Latest Playstation, multi-platform Game News & Updates
☁ Playstation, multi-platform News
261 articles
🎮 PlayStation, Multi-platformGuild Wars 3 Won’t Have “Hidden” Subscriptions Like Battle Passes
Guild Wars 3(https://www.gamespot.com/articles/guild-wars-3-is-real-and-its-coming-to-ps5-and-pc/), the next MMORPG from developer ArenaNet, won't have a paid subscription, and it won't include battle passes or other paid seasonal systems, either. In a blog post(https://store.steampowered.com/app/4743930/GuildWars3/), studio head Colin Johanson outlined the core pillars ArenaNet is focused on when it comes to creating the third entry in the Guild Wars franchise, freshly announced as part of Summer Games Fest 2026(https://www.gamespot.com/articles/summer-game-fest-live-2026-all-the-biggest-announcements-and-games/). One of those key pillars is something that has been a main focus of every Guild Wars title--no subscription fee, one of the key ways Guild Wars has always set itself apart from other MMOs. "When Guild Wars launched in 2005, that wasn't the norm," Johanson said. "Subscription fees were a core part of the MMO model. Choosing not to have one wasn't just a pricing decision; it was a statement about accessibility and long-term value. We carried that forward into Guild Wars 2, and it remains just as important today." https://www.youtube.com/watch?v=ITPzxITngqA How Guild Wars 3 will differ is that it won't feature any kind of subscription. Johanson said subscriptions in many live-service games or MMOs have evolved to be "hidden" inside "optional packages that obfuscates the subscription from the player." He described things like paid battle passes and seasonal reward tracks as systems that are effectively a subscription in a new form. "When we say Guild Wars 3 won't have a subscription fee, we mean it," Johanson said. "No monthly fees and no battle pass subscription fees. Just buy the game and play when you want. If we earn your trust and you feel we're delivering experiences you love, we'll have expansions and other things you can buy from us if you think they're worth the investment." Johanson also made clear Guild Wars 3 won't feature any pay-to-win elements. Players will, however, be able to spend money to gain "visual distinction and offer more ways to express themselves." Additionally, Johanson said players will be able to spend money on account-related services and time-saving convenience items, but that those who spend money will never have "an unfair advantage over players who spend time." Other key areas ArenaNet is focusing on for Guild Wars 3 includes respecting the time and investment of players, as Johanson said the team knows there are more choices when it comes to what to play than ever before. The team wants to create a "new take on the MMO" that doesn't feel like a second job, as many MMOs are often described, and can be enjoyed regardless if someone is playing every day or only a few hours a week. As for what Guild Wars 3 will actually play like, Johanson is keeping details vague for now, but said it will fall somewhere in between Guild Wars and Guild Wars 2. He said the team is asking, "What does the next evolution of an MMO look like right now?" in a time when the line between MMO and live-service games continue to be blurred. The answer ArenaNet came up with is for Guild Wars 3 to be smaller scale compared to the "giant-scale experiences" found in Guild Wars 2 but larger than the mostly instanced content of the original Guild Wars. "Guild Wars 3 lands near the middle of the MMO spectrum, which supports the goals we have for our movement and combat systems," Johanson said. "While it fits the definition of an MMORPG significantly more than Guild Wars Reforged does, it doesn't try to replicate the large-scale gameplay pillars that so uniquely define Guild Wars 2." Not much else is currently known about Guild Wars 3, though a beta is set for Fall 2027. It's slated to release on both PC and PlayStation 5. Those interested in being among the first to take the game for a spin can sign up on the game's official website(https://www.guildwars3.com/en/).
