Latest Multi-platform Game News & Updates
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🎮 Multi-platformWhat time does the Fortnite Unstable live event start?
Fortnite Chapter 7 Season 3 comes to an end soon, and players can wrap up the Override storyline in the Unstable event.
🎮 Multi-platformCapcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword
!Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/8a80e229/380onimusha20.jpg.webp) Onimusha: Way of the Sword(https://gameinformer.com/Onimusha) is the latest game to grace the cover of Game Informer(https://gameinformer.com/cover-reveal/2026/07/16/cover-reveal-onimusha-way-of-the-sword), and alongside my cover story, which subscribers(https://gameinformer.com/subscribe) can read right here(https://gameinformer.com/feature/2026/07/21/the-return-of-onimusha), we’re highlighting many of the things we learned over the next couple of weeks. Already, our hub(https://gameinformer.com/Onimusha) for the game is chock-full of exclusive features, interviews, and more, with videos on the way. One of my interviews while visiting Capcom’s HQ in Osaka, Japan, was with Way of the Sword animation team lead Hiroshi Yugen. We spoke about how the team crafted its own unique version of the historical Japanese samurai Miyamoto Musashi(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-created-its-own-version-of-legendary-samurai-miyamoto), among other topics. We also discussed Capcom’s RE Engine and how it held up for developing Way of the Sword, and learned in the process that the team had to consult engineers within the company to create a brand-new system for the game. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/02/c5e2981e/OnimushaWotSSS-Bladelock.jpg.webp) The RE Engine is not the Resident Evil Engine, despite RE typically being shorthand for the series and Resident Evil being Capcom’s most iconic series. The RE Engine, also known as the Reach for the Moon Engine, has been around for more than a decade. Resident Evil 7: Biohazard(https://gameinformer.com/games/residentevil7biohazard/b/playstation4/archive/2017/01/23/a-familiar-taste-of-blood.aspx), which started a renaissance for Resident Evil games and arguably Capcom in general(https://gameinformer.com/feature/2026/07/21/best-of-both-worlds), was the first game to use it; since then, every Resident Evil game has been developed in it, as have other titles: 2023’s Street Fighter 6(https://gameinformer.com/review/street-fighter-6/a-clean-reversal) and Exoprimal(https://gameinformer.com/review/exoprimal/trojan-rex), 2024’s Dragon’s Dogma 2(https://gameinformer.com/review/dragons-dogma-2/on-the-shoulders-of-giants) and Kunitsu-Gami: Path of the Goddess(https://gameinformer.com/review/kunitsu-gami-path-of-the-goddess/unexpected-strategic-delight), and last year’s Monster Hunter Wilds(https://gameinformer.com/review/monster-hunter-wilds/happy-hunting-playground). Even this year’s Resident Evil Requiem(https://gameinformer.com/review/resident-evil-requiem/a-sublime-sepulchre), Monster Hunter Stories 3: Twisted Reflection(https://gameinformer.com/review/monster-hunter-stories-3-twisted-reflection/beauty-and-the-toothless-beast), and Pragmata(https://gameinformer.com/review/pragmata/hack-and-blast) were developed in the RE Engine. Way of the Sword is the next game Capcom will release, developed using this engine, and I spoke to Yugen about how the engine held up, given that this Onimusha sequel features action much faster than the aforementioned games. “We didn’t actually have any limitations posed upon us when developing Onimusha using the RE Engine,” Yugen tells me. “On the complete opposite end of the scale, there was actually a new feature that hadn’t been really done in any other game.” That feature he’s referring to is the Dynamic Dismemberment System. It’s how Musashi can slice Genma enemies in two, slash through flesh that tears apart, and cut through arms, heads, and more. Way of the Sword reacts to that under the hood with visceral animations that create satisfying deaths for every single Genma in the game, assuming you deplete their stamina like a proper samurai and use Break Issen or one of Musashi’s other