AI, but in our job, in this game, there is no AI." We'll have more details about Castlevania: Belmont's Curse, including exclusive art and hands-on impressions from three hours of gameplay, in the next issue of Game Informer, which is set to launch Tuesday, July 21. Castlevania: Belmont's Curse comes to PlayStation 5, Xbox Series X/S, Switch, and PC on October 15.
🎮 Multi-platformGod of War TV show for Amazon Prime Video to recast Kratos after serious injury
Ryan Hurst, the lead actor in the series based on the PlayStation games, has torn a bicep and will be replaced
🎮 Multi-platformGoldenEye 007 gets its best replacement in less than 1 month
Agent 64: Spies Never Die is the GoldenEye 007 replacement we've been waiting years for, and it's out sooner than expected.