🎮 PlayStation, Multi-platformSony Files Patent Application For Controller With Buttons That Harden Around Your Finger
As we creep closer to another generation of PlayStation consoles, Sony is exploring potential additions to its controllers that could set it apart in a similar way to the DualSense with the PlayStation 5. According to a new patent, that could include buttons that harden, or soften, according to what is happening on screen. The patent application, which was filed in November 2024 with the World Intellectual Property Organization(https://patentscope.wipo.int/search/en/detail.jsf?docId=WO2026110304&cid=P12-MPXZ4A-31241-1) (WIPO) and published in May earlier this year (and found by Cheat Happens(https://www.cheathappens.com/sonypatentsplayStationcontrollerbuttons.asp)), details several different ways that buttons on a controller can have their physical properties changed. In one, the controller makes use a magneto-viscoelastic elastomer that alters how much force is required to push a button based on surrounding magnets. Another approach includes utilising fluid-filled membranes for the same effect, but you can probably imagine why this might not be a great idea for a controller's longevity. !(https://www.gamespot.com/wp-content/uploads/2026/06/VOQc7KlCksiG-j3DjHpyT155uKJvaX7-o-TsOxNXjlTXHBngUTIYqc5QfHs77.png?w=724) One design showing a button harden around a player's finger. The patent goes on to describe an alternative button effect where a player's finger can sink into it, before it hardens up around the finger afterwards. This is probably the strangest of the solutions, but could be used to simulate several scenarios where your character is stuck and requires more force to move or release. Whether you want your controller biting you is entirely subjective, however. Experiments like these are what ultimately led to the current DualSense controller, which makes good use of adaptive triggers to simulate various context-sensitive actions, such as alternative fire modes in Saros or the tension of a web swing in Spider-Man 2. With Sony expected to release a new PlayStation in either 2028 or 2029, patents such as these could give an indication of what might be included in the eventual DualSense successor. But, like several patents before it, its filing does not in any way mean that Sony will follow through with its designs.
Clive Barker’s Hellraiser: Revival Has A New Trailer And October Launch Date
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/16/d271c783/cb-hellraiser-revival-2.jpg.webp) Clive Barker’s Hellraiser: Revival is set to help kick off the Halloween season thanks to the reveal of its launch date. The survival horror adventure set in the popular Hellraiser universe is coming on October 8. The single-player first-person adventure features an original story, with players controlling Aidan as he must rescue his girlfriend from the hellish Labyrinth. Naturally, the infamous Pinhead is front and center, with original actor Doug Bradley reprising the role. Gameplay sees Aidan wielding guns and supernatural abilities such as pyrokinesis, telekinesis, and Hell Chains to battle supernatural threats. Check out the game’s latest trailer below. Clive Barker’s Hellraiser: Revival is developed by Saber Interactive and Boss Team Games. It will launch on PlayStation 5, Xbox Series X/S, and PC.
🎮 PlayStation, Multi-platformSamara Weaving reveals she hauls her PS5 literally around the world for movies
The Ready or Not and Carolina Caroline star dishes on RDR2, Sims, and much more on Shelf Quest.
🎮 PlayStation, Multi-platformTomb Raider: Legacy of Atlantis star reveals her 'unapologetic' take on Lara Croft
Alex Wilton Regan plays Lara Croft in Tomb Raider: Legacy of Atlantis, and she's aiming to bring back the classic version of the icon.
🎮 PlayStation, Multi-platformBlood Message gameplay preview reveals an action game on par with God of War
NetEase's Blood Message impressed at Summer Game Fest with a demo that leaned into brutal combat and an impressive one-shot presentation
🎮 PlayStation, Multi-platformYes, Resident Evil: Veronica Is A Third-Person Game
Just like (well, not just like) the original 2000 game, Resident Evil: Veronica will be played from a third-person perspective. The news was shared with GameSpot during a group Q&A session at Summer Game Fest(https://www.gamespot.com/articles/summer-game-fest-live-2026-all-the-biggest-announcements-and-games/), which is also where Capcom officially announced the game to the public. The original Resident Evil: Code Veronica was also played in third-person--just like most of the older Resident Evil games--but it utilized the clunkier "tank" controls of the PlayStation originals. For Resident Evil: Veronica, GameSpot was told(https://www.gamespot.com/videos/resident-evil-veronica-what-we-learned/) the closest gameplay corollary would be the Resident Evil 2 remake(https://www.gamespot.com/articles/why-capcom-chose-to-remake-resident-evil-code-veronica/). Both games feature Claire Redfield in a playable role, and because Veronica only takes place a few months after Resident Evil 2, Claire is still not a combat expert--there will be a big focus on resource management, in classic Resident Evil fashion. Though it was not a numbered, mainline entry when the original version launched, Resident Evil: Veronica is being treated closer to one this time around. The one-word subtitle(https://www.gamespot.com/articles/how-resident-evil-veronica-is-being-treated-like-a-mainline-game/) was chosen to evoke the recent games like Requiem and Village, and as longtime fans know, much of the franchise's main story continued in Code Veronica. Resident Evil Veronica launches in 2027 for Xbox Series X|S, PlayStation 5, Switch 2, and PC.