finishing moves. !Game Informer News(https://gameinformer.com/sites/default/files/styles/bodydefault/public/2026/07/15/c77b6dda/380onimusha13.jpg.webp) “This dismemberment is not something that’s existed in any other title before, and it’s something that, on a technical level, needed to be added to the RE Engine by Capcom’s engineers,” Yugen says. “Adding this feature was quite difficult because we wanted to combine it with the enemy deaths. In a lot of samurai dramas, they have a very exaggerated classic death where they are on screen for an extra five or six seconds and then slowly fall to the ground. To have that together with this dynamic dismemberment system on a technical level is quite tricky, so it’s something we really had to ask the programmers to introduce.” He adds that in the early stages of the project, the team attempted dismemberment, but this early iteration caused the enemy to freeze. “It wasn’t animated enough,” Yugen recalls saying. “But I was very adamant. I want them to be moving at the same time as having that effect.” If you haven’t seen the dynamic dismemberments in action yet, I highly recommend checking out the Way of the Sword demo that’s available right now. Complete a special move, like a Break Issen, and pay close attention to how the Genma’s body and flesh react to Musashi’s attack – it’s grody, but also amplifies the swordplay in a unique way. I’ll continue diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel(https://www.youtube.com/@gameinformer) as well. Keep an eye on the Onimusha: Way of the Sword coverage hub(https://gameinformer.com/Onimusha) so you don’t miss any of it. In the meantime, here’s some additional Onimusha: Way of the Sword reading for you: - How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-created-its-own-version-of-legendary-samurai-miyamoto) - How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/08/04/how-capcom-reinvented-and-updated-onimushas-combat-in-way-of-the-sword) - Onimusha 2 Director Motohide Eshiro On Way Of The Sword’s Resurrection Of The Series(https://gameinformer.com/exclusive-interview/2026/07/24/onimusha-2-samurais-destiny-director-motohide-eshiro-on-onimusha-way) - A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro(https://gameinformer.com/exclusive-interview/2026/08/03/a-look-back-on-the-first-two-onimusha-games-with-planner-and) - Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-feature/2026/07/23/heres-how-the-late-japanese-actor-toshiro-mifune-became-the-face-of) - Capcom Says Onimusha: Way Of The Sword Success Being The 'Pinnacle Of Swordplay Action Games' Is What Success Looks Like After A 20-Year Gap(https://gameinformer.com/exclusive-feature/2026/07/23/capcom-says-onimusha-way-of-the-sword-being-the-pinnacle-of-swordplay) - There Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is Back(https://gameinformer.com/exclusive-interview/2026/07/22/there-are-no-minigames-in-onimusha-way-of-the-sword-but-it-sounds) - Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place(https://gameinformer.com/exclusive-interview/2026/07/22/puzzle-boxes-are-gone-in-onimusha-way-of-the-sword-but-bigger) - Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages(https://gameinformer.com/exclusive-interview/2026/07/22/onimusha-way-of-the-sword-isnt-connected-to-previous-games-but-there) - How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist(https://gameinformer.com/exclusive-interview/2026/07/22/how-capcom-decided-on-miyamoto-musashi-for-its-onimusha-way-of-the) - Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword(https://gameinformer.com/exclusive-interview/2026/07/20/why-kyoto-was-the-perfect-setting-for-onimusha-way-of-the-sword) - Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap(https://gameinformer.com/exclusive-interview/2026/07/20/why-2026-was-the-year-to-bring-onimusha-back-after-a-20-year-gap) What do you think of the new Genma designs in Onimusha: Way of the Sword? Let us know in the comments below!
🎮 Multi-platformNew 'Attack on Titan' Project Will Be Announced Next Week, WIT Studio Teases
It looks like WIT Studio isn't done with 'Attack on Titan' because it just announced it will reveal something new on Aug. 20.
