Latest Multi-platform Game News & Updates
☁ Multi-platform News
6685 articlesStar Trek: Strange New Worlds season 4 review: Gimmicks over character development
Star Trek: Strange New Worlds continues to deliver some standout moments in season 4, but it too often driven by tropes rather than story
🎮 Multi-platformAlan Ritchson's 106-minute sci-fi action thriller is officially Netflix's biggest streaming hit of 2026
Alan Ritchson’s stripped-down Predator riff earned 147 million views, making it Netflix’s biggest movie of 2026 so far. Here's why.
Maybe Not Everything Needs To Be A Fortnite Collab
Honestly, I thought I could no longer be surprised by the off-the-wall collaborations between Fortnite(https://www.gamespot.com/games/fortnite/) and various other IPs. At this point in Fortnite's very lucrative lifespan, the general rule of thumb seems to be, "If it's popular, it's gonna end up in Fortnite." Damn near every Marvel Cinematic Universe character has made an appearance, countless musical artists have held in-game concerts, and Epic has always been very good at making sure that whatever the internet is obsessed with at any given moment ends up tied to the game in one way or another. The problem is that the internet is currently obsessed with Curry Barker's wildly successful horror film, Obsession(https://www.gamespot.com/articles/obsession-director-would-be-up-for-a-video-game-movie/). Epic Games and Blumhouse Productions apparently thought this would be a good time to release a collaborative ad for both Fortnite and Barker's film, which just hit streaming services after an extended theatrical run(https://www.avclub.com/obsession-box-office-theatrical-windows-backrooms). The one-minute ad features various "jump-scare" moments from Obsession, but replaces the film's female lead, Nikki (Inde Navarrette), with a Galaxy Zero Point Sprite (the rarest collectible Sprite(https://www.gamespot.com/articles/how-best-to-use-the-new-sprites-in-fortnite-chapter-7-season-3/) in Fortnite, with a drop rate of roughly 1 in 300 million). Instead of using a One Wish Willow as he did in the film, main character Bear (Michael Johnston) is shown snapping a "One Llama Luck" stick in half, causing the Sprite to become obsessed with him. https://www.youtube.com/watch?v=HLxvcsKhwKM Editor's note: The following includes major spoilers for Obsession, and also contains references to sexual assault. If you haven't seen the film, the video reads as a silly little nod to how obsessed Fortnite players are with the extremely rare Sprite. If you have seen the film, this entire ad spot is baffling at best and offensive at worst. In Obsession, Nikki loses her autonomy after Bear wishes that Nikki "loved him more than anyone in the fing world." Bear gets his wish, but it quickly becomes apparent that the real Nikki is trapped inside her body, unable to control it as she has been possessed by whatever magic lies within the One Wish Willow. Even after it becomes painfully clear that the version of Nikki that "loves" him isn't the real Nikki, Bear continues to act as if she is his girlfriend, repeatedly raping her and pretending they have a normal relationship, despite the fact that the real Nikki occasionally claws her way to the surface and begs him to free her. In short, Bear is the villain, but he's not the sort of villain the audience is meant to like or relate to. He is dangerously obsessive, dishonest, and manipulative, and consistently makes the most selfish move every time he's presented with a choice. He's also, y'know, a rapist. Obsession's "twist" is the fact that, despite her horrific behavior while possessed, Nikki is the victim, and Bear is the aggressor. By the time the film ends, Nikki has regained her autonomy but is all alone, surrounded by the corpses of the people she once called friends--one of whom turned out to be a rapist, and two of whom Nikki killed against her will while possessed. The credits roll not to the tune of an outro song, but to the sound of Nikki's horrified sobs. How anyone watched this film and came to the conclusion it would pair well with a humorous Fortnite ad is beyond me. The ad completely misses the point of Obsession: Bear is the monster. Nikki's only "scary" because she's possessed, and whatever entity is controlling her doesn't know how to human quite right (plus the real Nikki is trapped inside, fighting it every step of the way). This leads to strange behavior that freaks Bear out, as seen in the ad. But putting this cutesy Sprite in Nikki's place, framing it as, "Oooh, the adorable sprite is so menacing, haha!" and playing it for laughs is frankly disgusting. !A close-up shot of Bear holding a One Wish Willow box, which has been edited to read, "One Llama Luck" instead.