Nintendo's plans for the Ocarina of Time remake could shape the future of Zelda
🎮 Multi-platformNews
🎮 Zelda#Gaming#The Legend of Zelda: Ocarina of Time

Nintendo's plans for the Ocarina of Time remake could shape the future of Zelda

Polygon RSS FeedJosh Broadwell4 min read(3 months ago)

Overview & Key Takeaways

The Ocarina of Time remake raises questions about Nintendo's plans for Zelda's future, with no message about how traditional the game will be

Nintendo announced The Legend of Zelda: Ocarina of Time remake after weeks of swirling rumors. The reveal trailer didn’t give us much to go on — just a tapestry and a sleepy Link, really — but the remake's existence is enough to make me wonder what Nintendo has planned for Zelda's future in the short term and whatever's next after Ocarina of Time.

Shortly before Tears of the Kingdom launched in 2023, series producer Eiji Aonuma said he and the Zelda team wanted Breath of the Wild's style of "open" play to be the series' cornerstone moving forward. Then at the end of that year, Aonuma said Nintendo was definitely done with Calamity Hyrule — no Tears of the Kingdom DLC or direct sequel.

Which leaves the Ocarina of Time remake in an unusual, but potentially exciting position. Nintendo could take the safe route of turning the project into a faithful 1:1 adaptation of the Nintendo 64 game and use it as a stop-gap between now and whenever a brand-new Zelda game launches. As popular as Ocarina of Time still is, nearly 30 years after its original launch, a risk-free-but-visually-updated game would probably still go over quite well. Just look at Bethesda's Elder Scrolls Oblivion glow-up.

But what an odd return to the past that would be, a past that tripped the series up and almost made the series lose its relevance in the mid-2000s. The most common complaint about 2006's Twilight Princess is how stale its devotion to the structure Link to the Past established and Ocarina of Time cemented. That style of Zelda game has little room for openness, blocking off entire areas until you get the right equipment and leading you through dungeons in a non-negotiable order.

Nintendo's efforts to appease the folks who disliked that linear approach brought us Skyward Sword in 2011 and its fresh (for Zelda) idea of returning to dungeons and making character relationships matter. Critics liked it; consumers were divided. 2D Zelda games were rather more experimental, though. 2013's Link Between Worlds lets you tackle dungeons in any order and adopts a rental policy for tools, so it feels a bit more like you're charting your own course through the game — not quite the "open" play of Breath of the Wild, but still much less rigid. After BotW and Tears of the Kingdom, Nintendo released Echoes of Wisdom, another attempt at changing how a Zelda game plays based on which tools you get (or create for yourself, in this case) and how you use them.

Aonuma already said things like Ultrahand from Tears of the Kingdom won't be making a comeback, and it's probably safe to assume the Sheikah slate abilities from Breath of the Wild won't either. So even if the Ocarina of Time remake is fully open-world, I'd be surprised if it's the kind of open world that awes with its scope like the Calamity games do. Instead, I can see Nintendo using the remake to combine the Big Idea from Tears of the Kingdom (doing unique things with the environment) and the concepts from Link between Worlds and Echoes of Wisdom — a bigger emphasis on how you can interact with the world using a handful of tools. If Nintendo doesn't want to make every new Zelda game a massive open-world experience, this path seems like the way to preserve that freedom without needing six or more years between every launch.

Not that I have a clue how that might work in practice. Break the sequence by renting the Bomb Bag as soon as you leave Kokiri Forest? Stomp around Hyrule Field in the Iron Boots as Young Link? Though that raises the question of why you'd want to do that anyway, unless Nintendo's redesigned absolutely everything about the game and added new challenges and locations as well.

We'll know what the plan is soon enough. 2026 only has six months left, and Nintendo promised more Ocarina of Time remake info before the game launches later this year.

Link as a child lies curled up on his bed Related

It's exciting, but there's too much room for speculation

Share:

More in Multi-platform

Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS🎮 Multi-platform

Tech Experts Call Grand Theft Auto 6 The Most Visually Advanced Game To Date, Which Explains Why It’s Stuck At 30FPS