🖥 PlayStation, PC, Multi-platformMarvel Tokon Nears 500K Sales In Its First Week Despite Fighting Games’ Niche Appeal
A week has passed since Marvel Tokon: Fighting Souls(https://www.gamespot.com/games/marvel-tokon-fighting-souls/) launched for PC and PS5, and the new fighting game is off to a solid start. According to new estimates(https://x.com/superhys/status/2087913995575472290) by Alinea Analytics, the game has reportedly sold 485,000 units as of August 12, with PS5 being the dominant platform. As outlined by Alinea Analytics’ head of market analysis, Rhys Elliott(https://alineaanalytics.substack.com/), the PS5 accounted for 74% of sales, and Steam 26%. That's not too surprising, as the game experienced technical issues on PC(https://www.gamespot.com/articles/psa-marvel-tokon-fighting-souls-has-day-one-issues-on-pc/). Developer Arc System Works released a patch(https://www.gamespot.com/articles/marvel-tokon-fighting-souls-first-pc-patch-targets-its-biggest-problems/) for Marvel Tokon earlier this week, aiming to address multiple performance issues on PC. Those sales account for an estimated $33 million in revenue, and Elliott also noted that only 15.1% of the units sold on PS5 were physical copies, which is surprisingly low for a new PlayStation game. Further analysis showed that Marvel Tokon attracted a crowd of hardcore fighting game fans, as 52% of people had previously played Arc's Dragon Ball FighterZ, 39% had played Street Fighter 6, and 41% had played Mortal Kombat 1. !(https://www.gamespot.com/wp-content/uploads/2026/08/Marvel-AA.jpg?w=636) Image credit: Alinea Analytics Marvel fans also helped drive sales, as there's a strong crossover here with people who had previously played games like Insomniac's Marvel's Spider-Man titles and NetEase's Marvel Rivals. With Spider-Man: Brand New Day doing blockbuster numbers at cinemas, it's not too hard to imagine having Spider-Man in a new fighting game would also attarct potential customers--or boost sales(https://www.gamespot.com/articles/brand-new-day-is-giving-marvels-spider-man-2-its-biggest-sales-boost-in-years/), like in the case of Marvel's Spider-Man 2. Being close to 500,000 sales might not sound that impressive, but as Elliott explained, fighting games are still a niche genre. What they do have going for them are passionate fanbases, giving these games long legs over time. To give you an idea, Street Fighter 6 has cleared 7 million lifetime sales(https://www.capcom.co.jp/ir/english/news/html/260609.html) as of June 30, 2026. The game first launched in 2023 and is easily the fighting game of the current generation, so Marvel Tokon has its work cut out for it if it wants to dethrones Capcom popular brawler. The brand recognition of Marvel certainly helps, and the developers of Marvel Tokon have an ambitious goal to keep this 4v4 fighting game in the spotlight for the next decade(https://www.gamespot.com/articles/marvel-tokon-fighting-souls-devs-aim-to-keep-the-brawler-alive-for-a-decade/1100-6533738/). "Marvel heroes and villains are once again beating each other up in tag-based battles, and I am loving the experience of jumping in and figuring out new strategies," Jason Fanelli wrote in GameSpot's Marvel Tokon: Fighting Souls review(https://www.gamespot.com/reviews/marvel-tokon-fighting-souls-raises-the-bar-for-tag-fighters/). "Rather than lean on old tropes, Arc System Works elected to put its own spin on the idea, and what they've cooked up sets a new bar for future tag fighters. Once the technical issues for PC are ironed out, there's a bright future ahead. With Marvel Tokon, Arc System Works has created the next foundational title for modern fighting games." Marvel Tokon: Fighting Souls Roster – Every Character Revealed (So Far) !Marvel-Tokon-main56d22d(https://www.gamespot.com/wp-content/uploads/2026/05/Marvel-Tokon-main56d22d.jpg?w=636) !4692118-tokon-4.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4692118-tokon-4.jpg?w=636) !4692119-tokon-1.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4692119-tokon-1.jpg?w=636) !4507462-miss-marvel.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507462-miss-marvel.jpg?w=636) !4507463-spider-man.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507463-spider-man.jpg?w=636) !4507464-star-lord.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507464-star-lord.jpg?w=636) !4507465-storm.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507465-storm.jpg?w=636) View Images(https://www.gamespot.com/gallery/marvel-tokon-fighting-souls-every-character/2900-6640/)
🎮 Multi-platformWhere to find the Hokuryu Sunflower Farm in Forza Horizon 6
Here's where you can find the Hokuryu Sunflower Farm in Forza Horizon 6, the place you must visit to complete the Series 4 SunnySnap photo challenge.