🎮 PlayStation, Multi-platformPlayStation Plus Extra/Premium Games For June 2026 Revealed
Sony has revealed the latest games coming to the Game Catalog for PlayStation Plus Extra and Premium subscribers in May. All of these games will be available starting June 16: - Final Fantasy 16 - Sonic x Shadow: Generations - Kingdom Come: Deliverance - Life is Strange: Double Exposure - Farming Simulator 25 - Blades of Fire - Black Desert - Gitaroo Man This story is developing
Zany Punk Action-RPG Stupid Never Dies Gets Fall Release Window In New Gameplay Trailer
!Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/03/12/c7b9f31d/SNDheader.jpg.webp) Stupid Never Dies(https://www.gameinformer.com/product/stupid-never-dies) is a pop punk-inspired action-RPG, and it's one we're excited to play(https://www.gameinformer.com/preview/2026/03/12/for-stupid-never-dies-pop-punk-is-the-origin). Now, we know we'll be doing so later this year, as a new gameplay trailer has revealed it launches on PlayStation 5 and PC this fall. There's still no word on an exact date, but the nebulous "2026" has become the more defined "fall 2026," and to satiate you for now, developer GPTRACK50 has released a new trailer to showcase more of what to expect. In Stupid Never Dies, you play as Davy, the weakest zombie in the monster world, who will embark on a journey of self-discovery to master the abilities of 10 different monsters. Check it out in the Stupid Never Dies release window trailer below: As you can see, this new trailer showcases all 11 of Davy's styles: his standard Zombie form, plus Werewolf, Harpy, Golem, Vampire, Will-o'-the-Wisp, Cyclops, Snow Fairy, Merfolk, Lich, and Demon. In all of these forms, players will utilize Davy in all manner of 3D action-RPG combat arenas. "Davy is not only considered the weakest among zombies – the lowest-ranked creatures in the monster world – but is also known as a complete coward," a press release reads. "His goal is simple: to revive Julia, the frozen woman he fell in love with at first sight, and finally take her on a date. As Davy's feelings for Julia intertwine with the motivations of his eccentric companions, the story gradually unfolds into an adventure where they must confront a common enemy together." Stupid Never Dies will launch sometime this fall on PlayStation 5 and PC. In the meantime, read Game Informer's recent preview of the game(https://www.gameinformer.com/preview/2026/03/12/for-stupid-never-dies-pop-punk-is-the-origin) to find out why we're excited for more of it. What do you think of this latest look at Stupid Never Dies? Let us know in the comments below!
🎮 PlayStation, Multi-platformDengeki Daisy anime officially confirmed by Aniplex and Studio Deen with 2027 release
Dengeki Daisy returns to the spotlight with a brand-new anime adaptation scheduled for 2027
Naoki Hamaguchi On Bringing Final Fantasy Back To Nintendo
!Final Fantasy VII Revelation(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/09/a16b7bc1/ffviirevelationkeyarthorizontal.jpg.webp) When Final Fantasy debuted in 1987, it did so on the Famicom (and later the NES in 1990), and Nintendo platforms would play host to the franchise all the way up until Final Fantasy VII. That pivotal entry was not only the series' transition to 3D graphics, but it also spelled the franchise's move to PlayStation as its primary platform. While some future entries would eventually arrive on other platforms, the mainline series has largely ignored Nintendo consoles outside of some side titles and spin-offs. Perhaps it's fitting, then, that a multi-part remake of the very game that signaled the shift away from Nintendo, Final Fantasy VII, is the very trilogy that is giving Nintendo fans more hope regarding the future of the franchise on its platform. It all began earlier this year, as Final Fantasy VII Remake Intergrade(https://gameinformer.com/review/final-fantasy-vii-remake-intergrade/final-fantasy-vii-remake-episode-intermission-review-the), an upgraded version of the first part of the Remake Trilogy, arrived on Nintendo Switch 2 in January. Then, Final Fantasy VII Rebirth(https://gameinformer.com/review/final-fantasy-vii-rebirth/cracking-the-planet-wide-open), part two of the trilogy, came to Switch 2 earlier this very month. Finally, during the 2026 Summer Game Fest live show, Remake Trilogy director Naoki Hamaguchi took the stage to close out the show, announcing that Final Fantasy VII Revelation(https://gameinformer.com/sgf-2026/2026/06/05/the-third-final-fantasy-vii-remake-subtitle-is-revelation-and-its-coming-to-all), the third and final part, would arrive simultaneously across all major platforms, including Nintendo Switch 2, when it arrives in the first half of 2027. !Game Informer News(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/09/811578a3/ffviirevelationswitch2junescreenshots3.png.webp) For Naoki Hamaguchi, the