Latest Playstation, pc, multi-platform Game News & Updates
☁ Playstation, pc, multi-platform News
32 articles
Former PlayStation Exec Is Less Than Impressed With Steam Machine
The Steam Machine is slowly making its way into the wild, with some folks getting their hands on Valve's not-a-console console(https://www.gamespot.com/articles/steam-machine-is-not-a-console-valve-says/). One of those people is former SIE Worldwide Studios president Shuhei Yoshida, who called the device "meh" in some recent social media comments. Yoshida took to X on July 2(https://x.com/yosp/status/2072582164898787363) to give his early impressions of the Steam Machine. In a long post, he not only called its performance "meh," but he also said that it's "hard to recommend" because of its high price tag. https://twitter.com/yosp/status/2072582164898787363 "The system recommends to default to 1080p--am I going back to PS4 days?" Yoshida pondered. "Some games take a looooooong time to boot. What is it doing?" He clarified that he'd only been playing it for "a few hours"--he posted his thoughts in the early morning on July 2--but ultimately concluded that the device just doesn't live up to its $1,000+ retail price(https://www.gamespot.com/articles/the-internet-has-some-thoughts-on-the-steam-machines-1000-price/). It's not all bad for Yoshida, though. He did say(https://x.com/yosp/status/2072582535847313898) that the Steam Machine's "small form factor and quietness" are good while commending the device's changeable faceplate, easy-to-use UI, and the ability to play Steam games on the living room TV. That last fact alone makes it "reason enough" to keep the Steam Machine, but these features appear to be where the positives end for now, as overall, Yoshida just isn't quite buying what Valve is selling. The Steam Machine has begun shipping out to folks following its June 29 launch. It's very possible, though, that you may have to wait a while for yours, especially considering how confusing the preorder emails Valve started sending out were(https://www.gamespot.com/articles/steam-machine-preorder-emails-are-super-confusing/). You could always check out eBay, but be warned: You'll likely pay double the price(https://www.gamespot.com/articles/steam-machine-preorders-are-about-to-begin-so-of-course-theyre-already-on-ebay/).

Final Fantasy 7 Revelations datamining has fans hopeful for DLC
Director Naoki Hamaguchi has teased expansions for Dirge of Cerberus and Advent Children, now a new datamine supports Final Fantasy 7 remake DLC.

The cube was a lie: up close with our Dbrand Companion Cube before it gets destroyed
Dbrand is the company that shipped a product that told Nintendo's legal team to "go fuck yourself," and the company that had a second set of lawyer-dodging PS5 plates ready when Sony threatened to sue over the originals. But on June 29th, the company finally ate some serious humble pie, canceling its Portal-themed Companion Cube &8230;

It’s a bad time to want a new computer
It's not exactly surprising that RAMaggeddon is making new tech hardware really expensive. But if you've been in the market for things like a new computer or tablet, this week has been filled with sticker shock. Given how many companies announced price hikes related to component shortages, it seems unlikely things will get cheaper any &8230;

Steam Machine vs. PS5: 5 things Valve's PC can do that consoles can't
The Steam Machine is a pricey proposition compared to a PS5, but some perks do help sweeten a tough deal.

How much would the Steam Machine cost to build?
The Steam Machine is here, with a base price of $1,049. Yes, that's nearly twice the price of a PS5, but what you're buying here isn't a console but a full-on PC - and a tiny one at that. Valve says it's selling the Steam Machine basically at cost. So we asked ourselves: What would &8230;

Valve is working with AMD to bring FSR 4 to the Steam Machine
The Steam Machine is a cool little console that's about as powerful as a PlayStation 5, according to my colleague Sean Hollister's in-depth review. But one area where it lags behind is with its earlier version of AMD FSR upscaler: It's just not as good as it should be. Yes, it can sharpen low-res graphics &8230;

The Steam Machine is the most ambitious game console I’ve ever played
My first day with the Steam Machine was a mess. Instead of enjoying a worry-free game console, I spent hours troubleshooting what felt like a finicky PC. That's because the Steam Machine is a PC, with a very important twist. Since the Magnavox Odyssey came out in 1972, game consoles have been built with the &8230;