🖥 PC, Multi-platformMarvel Tokon: Fighting Souls Raises The Bar For Tag Fighters
For many fighting game fans, It's impossible to look at Marvel Tokon and not think of Marvel Vs. Capcom. The crossover series defined the crossover tag genre, from X-Men Vs. Street Fighter in 1996 to Ultimate Marvel Vs. Capcom 3 in 2011. For some who didn't read comics as a kid, myself included, these games were the introduction to the X-Men, Avengers, and other Marvel faces that fought alongside Capcom's top characters. With MvC dormant outside of a recent collection, Arc System Works has swooped in with Marvel Tokon: Fighting Souls, its own take on the Marvel tag fighter idea. The result is a wonderful fighting system and flashy new look that quickly establishes its own identity, one that is worthy of standing with the giants of the past--although the PC version isn't as super as the heroes in the game. Fantastic four Marvel Tokon's four-on-four gameplay is its most radical change to the tag format, but not for the reasons I first expected. Previous experience would suggest that each player would choose four fighters, each with their own life bar, and the first player to knock out all four of the opposing player's team members would win. That's not how Tokon works; instead, each of the four heroes shares a single life bar, and the first player to win three-out-of-five rounds takes the match. This is a fundamental and ingenious shift in how the player interacts with their team; one player could choose to keep their best fighter on point and select their assisting heroes to fit that fighter's style, or they could decide to learn four characters and incorporate tags into their strategy. It allows newer fighting game players to ease into the tag format, while entrenched players can immediately lean into the more advanced elements of the system. For a genre that sometimes struggles to find the balance in catering to new and veteran players alike, Arc System Works nailed it with Tokon's fighting scheme. !(https://www.gamespot.com/wp-content/uploads/2026/08/marvel-tokon-3.jpg?w=636) Marvel Tokon Both approaches are impacted by another interesting design choice. Though you choose four fighters before a match, you only start the match with two active: a point character and one assist character. The other two assists have to be unlocked during the match, either by initiating a wall break (a move which slams an opponent into the boundary, "breaking" it and sending the character to another arena) and "assembling" your fighters in other parts of the stage, or by losing a round and gaining a hero as the next round begins. While "not having access to all selected fighters" sounds like it could be detrimental to the experience, Tokon once again exceeds my expectations. Limiting heroes is a form of balancing each match; Round 3 could start with one player up 2-0 with only two characters and the other down 0-2 with a full team. Giving the 0-2 player access to all four assists allows them to be more versatile in their approach and perhaps stage a comeback. However, in doing so, that player with the early lead slowly assembles their team, and if the match becomes 2-2, it's a full-strength slugfest in the final round. Every match is different, yet equally thrilling; I am astounded at what Arc was able to do here. Controlling each fighter is simplified too, as executing special moves adapts the Super Smash Bros. "button press and directional input" approach. There are some more advanced inputs for those who care to learn them, but the first time you pick up a controller, two buttons will let you perform a unique move. Assists work the same way, but by holding L2 when the assist emerges, you can switch to that character immediately and continue the combo. I feel like the words "easy to learn, hard to master" were plastered all over Arc System Works's Yokohama office, because that's the prevailing sense I get from every aspect of Tokon's approach, and it's tremendously successful at it. Choose your fighter The initial roster features 20 characters, which is small by tag fighter standards--Ultimate Marvel 3, for example, had 50 playable fighters out of the box--but it's a number that further contributes to that aforementioned balance. New players have a more manageable pool of character matchups to learn, while veteran players can find their favorites more quickly and move on to honing their skills. The roster is a mix of expected fan favorites and few interesting pulls, though I would say very few of the selections are truly unexpected. Captain America, Iron Man, Hulk, Magneto, and Doctor Doom are all here, while Carnage, Star-Lord, Blade, and Loki make their Marvel fighting game debut. The most obscure pull, if I had to choose, is Danger--I didn't even know the X-Men's training facility became sentient, so Marvel fighting games continue to introduce me to new characters. Deadpool deserves a paragraph all to himself. While his inclusion is not a surprise due to his massive popularity, the way Arc System Works has incorporated his