return to Nintendo through a remake of the game that originally moved the franchise away to PlayStation in the first place is fitting. "I think it's definitely a meaningful moment for the franchise and for fans as a whole," he says. "I was definitely a PlayStation kid when I was growing up playing games, but at the same time, I was also fond of the Nintendo hardware as well. The original FF7 is a very iconic title that represents the transition from Nintendo to PlayStation, but bringing that back and going with the multiplatform launch on day one with this title is very meaningful to me. I know it means a lot for original director Yoshinori Kitase and original artist and writer Tetsuya Nomura, as well – people who actually grew up with the Nintendo platforms. But it means a lot to me to be the one who actually brings the Final Fantasy series back on Nintendo platforms again on day one as both a fan and developer. I think this a meaningful full-circle moment." Interestingly enough, from Hamaguchi's perspective, Japanese fans are much less accepting of games going multiplatform. "One thing I do want to be mindful of is the cultural different between the Western fans and the Japanese fans," he says. "When you look at the Western fans, particularly the North American fans and European fans, they welcome the multiplatform approach with a more positive attitude. But when you look at the Japanese fans, they tend to have a little bit of a negative behavior towards it, and they post their stronger opinions online with that particular approach, so I do have to be mindful of the cultural difference there. But if we do continue to take this approach, launching multiplatform on day one, I think this approach would be accepted more globally." For more on Final Fantasy VII Revelation, check out our conversation with Hamaguchi regarding the updates coming to Queen's Blood(https://www.gameinformer.com/preview/2026/06/07/queens-blood-is-back-and-has-a-new-protagonist). For an in-depth look at the development of Final Fantasy VII Remake and Rebirth, read our full cover story right here for free(https://www.gameinformer.com/feature/2024/02/16/final-fantasy-vii-rebirth-cover-story-newfound-freedom).
🎮 PlayStation, Multi-platformJason Momoa Reportedly Drops Out Of Helldivers Movie
The upcoming film adaptation of Helldivers has lost its leading man, with Jason Momoa exiting the project. Deadline(https://deadline.com/2026/06/jason-momoa-helldivers-exits-1236950906/) reports that Momoa, who joined the production in February(https://www.gamespot.com/articles/helldivers-movie-starring-jason-momoa-sets-2027-release-date/1100-6538105/), departed from the movie, but the reason for his withdrawal is not clear. Regardless, the film is still in production and set for a November 2027 premiere. Sony Pictures and PlayStation Productions are said to be searching for a new star. While it's understandable that any major studio would want a big-name actor in the lead, Helldivers might be better suited for an ensemble cast, as one of the key elements of the games is the expendability of every Helldiver in the never-ending battle for managed democracy. Regardless, Momoa would have been a boon for a Helldivers adaptation; he has video game adaptation cred with A Minecraft Movie and the upcoming Street Fighter film, in which he portrays Blanka(https://www.gamespot.com/gallery/street-fighter-movie-cast/2900-6984/12)--inspired casting, to say the least. With production on A Minecraft Movie Squared firing up(https://www.gamespot.com/articles/a-minecraft-movie-2-gets-a-new-name-adds-one-of-the-funniest-actors-out-there/), it's possible that schedule conflicts emerged for Momoa. The Helldivers movie has Fast & Furious director Justin Lin at the helm(https://www.gamespot.com/articles/helldivers-movie-lands-fast-furious-director/1100-6536624/), and although his reported lack of experience playing video games sparked some concern, his track record with action movies should largely quell any worries. 50 Video Game Movies In The Works: How Many Of Them Will Actually Come Out? !Street-Fighter(https://www.gamespot.com/wp-content/uploads/2026/04/Street-Fighter.jpg?w=1024) !4504066-elden-ring.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4504066-elden-ring.jpg?w=1024) !4436762-helldivers-2.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4436762-helldivers-2.jpg?w=1024) !4482814-themortuaryassistant.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4482814-themortuaryassistant.jpg?w=1024) !4328572-watchdogs.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4328572-watchdogs.jpg?w=1024) !4482820-sonic-4.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4482820-sonic-4.jpg?w=1024) !El-Paso(https://www.gamespot.com/wp-content/uploads/2026/04/El-Paso.jpg?w=1024) View Images(https://www.gamespot.com/gallery/video-game-movies-in-the-works/2900-5059/)