(https://www.gamespot.com/wp-content/uploads/2026/07/Llama-Luck.png?w=636) I get the joke; it's just not funny. I get that players are "obsessed" with the Sprites. But an ad that puts the playerbase into Bear's shoes--you know, the shoes of a rapist and all-around asshole--as if to say, "Your obsession with these sprites is cute and harmless, just like Bear's obsession with Nikki!" is wildly inappropriate and off-putting. It really feels as though Epic pounced on the chance to associate a popular film with its game, without considering the content or context of that film at all. Even if Epic had considered the context of the film and somehow managed to make a slightly less offensive ad, it would still feel out of place (and out of touch). Fortnite's playerbase tends to skew younger, with Epic's own materials stating the target demographic is 13- to 26-year-old players, and Obsession is an R-rated horror film about the nuances of rape culture. Fortnite has run into trouble with its crossovers(https://www.gamespot.com/articles/fornite-disables-john-cena-emote-after-major-peacemaker-s2-twist/1100-6535083/) before, and this one maybe won't cause a stir in part because it's apparently only an ad meant to drive Peacock subscriptions and not represented in the game itself. But it points to a startling lack of foresight and empathy on the part of Epic Games, which cannot seem to comprehend the fact that not every popular film IP is appropriate fodder for the ever-growing world of Fortnite(https://www.gamespot.com/articles/disney-x-fortnite-is-still-happening-despite-massive-cuts-at-epic/1100-6539048/), especially if the marketing team is going to miss the point this badly.
🎮 Multi-platformSam's Club Ascended Heroes Pokémon TCG release was awful, employees say
Customers and employees alike say that the Ascended Heroes TCG release was rife with issues at the Walmart offshoot chain
🎮 Multi-platformDisney lays off 100s of employees, with Pixar hit hard
Pixar has lost over 100 employees during Disney's latest round of layoffs. This news comes as Toy Story 5 nears $1 billion at the box office.
Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap With Way Of The Sword
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/02c3ec7f/380onimusha24.jpg.webp) Onimusha: Way of the Sword(https://gameinformer.com/Onimusha) is the latest game to grace the cover of Game Informer(https://gameinformer.com/cover-reveal/2026/07/16/cover-reveal-onimusha-way-of-the-sword), and while the game has made quite a splash in the samurai-action scene, it’s easy to forget this is the first entry in the series in 20 years. Yes, we received remasters of the first and second games in recent years(https://gameinformer.com/interview/2025/04/22/onimusha-2s-director-on-remastering-the-playstation-2-game-and-the-state-of), and Onimusha: Dawn of Dreams (the fourth mainline game) is coming to PlayStation Plus’ Classics lineup next month, but Way of the Sword is the first new entry in two decades. That’s why, when it was time to interview the game’s director, Satoru Nihei, and one of its producers, Akihito Kadowaki, at Capcom’s Osaka, Japan, HQ for this cover story, my first question was: Why is 2026 the time to bring back Onimusha? !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/02/211dfbee/onimusha01.jpg.webp) I half-suspected it was an issue of sales, considering the series has only sold 9 million copies, a far cry from Resident Evil’s 200 million, Monster Hunter’s 127 million, and even Street Fighter’s 59 million. The other half of me assumed Capcom had simply forgotten about Onimusha – after the first game, Onimusha: Warlords (which, after recently playing the remaster on Steam, I can confidently say still absolutely rips), launched in 2001, we received three sequels in the following five years. And that was it: Onimusha disappeared as fast as it arrived. Kadowaki tells me, however, that Onimusha’s departure from the action space wasn’t for lack of trying. “Whilst Onimusha was always well-received, there were, at Capcom at the time, other major series like Monster Hunter, Resident Evil games, and Street Fighter, but there were also up-and-coming developing titles,” he says. “And as development became more difficult, needing more time and more people, with all those people focused on those titles, it was very difficult to get a team together to make a new Onimusha game, despite wanting to internally for a long time.” Kadowaki says he personally wanted to have a hand in bringing the series back as a longtime fan of Onimusha. It took the RE Engine coming to fruition and a soft reset in 2020 for Capcom, as the publisher-developer looked at scheduling out the new/now-current generation of hardware and the games it intended to make for it, for Onimusha’s return. The team has been working on Way of the Sword for six years, and Kadowaki tells me that while Capcom paid attention to the action space and to what players expect of it, the team worked hard to ensure Way of the Sword retained everything that makes an Onimusha game an Onimusha game. He also specifically asked Nihei to direct Way of the Sword, aware that Nihei loved the games as a teen and wanted to make his mark on the series. Much to Nihei’s surprise, his opportunity to make a mark on Onimusha also became his first time as a director. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/28d3ca2e/380onimusha10.jpg.webp) When I ask Nihei where one even starts when making a new game in a series that’s been dormant for 20 years, he responds with one word: Issen. Present in every Onimusha game, the Issen is a powerful counterattack that players can perform by attacking just before an enemy attacks, often resulting in a critical hit. If you’re an Onimusha fan, it’s likely something you want to hear when it comes to this series’ return to the action space. “This was one of the critical parts of that satisfaction and the feel of the period action, and the Oni Gauntlet, the tactical elements of it in terms of soul absorption, kind of weighing when to use those abilities and when not to, and then also the elements of the historical ties to the real history of Japan,” Nihei says. “Obviously, the previous titles were set in the Sengoku period, so the Warring States period, but just mixing those historical elements with dark fantasy elements is the core of Onimusha.” This is just the first of many Onimusha: Way of the Sword articles I have planned for Game Informer’s month of coverage surrounding the game, and we’ll be publishing exclusive gameplay and behind-the-scenes videos (as well as a Rapid Fire Interview) on the Game Informer YouTube channel(https://www.youtube.com/@gameinformer) too. Keep the Onimusha: Way of the Sword coverage hub(https://gameinformer.com/Onimusha) bookmarked so you don’t miss any of it! In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: - Onimusha: Way of the Sword Cover Reveal(https://gameinformer.com/cover-reveal/2026/07/16/cover-reveal-onimusha-way-of-the-sword) - Onimusha: Way of the Sword Digital Issue(https://gameinformer.com/Onimusha) - Onimusha: Way of the Sword Summer Game Fest Hands-On Preview(https://gameinformer.com/preview/2026/06/12/a-thrilling-boss-battle-makes-for-another-strong-showing) - Onimusha: Way of the Sword Hub(https://gameinformer.com/product/onimusha-way-of-the-sword) What do you want to know about Onimusha: Way of the Sword? Let me know in the comments below and I'll see what I can cook up for you!
🎮 Multi-platformHow to get Red Bull community rewards in Assassin's Creed Black Flag Resynced
Here's where to find the Red Bull community challenge items in Assassin's Creed Black Flag Resynced.
🎮 Multi-platformDarkest Dungeon Is Getting New DLC, Even Though It Has A Sequel
Red Hook Studios surprised Darkest Dungeon fans by announcing new DLC for the first game years after a sequel was already released. It's titled The Fire's Edge(https://store.steampowered.com/app/4964110/DarkestDungeonTheFiresEdge/) and will be out in August. Darkest Dungeon(https://www.gamespot.com/reviews/darkest-dungeon-review/1900-6416354/) exited early access in 2016 and last received DLC in May 2020. In the six years since, Red Hook launched a sequel(https://www.gamespot.com/articles/darkest-dungeons-2-releases-in-may-demo-now-available/1100-6511206/) that builds on the strong foundations of the first game and has supported it with DLC. That's why it's a bit surprising to see the developers return to the game that started it all. The decision makes a little more sense when you learn that The Fire's Edge will bring some Darkest Dungeon 2 concepts into its predecessor. Namely, The Duelist and The Runaway heroes from the sequel will make their way back to the original. The Duelist benefits from moving around the party and switching between aggressive and defensive stances, while The Runaway will have access to the unique Burn damage type. !(https://www.gamespot.com/wp-content/uploads/2026/07/The-Fires-Edge.jpg?w=636) Darkest Dungeon: The Fire's Edge To mix up Darkest Dungeon's roguelike runs even more once these new characters arrive, The Fire's Edge is adding new mechanics to equippable trinkets and the Academie Duello, Craftworks, and Archaeological Base Camp Hamlet districts to explore. If you've only been playing the sequel in recent years, this DLC looks like it'll give you a good reason to come back. The developers have confirmed that The Fire's Edge will be paid DLC(https://x.com/DarkestDungeon/status/2079583977485046256), although we have not learned how much it will retail for yet. Red Hook also explained(https://x.com/DarkestDungeon/status/2079622075195756922) that it is trying to make sure this DLC won't break existing mods and that an "improved mod manager" for the original Darkest Dungeon is in the works. Darkest Dungeon: The Fire's Edge will be released on PC, PS4, and Nintendo Switch on August 18. If you're worried about the fact that Darkest Dungeon 2 isn't getting any love from Red Hook right now, the series' X account confirmed(https://x.com/DarkestDungeon/status/2079621897982296571) that DLC for the sequel will follow in 2027.