fourth-wall-breaking nature is a master class. The character is a tribute to fighting game history in character form, and every match has me pointing at the screen like a Once Upon a Time in Hollywood meme. Some of the references are obvious--yes, that's Scorpion's spear from Mortal Kombat, everyone knows that--but I was amazed at just how deep the well of references goes. I doubt many newer players know what Kaiser Knuckle is, but if they see that one Deadpool pose and look it up, then mission accomplished, Arc System Works. My personal favorite characters are Peni Parker, as I really enjoy her ability to fill the arena with drones as a distraction before moving in for big damage, and Ms. Marvel, whose Dhalsim-like stretchy appendages mean that my opponent is never truly safe anywhere on the screen. Black Panther (the Shuri version this time; sorry, T'Challa) has also proven to be fun, but the one fighter I can't figure out is Green Goblin; I know the glider is a big part of his approach, but I haven't yet unlocked the best ways to do that. I suspect I'll learn the hard way from some player online soon enough. Rules of battle Tokon offers a lot of ways to play, in both single-player and online multiplayer, and while mode selection at first seems a bit limited, Arc System Works once again avoids a regular fighting game pitfall by packing these modes with enough activities that they don't feel shallow. Episodes mode tells five different stories, one for each of the four teams featured in Tokon's trailers, and each one animated by a different artist. I didn't need more than an hour to complete each one, and they tell the overarching story of Tokon in fun ways. The other main single-player offering is All-Star Arena, which is split into two sections: Arena and Survival. Arena is the closest Tokon gets to offering a traditional "arcade" experience: You'll choose a team, choose a path, and then battle against random teams before getting to the end of your chosen path. Survival is a gauntlet of up to 100 battles, with health regeneration between each match and superpowered "boss" fighters at certain milestones. Both of these are fine ways to hone your skills against CPU teams of varying difficulty, but there isn't anything here that reinvents the wheel. !(https://www.gamespot.com/wp-content/uploads/2026/08/marvel-tokon-2.jpg?w=636) Marvel Tokon Arcadia Rumble takes a different approach, as it mixes standard matches with a small arena-style challenge where players roam around a small area, collecting items to earn points and power up their characters for normal battles, and whoever has the most points wins. It's enjoyable enough in small bursts, and it makes for a cool party-style experience when a group wants something different from the ordinary online experience, but it didn't grab me as much as I'd hoped. I'd rather skip right to the fighting; the item-searching part just feels extraneous. The online experience also checks the usual boxes, with ranked matches, casual matches, and custom private lobbies all on offer. There's also an Open Lobby, where you explore a chibi-style version of Tokon's world with customizable avatars and arcade machines where you challenge other players. Exploring the open lobby is neat, as there are some little minigames to find outside of the normal Tokon matches, but the real thrill is matching up with another player and throwing down on one of the open arcade machines. Technically, all of the machines could fill up, but I have yet to see that myself. I played a handful of matches in each offering, joining up with some friends in a custom room, challenged random players in ranked and casual matches, and explored the Open Lobby. Online connections were strong thanks to the rollback netcode under the hood, and I rarely saw any technical hiccups at all while playing on PlayStation 5. It's here where the PC version of Tokon must be mentioned, as its launch has been, to put it lightly, disastrous. Connection issues, choppy play both online and offline, and other issues have plagued PC players since the game's launch, and while patches have been released that are beginning to alleviate the issues, the troubles they experienced cannot be discounted. As mentioned, I reviewed the game on PS5, so I did not experience those problems for myself, but until those issues are fully resolved, PC players will continue to have a much different experience than I did. If Arc System Works can turn it around, the wait will have been worth it. Marvel Tokon: Fighting Souls feels like a homecoming. Marvel heroes and villains are once again beating each other up in tag-based battles, and I am loving the experience of jumping in and figuring out new strategies. Rather than lean on old tropes, Arc System Works elected to put its own spin on the idea, and what they've cooked up sets a new bar for future tag fighters. Once the technical issues for PC are ironed out, there's a bright future ahead. With Marvel Tokon, Arc System Works has created the next foundational title for modern fighting games.
