id Software producer says 'you'll never get another WoW or Morrowind in the current climate' in the wake of Xbox layoffs
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id Software producer says 'you'll never get another WoW or Morrowind in the current climate' in the wake of Xbox layoffs

PC Gamer RSS FeedHarvey Randall3 min read(about 1 month ago)

Overview & Key Takeaways

"These large publishers and monopolies have proven themselves terrible stewards."

Caught up in the wave of Xbox 'reset' layoffs that occurred last week, id Software has been hit particularly hard. And while official statements given by the studio maintain that it's still of a decent enough size to make the kinds of games it used to, that sentiment's at odds with many of the developers who were laid off.

It's even at odds with some of the devs still working there. id Software producer Andrew Willis, who was a large part of the studio's efforts to unionise back in 2025, has made a series of posts on LinkedIn which are still (understandably) furious, despite the studio's official stance that things aren't all ruined.

"I think the only way to fix the video game industry at this point is for developer owned studios to start rising from these studio closures and layoffs," writes Willis, "We've got to learn from the past, be fiscally responsible, and create an environment of sustainable growth (though growth should be a byproduct of success, not a goal in and of itself)."

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A "return to growth" was, after all, mentioned in Xbox CEO Asha Sharma's announcement. "we will return to growth in 2027", Sharma said. Mind, that was also in the same post that announced there'd be another 1,600 layoffs happening by 2027, but hey. It's a pretty standard tag-line for most big businesses—something to keep the shareholders happy.

Either way, Willis remains unimpressed: "It's the only path forward I can see, and these large publishers and monopolies have proven themselves terrible stewards and somehow even worse financial managers. If the people who create the value own that value, good things will follow."

In a follow-up post, Willis adds: "The games industry must change if it is going to create art and franchises that have long term sustainable value—right now it feels like the monopolies that control it are simply trying to extract as much goodwill and value (that took decades to build) as they can with little concern for the diminishing returns it's leading to.

"This is what happens when the people who control it (most ivy league MBAs) do not play games, have never shipped a game, and fundamentally do not understand the industry they manage. You'll never get another WoW or Morrowind in the current climate."

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While I'm not wholly convinced that you need to play videogames to be in charge of a company that makes them, I do think you need to be humble enough to delegate or listen to the people who *do—*and humility is clearly rare within the executive suite.

I also agree with Willis' assessment that you probably wouldn't get another World of Warcraft in this climate—it's something I've spoken to on our MMO column before. But, and this might be proving his point, I think we're getting plenty of games that are at least on-par with the classics from smaller independent studios.

That doesn't mean it's easy, though. Studios like Larian, which is shareholder-free (okay, Tencent has a non-controlling stake, but it's Tencent. Those guys are everywhere), are a bit of an anomaly—Larian itself surviving brushes with bankruptcy in the past. Point being, sticking it to the man is hard bloody work—worth doing, mind, but not a guarantee of safety for anybody.

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