Forza Horizon 6's best Initial D reference is a cup of water
🎮 Multi-platformNews
🎮 Horizon🎮 Forza Horizon 6's best Initial D reference#Gaming#Forza Horizon 6

Forza Horizon 6's best Initial D reference is a cup of water

Polygon RSS FeedOli Welsh3 min read(3 months ago)

Overview & Key Takeaways

Playground Games' racing sequel is full of Easter eggs, but this nod to Takumi Fujiwara's training might be the best

Thanks to its Japanese setting, Forza Horizon 6 is denser with Easter eggs and references to pop culture and car culture than any previous game in the series. Perhaps the simplest and most resonant of the lot comes in a surprising form: a cup of water.

Initial D looms pretty large over Forza Horizon 6. The manga, anime, and game series has shaped so much of our understanding of Japanese street racing, drifting, and tuner culture — especially of Touge racing on hairpin-riddled mountain roads. It also connects directly to real locations in Japan with real racing scenes, like Mount Haruna (Mount Akina in Initial D, home of protagonist Takumi Fujiwara and the Akina Speed Stars). There's no way Playground Games could not represent it in the game.

So, yes, as eagle-eyed fans spotted when the original map was revealed, Mount Haruna is in there, as are other drifting hotspots represented in Initial D like the Hakone Nanamagari route. The food delivery story missions in Tokyo City include one where you have to drift your vehicle while delivering tofu — a tip of the hat to Takumi's day job delivering tofu for his father in the mountains, which he would use to perfect his driving skills.

And, of course, Forza Horizon 6 would naturally include the real-world cars featured prominently in Initial D, including Takuma Fujiwara's 1983 Toyota Sprinter Trueno. The Sprinter Trueno is the most famous variant of Toyota's AE86 series, a legendary car in Japanese drifting culture. This cheap, unassuming car boasted a front-engine, rear-wheel-drive layout and near-perfect 50/50 weight distribution between the front and the rear, making it ideal for grassroots motorsport and for modifying for the nascent sport of drifting. For Initial D's purposes, it was credible both as the Fujiwaras' humble workhorse and as Takumi's drift battle steed.

You can buy a regular AE86 and modify it yourself easily enough in Forza Horizon 6. But deep into the game's Discover Japan progress track — with 5,000 points in Master Explorer, no less — you unlock the Toyota AE86 Forza Edition, a ridiculously fast, souped-up special edition of the car. And if you drive the AE86 FE using the in-car view, you'll notice a cup of water in the dash-mounted cupholder, animated so the water tips and rolls around in the cup under the G-forces as you drive.

It might seem like a curious level of effort for Playground to go to, and a strangely irrelevant detail. But Initial D fans will recognize it instantly. In the anime, Takumi's father challenges him to deliver tofu on the twisty mountain roads without spilling any water from the dash-mounted cup, emphasizing a smooth driving style, so the tofu won't be spoiled. It's a memorable prop and an emblem of Takumi's determination and skill.

Playground Games faced a huge amount of anticipation and scrutiny when it finally decided to bring the Forza Horizon series to Japan. It has certainly gone the extra mile. Even the superficially showy "Gundam" race turns out to have a deeply layered significance. And this cup of water is the final proof of its sincerity and love: a needlessly carefully realized detail, in a car many players will never obtain, only visible using a camera most people won't use, that drives straight to the heart of the greatest racing anime of all time.

A mean-looking racing Nissan parked in a Tokyo street in Forza Horizon 6 Related

Share:

More in Multi-platform

Onslaught review: The nastiest action thriller of 2026, and also the most important🎮 Multi-platform

Onslaught review: The nastiest action thriller of 2026, and also the most important

Terminator meets Kill Bill in Adam Wingard's new grindhouse slasher. Read our Onslaught review.

🎮 Onslaught
PolygonNews35 minutes ago
This New Roguelike Wants To Make Its Difficulty More Welcoming🎮 Multi-platform

This New Roguelike Wants To Make Its Difficulty More Welcoming

Murals(https://www.gamespot.com/games/murals/) might look like a stylish take on the Hades roguelike formula at first glance, but Disney Illusion Island developer Dlala Studios isn't aiming to copy Supermassive's homework. Instead, the studio is looking to put its own spin on the genre(https://www.gamespot.com/articles/murals-turns-famous-fairy-tales-into-a-silly-action-adventure/), as it fuses dark fairy tales and hews closer to the action-first approach of modern-day Doom and Diablo. One other big difference in Murals is that it'll offer a customizable approach to difficulty, as Dlala Studios says it wants to prioritize player fun over punishing runs--unless you're into that kind of thing. "There are difficulty selectors, and you can kind of tweak some of the individual settings," Dlala CEO, Aj Grand-Scrutton, said to GameSpot. "We've kind of got some of the high-level ones you'd imagine: enemy damage, enemy health. We've also got stuff that affects the player's health. Something that design director Grant Allen was really keen on in Disney Illusion Island, we tried to make it as welcoming as possible. "And whilst this is obviously a slightly more core genre, we tried to do the same here. When we're building, we don't care about player deaths. Our goal isn't to kill the player; it's to make sure they have fun. We try to make it as customizable as we can so everyone can get through. Even if you're a button-masher, that's a legitimate tactic in our rules." https://youtu.be/D42nkf8EHMk Grand-Scrutton added that the moment-to-moment gameplay of roguelikes like Hades inspired the fast, frantic combat in Murals, but the goal was to capture a "persistent, linear" experience within the fairy tale worlds that players will explore. As mentioned above, Doom and Diablo also helped inspire the game's design, and Allen added that an indie game called Blazing Beaks also served as an influence. "For me, it was kind of like looking at those games and understanding the experimentation that they had," Allen added. "But obviously, it's very finite how long you have those for in those games. It was more like looking at our game as more like a child's science kit." Revealed during Gamescom Opening Night Live(https://www.gamespot.com/articles/gamescom-opening-night-live-2026-all-the-biggest-announcements-games-and-trailers/), Murals will see players trek through hand-painted fairy tales that have gone spectacularly wrong. For example, Sleeping Beauty is an insomniac, and Rapunzel's own hair is trying to murder her. As the amnesiac protagonist, it's up to you to defeat distorted legends from lore and take down the enigmatic Creator. Murals will launch for PC in 2027.

🎮 Hades🎮 Diablo
GameSpotNewsabout 1 hour ago
Up to 80% of the Team Behind Star Wars' Best-Reviewed Game in Years was Furloughed Before Launch🎮 Multi-platform

Up to 80% of the Team Behind Star Wars' Best-Reviewed Game in Years was Furloughed Before Launch

Star Wars Zero Company developer Bit Reactor, formed by XCOM veterans, appears to have run out of money amid a bitter disupte

PolygonNewsabout 1 hour ago