🎮 Multi-platformHow to get fire bricks in Grounded 2
Here's how to get fire bricks in Grounded 2, including how to unlock the fire brick recipe and get crushed quartz from phantom quartz
🖥 Xbox, PC, Multi-platformIgnore Your Growing Backlog–It’s Time To Play South Of Midnight On Steam
Look, it's no surprise to anyone for me to admit that I like South of Midnight(https://www.gamespot.com/games/south-of-midnight/). I've written about it being a love letter to the American Deep South(https://www.gamespot.com/reviews/south-of-midnight-review-a-love-letter-to-the-american-deep-south/1900-6418352/), noted how it was one of the best Xbox games of 2025(https://www.gamespot.com/gallery/the-best-xbox-exclusive-games-of-2025/2900-7325/2), and talked about how much the game's story, characters, and setting have meant to me on video podcasts for both GameSpot(https://www.youtube.com/watch?v=815z1trpMdQ) and IGN(https://www.youtube.com/watch?v=ZnkSABRc3EI). I want everyone to play this game, and there's never been a better time to do so on Steam(https://store.steampowered.com/app/1934570/SouthofMidnight/). As noticed by Respec(https://www.respec.net/news/151-south-of-midnight-self-published-steam-compulsion-games-xbox), Xbox is no longer listed as the publisher for South of Midnight on Steam. Instead, the game is noted as being self-published by Compulsion Games, reflecting the studio's independence following another round of severe layoffs and restructuring from Xbox(https://www.gamespot.com/articles/xbox-layoffs-studio-closures-and-spin-offs-everything-announced-today/). While Compulsion Games hasn't confirmed whether this is the case--who knows what type of strange and awful backroom clauses might be in place to ensure Xbox keeps getting a slice of this particular pie--this does seem to indicate that all future sales of South of Midnight on Steam will benefit Compulsion, not Compulsion and Xbox. So if you want to play South of Midnight, but you were concerned about continuing to line Xbox's pockets, this seems like the golden opportunity to finally give the action-adventure platformer a go. And you should play it! The game is so good! South of Midnight's selling point is certainly its atmosphere. The sound design and orchestral score(https://www.gamespot.com/articles/south-of-midnights-music-transforms-trauma-into-a-soundtrack/1100-6537016/) are tied into the gameplay and story to put you right into the midst of its gothic fantasy, transforming the trauma of a resilient and multifaceted culture into the backbone of one of the most affecting video games I've ever played. Its combat and platforming aren't exactly wow-worthy, leaning on tried-and-true PlayStation 2-era mechanics without pushing them forward in any meaningful way, but those shortcomings are overshadowed by memorable characters, catchy tunes, and incredible visuals. Like I said in my South of Midnight review(https://www.gamespot.com/reviews/south-of-midnight-review-a-love-letter-to-the-american-deep-south/1900-6418352/), "Compulsion Games hasn’t made a direct sequel to any of its games yet, but it needs to make an exception here." South of Midnight is just that great. Compulsion Games has a real winner here, and you should support the studio by buying and playing South of Midnight, and then joining me in celebrating this gaming accomplishment.
🎮 Multi-platform2K launches new studio to build its ‘next blockbuster sports franchise’
2K is launching a new AAA game development studio, Small Axe Studios, with an ambitious goal: to build the company's "next blockbuster sports franchise," according to a LinkedIn post. The post doesn't explicitly say what sport this new game will focus on. But an image included in the post features what appears to be a &8230;
🎮 Multi-platformMarvel’s Wolverine Has You Hunting For Resources, Drinking Whiskey, And Beating Up Nightmares
Unlike its work on the Spider-Man games, Insomniac won't be throwing players into an open-world environment with Marvel's Wolverine(https://www.gamespot.com/games/marvels-wolverine/). It's an old-school single-player game that focuses on pushing the story from Point A to Point B, but that doesn't mean that you can't take a detour or two. This will allow players to spend some extra time with Logan, as Insomniac says that players can hunt down resources for new suits and take part in combat trials that'll test their skills. "It is a story-driven adventure," senior project director Jess Reiner-Reed said to IGN(https://www.ign.com/articles/insomniac-says-theres-plenty-in-marvels-wolverine-to-keep-people-playing-after-the-credits-roll-including-new-game-plus-day-one). "Logan is pulled through uncovering these mysteries of his past. But you can go off the beaten path." Logan is known for enjoying his hard liquor, and as you'd expect, you can grab bottles of whiskey hidden away in stages. Collecting these will help Wolverine power up, while material crates hold raw materials that can be used to acquire new suits(https://www.gamespot.com/articles/every-costume-in-marvels-wolverine/)--similar to Marvel's Spider-Man 2. Fun fact: Logan's healing factor allows him to knock back an incredible amount of alcohol and not stay drunk, due to his regenerative abilities burning through those toxins almost instantly. https://www.youtube.com/watch?v=i247qaYLA&pp=0gcJCfkLAYcqIYzv