Order of the Sinking Star's enormous Steam Next Fest Demo is worth checking out
Order of the Sinking Star just got a Steam Next Fest demo, and it gives a much better sense of how the ambitious puzzle game works.
Tomb Raider: Legacy Of Atlantis Director Discusses Use of Generative AI In The Upcoming Unreal Engine 5 Remake
!Tomb Raider Legacy of Atlantis Trailer Release Date PlayStation State of Play(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/02/70686a04/tombraider02.jpg.webp) We first learned about Tomb Raider: Legacy of Atlantis last year(https://www.gameinformer.com/the-game-awards-2025/2025/12/11/tomb-raider-legacy-of-atlantis-is-a-remake-of-the-first-game-in-the), but it appeared during last week's PlayStation State of Play(https://www.gameinformer.com/round-up/2026/06/02/heres-everything-shown-during-the-june-2026-playstation-state-of-play) with a new February 12 release date(https://www.gameinformer.com/state-of-play/2026/06/02/tomb-raider-legacy-of-atlantis-gets-february-2027-release-date-in-new) and a Steam generative AI disclosure that indicates developers Crystal Dynamics and Flying Wild Hog used AI at one point, but notes that all AI assets have been "replaced or refined by humans."(https://www.gameinformer.com/opinion/2026/06/03/tomb-raider-legacy-of-atlantis-used-ai-at-one-point-but-devs-say-all-ai-assets) During Summer Game Fest 2026 media play days, we had a chance to play Tomb Raider: Legacy of Atlantis – read our hands-on preview thoughts here(https://www.gameinformer.com/preview/2026/06/11/dont-go-chasing-waterfalls) – and interview Crystal Dynamics about the game. During this interview, Game Informer senior video editor Alex Van Aken asked Crystal Dynamics' experience director for the game, Jeff Adams, about the use of generative AI. Here's what he had to say: "At Crystal Dynamics, we see AI as a tool that can help our team get to right answers faster. So, let me give you an example of what that looks like. So, say in early level development, we have an idea for an object, but we're not sure whether or not we want to take the dev time to build it. We can use a generative AI tool to help us visualize that object in the world. And if it works, we'll then move it to our traditional pipeline. From there, the team will concept it, they'll build it, and we'll make sure that all the finished content in the final game is human-crafted. It's really important for us that our team has the tools to make the highest quality experience possible. Our fans deserve nothing less than that." We followed up, asking, "And so when you drag that generative piece into the engine, does it have scripts attached to it? Or is it an environmental art tool in that procedure? What's that look like?" At this point, a PR representative stepped in to say, "I think what I'd probably say is I think we've said all we want to say about it now. Once the game comes out and everyone can see how amazing it is, we'd probably be more comfortable. I think in this early moment, I just wouldn't want us to like start talking about that." Adams concludes, "We just want to make it as easy as possible for us to make high-quality game experiences. That's really the important thing." You can watch a video version of this discussion here(https://youtube.com/shorts/JPLQkb8k0To?si=QVxhIADsFf0RAJI). Tomb Raider: Legacy of Atlantis is set to launch on PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC next year on February 12. For more, read Game Informer's Tomb Raider: Legacy of Atlantis preview(https://www.gameinformer.com/preview/2026/06/11/dont-go-chasing-waterfalls), and then check out the latest Tomb Raider: Legacy of Atlantis trailer(https://www.gameinformer.com/state-of-play/2026/06/02/tomb-raider-legacy-of-atlantis-gets-february-2027-release-date-in-new). Does the use of generative AI in Tomb Raider: Legacy of Atlantis affect your decision to one day play the game? Let us know in the comments below!
Tomb Raider: Legacy Of Atlantis Used AI At One Point, But Devs Say All AI Assets Have Been 'Replaced Or Refined By Humans'
!Tomb Raider Legacy of Atlantis Trailer Release Date PlayStation State of Play(https://www.gameinformer.com/sites/default/files/styles/bodydefault/public/2026/06/02/6aeadcac/tr3.jpg.webp) We got another look at Tomb Raider: Legacy of Atlantis(https://www.gameinformer.com/product/tomb-raider-legacy-of-atlantis), which remakes Lara Croft's original 1996 adventure in Unreal Engine 5(https://www.gameinformer.com/the-game-awards-2025/2025/12/11/tomb-raider-legacy-of-atlantis-is-a-remake-of-the-first-game-in-the), during yesterday's PlayStation State of Play(https://www.gameinformer.com/round-up/2026/06/02/heres-everything-shown-during-the-june-2026-playstation-state-of-play), where we also learned it's been delayed from 2026 to February 12, 2027(https://www.gameinformer.com/state-of-play/2026/06/02/tomb-raider-legacy-of-atlantis-gets-february-2027-release-date-in-new). Those who have visited the game's Steam page(https://store.steampowered.com/app/3558670/TombRaiderLegacyofAtlantis/) since have discovered, however, that an "AI Generated Content Disclosure" is attached, stating that AI assets have since been replaced or refined by humans. AI has become a problem for the games industry in more ways than one. Not only is it leading to countless layoffs at studios and publishers around the world – with companies shortsightedly believing AI generation can replace the work done by real human hands – but it's also led to a RAM shortage in computing parts, leading to PlayStation(https://www.gameinformer.com/2026/03/27/sony-announces-playstation-5-and-portal-price-increases-coming-next-week), Xbox(https://www.gameinformer.com/2025/05/01/xbox-console-and-accessory-price-increases-begin-today-80-first-party-games-starting), Nintendo(https://www.gameinformer.com/2026/05/08/the-switch-2-is-getting-a-price-increase), and even Steam(https://www.gameinformer.com/2026/05/27/valve-just-raised-the-price-of-the-steam-deck-by-hundreds-of-dollars) to raise prices for their respective hardware. Whether you're someone affected by layoffs or struggling to enjoy the hobby because of rising prices, it can be a disappointment to see a game you're excited about utilize generative AI technology. Case in point, Tomb Raider: Legacy of Atlantis. Here's what the disclosure says: "AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team." It's nice to see that AI assets have at least been replaced or refined by humans, but it's still a shame to see that generative AI technology was used at all, especially when you consider that the various generative AI models out there are largely reliant on scraping existing human-made work on the internet. For now, we'll have to take the word of developers Crystal Dynamics and Flying Wild Hog on the AI content in the game. Tomb Raider: Legacy of Atlantis launches on PlayStation 5, Xbox Series X/S, and PC on February 12, 2027. How do you feel about this AI content disclosure? Let us know in the comments below!

A RuneScape: Dragonwilds is headed to PS5 this year
The open-world survival game RuneScape: Dragonwilds is coming out on PlayStation 5 later this year.