Grand Theft Auto 6(https://www.gamespot.com/games/grand-theft-auto-vi/) has finally had its first big gameplay reveal, giving us our first real look at Rockstar's massive open-world and the amount of detail it holds. It's one that might be the most visually-impressive game we've ever seen, according to the experts at Digital Foundry. Digital Foundry's Oliver Mackenzie and Richard Leadbetter(https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering) have praised GTA 6's visual presentation, with Mackenzie specifically going as far to call it the "most impressive example of real-time game rendering" he's ever seen. The pair praised a slew of details showcased in the gameplay, including standout character rendering, especially the hair physics and skin details across not just the game's protagonist, but many NPCs too. Ray tracing use was also praised, with the pair pointing out how Rockstar has delicately implemented it in the right places for the biggest impact, and is leaning on older conventional methods in the pursuit for a better balance between fidelity and performance. Performance was a big talking point too, especially so given how poorly GTA 5 performed on Xbox 360 and PlayStation 3 when it initially launched. Rockstar has always seemingly favored the best looking image quality over the smoothest, but that seems to have changed with GTA 6. Digital Foundry noted that while the game was rendering at 30 frames per second, that target seems to be consistently hit, with the team rarely finding dips during its analysis of all 48,242 frames. According to Digital Foundry's calculations(https://www.digitalfoundry.net/features/gta-6-with-30fps-seemingly-confirmed-is-60fps-actually-realistic), the gameplay preview of GTA 6 was rendering at a native 1440p and then upscaled to 4K without using a modern upscaling technique, leading to a slightly soft image that can hopefully be improved before launch. The team also reaffirmed its prediction for several months ago, saying that it doesn't expect Rockstar to release a 60fps performance mode for GTA 6 on this generation of consoles, even with significant compromises to the outstanding visual presentation on offer. It expects the PlayStation 5 Pro to offer better examples of ray-traced effects or potentially higher resolution targets, but the CPU remains the biggest bottleneck in a world with so much simulation that would make halving the rendering time nigh impossible without a significantly more capable processor. That's something that a PC release in the future might showcase. There are so many details packed into the Grand Theft Auto 6 showcase that you might have missed, so make sure to check out our biggest takeways from the presentation(https://www.gamespot.com/videos/grand-theft-auto-vi-gta6-29-biggest-takeaways-from-the-reveal/), including the return of a six-star wanted level(https://www.gamespot.com/articles/gta-6-returns-to-six-star-wanted-levels/), how you can pet (and scold) dogs around the city(https://www.gamespot.com/articles/you-can-pet-and-scold-you-monster-the-dog-in-gta-6/), some of the references fans are already picking up(https://www.gamespot.com/articles/gta-6-looks-like-it-features-this-popular-tv-show-apartment/), and how you won't need to engage with the game's love story if you don't want to(https://www.gamespot.com/articles/gta-6s-jason-and-lucia-arent-necessarily-a-couple/).

🎮 Grand Theft Auto🎮 GTA
GameSpotNewsabout 2 hours ago
Xbox CEO calls Project Helix a ‘family of devices’🟩 Xbox, Multi-platform

Xbox CEO calls Project Helix a ‘family of devices’

According to Xbox CEO Asha Sharma, Project Helix, which she announced in March as a codename for Microsoft's "next generation console" - phrasing that seemingly implied a singular device - will actually be a "family" of devices." "We've been hard at work on a great next generation and a great family of devices for Helix, &8230;

TheNewsabout 2 hours ago
CD Projekt Red Offers To Help Gamescom Theft Victim As Industry Shows Its Support🎮 Multi-platform

CD Projekt Red Offers To Help Gamescom Theft Victim As Industry Shows Its Support

The annual Gamescom(https://www.gamespot.com/articles/gamescom-opening-night-live-2026-all-the-biggest-announcements-games-and-trailers/) event is meant to showcase some of the best upcoming video games, but at least two apparent thefts have thrown a damper on this year's festivities. Indie developer Ryan Laley reported(https://x.com/RyanLaley/status/2093280590996869487) that his equipment was stolen from his Gamescom booth, which he said was "a huge blow financially and mentally." Fortunately, Laley has received an outpouring of support from the industry, including The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red. On X, CD Projekt Red responded to Laley's initial message and offered to "see if we can send a few things your way," before adding "No choom should have to start from zero." https://twitter.com/CyberpunkGame/status/2093352395044483450 Laley went on to thank CD Projekt Red and others in the industry for their generous offers. He also gave a shoutout to marketing consultant Indie Game Joe for donating the funds to replace his lost equipment. https://twitter.com/RyanLaley/status/2093387270556426431 In turn, Indie Game Joe suggested that players(https://x.com/IndieGameJoe/status/2093428156325584965) should wishlist Laley's upcoming game, Mimic(https://store.steampowered.com/agecheck/app/2606850/). Unfortunately, this isn't the only reported theft at Gamescom this year. Iam8bit has posted that two of its laptops were stolen from its booth overnight despite the presence of security. It also noted that the laptops contained early demos for Petal Runner and Escape Academy 2. https://twitter.com/iam8bit/status/2093398808650719323 Gamespot has reached out to Gamescom for comment about the reported thefts. We'll update this story if and when we receive a response.

GameSpotIndie, Newsabout 3 hours ago