The other activity, Nightmare Doors, will take players into Logan's psyche. Described as "manifestations of the horrible things" in his head, each Nightmare Door offers its own unique trials for Logan to overcome, and again, this sounds vaguely similar to the Mysterio challenges in Marvel's Spider-Man 2. Finally, players who roll credits on Marvel's Wolverine can replay the game in New Game Plus, bringing their entire loadout and progression with them. Insomniac says that "some fun things" happen here, and there'll be sections that are either more challenging or allow Logan to really cut loose with all of his upgrades. "It’s undeniable that Insomniac’s take on Logan is firmly planted in familiar game design, but Wolverine is clearly doing more than just fitting a typical story of the character in it," managing editor Tamoor Hussain wrote in GameSpot's Wolverine preview(https://www.gamespot.com/articles/wolverine-uses-blind-rage-and-violence-to-make-combat-feel-authentic/). The game launches soon for PS5, on September 15. To celebrate the release, Sony has also announced a limited-edition Marvel's Wolverine PS5 bundle(https://www.gamespot.com/articles/marvel-wolverine-has-given-us-sony-best-looking-ps5-ever/), console covers, and a new DualSense controller inspired by the game. Every Upcoming Superhero Game To Look Out For In 2026 And Beyond !4451851-herogames.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4451851-herogames.jpg?w=636) !4250476-marvel'sblade.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250476-marvel'sblade.jpg?w=636) !4250477-marvel'sironman.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250477-marvel'sironman.jpg?w=636) !Wolverine2b5e53(https://www.gamespot.com/wp-content/uploads/2026/06/Wolverine2b5e53.jpg?w=636) !4250479-captainamericaandblackpanther.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250479-captainamericaandblackpanther.jpg?w=636) !4507412-marvel-tokon.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4507412-marvel-tokon.jpg?w=636) !4250483-marvel.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4250483-marvel.jpg?w=636) View Images(https://www.gamespot.com/gallery/every-upcoming-superhero-game-to-look-out-for-in-2024-and-beyond/2900-5051/)
🎮 Multi-platformGTA 6 Preorders Alone Could Pay For Production Budget – Expert
GTA 6(https://www.gamespot.com/articles/grand-theft-auto-6-everything-we-know/1100-6503729/) preorders began in late June, and, as expected, there was enormous demand for the game. Take-Two said GTA 6 had unprecedented preorder numbers(https://www.gamespot.com/articles/gta-6-preorders-are-unprecedented-across-the-industry-take-two-claims/?utmsource=dlvr.it&utmmedium=facebook), but the company is not disclosing a specific figure to avoid misleading investors(https://www.gamespot.com/articles/gta-6-preorder-numbers-wont-be-revealed-because-they-could-be-misleading-take-two-ceo-says/). Sensor Tower, a research and analytics company for gaming, is, however, estimating where they may land. Karl Kontus, the SVP and GM of video game insights at Sensor Tower, told GI.biz(https://www.gamesindustry.biz/sensor-tower-89-of-gta6-preorders-are-for-the-100-ultimate-edition) that preorders for GTA 6 could be in the area of 25 million when the game releases, which would amount to "unprecedented preorder performance." Kontus said 25 million preorders would work out to around $2 billion in revenue. That would cover GTA 6's development cost and the majority of marketing spend, he estimated. To be sure, Rockstar has not disclosed a production or marketing budget for GTA 6, but the game was no doubt very costly to produce. The analyst pointed out that GTA 6's proper marketing campaign has not begun yet--fans can expect it to kick off with the August 27 trailer on Netflix(https://www.gamespot.com/articles/netflix-gta-6-exclusive-seems-doomed/). Kontus said the majority of preorders for GTA 6 will come in the last week or so before launch. Kontus went on to say that while early preorder data may skew toward the game's $100 edition, as Take-Two boss Strauss Zelnick recently said(https://www.gamespot.com/articles/gta-6-could-have-had-an-even-higher-price-as-100-edition-proves-popular/), the final figures may be closer to 50/50 between the $80 and $100 editions. The analyst also discussed how Take-Two and Rockstar were smart to pack the $100 Ultimate Edition with a lot of exclusive items(https://www.gamespot.com/articles/heres-how-much-youll-pay-for-gta-6-and-whats-included-in-the-ultimate-edition/) to encourage people to spend more. "Sometimes the premium SKUs are just filler content to justify a higher price, but the GTA 6 premium SKU comes with a meaningful amount of vehicles, weapons, and even a custom mod shop that you wouldn't get otherwise," Kontus said. "For a lot of people, this is the one 'must-buy' game this year, and they will want to make the most of it. I'm actually kind of surprised they didn't do a $150 SKU – feels like money left on the table (but also fewer players being angry as a result)." GTA 6 launches on November 19 for PS5 and Xbox Series X|S. It’s expected to be 2026’s biggest game, and it could get another jolt when the next evolution of GTA Online launches(https://www.gamespot.com/articles/dont-expect-to-hear-about-gta-6s-online-mode-soon/).