🎮 Multi-platformHow to customize armor appearance with Palworld’s transmog system
The cosmetic armor system allows players to customize their armor in Palworld. Here’s how to change equipment appearance with its take on transmog.
🎮 Multi-platformUbisoft Reacts To Ghost Recon Leaks, Promises News In August
Ubisoft has confirmed that it will share what's next for Ghost Recon(https://www.gamespot.com/reviews/tom-clancys-ghost-recon-island-thunder-review/1900-2882086/) when it celebrates the series' 25th anniversary on August 6. This comes after several reports and rumors about upcoming Ghost Recon games emerged over the past month. On July 20, Insider Gaming reported(https://insider-gaming.com/ghost-recon-wildlands-definitive-edition/) on a leak of the Ghost Recon: Wildlands Definitive Edition, a current-generation remaster of the 2017 game(https://www.gamespot.com/reviews/ghost-recon-wildlands-review/1900-6416633/) that will add a new mission, support 4K resolution, and run at 60 frames per second. It claimed that this is part of an "upgrade treatment" initiative within Ubisoft, and meant to tide players over until the next mainline Ghost Recon comes out. Insider Gaming had previously reported(https://insider-gaming.com/new-details-what-was-cut-ghost-recon-project-ovr/) that the newest Ghost Recon, codenamed Project OVR, cut features like helicopters and proximity mines after failing an alpha test earlier this spring. Ubisoft finally felt that these leaks and rumors were worth addressing, so it put out a brief message on the franchise's official X account, which has rarely posted over the last couple of years, to confirm when fans will learn more. https://twitter.com/GhostRecon/status/2079234883713478979 The latest game in this Tom Clancy-inspired franchise is 2019's Ghost Recon: Breakpoint(https://www.gamespot.com/reviews/ghost-recon-breakpoint-review-faulty-reconaissance/1900-6417330/). A battle royale titled Ghost Recon: Frontline(https://www.gamespot.com/articles/ghost-recon-frontline-is-ubisofts-new-battle-royale-shooter/1100-6496806/) was announced by Ubisoft in 2021, but it was canceled(https://www.gamespot.com/articles/ubisoft-cancels-four-games-including-splinter-cell-vr-and-ghost-recon-frontline/1100-6505722/) less than a year later. As it has been nearly seven years since the series' last new game, it's understandable why Ghost Recon fans are itching to learn more. Following Ubisoft's Creative House restructuring(https://www.gamespot.com/gallery/ubisoft-new-structure-explained-inside-the-publisher-five-creative-houses/2900-7420/) earlier this year amid layoffs, the Ghost Recon project fell under the purview of Creative House 2. Christoph Hartmann, who founded 2K Games and was VP of Amazon Game Studios, took over as Creative House 2's general manager earlier this month(https://staticctf.ubisoft.com/8aefmxkxpxwl/14MJrvlt6519u4ZP29WbqQ/9e7c2b37344bcabae57dfc5239c6f072/PressRelease-UbisoftAppointsChristophHartmanntoLeadCreativeHouse2.pdf). Whatever Ubisoft announces on August 6 will be some of the first Creative House 2 titles under Hartmann's stewardship.
🎮 Multi-platformDarkest Dungeon follows The Witcher 3 and announces new DLC years after release
The Fire's Edge marks the roguelike dungeon crawler's first major update in 6 years
🎮 Multi-platformBlack Myth: Wukong Live In Concert Takes The Series Beyond The Screen
Two successful live concerts in North America are the best evidence yet that Black Myth can transcend video games alone.