Fable launches in late February after recent delay
🟩 Xbox, Multi-platformNews
🎮 Fable#Entertainment#Gaming#Microsoft#News#Tech

Fable launches in late February after recent delay

The Verge » Games RSS FeedJay Peters2 min read(2 months ago)

Overview & Key Takeaways

Just a few days after pushing Fable out of 2026, Microsoft showed off more footage of Fable, the first new entry in the storied RPG franchise since 2010's Fable III, at its Xbox Games Showcase on Sunday. The company also announced a specific release date: February 23rd, 2027. Though if you get the Premium Edition, […]

Just a few days after pushing Fable out of 2026, Microsoft showed off more footage of Fable, the first new entry in the storied RPG franchise since 2010’s Fable III, at its Xbox Games Showcase on Sunday. The company also announced a specific release date: February 23rd, 2027. Though if you get the Premium Edition, you’ll get early access starting February 18th.

The trailer from the showcase follows a dedicated gameplay overview shown earlier this year. Based on what Microsoft has shown so far, the new Fable looks like it could deliver on what people love about the original trilogy, including the fantasy RPG setting and a lot of British humor. When it launches, it will be available simultaneously on Xbox, PC, and PS5.

In a blog post on Sunday, Microsoft also detailed the game’s cast, which includes Hayley Atwell as the game’s villain, Isabel.

Fable, developed by Forza Horizon maker Playground Games, has been in the works for a while. Microsoft first announced the game in July 2020, promising that it would be a “new beginning” for the series. It revealed a first look at Fable in 2023. A year later, Microsoft gave Fable a planned release window of 2025, but it later delayed the game to 2026, and in late May, pushed the release date again.

Share:

More in Xbox, Multi-platform

'Dishonored' Veteran Harvey Smith Announces New Studio🟩 Xbox, Multi-platform

'Dishonored' Veteran Harvey Smith Announces New Studio

Harvey Smith and former Arkane Austin developers have launched Black Pony Immersive, a new studio focused on first-person action RPGs and immersive si

PolygonNewsabout 4 hours ago
Redfall Bosses Explain What Happened With The Failed Xbox Exclusive🟩 Xbox, Multi-platform

Redfall Bosses Explain What Happened With The Failed Xbox Exclusive

Former Arkane bosses Harvey Smith and Ben Horne have opened a new studio, Black Pony Immersive, which is now working on "imaginative first-person action-RPGs."(https://www.gamespot.com/articles/dishonored-director-announces-new-studio-and-fans-should-be-very-excited/) The last game they worked on was the ill-fated Xbox-exclusive vampire game, Redfall. Both Smith (Redfall director) and Horne (Redfall producer) have now discussed that project and what went wrong. Horne told The Game Business(https://www.thegamebusiness.com/p/arkane-veterans-harvey-smith-and) that Redfall was born during the live-service boom, and the team had to figure out, "How do we do this?" Smith added that Redfall was a "difficult project" for Arkane, acknowledging that the studio "got swept up in the games-as-a-service thing." "Arkane is very specialized, but the industry is growing, and there’s always more mouths to feed. And it’s great when you can reach a wider audience. I had the foolish chutzpah to assume that it always works out for us. We can do this. Let’s take what we love, and mix it with games-as-a-service. And do different mechanics by day and night. And have character classes," he said. During the middle of development, the COVID-19 pandemic broke out, which Smith said impacted Redfall. He also singled out "the great resignation" having an impact, as people started working remotely and changed jobs. Smith said Redfall was "very poorly received" at launch, with the team then spending the year next patching the game in an effort to improve it. Then Microsoft closed Arkane Austin(https://www.gamespot.com/articles/xbox-is-shutting-down-four-studios-including-arkane-austin-and-tango-gameworks/1100-6523227/) and laid the team off. The team had even more improvements planned for a 1.4 update, so Smith pitched Microsoft on the idea of coming back to release this update, even though he just got laid off. "We went to Microsoft and said, ‘I know we don’t work here anymore, but can we please release this?’ And to their credit, they did not say no. They let six or seven of us sign forms that we could come back in the building. After being fired, we released 1.4, which I think if we had that on day one, it wouldn’t have set the world on fire, but it was a much, much better game," he said. Horne, for his part, said it was "like an achievement unlocked" in his professional career to release an update for a game "after I've been fired and the studio closed down." Also in the interview, Smith acknowledged that he was "clearly out of my lane" working on a live-service game like Redfall. "I was not working on the things that I should be working on." "Politically, there were very hard things. There were fires. The government announced aliens at some point. There was a swarm of murder hornets(https://www.kvue.com/article/tech/science/environment/asian-murder-hornet-austin-cicada-killer-wasp-confusion/269-2c465a98-7ac7-47b1-905a-5c12d0480ac1) coming toward Texas. We had an ice storm(https://data.austintexas.gov/stories/s/Year-in-Review-Winter-Storm-Uri/hpvi-b8ze/) that put power and water out for like two weeks for some people. It was crazy," he said. "That development cycle, I’ll never forget it. And yet at the end of it, people came back together to release that patch even after losing their jobs. And some of them wanted to work with us again after that." As for Smith and Horne's new studio, Black Pony, the team is working on "crafting games that push the limits of player immersion." The studio has not announced any games yet, however.

GameSpotNewsabout 5 hours ago
Sega's 84-Hour Open-World Masterpiece Has Aged Like Fine Wine🎮 PlayStation, Xbox, Multi-platform

Sega's 84-Hour Open-World Masterpiece Has Aged Like Fine Wine

Like a Dragon: Infinite Wealth had plenty of opposition from other big-ticket RPGs when it launched in 2024. If you missed it, now's the time to play.

🎮 Metaphor🎮 Elden Ring
PolygonNewsabout 20 hours ago