🎮 Multi-platformNew Krispy Kreme Pokemon Doughnuts Announced, And You’re Gonna Wanna Eat ‘Em All
Starting next week, it's going to be totally acceptable to eat Pokemon. That's because Krispy Kreme on August 18 will launch a limited-time Pokemon Doughnut Collection, featuring tasty-looking pastries based on five beloved pocket monsters. You can take a bite of a Pikachu doughnut, filled with lemon creme and topped with "electrifying drizzle" as well as a Pikachu piece. Meanwhile, there's a Charmander doughnut containing a chocolate and toasted marshmallow filling. Other options include original glazed doughnuts but customized for Bulbasaur, Squirtle, Jigglypuff, and even the Poke Ball. A special-edition dozen looks to retail for about $21 in the US. !(https://www.gamespot.com/wp-content/uploads/2026/08/Krispy-Kreme-x-Pokemon-Social-Image-6-1.jpg?w=576) !(https://www.gamespot.com/wp-content/uploads/2026/08/Krispy-Kreme-x-Pokemon-Social-Image-5.jpg?w=576) !(https://www.gamespot.com/wp-content/uploads/2026/08/Krispy-Kreme-x-Pokemon-Social-Image-4.jpg?w=576) !(https://www.gamespot.com/wp-content/uploads/2026/08/Krispy-Kreme-x-Pokemon-Social-Image-3.jpg?w=576) !(https://www.gamespot.com/wp-content/uploads/2026/08/Krispy-Kreme-x-Pokemon-Social-Image-2.jpg?w=576) !(https://www.gamespot.com/wp-content/uploads/2026/08/Krispy-Kreme-x-Pokemon-Social-Image-1.jpg?w=576) The collaboration doesn't stop there, either. For starters, Krispy Kreme says that anyone who wears Pokemon threads to one of its locations on August 22 will receive a free basic glazed doughnut. There will also be five different Pokemon cups to collect, with each one housing 10 glazed gold dots. Hilariously enough, you can actually preorder the Pokemon doughnuts right now from Krispy Kreme's website(https://www.krispykreme.com/shop/menu.). The Pokemon cups are going for about $8, or you can bundle one of those with the dozen collection for around $29. That's not really offering any additional savings, though. By the way, this isn't the first Pokemon food collaboration of the year. Target has Pokemon Pop-Tarts(https://www.gamespot.com/articles/pokemon-pop-tarts-are-back-for-the-first-time-in-25-years-and-i-need-one-right-now/1100-6539426/) available, which originally came out back in 2000. The original anime also strongly hinted that people ate Pokemon(https://www.gamespot.com/gallery/do-people-eat-pokemon-13-examples-from-the-anime-o/2900-2769/2). Last month, a sex toy shop launched unofficial items like the Bulbypulse to help you Pokemoan(https://www.gamespot.com/articles/the-original-pokemon-starters-are-ready-to-make-you-pokemoan/). 25 Pokemon That, Frankly, Look Delicious !4062629-0010pikachu.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4062629-0010pikachu.jpg?w=636) !4062626-0004squirtle.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4062626-0004squirtle.jpg?w=636) !4062825-pika.png(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4062825-pika.png?w=636) !4062624-0011oddish.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4062624-0011oddish.jpg?w=636) !4062623-0020dodrio.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4062623-0020dodrio.jpg?w=636) !4062622-0015kingler.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4062622-0015kingler.jpg?w=636) !4062621-0013moltres.jpg(https://www.gamespot.com/wp-content/uploads/original/1601/16018044/4062621-0013moltres.jpg?w=636) View Images(https://www.gamespot.com/gallery/25-pokemon-that-frankly-look-delicious/2900-4460/)